The Media Wizard 2958 Share Posted June 24, 2013 You serious now? It is mind blowing that people are not simply skilled enough to provide good RP and instead wants to solve this with OOC measures. Perhaps go and learn how to RP correctly and we would not have these kinds of issues, yes i said it..GO learn how to Role-Play. You are just the kind of player that is toxic to Role-playing, saying "All you want is RP" then i ask you rudely, what the skah do you want to do on this server then? Ohh so you are saying that when we klomped at the middle of San'Orka skills was NOT a factor? I do not even...at all... I agree completely with your first statement. Well stated. Link to post Share on other sites More sharing options...
The Media Wizard 2958 Share Posted June 24, 2013 You serious now? It is mind blowing that people are not simply skilled enough to provide good RP and instead wants to solve this with OOC measures. Perhaps go and learn how to RP correctly and we would not have these kinds of issues, yes i said it..GO learn how to Role-Play. You are just the kind of player that is toxic to Role-playing, saying "All you want is RP" then i ask you rudely, what the skah do you want to do on this server then? Ohh so you are saying that when we klomped at the middle of San'Orka skills was NOT a factor? I do not even...at all... I agree completely with your first statement. Well stated. Link to post Share on other sites More sharing options...
Pato 82 Share Posted June 24, 2013 There were a lot of little things that amounted to that achievement, and the combat mechanics were certainly one of them. No doubt, the entire landscape of RP, as LotC recognized it, changed or started changing when RP fighting became the hot topic. It's amounted to blisters like Kingston, which is universally agreed upon to be a place sorely lacking in wholesome roleplay, leading to its eventual condemnation. However, the continuation of RP fighting will no doubt continue to be the abrasion that allows for further blisters. We've popped one (Kingston), but there will likely be others. And where there aren't hot spots that anyone can point out and say, "we don't go there anymore," there is all of the sub-par and contrived combat that fills the gaps in the isolated spaces between what could be described as civilization, like so much puss deserving of several moist cloths. We've entertained RP fighting for about a year and a half now. What good have we accomplished with it? Is there a crowning moment that the server can recognize as across the board as something monumental, that wasn't of our own design, that didn't go too far, that maintained an unfaltering level of normalcy, reason, and logic? Perhaps. Maybe there's a good handful of folks who've had their share of personal poetry dedicated to glorious combat, a veritable monument unto themselves. More likely than not, however, that singular cluster of moments that are like beacons to you exist in lonesome among a sea of dark, nebulous frustration. When I talk to people about RP fighting (even just by uttering the phrase), there isn't any story (good or bad) that isn't prefaced by a long exasperated sigh. I want to say we've brute-forced creativity, that we've forsaken responsibility in lieu of a system that caters to the lowest common denominator, but, while I do trust this, it isn't entirely true. I would feel more comfortable saying that we've given up on it completely. Where did our imaginations flutter off to that we can't fix for ourselves a few simple interpretations of encounters that don't come pre-packaged with imagery and implications? When did combat become as common as conversation, that we can't see options that stand in contrast to violence? The one thing that RP fighting has done that I cannot simply forgive or forget is the tidal wive of encouragement it has lent brutish characters who rely on their meager skills with a blade rather than their wits (or common sense). A certain level of sophistication has gone extinct between the start of an encounter and the eventual brawl that has made mindless violence so approachable and, thus, common. I will admit, I can understand the appeal of controlling every little digit of your character as though s/he were a marionette, thrown into a customized locomotion to satisfy personal visual desires and themes, but maybe that's not such a good thing. Maybe we've been given too much control, and we've spoiled a good thing. RP fighting has pulled away the direction and structure of simple design, entirely, allowing for just about anything to slip through, with nowhere to go or where to stop. We've watered down our beer, we've washed away the spice, and I believe that many people can agree that a lot of water has slipped through, thus squelching any and all taste. Are we so afraid of change that we cannot muster the courage to give this a try? Ironically, we would likely discover that combat would be less common, and that's all we tend to complain about. More than that, we wouldn't be devoting so much of our resources, so much of ourselves, to lengthy yet temporary battles that we're likely fuming about by the end and try as we might to forget (and that the world will forget), anyway. Yes, RP fighting gives you details, but they are biased by your own craft. Yes, RP fighting lends you control, but it removes restraint. Yes, RP fighting has given strength to the weak and options to the fearful, but has left our minds feeble and unkind. We've cut out holes that only we, as individuals, may fit into, expecting it to be the same shape for anyone else who might try to step inside, and so we've shut ourselves in. We've developed a science of warfare that we've mistaken for poetry. We've barricaded ourselves inside a fastness of frustration and angst, believing it freer and worth the price. And now we have something simpler, something that does not imitate creativity, but requires it. Something that forgoes the process and free-design of RP fighting for tension, for climax, for denouement, for swift resolution, and to see the world keep going without so much as a shrug in place of the cataclysm an RP fight very well may have left in its wake. We've given this a try for over a year and a half. Let's try something else. Tossing this out for any newcomers to the thread. Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 24, 2013 You serious now? It is mind blowing that people are not simply skilled enough to provide good RP and instead wants to solve this with OOC measures. Perhaps go and learn how to RP correctly and we would not have these kinds of issues, yes i said it..GO learn how to Role-Play. You are just the kind of player that is toxic to Role-playing, saying "All you want is RP" then i ask you rudely, what the skah do you want to do on this server then? Ohh so you are saying that when we klomped at the middle of San'Orka skills was NOT a factor? I do not even...at all... Let's face it, no can be trusted to RP properly. No one can be trusted to RP pain, injury, or fear. No one can be trusted to solve their issues civilly. Wanna know what is toxic to LOTC? It's the whiny, bratty, self-entitled mary-sue playing powergamers who cry and rage at you when they're not winning the fight. It's the constant OOC fighting that results from RP fights. It's old, stale, and not fun to deal with anymore. All I want is for the conflicts to end. 1 Link to post Share on other sites More sharing options...
Komodo 140 Share Posted June 24, 2013 I believe that since it is clear that Gaius's system will not achieve substantial votes to bring it into a majority vote, a second vote should be held with just RP and PvP Defaults as candidates. Regardless whether or not players will take time to read it and not take a bias to either opposing system, this is a democratic vote, and majority rules. Adding a third option only detracts from the possible votes that PvP and RP Default can garner. Removing Gaius's system may make it clearer as to which system the people identify with the most. 1 Link to post Share on other sites More sharing options...
ryno2 1285 Share Posted June 24, 2013 What if I like conflict, where I would RP fight? Again, I am talking small scale, not something that is 5 v 5. And if I am hopelessly outnumbered to the point their is not chance of winning (Between 2 and 3 or more), I will lose. If you want to RP fight but PvP is default and you can't find people like Meta to RP fight with in-game, I bet you could make a forum thread inviting people to make reservations to RP fight you in-game at X date and Y time, considering said reservations would make sense IC Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 Let's not sift through 44 pages of arguments. I think its time to let it drop, you guys are repeating things already stated and drowning the original posts. Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 No, locking a thread causes people to be unable to vote. Link to post Share on other sites More sharing options...
JtPv 140 Share Posted June 24, 2013 I believe that since it is clear that Gaius's system will not achieve substantial votes to bring it into a majority vote, a second vote should be held with just RP and PvP Defaults as candidates. Regardless whether or not players will take time to read it and not take a bias to either opposing system, this is a democratic vote, and majority rules. Adding a third option only detracts from the possible votes that PvP and RP Default can garner. Removing Gaius's system may make it clearer as to which system the people identify with the most. Edit: Sorry guys! Didn't see the new posts. Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 24, 2013 Let's face it, no can be trusted to RP properly. No one can be trusted to RP pain, injury, or fear. No one can be trusted to solve their issues civilly. Wanna know what is toxic to LOTC? It's the whiny, bratty, self-entitled mary-sue playing powergamers who cry and rage at you when they're not winning the fight. It's the constant OOC fighting that results from RP fights. It's old, stale, and not fun to deal with anymore. All I want is for the conflicts to end. Since Elysium, I've had one fight that got to that point. Two others that had some argument, but were resolved without much issue. Everyone I've talked to so far has stated fairly similar numbers. If people acting in that way are so numerous to you, then you're doing something wrong. Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 No worries, if you want me to hide your posts just give me a PM. ^-^ Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 24, 2013 Just posting this before I go to bed. http://www.lordofthecraft.net/forum/index.php?/topic/90907-cyndikates-stance-on-rp-conflictoh-noes-not-this-thread-again/ RP Fighting has done nothing but cause problems. You know what I think? The Admins should have pulled a metaphoric VA purge went through with this PVP default rule so people will be forced to give it a chance, and when people inevitably complain, they'll just simply respond with "Not up for debate." PVP default would be best for this server, and people are just voting for their own benefit. It's going to solve most of our problems. Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 24, 2013 Just posting this before I go to bed. http://www.lordofthecraft.net/forum/index.php?/topic/90907-cyndikates-stance-on-rp-conflictoh-noes-not-this-thread-again/ RP Fighting has done nothing but cause problems. No, the desire to win has done nothing but cause problems. And that desire will never leave. People with gaming super-computers will be the group with the stigma that powergamers usually have. Link to post Share on other sites More sharing options...
meg 1994 Share Posted June 24, 2013 The next person to throw blatant insults at another group of players/player will be receiving a warn. Debate nicely, flinging insults won't make your argument look better. It's also really rude. Link to post Share on other sites More sharing options...
Tentoa 3160 Share Posted June 24, 2013 Well, hasn’t this been a fantastic evening! Sit down, clamp down on them tears, and prepare to voice your view on the matter of the system we should use for combat. It’s quite simple, we’ve got three systems here that you can choose from. You decide what you want, vote in the poll - and if you want debate, argue and discuss in the post section. I don’t want any raging, flaming or crying about the decision. If your view on the matter isn’t shared by the majority, then it’s pretty simple - tough, things can’t always go your own way. Myself, the staff and I’m sure almost all of you will be able to accept how things go - regardless of if it’s the same as what you think. PLEASE DON’T just go with your instinct ‘cause that’s what you’ve always wanted - take the time to read the compromise from Gaius. Keep in mind, once this has been voted for, the terms get finalised after - vote for whichever is most appealing, don't not vote as there's one bad thing in it. So, the systems: NUMERO UNO Simple RP-default system - by default it’s RP fighting UNLESS: in a war, more than four~ people or if all parties agree otherwise. NUMERO DEUXSH Simply PVP-default system - by default it’s PVP fighting, unless all parties agree otherwise. Obviously, RP before PVP is still required to a sufficient extent so the other party is aware that PVP is about to commence. NUMERO THREO RP PvP - Gaius System A middle-way, Buddhist inspiration, seek the Nirvana. Rules behind this system are: When can RP fall default? (Gaius' System) 1. Magic Users have the right to claim RP fight default. 2. Teens (IC) and younger [17 and younger in-game] can claim RP fight default. 3. Capitals [and other settlements?] can decide whether RP or PvP default. 4. Thieves have right to claim RP fight default. When can PvP fall default? (Gaius' System) Let us define: You MUST make it clear in RP that you are going to attack, by unshealthing your sword. 1. Conflict RP groups, such as militaries and bandits go Rp-Pvp default. 2. VA holders can Rp-PvP default except in the cases of a: You are in a RP default city or b: You are trying to kill a teen or younger. 3. Battles are always PvP. Obviously, RP before PVP is still required to a sufficient extent so the other party is aware that PVP is about to commence. Here’s a livestream discussing a few other ideas, which we aren’t actually including in the poll, but just for you to think about: In the meantime, listen to some Bobby McFerrin: Rp, personally. 2 Link to post Share on other sites More sharing options...
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