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Everything posted by Cheezzy_Garlik
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Low key wanna learn +1 would def make a Norlander if this magic is accepted
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Ganvuk'Ungri uses the useless piece of paper as a wipe to clean his rear end after taking quite some time in the outhouse after eating 150 lbs. of soup in a single sitting. How an Olog, a disgusting creature had more decorum and a much better attitude then whining Wood elves who are to scared to leave their city rattled inside Ganvuks brain as he went to go pillage and eat everything elvish.
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“LONG LIVE THA BRAFFMORDAKIN, NARVOK OZ YEMEKAR, AND **** THANPANSEH UMREH GODAN!!” Roared Aghuid Ireheart in the Heart of Haense and Snoren.
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“DEATH TO THA WHORENIAN PIGS!!” Bellowed Aghuid Ireheart.
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“WOOHOOO DEAD ‘ERETIC, LONG LIVE THA BRAFFMORDAKIN!!” Screamed Aghuid Ireheart within the balls of the Brathmordakin, the true gods of Almaris and the world as a whole. His arms held high in the air to embrace Yemekar and Dungrimm. The only 2 of the 7 to honor him with their blessings.
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Damn, they tore into u like if u wrote steam train lore. Maybe some good lore will come out for that too maybe 😜
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Grumbles as he sleeps on his Dwurple matress, snoring loud in the village of Dol'Gorix. Oblivious to all the bullshit oren spews from teir whiny mouths. "To call that place an empire, is like calling Asskel Frostbeard an honorable dwed!" He said to himself in his dreams
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The Grand Grudge of Green Mountains
Cheezzy_Garlik replied to Nooblius's topic in Laws and Royal Edicts
AGHUID " LONGSHOT" IREHEART, SLAYER OF OLIPHANTS, FORGEMASTER OF CLAN IREHEART, CERTIFIED BADASS struggles to read the missive, as his dyslexia and illiteracy barred him from reading too well. Though the words he could understand brought a smile upon his ugly mug. It wasnt to often he spent time in the Hallowed halls of Kal'Darakaan. But after his signing of the Grudge, he thought he'd spend some time with his kin. As he sat alone in the tavern of the dwarven city. he sharpened his silver-steel axe. running his fingers over the leather wrapping on its hand, made from blood soaked skin of Leatranis'ap' Tahorran. As he drank, smoked in the tavern, he thought out loud "Ets a real shame tha' so maneh posehs will 'ave their blood spilled by dis axe, they would doie fer there emporer, but tha emporer would nae do et fer them, ah know mah king would do et fer meh. pfft, imagine puttin yehr undying fealteh inta a poser who cannae even walk 'roond their own citeh wiffout tha fear o' gettin assassinated by dere own subjects." -
Aghuid Ireheart sat in the tavern of Norland. Reading this letter he found pinned to a wall. He smacked his lips on the succulent, juicy, grease dripping duck he had ordered. Bits of duck and juice splashed onto the paper as he sloppily ate. Washing it down with a hillbilly shot of Ireheart Moonshine “Wow, ah can we read too well but even ah k ow dis is a load o’ bull Shiite. 10 mina dis guy swings a kehtana ‘roond and laughs when ‘es in pain.” The dwed cringes once at the pointless paper before crumbling it up and tossing it into the fire. It seemed it was only good for kindling
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roleplay Righting the wrongs of the past
Cheezzy_Garlik replied to Puglord's topic in Dwarven Realms & Culture
Aghuid “Longshot” Ireheart, Forgemaster of Clan Ireheart, Slayer of Hellephants and all around Certified Badass notices the blood print on the wall. Disgusted by its presence upon the wall. So as any dwed does, he scrubbed it off with a wire brush and continued on with his duties of the day, smithing, hunting and working out. Completely contempt with his current life in his village. Surrounded by the king he held most dear. When he returned to his forge he sat his axe upon the wall, the moonlight creeping through the cracks in the stone gave the axe head a dim, silvery, ethereal glow.’to forever remind Aghuid of the oath he had fufilled. He closed his eyes and dreamed. Dreamed of the day he met his fallen brother Durgar in the hallowed halls of Kaz’Ad’Dentrumm -
“WWWWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH WI GUN FLAT DUH TWIGGIIIIIZ!!!!!” An enraged Raguk howls in the night, after reading his pocket guide to the Codes of Krug where stated an insult is a direct challenge to an orc!
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The Fall of a Titan [PK]
Cheezzy_Garlik replied to ThatDutchFellow's topic in The Horde of Many Tribes
GANVUK'UNGRI, a fellow titan alongside his pack mourned the death of Meat'Head alongside his Alpha, he had no idea what to do, so be broke his hands and gorged himself, he tried making a statue of Meat'Head to try and bring him back but he didnt succeed. Even though Ganvuk never met the albino behemoth, he knew of the Great Meat'Head'Ungri!! "WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!" the ungri roared up to the heavens, hoping it reached the deceased Ungri! -
Glizzo’Raguk. Read the missive as he sat in his home. The forge that sat inside cracking and the chains overhead ringing like chimes. After he read the part to Kor’Garr, he was taken back suprised at this, so he did the only logical thing he could imagine and got to his feet. He shuffled along the stone floor of his blarg and slit his palm over the shrine of Gazigash “LUP GAZIGASH!“ he roared. He walked out into the smoldering sun and did his daily chores, smithing, mining and hunting. But when his day came to a close he went to the fortress, he stood for hours staring at the statue of gold, admiring it as much as he admired Zhot the first day he met him. With several pounds on his chests and a deep breath he bellowed something that echoed throughout the goi “LLLUUUUUUUUPP ZHOOOT!!!!!!!!!“. After his roar he looked up to the statue once more, speaking to it as of a telephone to Zhot himself “Mi will mayk Kur’garr Azh un duh hozhezt zmiffz on dah Uzg fur lat Zhot. LUP ZHOT LUP RAX!!“.
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Name of the creature: Myrzym (Optional) Link to a picture of the creature + name of the artist: ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ MYRZYM, WAAGH-BEAST OF THE HIGHLANDS -- ________________________________________________________________________________________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________________________________________________________________________________ Is this creature tamable and if so, how: ___________________________________________________________________________________________________________________________________________________________________________________________________________ Breeding & Taming ___________________________________________________________________________________________________________________________________________________________________________________________________________ Taming this beast is no small feat. To tame it as an adult is virtually impossible as its too old to take commands. It is so difficult to tame this beast because of its immense size. The best time to tame it is when its small, as a calf. While its a calf its also easier to imprint upon the Myrzm. If a tamed Myrzym no matter the age was left out of the care of its owner for too long, it would become restless, doing everything in its power to find its owner, like a mother elephant would do for their kalf. A Myrzym only takes one mate for its entire life, and if their mate passes they will not breed with another Myrzym. Imprinting is the act of the owner playing itself as the “parent” or caretaker of the Myrzym. Imprinting on a Myrzym is absolutely crucial if the myrzym is destined for the field of battle, as it only boosts their maternal and protective instincts. The bond between owner and Myrzym is something that shouldn’t be taken lightly. To fully imprint and assert yourself as the alpha over the Myrzym is a long and hard process, taking the majority of their kalf years. To assert yourself as the alpha over the beast is best done in its kalf years due to its smaller size than its full grown counterparts, so at this time it is inexperienced and weaker. Though defeating it in a fight is still hard even for an Uruk. The kalf will Buck up and fight for its dominance and the owner must keep a steady grip on their myrzym while training to make sure that the beast is aware of who’s in charge. Fighting a kalf Myrzym is akin to fighting a very large dog, as they stand 3 feet tall from birth and continue to go to at least 10 feet when they reach the adult stage. Throughout these years asserting your dominance MUST be done in its kalf years, because as soon as it hits its adolescent stage, if not fully imprinted upon and disciplined they will rebel against their owner. If fully imprinted on and disciplined by its adolescent years, the Myrzym knows who’s its alpha and won’t leave its herd, meaning once it’s owner is set it cannot change. The lifespan of a Myrzym is usually between 60-70, most living up to 65 if they lived a somewhat relaxed life. Though much ike a horse, Myrzym can simply work themselves to death by their heart exploding. Within the long lifespan of a Myrzym they experience 4 stages: Kalf, Adolescent, Adult, and elderly. First 10 years of its life are spent as a kalf, where its ideal to imprint upon the Myrzym and teach them the bulk of its training. These years are used to decide its usage to the clan and training them for it. Next 15 years the Myrmzym spends as an adolescent where it isnt impossible to train it but it is much harder than it was when it was a kalf, much like a normal teenager. These years are spent progressing in their decided “profession” Within the span of its next 35 years it lives as an adult, where it grows to its full height and strength. It spends the bulk of its life either working or fighting. And for its for the next 1-10 years the Myrzm’s life because to drain, its bones begin to ache and its efficiency whether in battle or as a workhorse begins to fade. Though this do not mean they are decommissioned, they are worked just as much as a younger myrzym. At the end of these years the Myrzym will eventually die. Myrzym are bred just like any other mammal, i'm sure i don't have to go into detail. Though when myrzym are born it is almost impossible for more than one offspring. The mother is very protective of her kalf though so in order for it to be taken from the mother must be asleep or unable to protect her kalf, like if it was caged up, though this is almost dishonorable for an owner to do, and it is much more preferred to take the kalf while the mother and kalf are asleep. The natural habitat for the Myrzym are deserts, savannahs or wastelands, living in places with extreme heat. Choosing to live in this area not only because Gazigash wanted to test the Raguk wishing to claim this beast by forcing them through extreme turmoil underneath the sun that scorches their skin. But because the Myrzym are able to live in such an environment and stay away from predators. Can you use this in combat: Yes Habitats - Check all that apply: Desert Savannah Summary of the creature: ___________________________________________________________________________________________________________________________________________________________________________________________________________ Appearance ___________________________________________________________________________________________________________________________________________________________________________________________________________ The appearance of the Myrzym is that of pure disgust. Hideous and malformed creatures. They stand anywhere from 10-13 feet in height and have the weight from anywhere between 1500 lbs. To a ton (2000 lbs.). Their skin is that of red, though it ranges in many shades, from a muddy red to a deep bright red, though usually they have flesh that alike of fresh blood. Their body has many deformations such as misshapen and curved tusks, large curved backs and small ears. Though they still bear most of the same appearances with normal elephants. The tusks of a Myrzym are its most prized trait, it can have as many two all the way to 6 tusks, tho it is mostly common to have 4 tusks and could have a shape ranging from completely straight or having several loops. The reasoning as for why the tusks are so important is like an orcs tusks, it is their entire identity as well as a show of strength. A Myrzym’s tusks as well as its body is usually decorated with paints, tattoos, jewelry and armor (when the event of a battle is at hand). ___________________________________________________________________________________________________________________________________________________________________________________________________________ Usage ___________________________________________________________________________________________________________________________________________________________________________________________________________ Clan Raguk, a brood of crimson skinned orcs dedicated to one thing, the efficiency of The War Nation of Krugmar. Raguk is like a machine, each member a key part in the function of the machine on the battlefield as well on the homefield. A clan of workers and warriors alike needs a mount to best suit both occupations and the Myrzym is exactly that. When a Myrzym is smaller and weaker, usually the runts of the herd they are destined to be work horses, spending almost their entire lives hauling ores and weapons place to place, like giant tow trucks. While being smaller and weaker than the warrior counterparts, though this is not a dishonorable position, and these beasts of burden are given the same respect as the great warrior Myrzym who are rode into battle. And for the selected few who are the biggest and baddest of the herd. These Myrzym were made for one thing, total annihilation. Clad in armor and sharpened tusks these behemoths are sent to war, with a raguk atop their saddle and chain reins in their mouth. Legends tell of a small raiding party of Raguks all atop backs of Myrmzm were able to decimate an entire village in 2 hours. Characteristics of the creature: ___________________________________________________________________________________________________________________________________________________________________________________________________________ Behavior ___________________________________________________________________________________________________________________________________________________________________________________________________________ Myrzym are naturally docile creatures unless (if tamed) commanded to attack or if the herd is threatened (if wild) in which case the largest Myrzyms of the herd will relentlessly attack those who threaten it until they are squished. The personality of a Myrzym is as unique as their tusks, their personality can range from anything as being extremely humble and playful to having a thirst for blood that can rival the hungriest olog. A myrzym shares a trait that all myrzym, elephants and mammoths alike all share, the familial bond it forms with its herd. The overwhelming protective instincts a myrzym shares for tis herd, whether it be tamed or wild, will always protect its herd, and/or owner if applicable. The relationship between a myrzym and its owner is that of a police dog and its officer partner, they work hand in hand, though one is obviously an alpha and a beta. With Myrzym and descendants, Myrzym dont find it necessary to assert their dominance over another creature unless theirs is challenged. So in order for a myrzym to be taught to take commands, it is recommended they are a kalf, and they must be beaten by their owner, with no use of unfair advantages such as weapons or traps. Asserting whos the alpha between Myrzym and owner is that of brain and brawn, the owner must prove its smarter than the myrzym as well as stronger. THe diet of a Myrzym isn’t too complex, but it is vast. As a kalf, Myrzym usually drink milk harvested from the mother, while safe for descendants to consume it isn’t recommended because it carries a sour taste, like a bad goat milk. Later in life they are purely herbivores, eating large amounts of vegetation too keep their large bodies functioning. (Optional) Origins of the creature: ___________________________________________________________________________________________________________________________________________________________________________________________________________ History of the Myrzym ___________________________________________________________________________________________________________________________________________________________________________________________________________ As Raguks toiled within their mines and forges, each Clan had they symbol, a special mount or beast to make their presence known among the field of battle. Clan Lur had their wolves, fierce hunters who rivals the skills of Lur himself, Clan Gorkil had their Boars to ride into battle with thundering hooves against the bloodsoaked soil. Clan Ram had their WAAGH horses that were as crazy as them. The red skinned orcs of Clan Raguk seeked a mount of their own, something to ride into the fields of war on the back of, to strike fear in their opponents. Yet the plains of Vailor blessed the blood stained Raguks with such a prize as a beloved mount. The creation of the Myrzym is a mystery shrouded beneath a coat of blood and bone. If one were to look deep enough one could find stories of a Wargoth of Clan Raguk venturing out to find the beast for his Clan to find sacred. He toiled through wind and rain, sun and snow, for months, possibly years he searched for a beast to take home to his Clan that could live up to his expectations. Gazigash, the spirit of blood and bone, the mother of the Raguk Clan, took notice of the scorched goth. So she did what none could expect. She took the rotting flesh and bone that laid in her plane and conjured it to a beast none could imagine. The beast she created was soon to be known by the name of Myrzym. Horrific and deformed creatures created from corpses of various creatures. Nobody knows the exact reason for this, maybe she took pity upon the Raguk, maybe this Raguk was her champion and she wished to bless him. The truth only she can tell you herself. Strengths/Weaknesses STRENGTHS! -As being such a massive beast their ability to haul large cargos from place to place is greatly valued and utilized by Clan Raguk. -Being incredibly large also goes hand in hand with their incredible strength, that equal to a mammoth during the Ice Age, if specially bred for being a WAAGH-Beast then they are slightly stronger than their smaller counterparts, but the average is about the strength of a mammoth. - Myrzym’s natural habitat is in places of extreme heat, so they are able to store large amounts of water within their trunks and slowly feed it to themselves throughout a span of one RP month (1 OOC day). - A myrzym is no stupid creature, having the mental capacity and intelligence as any other elephant could - Myrzym are able to carry up to 3 Uruks atop their back or 5 normal descendants (humans or elves). - A myrzym’s skin is very thick, as thick a normal elephants leaving it slightly more resistant to basic slashes and cuts, though if a blade were sharp enough or the swing perfectly placed, the skin could be cut through like an ologs flesh. WEAKNESSES! -Because the Myrzym are so massive, they require immense amount of energy to fuel the laborious tasks they work. Only in times of great need will a Myrzym rashin the water they require to live, otherwise they will just consume it in one sitting. -The size of the Myrzym and whatever its carrying, be it warriors or cargo they move very slow, but are not slugs. If a Myrzyms dominance is challenged they are known to charge head on into their opponent to clash its tusks head on, when they are at full speed they can move p to 25 miles an hour. Though this comes at a great price and severely drawings their energy if they sprint for more than 15 seconds a charge. - When a Myrzym reaches its elderly stage of life, its chances of death are greatly increased, the chances of ts heart exploding through work or just through not being physically strong enough to fight as well as a younger Myrzyms. - After each battle or very heavy workload a Myrzym does, they require a heavy amount of rest to come back to full strength, requiring constant feeding and rest for an RP month (1 OOC Day). Red Lines Redlines -Myrzym are not race-locked - In order to be tamed, a Myrzym must be stolen from its mother. - Myrzym are only allowed to be used in events for combat related reasons - if used against anything over than events: such as banditry rp or any other combat related roleplay outside ST events, the rp will be voided. - A Myrzym is allowed to be used in non-combat related rp such as slice of life roleplay. -A Myrzym can be portrayed as a horse as a minecraft counterpart. -Myrzym can only have 1 kalf per breeding session -A Myrzym may only have 1 breeding session every 3 rp years (3 OOC weeks) - If a Myrzym dies, it is pk’d and it may not come back. -Myrzym may only be used in ST ran events, slice of life roleplay and as a mount in roleplay, though they are not able to be used in combat with other players. - Myrzym while able to work themselves to death (which results in a pk), the owner must allow it to take breaks to rest after each event its used in (1 irl day) -Myrzym must be at least adult stage of life to be ridden by an uruk -Myrzym must be at least adolescent stage of life to be usable in events, in which they follow the guidelines of Mounts and pets -Because of the Myrzym’s thick skin, they are slightly resistant to slashes and cuts -because of their massive size, Myrzyms are incredibly slow, but immensely strong. -Wild Myrzym are only found in places with extreme heat, and they are never fully grown to their maximum size due to their inconsistent eating habits and that they aren't being specially bred for war. Availability: Common - Anyone can RP finding this creature. _______________________________________ Special Thanks to Suicidum for the help in making this lore
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A Tombkeeper's Diary | "Steel Rings No More"
Cheezzy_Garlik replied to Reece Nolan's topic in Grand Kingdom of Urguan
Aghuid in fact did knock out a bear with one punch and threatened his kin, but when he sat in the moonlight, his words were misheard “fookin dwemocrats” he actually said, Aghuids golemantic limbs crackling and grinding as the joints moved. The axe that sit upon his back glowed in the dark wood where the irehearts camped. Because of the axes starsteel head it glowed an eerie white, almost angelic, lunar glow. Engraved into the faces of the axe head are the markings of a dweds face once named Durgar. -
Count me the **** in
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A lone Raguk stood in the library of San’Velku. The uruk scanned the ancient tomes lining the dilapidated shelves, looking for anything that stood out too his single, spectral green eye. He walked between several rows with no luck, until he found what looked to be a book with a red cover. With a tilt of his head to the side he’d pull out the thick and dusty tome. He wandered to a nearby table, setting his lantern down and blowing the thick cloud of dust into the air that built up upon the book that had not been touched for untold years. The book was nameless, having no title, only what looked to be a symbol of Clan Raguk. Filled with a slight excitement at what history or knowledge of his clan the inquisitive Raguk would find, he’d open the book to see what awaited him on the ancient pages. Dâr ob Griish [Gazigash, Spirit of Blood and bone] The Dâr ob Griish, also known as the House of Blood, are a cult within the Rexdom of Krugmar formed originally by Clan Raguk’s wargoth at the time Kharak'Raguk. Those that decided to follow Kharak soon set off a chain of events that led to a creation that changed the scene of orcish metallurgy forever. Members within the Dâr ob Griish were masters smiths and craftsmen of Krugmar, the cultists being the best of the best at their respective profession. Members of the Dâr ob Griish believed that blood, the lifeforce of all living creations, is what powers the mighty works of the forge. Working side by side with the spirit of blood and bone, Gazigash, and the spirit of the forge and smithing, Gentharuz, the uruks of the Dâr ob Griish learned to incorporate large quantities of blood into their metal to create an alloy known widely by the name of Bloodsteel. BLOODSTEEL [A blood smith, clad in Bloodsteel armor] Bloodsteel, commonly called by members of the Dâr ob Griish as “The ultimate metal”, it completely changed the Raguks way of life, smiths dedicated their entire lives too the pursuit of the metal. the Only capable of being made by the skill of the smith as well as the nigh-endless power of the Spirits. Those outside the Dâr ob Griish crave this steel, not because of their lack of replicating such methods, but rather the fortitude and dedication to the spirits required to make such an exemplary steel. Though bloodsteel was discovered with the intent of exclusivity for the Raguk Clan, orcs stained red through their toil in the forge and the mines, painting their own skin red with their blood- these were the orcs chosen by Gazigash herself to spread her influence through bloodshed and devastation. Bloodsteel is most commonly made into blades of war to arm the mighty Raguks that wield them; though it is possible to be forged into complex pieces of armor. To the dismay of those too squeamish to dedicate themselves to the craft, the strength of the bloodsteel is based off of the smith’s effort into the metal as well as their strength and devotion to Gazigash. Through the amount of bloodletting and the loud proclamation of Gazigash’s name and deeds is this steel refined and defined in it’s capabilities; simply put, the more a cultist worships, the stronger the steel, ranging from that of malleable copper, to strong tool-steel. Most blades and armors are also decorated with how the smith worships Gazigash, commonly seen with bone inlays and handles. RITUAL OF BLOOD In order for an orc too become inducted into the Dâr ob Griish, they first must commune with Gazigash, which can be done through a spirit walk with an experienced shaman. To any orc blessed with red skin, their chances of being inducted too the Dâr ob Griish are significantly higher than an orcs whos skin is of any other shade. Induction too the Dâr ob Griish can be through any trials that Gazigash deems enough for the orc too be worthy for her blessing. In order to become a member of the Dâr ob Griish one must be a descendant of Krug, it is challenging enough for an orc not of red skin to be given the chance to receive Gazigashes blessing. The path to Gazigashes blessing is one of torment and toil, an excruciating amount of pain is needed too even be noticed in Gazigashes eyes for an orc of any shade. Only an orc with true dedication too Gazigash can overcome the horrific tasks needed to become a member of the Dâr ob Griish. For many years Gazigash watched with intrigue at the orcs who wasted their lives away within the mines and forges underneath the face of the uzg, keeping a keen eye on those of clan Raguk, who painted the walls of the forge and mines with their blood, forever filling the mines with the stench of the iron that lingered within the crimson ichor. Bloodsmiths Appearance [A bloodsmith, finely decorated with jewelry and bones] A bloodsmith, which are usualy red in skin tone, have been known to decorate their body with white paint. bones and jewelry crafted from bloodsteel too make their status known as a member of the Dâr ob Griish, one of the highest honors of an orc smith. Smithing Bloodsteel The creation of bloodsteel is that of mystery, only those in the Dâr ob Griish know how to create it, it is near impossible for anyone outside of the Dâr ob Griish to know how to smith such a precious alloy, and even if someone outside the Dâr ob Griish were to find out how to make it, they never could because in order to make it, one must have completed the ritual to make it. Too the orc that made the knowledge of smithing bloodsteel public would be sentenced to death by sacrifice to Gazigash, as well as anyone else who found out. To make the bloodsteel one must first collect quite a large amount of blood, or very rich blood, like descendant blood. The blood must then be mixed with molten iron, in about a 3 to 1 ratio of blood too metal. Then the smith would pour the mixture into a mold, whether it be an ingot mold, weapon or armor mold, then a small cant must be said for Gazigash to bless, turning it too bloodsteel. The chant acting like a beacon to call her and ask her to bless the metal into Bloodsteel. Once the process is complete, the metal is blessed permanently with the strength of Bloodsteel. “Kranklob ub grish khlark lapus grish” “Gorgulb dush ângh grish lapus “ These words, spoken in Old Blah must be said in order for Gazigash to turn the molten metal and blood into bloodsteel, if not said, the process won't work. Red lines: - one may only forge bloodsteel when they have gone through the ritual (a shaman of Tier2 is required to summon Gazigash, the spirit may be represented by ET,MT,LT and designated Shaman's that know how spirits work). - Once 'connected' and deemed a child of blood (dâr ob griish) the orc must collect a sizable amount of blood from either descendants or animals (obtained through roleplay). Creation of tools and weapons cost 'units'. One unit of blood being defined as a single descendant worth of drained blood or 2 small animals, 1 large animal - Weapon&Armor costs: Any tool/weapon uses about 1 unit sof blood to be created. A full set of armor should cost about 7-10+ depending on the amount of plated steel that's required. - There will be a list of connected individuals. - If you were connected before this lore was accepted, you don't need to go through another ritual. That was part of the social aspect of bloodsmiths, now it is made into actual lore. (must have proof of approved Feat app.) - an MA is required for this Feat, and takes up 1 magic slot. The aforementioned connected individuals may grandfather their applications. Though this is not a magic, it still takes a slot. - Bloodsteel strength modifier: has the strength comparable to manganese steel, in game though bares no magical properties other than it's red coloring and enhanced strength. - only orcs who have proven themselves to Gazigash may be Dâr ob Griish. -in order to successfully craft the bloodsteel both cants must be said, and a roll must be made after the second cant, it must roll 8+ for the process to work, if the roll is below 8+ then the process fails, more blood must be obtained. -The cant must be taught by Gazigash after becoming a member of the Dâr ob Griish -All bloodsteel items must be ST signed -Bloodsmithing is not restricted too Raguk orcs or orcs without red skin but in roleplay it may be harder to achieve the blessing of Gazigash if the orc doesnt have red skin but they have the same chance as any orc does to receive Gazigashes blessing
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NUB ENUFF ORK!!!! But it still cool
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Aghuid Ireheart, forgemaster of The Elder Clan Ireheart scratches his chin, perking a thick and scarred brow “who are dese cun’s? Ah nae ah ‘eard o’ em”
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GLIZZI’GOBBLA’RAGUK wonders why his name wasn’t mentioned, after he just beat the ever living **** out of a shark
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Aghuid Ireheart does this side by side with his darker shaded friend, instead he feeds the fishes instead of just giving them a drink GLIZZI’GOBBLA’RAGUK, an Uruk of crimson red skin opens his arms too the sea, punching into the water with his enormous fists. He grabs a nearby raft and sails it too the middle of the sea, diving headfirst and grabs a shark around his size pulling it up too the raft and gives the the ol’ 1-2. “LAT LYK DAT HUH!!! LAT LYO IT WEN MI KIKZ DUH ZKAH OWT UV LAT, DAT WUB LATZ GIT FUR KLOMPIN DA BOZZ ZTOWT BIIIIIIIIIIITCH!!!”
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Glizzi'Gobbla'Raguk frowns when he heardthe demands, upset that Zhot forgot too add his request for an endless supply of glizzis for him too gobble, as well as some elven prisoners too sacrifice too gazigash.
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Aghuid Ireheart slowly reads the missive, so he could read each word carefully. With each moment he read his brow furrowed even more and his frown deepened “teilen ‘ave nae standards, dis’onorable *****” He spits. Oh’tli, the crazed murderer, frowns at the missive. The pantera is happy too kill anyone BUT children, so he sharpens his axe for a fun night in their bastille. Glizzi’Gobbla’Raguk, the titanius Uruk growls as he hears word of the attacking and imprisonment of a kub. He wished too have a day too do nothing but smith “Gezz gazigazh wunt mi dub Mayo mir zakrifyziz”
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lol get baited, its trash
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Where the Vally meets the Sea
Cheezzy_Garlik replied to BDanecker's topic in Dwarven Realms & Culture
Aghuid Ireheart sat alone in his forge, the dark cave illuminated only by the heat of the forge, but no sound came from the forge for months, as if the river of metal had run dry. Aghuid struggled as he silently read the notice, not suprised too not receive an invitation and sighing “ Ah fink ahm buseh on dat day anehways”
