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Knightei

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Everything posted by Knightei

  1. Tsor Elno! – rAtonhe yrocivt rfo het gemHnna!

  2. 50 upvotes and I leak CMU chats...

    @bungo won’t allow me without this much

    1. Show previous comments  1 more
    2. Knightei

      Knightei

      5 minutes ago, bungo said:

      nice upvotes lol

      it makes me sad

    3. devvy
    4. 1_Language_1

      1_Language_1

      +1 leak the meme chat

  3. Dude, the white lotus were chill benders from all four nations who wanted to keep the balance with the avatar Don’t diss uncle Iroh like that please White ROSE however was BEFORE cannonism, we killed elves for other reasons.
  4. Always good work from Archie, they know too well how to sweat out lore pieces to get accepted. Whens a paladin teacher gunno talk to me, I need that holy fire in my life.
  5. Hi mate, this announcement was for an old round of recruitment, the new one can be found here: Otherwise, no this is for the entire player base (current staff join other teams through a different method).
  6. Personally I think voting should just give a small amount of crowns. You are rewarded for voting still, but economy isn’t devalued. # of crowns awarded I don’t know, I’d have to do the maths, but its a better alternative. The primary source of injecting mina should be through the start of the map, events and a carefully controlled injection every month by admins via how much mina is leaving the economy each month
  7. @Gusano This is a long shot, but have you tried clearing your internet browser’s cache? Usually it should update but it may be saving the old map and showing that instead. Otherwise you may have to wait for the more tech savvy of LOTC.
  8. Hi Swifty, Firstly, I believe this could of been posted in the original debate format, but nevertheless its not my place to moderate this. Therefore we should move onto your post. I do not believe the swing of 16 people in your screen shot (14 swing now as I write this) is a ‘mass majority’. This is barely scraping a simple majority. While this shows that yes, almost half the server don’t want firearms, almost half the server does. Which means we must actually weigh up the arguements. As mentioned in the main post, we aren’t asking for guns to be added as they would be seen in real life. Instead we wish for guns that are similar in power to crossbows. Also, banditry on the roads typically involves a group of people who are confident in winning the exchange. Therefore I don’t believe the use of firearms will change the balance of power on highwaymen to regular joes. Banning the use of pre-loaded guns makes that point moot. (I’ve only ever been held at swordpoint). Next cities have an inherent advantage by having walls, gates, large militias. Using guns will not change this. Same issues arise regardless of the tools used in the fights. Mass CRP is a pain unless everyone knows what they are doing, guns will not change this or impact it regardless. And yes, the multi-emote like crossbows is how the players wanting guns want them implemented. Again, no pre-loading so say hello to multi-emote readiness. Again, dodging crossbow bolts or arrows is ridiculous anyway, so again guns do not change the status quo. Olog charging is ALOT different to a projectile weapon, so I honestly can’t see the comparison. Therefore I’m sorry but I can’t see where this has any affect upon the status quo we already have in regards to projectile weapons. Next time, I think post on the main post, less work to move between threads.
  9. In all seriousness, one potential implementation of guns in RP is the use of volatite (yes I know this is against the redlines of the material but hear me out). The gun operates similarly to a matchlock, but instead of gunpowder propelling the bullet a consumable amount of volatite (the light stuff) is used instead. This is loaded into the gun similarly to the pan in a flintlock weapon, however the ‘pan’ must be removed, inserting the volatite behind the bullet, with the ‘pan’ replaced. This MUST be done to prevent the user from not blowing their face off while using the weapon. This means we have an emote chain similar to: XXXX takes a bullet from their person and inserts it into the end of their musket. XXXX removes the ramrod from the gun and begins to ram the bullet into the musket. XXXX removes the ramrod and replaces it, going to remove the cap from the musket. XXXX inserts a charge of volatite into the cavity and replaces the pan. XXXX aims at YYYY. XXXX shoots at YYYY. Roll ???? Profit This is ALOT of emotes and condensing 1 & 2 into a single emote may be preferable. Now, sourcing guns (as I posted previously) should be done from a gun smith who must be approved by ST and has the responsibility of showing the emote chain to buyers. That way, no misunderstandings should take place. Re-sale of guns would be an issue, yes, and to be honest I’m not sure how I’d fix that, but I’m sure there would be a way to halt these issues.
  10. As mentioned previously, you won’t be allowed to pre-load guns in crp (like crossbows), meaning a normal person could also throw a rock and halt the gun. Simple solution here.
  11. As mentioned by previous people in this thread, LOTC has full control and power over the implementation of single shot guns on the server. Therefore, they we can tone down guns to be on par with crossbows. Having a limited producer of guns would aid in the ‘rampant’ usage of them, as you can only use them when you have them in your inventory at the time. One condition of being a gun producer is that you HAVE to demonstrate the proper usage of a gun before sale to be completed. Everyone should then have an idea of how they work, and if they powergame it, they have been shown how they work and so should be punsihed without impunity. Introducing guns like the introduction of crossbows isn’t what some people here are aiming for, and a regulated gun market on the server could work.
  12. Well this is a minecraft server, why not just have our guns be as good as a crossbow. and for the “it’ll be power gamed” a toothpick can be powergamed it’s not a valid argument
  13. My my my, firearms our old friend. Theme of the server: LOTC has evolved at this point to mean very different themes to very different people. For some, its a high magic fantasy realm, others a gritty witcher-esque world, others a wild frontier, some politics simulator, and so on and so on. The argument afforded by people about the ‘theme’ of the server is quite frankly dismissive of a sub-section of the playerbase. The player base gets hardly any say on anything any one else gets to do anyway, and the vast vast majority of nations on this server are not ‘medieval fantasy’. Thats the witcher. We have High Fantasy kids. Powergaming: Same issues as crossbows, introducing them won’t mean more powergaming, just the same people with crossbows will be using guns. Drive-bys: These are matchlock single shot rifles. A) Good luck shooting them on horseback (possible but stupidly inaccurate without rifling), b) Driveby crossbows? Again, just reskinning the issue. Techlock progression: This is the ONLY thing I would be worried about. Firearms are, by and large, going to be innovated upon by the server. The step to guns is a large one, introducing new skills like rifling is not (and yes, people will moan that it is, but current LOTC smithing methods tend to the ridiculous anyway, pocket watches???) Solution: There is rhree: No guns – Very divisive and some people will moan and some be smug Limited guns – My head works like discworld, one mad craftsman makes a handful of guns. This would make no one happy (personally my fav actually) Gun gun gun – Welcome to Crafthammer kids! Really play some warhammer and tell me that the guns REALLY are much more OP than elven bowmen? No? Thanks. Personal opinion: For the rp opportunities I prefer 2, as this would mean half the people on the server will start to fight for one of these rare items. However, this has no way of being un-biased in who gets them. So I prefer 3. Why not 1? Because as people said: This is basically a reskin of a crossbow (”oh they have issues” yes, but adding guns changes the word crossbow to gun). Personal note: This is a rambly post with hastily typed words, I will have holes in my logic so please don’t attack me as a person. Thnx.
  14. I agree with Walter here, the player guides are out of date. While I haven’t read some of the race ones recently, the ones I’ve skimmed through go back to 2017. They also highlight what current players want, NOT what a new player is looking for. The issue here is that there is also ALOT of guides that may not be useful, potentially burying the guides we do need. Nation wise, take Helena for example. It has large activity, plenty of guilds and government for players to get involved in, ESPECIALLY new players. The issue is that this is primarily shown in one of the many sub-forums that can be confusing for new players, or on discord which you need to be invited to. This gives two problems in my head: Sub-forums: Theres a lot of them. I know that they’re put out for convenience, like we don’t want the 100s of Oren law docs in the Human RP forum. So I’m not saying we need less sub-forums, we do need a GUIDE to the forums. Discord: Again, much of what is done is via the discord and this isn’t clear on the forums. While we push for the LOTC discord, its still a potential miss. Lastly, plugins on the server are confusing, even for me whose been here a while. Like how do grindstones work here? The UI is different to vanilla and I don’t know where the news thread for that specific thing is.
  15. Boom, Drumm town

  16. The one thing I didn’t need is the 10,000 imperial letters making every person in the empire a noble

    1. Show previous comments  2 more
    2. SubscriptShark2
    3. osumanduas

      osumanduas

      It’s a good thing that renatus isn’t a thing, making all of those letters completely pointless

    4. JuliusAakerlund

      JuliusAakerlund

      3 hours ago, SquakHawk said:

      i remember when haense ennobled everyone and anyone so they’d get them for the war 

       

      or was it oren?

       

      Oren

  17. Honestly, why aren’t you a dev yet?
  18. Turn 8 – 2208 Flag of the Quercus Turning on a wheel, the planets turn. Sparks may be seen in the interstellar void, as ships drop in and out of warp. The three ships lined up, a small shuttle sitting at the side of them. The captains of the respective vessels ordered the crews of the small exploration vessels to check and recheck their measurements. The new sensors were ready, the new warp drives were prepped. The captains saluted, and they, one by one, decided to set off through the void. More and more effort was put into the ageing project, as the research cycle wound up, the researchers compiled their information. Other projects were started as the new equipment that had been produced was outputted. The worlds of Acer was thronging with activity. The workers constructing their new industries. Otherwise, the dissenters gained access to their weapons once more, with planning committees beginning to form State of the Quorum: Actions Taken: [Mod] Exploration Vessels scream off into the galaxy, equipped with the new sensors and warp drives. [Pink is ship movement, Purple is Regions scanned for movement] [Mod] One exploration vessel is hailed by a new warp equipped skiff, and is recalled for refitting. [Yellow] [Mod] Research continues on increasing the total and working lifespan of the Adaptaar peoples, research in various fields such as disease, ageing and eliminating common conditions is undertook. [35 R spend on increasing pop growth speed (50/??)] Research commences on improving Material and Mineral extraction begins, with a great flurry of activity beginning [50 R spent on BI improvements (50/50)] [Mod] A small team commences research on attempting to utilise quantum physics as a medium for communication [1R spent on Quantum Comms (1/??)] Two BI factories are constructed in Acer [20k C] Balance Sheet:
  19. The Swiss Confederacy Rebuilding The previous six months have been a flurry of activity for the Swiss. Many men have been moved and the armies merged. In the flurry, the governments have struggled to amalgamate their scriptures and ledgers, meaning many men are left by the way side. The resulting army that came from a force that, while disparate, may have numbered in the tens of thousands, can now barely scratch five. The burghers, in their alarm, begin the confederacies move into a more centralised state. Using part of the uncompleted census has given them a basis for the governance, and the cantons agree on a central government, based off the fourteen, along with their associates. While some of the Cantons have much greater clout, the divide between the people of the Swiss must be closed. They must have peace in the confederacy, even if the outside world burns. The Cantons The cantons are in a state of flux. Many merchants and business men run their errands through the streets, for they are rebuilding a nation. Underclerks and minor dignitaries speak to grizzled veterans, beginning the start of a recruitment drive. Assessments of the equipment the swiss is undertaken and the business the swiss do have is assessed. Actions [Mod] The Swiss Confederacy takes stock in their current forces, beginning a pogrom of training, having the men train in the traditional pike square, as well as the new musket techniques sweeping the continent. [Mod] Recruiters are sent throughout the Swiss lands: to recruit fresh faced young men to swell the ranks once more; bring back those who were lost in the merging; and to find those Swiss mercenary captains who have retired to their farmsteads, to bring experience back to the forces. The aim is to bring the army back to a force of approximately fifty thousand within the next three years. [Mod] Trusted burghers of the state are told to inform Swiss who either live, serve or work abroad of the sweeping changes being brought to the nation. They are instructed to hint to these individuals that the new confederated states wish to employ numbers of people to the land and the forces. The Swiss government undergoes it’s severe reform, forming it’s bureaucracy to oversee the land. The census of the confederacy continues, as the previous bureaucracy must be worked through. ((Apologies for the mass of actions and lack of RP, this week has been rather busy.))
  20. Turn 7 – 2207 Flag of the Quercus As the sun sets, and rises, the Adaaptar of the Quercus continue their toil, the work is never done. The Exploration ship sailed into it’s cradle at the space port, the hull pitted with dents. As it is looked over, the Metal Bender tuts, fingering the micro-asteroid holes with some displeasure. ”This cannot be avoided it seems with the Fusion Power engines we have used... But, with the new Warp engines! Alas anything is possible.” The work on refitting the exploration ship commences, the workers in their space suits using their plasma torches beginning to patch holes and other dents in the hull. A new warp drive is brought up to the ship, beggining the installation as the captain reads over the plans. ”Ah, this shall make our lives much easier...” Two more sister ships begin construction, the crew of the original is dispersed amongst the new boats. They await their ships to be given the green light once more. As the researchers continue their work, celebrations were abound for the discovery of Warp travel. The plane of Olea rejoiced in a public holiday, their religious fervour abound for the Old One. Dedications and prayer was sent out into the void, all voiced to rejoice in the One. The Adaptaar, after months of busy work, began their work anew for the sensor program. The sensors were upsized, with power modules increasing in output to match. Advancements in the software allowed for more efficient data processing, with improved latency between the sensor and the controlling computer. Meanwhile, a team headed by Fulva begins to look at the illnesses and sickness that have come all apparent in this new inter-stellar age. ”Why should we fear the sicknesses of the past?” asked the Archon. The small institute began it’s work, formulating more powerful vaccines and anti-fungals that have plagued the adaptaar for millennia. The recently made Colony ship roars into action, taking off into the void. The new warp drive causing the displacement to be mere minutes, a fleet of smaller vessels are used to ferry the colonists off into their new home. The dust cloud of Morus were to be mined, but those who have came are not all of good intention. ”With this frontier town, we can operate more openly.” “The discontent has died down for now... But we didn’t cause that.” ”Well, no worries to be had then!” ”I am not too sure, I shall look over the slates. Be wary out there.” ”Nonsense, I am here to help.” The High Archon descended from his perch in the capital in Bombax, his robes fluttering. Travelling to the Life Institute, he began a flurry of activity. Blessed individuals found greater fervour for their work, operating with their minds of their patients. State of the Quorum: Actions Taken: [Mod] The colony ship moves to Acer to begin colonising the sector [Red] [Mod] The two exploration vessels continue on their voyage, with one returning home for refitting with warp drives [Pink] [Mod] Research continues on improved macro-sensors, increasing processing power, decreasing acquisition time and improving data accuracy [25 R spent on improving the range of ship sensors (50/??)] Research into the previous enhancements of scientific equipment continues [26 R spent of RF improvements (50/50)] [Mod] Research commences on increasing the total and working lifespan of the Adaptaar peoples [15 R spend on increasing pop growth speed (15/??)] Two Exploration Ships are built in Bombax [2M] [Mod] High Archon Amissa goes to the masses and begins a pogrom of healing, beginning a reform into the health care of the Quercus and coordinating the lower skilled Psionic Healers into action. Balance Sheet:
  21. Turn 6 – 2206 Flag of the Quercus The stars waltzed around the galactic core, their many lesser partners swinging around their suns. Out in the ‘North West’ arm of the galaxy, one could find the Quorum, their scurrying for interstellar ambitions keeping them busy. The office was awash with a flurry of activity, board after board of cellulose was being filled with lines and lines of mathematics. The four adaptaar were conversing rapidly using their psionics, the formulation and debate occurring as quick as they could think. ”More!” a cry went out to the under-researcher, but they were already prepared, when they wheeled another board in, numbered in the corner. The leading Adaptaar scribbled the last on the board as one of the colleagues stood, proceeding to continue the equations to the next board. Meanwhile, the sensor division of research on Olea had made leaps and bounds. Macro-sizing the new sensors that had been produced for the exploration ships was proceeding leaps and bounds. ”Move it more to the left! Left! and ease it in.... Yes!” Scaba looked at the prototype aboard the small ship, ready to test this new long range sensor. Further scurrying was made on the launch pad, a vessel being loaded with construction materials. It soared through the atmosphere, docking with the minor spaceport. The skilled workers, clustered around the large skeleton of a ship, chatted to the closest Adaptaar near them, operating a daisy chain to converse instructions and reports on how their work was going. Further the work was done on the new colony ship. The gun runner grunted, moving the shipment to the drop off. As they left the items there, they scurried off through the undergrowth. The planet thrummed with energy, as psionic calls and responses were thrown out in the festival. The Archon nodded to the Mind Bender, ”It goes well yes?” ”Indeed, but we’ve had reports of malcontent.” ”Indeed?” ”Yes.” The Archon’s visage darkened, “Step up surveillance on them then.” The Mind Bender nodded, storing the tidbit away in their head to enact when the time permitted. State of the Quorum: Actions Taken: [Mod] The two exploration vessels continue on their voyage, as charted below: [Mod] Research continues into Warp field theory [13 R spent on research into Warp FTL (25/??)] [Mod] Research commences on improved macro-sensors [25 R spent on improving the range of ship sensors (25/??)] Research into the previous enhancements of scientific equipment continues [24 R spent of RF improvements (24/50)] A Colony ship is constructed in Bombax [8M] Balance Sheet:
  22. The Swiss Confederacy Background Having been a Confederate, multi-religious collection of states during the Religious war of 1640, the Swiss Confederacy remained neutral, on the ground that the Catholic Cantons attempted to promote their religion to the protestant states. Due to this, refugees from the surrounding companies swamped through the mountain valleys in the West, burgeoning Geneva into a large state. This fact, coupled with the rise of french-speaking protestants settling across the entirety of the confederacy, has seen Geneva been made as the 14 Canton in 1683. The religious tension in the region is rising, as the refugee crisis of 1641 has swollen the typically catholic heartland of the Confederacy be over wrought by french peasant families, now entering their second, or even third generation. Cantons and peasants alike chose Protestantism out of their own accord, but the Catholic heartland still holds the sway of power in the Swiss Diet, even if in monetary or manpower this power may have dropped away. Due to their numerous defence and mercenary contracts the individual cantons have signed to their neighbours, they’ve remained neutral in the recent years, but certain associates have been ravaged by the great powers travelling their land. The Swiss have maintained a state of readiness for hundreds of years, and have tried to remain at the forefront of military innovation, regardless that their more minor manpower would lend to it. The Cantons The burghers met in their guild halls, deciding on their professions stance on the new legislation that their colleagues have put forward. The discussion and debates continued until the town meeting had arrived. The guild masters, charged with their constituent's wants, desires and wishes, seated themselves in the hall, nodding and waving their greetings to fellow businessmen. The meisters had their debate, leaving the hall with their heads held high, for while some had their discourse, they had agreed to put forward the reforms to the Diet. Weeks later, the delegates from Zurich prepared their burg for the 13 other delegations of the cantons, with their 72 associates, protectorates, subjects and condominiums sending their representatives to argue and watch the major 14 states decide their fates. These 72 lesser states watched, whether aghast or in glee as the cantons had decided their Reformation, a wide range of legislature to improve centralisation of the Confederacy. For if the great powers began to pool their resources to form nation-states, why shouldn’t these liberal and intelligent Swiss? The Swiss Reform, 1684 As signed by: Zurich, Berne, Lucerne, Geneva, Uri, Schwyz, Unterwalden, Zug, Glarus, Basel, Fribourg, Solothurn, Schaffhausen, Appenzell That these states do so agree that their separate and indifferent borders are to be eroded away. The 14 Cantons do swear that they are not 14, but 1 Swiss Confederacy. Therefore, they agree that the Confederacy shall be made of constituent members of the Cantons to present a fair system of Democracy to represent all 14 areas of the Swiss. Due to this agreement and their centralisation, the Confederacy formally absorbs the following condominiums and subjects into the Confederacy proper, to be distributed and allowed to reside within the Cantons themselves. The Condominiums of: Freie Amter; County of Baden; County of Sargans; Landgraviate of Thurgau; Vogtei of Rheintal; Vogtei of Blenio; Vogtei of Rivera; Vogtei of Bellinzona; Landvogtai of Valmaggia; Landvogtai of Lugano; Landvogtai of Locarno; Londvogtai of Mendrisio; Count of Schwarzenburg; Curten; Grandson; Orve and Echallens; Uznach; Windegg; Hohensax; Valley of Leventina; Valley of Urseren; Kussnact; Einsiedeln Abbey; March; Hofe; County of Wedenberg; The Confederacy also does agree to pool their resources and economy to supply a standing Swiss Army made up of the separate Cantons to provide a force to protect the Confederacy. Furthermore, the Swiss Army could not be put into contract as Mercenaries unless ratified by the whole Confederacy. Finally, the Confederacy so allows the cantons to levy a singular tax upon all its subjects. In order to both pay for this new standing army while also to provide relief for those Cantons and subject states to build highways and bridges throughout the Confederacy, simultaneously to reinforce the mountain passes and Burgs. Actions [Diplomacy] The Cantons send diplomats reaffirming their neutrality to the great powers of the world, such as the Hasburgs, the French, the Venetians, the Danes, the Spanish or the English; while also offering the Swiss banking service for the neighbouring states. [Mod] The Swiss Confederacy unifies their military might between them, undergoing a series of military reform and joint training to cement loyalty to their fellow cantons. [Mod] The Swiss Confederacy offers the opportunity to their Associates: the The City of Biel, The City of St. Gallen, the Bishopric of St. Gallen, the Seiben Zendel, and the Three Leagues; the chance to join the confederacy. The census of the confederacy, to provide an expectation of their tax revenue for the years to come.
  23. I spent my money on the server for my coloured emotes, coloured emotes for those paying for it baby.
  24. Swiss Confederacy Leaders (With brief description of circumstances/personality): Complicated due to the confederacy being of 13 Cantons and a number of associated states. Effectively each canton either lead by an oligarchic republic leader (eg. Zurich)or a Landsgemeinde, the canton voting (eg. Glarus) Heirs: N/A (voting) State of the Swiss: Due to the divergence of history regarding religion and such, can discuss how the relgious differences of the canton stand, and whether the associate states have joined or not. Discord: Knightei#1596 (you have it)
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