Jump to content

Qaz_The_Great

Coal VIP
  • Posts

    287
  • Joined

  • Last visited

Everything posted by Qaz_The_Great

  1. You aren't wrong, a more defined concept with examples of toxicity can allow the staff rulings to hold more weight as rather than getting banned for toxic behavior someone would be banned for a specific instance(s) that can be cited. Makes things less arbitrary.
  2. I do have another question in regard to history posts. What if a player doesn't want to be mentioned in a history post on the forums even though their character may have done a crazy big thing in the past? I think the rule is great if applied properly as it will lower forum toxicity however there is a difference between posting someone's skin, character name, and other details for a meta-game bounty poster and reciting a historical event in roleplay on the forums.
  3. Very nice to see rules are being worked on and refined. I agree with most that is said, I think most points here will limit forum toxicity. How do lair/settlement/nation accounts work, will they be effected by the "No sharing forum account info with other players"?
  4. Long have I waited for you to release this masterpiece to the unwashed and utterly unworthy masses.
  5. An old Norlandic man smiles at the news, he himself has never seen a Karaoke Night, but he hopes to attend this one.
  6. An old Norlandic man smiles at the officiation of the Chancellery's new building, "A step in the right direction, Asmund." he says to his friend.
  7. An old Norlandic man nods, "Hm, sounds like a fine time!" he'd mark the date.
  8. Badass idea for CT Lore and Monk Lore. You don't remember anything about Cloud Temple once you come down too.
  9. My suggestion is simple, make it so teleportation is limited extremely to two points (CT and nation of choosing) and make the map based around a central body of water that can act as the main ocean. Allow the sides, like pictured below: I say this because it allows Naval RP to play a more important role, as all nations/settlements/groups would be more likely to have access to a ship that can get them from one side of the continent to the next (Water Tiles matter wtf???), and playing into that allow Islands to not be isolated to one side of the map, allowing for unique angle of RP when a nation/settlement/group chooses to live on an island. Another benefit would be clearly defined separation between zones, as each subcontinent, one East, one West, one North, and one South would be closest through shallow bodies of water or thin land bridges, but ultimately geographically disconnected with defined borders. With CT off map, there would only need to be 3 or 4 hubs, which could be in the farthest central East, West, North, and Southern parts of the map, so as to not get in the way of conflict or wars. Roads would be simple, and travel even more so. Want to get to the other side of the map? Purchase a boat or tag along with a local Pirate Gang or Nation's Navy that has rights to port in a far off dock. I recall speaking about map design and travel limitations with Joel, and one neat idea is allowing the choke points (see the red circles as example) on the map to be blocked due to ST monster that locals are required to deal with, or else the only way through is via the big ocean which theoretically is filled with horrible monsters who often feed like to feed on the sailors who travel through their territory (Water Tile specific aquatic beasts for ST to run???). These events would require nations/settlements/groups to respond and deal with the threat. It wouldn't be world ending if it was not dealt with, but it would be a local thorn in every players side until it is open and passage is free. Inspiration is from the Serpent's Pass episode of Avatar the Last Airbender. I know this would require ST to be willing to run world events rather than dedicated stories/event lines, but I feel a living world is better than playing in someone else's storybook. As for nations there would be very strategically viable tiles and tiles that may only be in-betweens, but if the tiles were downsized then this would simply lead to more thought being put into tile investment for nations/settlements/groups.
  10. An old Norlandic man looks over the missive, "The Oathbreaker's Conspiracy slaughtered and the Oathbreaker himself dipped in gold, head to toe, a remarkable icon of his unending ambition and greed. Now that the whelp is dead, let us see King Odin's will be brought to fruition." The old man would seek Grigori to give him a drink.
  11. "Glad that old friends could meet once again." an aged Norlander says with a smile.
  12. "Wub da skah?" an old honorary asks from the Father's Halls.
  13. The Edvardsson Writ of Ascendancy By the Authority and Will of the Chieftain of the Edvardssons This Writ is executed on, 1st of The First Seed, Year 75 of the Second Age To His Excellency, Einar Edvardsson Ruric, By the Authority and Will of His Royal Highness, Prince Alric Edvardsson Ruric, Prince of Norland and Chieftain of the Edvardsson that His Excellency, Einar Edvardsson Ruric, Son of Arthas Edvardsson Ruric, by way of King Caedric ‘the Reclaimer’ Edvardsson Ruric is hereafter ascended to the most venerated position of Chieftain of the Edvardssons, and shall assume in his own right the the title of Prince of Norland; they shall be given all honours and respects which their rank and title affords them. The aforementioned title is inheritable and shall be granted to their Ruric-Prince’s Heir after the death of the reigning Chieftain. Upon receiving this letter His Excellency, Einar Edvardsson Ruric and his Heir, Edvard Edvardsson Ruric, will make a pilgrimage to the Hearth Temple of Alisgrad to pay homage and swear fealty to the King of Norland before the Holy Flame. In Witness where all parties have duly affixed their signature under hand on the 1st of The First Seed, Year 75 of the Second Age at Alisgrad, Kingdom of Norland, His Royal Majesty, Ragnvald Eiriksson Ruric, by the Blood of the Herald, King of Norland, Duke of Alisgrad and Varhelm, Lord of Eiriksgrad, High Chieftain of the Rurikkid, Chieftain of the Eirikssons, Protector of Highlanders His Royal Highness, Alric Edvardsson Ruric, by the Blood of the Herald, Prince of Norland, Baron of Krew, Chieftain of the Edvardssons His Excellency, Einar Edvardsson Ruric, Chancellor of Norland
  14. SUMMONS OF THE SONS OF ALRIC To Caedric, Theodric, and Edvard Edvardsson Ruric, I have returned from my journey North. I know I have left you so suddenly and terribly, just as our forefather King Edvard had abandoned Our people in their hour of need, and like our forefather I had done so in a moment of great weakness and afflicted by agonizing grief. The grief from the death of your sister, Inga, at the hands of those savage Orenian bandits was too much to bear and so I went. Unlike our forefather I did not find death in the great Almarian North, rather I had found introspection and prayer, and through that insight into this world of Ours and mine own self. It is with this insight that I return to Our home to find turmoil and Our old broken dream of a great Kingdom. I have seen this land and I know it is my duty, as the Chieftain of the Edvardssons, and your Father, to bring unity and honor back to this land. So I call upon my sons to meet with me in Alisgrad in our Clanhouse to speak on the future of our Clan and the Kingdom. Signed, His Royal Highness, Alric Edvardsson Ruric, by the Blood of the Herald, Prince of Norland, Baron of Krew, Chieftain of the Edvardssons @HogoBojo @Lionhz @TheosVult (OOC: HMU on discord and we can get a time we can all come together. My timezone is KST so it will take a little bit of planning)
  15. Alric nods, satisfied at the performance of the Norlandic folk and the cooperation of each nation from the Lord Marshals all the way down to the Men-at-Arms and Footmen. "There is strength in honor, this battle proves it."
  16. Nods at the news of the migration of the Cinged. "I am glad we are welcoming them to our lands, the Jarl of Dùnrath must be quite proud of himself."
  17. Alric nods reading over the invitation. "A fun night it seems!" @ohbother1
  18. Alric reads the missive and sighs, "Make a quick recovery, Marshal, we have need of you still."
  19. Alric smiles at the work of his wife. "Fine work, my dear."
  20. Alric says a short prayer to the Father before penning a letter to the new Jarl.
  21. Alric smiles as he oversees the ceremony where Sir Boots pays King Vane and Jarl Daibhidh homage and swears his Oath of Fealty. "Of all men who I see welcomed into our Baronage, you are most deserving Boots."
  22. Alric receives the news that his favorite niece was requesting to be Ashed, he'd scratch his head and pen a short letter. Dear Astrid, It saddens me to see you wish such a terrible thing upon yourself. Come meet me in Krew and we may speak of your issues and resolve them before such brash action is taken. Alric
×
×
  • Create New...