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Turbo_Dog

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Everything posted by Turbo_Dog

  1. The lesser Demon, Daal chewed on an old boot he found while occasionally peering over at a grand church of canon. The devious infernal spawn plotting even more devious things like putting a banana peel outside the doorway, snickering at the idea and then promptly getting his teeth stuck in the boot with a bite too deep in
  2. “By the spirits. I must find Patches immediately!” The musin named Spuds jumped up and ran twoish houses over to go find his friend
  3. MUSIN SPEND PLENTY OF THEIR DAY HAVING TWO OLOGS IN WEIGHT WORTH OF FUN. WHY DONT YOU? Hello, that is right you read it right. The secrets of Musin fun and games are being told. Let’s waste no time and get to it already. THE RAT RACE Best played with a total group of 5 The Rat Race has four players running and skulking around a selected territory of land that is chosen for the game’s ground. Any amount of Items the players wish will be hidden throughout the grounds by whoever cares too though it is recommended to have someone who wasn’t planning on playing hiding these items or an extremely forgetful friend. Roles Now for the roles in the game there are only two; The Hungering andThe Fleeing. The Hungering is very simple, their goal is to track down the Fleeing and tag them with any appendage they have free. They are identified at the start of the game and are given a head covering with eye slots, and a slot to breathe. They three times a round may shout aloud for the Fleeing to scream out and thus reveal where they hide if the shout of The Hungering is heard. Each one that heard it must this. Now once A Fleeing is tagged they must hold there position as the Hungering has them lay or sit on the ground and look down as this Fleeing is now out of the game until a fellow Fleeing save them with a certain one of the items that is hidden [touched on later in the hidden gems section]. The Fleeing on the other hand are vastly different as they must hide and run away from The Hungering in order to find the set amount of items and win. The Fleeing always outnumber The Hungering but this doesn’t make them any more resilient against The Hungering as fighting back with real physical violence or emotional isn’t allowed or having someone else do it for them. The Fleeing must remain within the selected playing grounds or risk being caught and labeled as out or disqualified if the one catching them is feeling serious that day about the game (this goes for The Hungering too). The Fleeing must find the amount of items hidden around the selected territory and bring them together as a horde where the game first started at. This horde can not be tampered with by anyone except for two items [touched on later in the hidden gems section] Once all hidden items are found and in the horde pile the Fleeing have won the game and to cement their victory they must then leave the selected territory. Be warned though confident Fleers that The Hungering is still after you and can tag you still and stop as many as they can get from leaving the grounds. The Fleeing have an ability like The Hungering does, they each once a round may let loose a sharp whistle or any noise and if heard by The Hungering, The Hungering must reveal where they are currently seeking at by yelling out verbally or letting loose a noise. THE HIDDEN GEMS Hidden throughout the territory and sought after by The Fleeing collecting Hidden Gems is an objective that is a core point of the game. Before the game even starts they must be hidden in the agreed upon playing grounds by someone and the locations can not be shared to any of the players by the one who hide them the only two details that must be shared is the amount and special properties. Two will have a note or be verbally told by the one who hid them that they have a special property. The first special property is Frightening Feast the item with this property is the only thing that can be used against The Hungering, when a player who has it in their possession is being pursued by The Hungering they may show it to them and The Hungering must shut their eyes and stop in place for ten seconds (/countdown 10. Command run by them) giving The Fleeing time to run away and carry on with their duties this may only be used once a round and announced when it is used, attempting it twice will result in nothing occurring. The second special item property is The Second Course this item property allows the one holding it to bring a play that is tagged and out back into the game, this can be used on themselves even when they wish. This property is a one time use and attempting to use it again will result in nothing and be considered cheating. The one using this must announce their usage of it in any semi-audible tone they wish (#q, #rp, #s. The player can choose). If these items are deposited into the horde pile before their usage any player may take them out and use them before having to return them back to the horde. Being tagged Being tagged isn’t the end of the world though for you Fleers. During your tagged state any items you have found and have on you may be given to a fellow Fleeing that is passing by and either approaches you or can hear you in a medium range (#w-#rp). They can not be waved over though meaning your voice is your greatest aid here, though if a player is mute or just overly shy waving will be allowed for them and only them. Tagged individuals may also not reveal any information on hidden objects. They are tagged until saved by the item with The Second Course property attached to them. WRITER’S NOTES: The game is meant to be all in good fun, don’t let your pride and ego get in the way of this. And happy running players. -Sincerely, Giggles the Musin
  4. Just wanted to ask, why do they get genus? As of now it says that Genus is only a greater soul thing.
  5. Name: Ser Do’Spuds Loa’chilRace: MusinPick for Sheriff: Ser Do’Spuds Loa’chilPick for Mayor: Crumpet the Scarecrow
  6. Get this man a true! It is tough to believe that you currently can go from stitching together rotting abominations and sapping the life force of others to sustain yourself and then go to kissy-kissy rp. Necromancy doesn’t make full sense to have with romance. They are the antithesis to mostly anything good. Lots of spells and features the magic brings to the table are set on inflicting misery, even the cauterization which keeps someone from dying is painful and debilitating for the day to both parties. If you signed up for necromancy and thought you could try and be a normal descendant with a normal life than that is crazy.
  7. People tripping out. SOL, romance, and evil aren’t the only types of roleplay on here. So many other types exist to flush out your character, you can do so much with your time instead of chasing that [1m] prefix or Union of X animal.
  8. “I LOVE BOON AND BANE’S GOODS I LOVE THEM!” Bellowed a musin named spuds as he ran towards Aaun
  9. Name: Ser Do’Spuds Loa’chil Race (only certain races are valid!): Musin Position ye wish to run for: Sheriff What are yer campaign promises?: A better protected town, better equipped to deal with tragedy before it strikes and to help speedily recover anything after it strikes.
  10. I believe this could be worded more clearly by saying for [1] emote after [2] casting emotes or charging emotes. +1
  11. Lair PRO MC Name: Turbo_Dog Lair PRO Character Name: Daal Lair Name: Vhorazu-Natla Primary Lair Color: black, red, orange Lair Members: Turbo_dog, Minth_11, stargazerology, Femurlord, Dutchsupremacy, Kaptainscarlet, Idiogen, Brojimbo, FOOBje, Greisn, Edencringe, Funtzu Proposed Lair Locations (Highlight/draw at least three on the map): [See Imgur album labeled Lair Locations] https://imgur.com/a/WklhdDL Lair Lore (supply link to an existing creature or other lore if being used as basis for this lair) (1000 words minimum): https://docs.google.com/document/d/1Jbiu-XkovmOTnMV1-DJWCo7IHSo88sGB9Rm0BaMK3gw/edit Lair Build and Infrastructure (photos required, give dimensions): 75x75 [see Imgur album labeled Untitled Album] https://imgur.com/a/lEVtOLY Why can this group not fulfill their roleplay niche in an existing settlement or nation? (Give a detailed answer and examples of how this has not worked in the past.): This group is unable to fulfill their roleplay niche in an existing settlement or nation due to the villainous nature and behavior of the group along with rituals and meetings between members. Necromancers, Warlocks, inferi, and undead as not welcome openly in most if not all cities. Choosing to be under a city or settlement would place our fates more in the hands of the PRO and ROs which has in the past lead to metagaming from them. Getting this lair would directly go past this issue as the ROs would all be aquatinted with eachother, leaving acts of metagaming to be more easily spotted and pinpointed to the source minimizing the ooc conflict. How does this lair add to the greater world around it? How will its existence benefit its roleplay group and the server at-large?: This lair adds to the greater narrative of the world by providing a place where antagonists can quarter and funnel their efforts on world-altering schemes. It's existence provides a challenge to heroes or sell swords, allowing intricate webs of stories to be told.
  12. An imp snoozes in his dubious lair in the dubious city of Lurin. No doubt dubiously snoring and mumbling in his sleep “Na samurai knight sword thing won’t catch me me. Mimimimi…”
  13. “Flesh thing.” The imp in his sweater perched nearby answered as he chewed on an old boot with many shallow bite marks on it
  14. “But me lives resides in their walls walls.” A Imp said as he chewed on an old boot
  15. “Blah blah blah.” A annoyed voice says as its black claws dragged along the side of a tree “EYEBLEEZ STAY STAY BEST WIN!” It would triumphantly let a gout of smoke and ash exits it’s mouth and ears
  16. Turbo_Dog Ser Do’Spuds Loa’chil 81363
  17. “Waaaait a second. I thought they divorced!” A musin murmured as he read along
  18. A gray skinned, sweater wearing infernally tainted monster of non-epic proportions pointed as a certain line in the missive and laughed as he then pointed at Gashodokuro after the lich had dropped his sick bars “Daal Daal is not necrotic beast animal. Daal’s bones are better better yes!”
  19. [!] Scattered across the land of Aveos littering roads, towns, desolate forests and slipped in barrels was a missive. Almost immediately the reader could tell was nothing good unless they were of a certain mindset THE EVIL MINDSET TO MY HATE NO LIKERS! HELLO MY FRIEND THAT ISNT MY FRIEND IT IS DAAL THE GREAT GREAT! IF YOU ARE READING THIS I KNOW YOU FOUND THIS PAPER THING THAT I HAD MY FLESH THING WRITE. NO IDEA WHAT HE IS HE HAS FUNNY EARS THOUGH. BUT BACK ON TOPIC THING IDEA. MY PLAN PLOT IS ALMOST DONE. YOUR LAND WILL BE ENGULFED IN MY FIRES AND YOU WILL BE MY FOOTSTOOL AS I SIT ON MY THRONE. IF YOU DONT LIKE WANT IT, THEN COME FIND ME AND TELL ME. WE CAN SEE IF ME WANTS TO GRANT GIVE MERCY. THIS IS YOUR WARNING NOT GOOD SIGN FLESH THINGS. DAAL IS TAKING THIS LAND. NEHAHAHAHA! <- yes he did ask me to write his laughter -With hate, Daal Editor’s note: My ears aren’t that weird. Please help me this thing has had me captive for two days now PLEASE HELP ME!
  20. chewing on a mouthful of sand before emptying it back onto the shore sat a gray skinned demonic beast clad in his red sweater. He picked his ear and looked at the earwax as he prepared for war. His evil gang would not fall so easy on his watch.
  21. Pebbles it was really nice rping and just speaking with you in general. All the best wishes cookie lady! We will miss you
  22. We can use magics though. Bardmancy, house magery, Kani, and heralds of azdromoth to name what I know
  23. “This guy gets it!” Spuds said with a chortle as he continued his reading
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