Heya,
This is a topic that I’ve always felt passionate about in the past, and wanted to chime in with my 2 cents.
When this server originally opened, and we were in the world of Aegis, it was a Hybrid system, through-and-through. The 4 major capitols of the 4 main races all how protections (world-guard), with player managed permissions, starting with the faction leaders having access to adding / removing sub plots to their entire nation plot, and delegating leaders of those smaller plots from there.
Everywhere that was not a ‘Main Nation’ fell under the rules of the land. Griefing was heavily enforced with a minimal tolerance policy, so it wasn’t too much of a problem. In all that open land, mainly on the roads connecting the major cities, it allowed the server to constantly feel alive. Slowly more and more buildings popped up, more and more guilds.
When a guild, or small city project, grew large enough, it was possible for them to gain protection. It was based on a double system of, VIP members (depending on rank) were allowed a certain amount of land from their donation, which was method one. The second was if the area became an important place of RP content, it would be allowed to be inducted as a ‘mini-nation’ to keep the idea of it simple.
This allowed an ever changing world, and to allow reasons to stay within the cities, but also to move out. You were never confined if you did not want to be, but moving up within ranks and guilds to gain more access to more places to have your items protected was extremely important to keeping the game fresh and alive, not needing the constant change for maps. It allowed places like Alras to be created over time, and become the main RP hub of the world.
Overall, just the freedom a Hybrid server brings allows for much more interesting RP, because rather than RPing in a stagnant world, you are able to RP the building of the world around you, and can even change the ebb and flow of how the world goes.
Then to talk about the negatives, the main one being that yes, it did lead to some messes. Some people would build crappy structures around, and leave them, and then stop playing, and they just sat. Silly things that negatively effected the ‘immersion’. Having some GMs clean up these places in their free time, prevented the problem for the most part. It wasn’t possible to get everything, but it allowed the game to be a game, and getting rid of some of the ultra-immersion for all the benefits was extremely beneficial to the health of the server.
So that’s just my fairly simplistic views, as I don’t play really at all anymore, I might be blind to the benefits of not having Hybrid, but I did want to talk about what the server was like in it’s Prime! ?