1-2. Resource collection in LOTC should either be used to promote merchant/craftsmen roleplay, or make it convenient for people to build new structures. I've never understood the "fun" or rationale in making people wait or grind for things impossibly mundane, or to remove the resource pits that have worked consistently with no issues throughout the server's history with having to run around the map. Did they expect us to play CivCraft while they waited for stuff to respawn? This was supposed to be a map with no pasting, yet I don't think any of the nations in the last year of builds, (lairs especially), ever did anything by hand because of how obnoxious it would be. I think that resource collection in the past(whether through vaq mcmmo, nexus, the llama merchants), encouraged a lot of people to stay on the server (both in persona time and activity, purely because there was something to do even when people weren't around 100% of the time. Even relatively inconsequential things like the llama merchants kept the roads and usually inactive parts of the map filled with people. We should utilize the mechanics of minecraft to make roleplay easier and less obnoxious, yet we've forced people to run around the map away from the RP Hubs we've demanded they stay on.
@VonAulusCurio currently broken but playing with the features is dope. I can't describe or leak its full features due to its scope and privacy, but I genuinely think a fully developed Curio with a focus on roleplay would push LOTC into the spotlight of being a really unique and powerful storytelling medium. At the moment its still contingent on having semi-capable or skilled builders to set-up an area for it. (TBH i just need time scraping assets together and desperately need help, I love running dungeons n the like for people)
3-4 (nerf bows in whatever version of PVP we have, kiting is so lame).
I think if we're going to stay with 1.9 PVP
we should scrap all the weapons and keep clicking consistent (keep dismounting and horse damage)
armor should be way more fragile, with different kinds being more resistant to different kinds of attacks and slowness penalties comparable with their protection.
I think the problem with Surge pvp is that at the moment it feels obtuse to anyone not accustomed to it. Someone who knows the warhammer swingtimers vs someone who doesn't is night and day. I would rather something more simple like movement and damage taken be the deciding factors of pvp.
5. I've made posts about activity checks and countless people have in the past have as well. It's really disheartening to see that this + Hayhollow's leadership leaving post right on the front page of LOTC as if this isn't a years long issue. I'm definitely #blessed as an orc who hasn't felt the full brunt of activity checks, but there are a large number of people who have left the server from the stress and pressure. What's weirder is the OOC mentality around it and the toxicity that comes from it. WE'RE ALL part of the LOTC Community regardless of what section of the map we choose to rp on. Why bully people off the server or ruin roleplay for it?
6. I'm iffy on SS pillars and the nature of warping around the map- in the past it made it more noob-friendly for starter races and characters to find their Hubs, but I worry if everyone can just warp around that it may invalidate the point of roads and other forms of transportation all together.
7. Freebuild would be great, but I think there should also be easily accessible resources to help people build in a variety of styles. This could be something as mechanical as spawnable house kits(that disappear over time or something), or just more building guides like the old Messy Medieval posts. We can see build quality over the years as Maps go on. While certain people complain about freebuild causing ugly cities or ghosts towns, both of those things continue to exist without freebuild. Landscars, ugly builds, and ghost towns are a reflection of our community and rather then booting them off the server and limiting every build to a paste, we might want to reflect as a community why certain builds or communities may struggle.
8-9. You'd think with the amount of LOTC Tiktoks, map trailer videos, and PVP montages there'd be a concise video explaining greater world lore for noobs. It's crazy to me how much media is spent lying to new players about the LOTC experience, and how little the application process actually prepares them for logging onto the server. I get trying to vet people for roleplay skill but if we're removing the more thought-provoking and internal questions, what is the actual point of the application? Why are we even whitelisted if it takes no more then 10 minutes to complete? Just have them log in and solve the questions and have a CT file it.
I think a good application is one that ensures people they will be comfortable when they're on the server, and they have some awareness of how to "play". Having to explain four brothers or that they can't found a nation like it says on the front page hurts me.
10. Most rules are waived when a mod inevitably has to come to do verdict. I really wish LOTC was more unified as a community because things like conflict mediation and learning to lose wouldn't be impossible.
11. I feel like region owner rules were mostly made to prevent a group from bullying a community, but like many LOTC problems its just adding more confusion/red tape rather then just punishing the people who would abuse it. The same is true about lore and rules in general.
12. I think thats just the nature of the map being so large and the really awful hypixel hub we have. I miss King's road and roadside taverns. Hub RP kills a lot of my older motivation and intrigue I had for the server.