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monkeypoacher

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Everything posted by monkeypoacher

  1. mea culpa in these threads is always "we tried reaching out to nation leaders about this change, but…" unsure if there's a disconnect between staff and players but there is certainly a disconnect between the average roleplayer and the weird little dudes who RP mainly on discord and treat LoTC as their personal strategy game
  2. food expiration is an anti-activity mechanic. road to 0. the more scarce you make food the more you punish players for playing extended sessions on the server

  3. community team members certainly should not get god mode. what do you even do with it?
  4. When we had food expiration with Nexus it did not encourage people to farm, it encouraged people to log off. I wasn't going to waste my time farming or accruing Minas to buy stuff from an autoshop. I voted on exactly one of the sites to get my 16 monk bread, did some roleplay until the monk bread ran out, then logged off. Feels especially ridiculous to force me to interact with this mechanic when the rest of LotC is so pared down and divorced from vanilla Minecraft. Building? Placing or breaking blocks? Not allowed. Clicking wheat/nodes on multi hour long timers and managing inventory? Mandatory.
  5. embedded images have been destroyed. the minors have been protected.

    1. Rig

      Rig

      my stupid chud life

  6. make love not warclaims. bring back those little capture the flag warzones and dwarven trench warfare also nobody who is advocating for 1.9 combat remembers the agonizing torture of low tps 1.9 warclaims. half your swings disappearing into the aether. dying instantly once the server finally updates. pay to win (by running a big fiber optic cable from your router to the lord of the craft server box). at least with 1.8 i know i can just keep clicking sensible compromise plugin proposal: limit to how much stuff you can steal (maybe 25% of items if you are taking entire stacks or 50% if you leave behind some items in each stack) but as a tradeoff you are able to lockpick chests and steal with a lower cap (10% of item stacks or 25% of total items). don't even bring up "heists" it defeats the entire point of covert ops to have to fill out a form and beg for permission on the forums to do covert ops. you should be able to steal stuff, but only a limited amount of stuff - fewer total items if you're stealing RP items, leave behind some items if you're stealing a bunch of resources as a thief what has always bothered me is that if I jump over tripwires and guess the secret combination to someone's intricately crafted vault I am mechanically forbidden from ever opening any of the locked chests but if some poor peasant forgets to type /lwc and nail everything he owns to the floor i am allowed to jump in the hole in his thatched roof, dump everything into a big bag, and then ss out also if you roll a 1 on either lockpicking a chest or the dreaded /smash command you should drop one item at random into a little container generated behind the door you can't open. maybe it's just a random block maybe it's a breadcrumb of evidence that the owner of the door uses to track down and kill you. there should be some amount of risk involved
  7. I think it's intentional. They've had a long time to make the connection: in Nexus only armor required leather (because leather harness bits/padding, I guess?). Because breeding animals on a server with build permissions and entity limits is challenging, leather was a huge valve for crafting decent quality PvP gear. It could be a huge coincidence that in Nu-Nexus literally every single thing you can craft requires an amount of leather proportional to how rare/powerful it is supposed to be- but also the purpose of a system is what it does A more cynical version of myself would say that the main admin/tech team priority is to keep new applicants flowing in and whales logged on because a proportion of them buy something for every X hours of playtime. This requires the appearance of an active server, hence the timegated node clicking mechanics and activity checks. I don't think it's an intentional grift (iirc LoTC does not make money) just the lights would probably go off if anything substantially changed.
  8. Feel like the talk about PvP gear / crafting is dancing around the point that the leather requirements function like a timegate from an addictive mobile game. The intent is to try to convince you to log on, regardless of whether the server is providing you with any enjoyment or value, at least once per restart so you can breed cows. Restarts are irregular so there is always a fear of missing out/an incentive to just AFK instead of logging off. It's disrespectful of everyone's time. It's also (subjectively) kinda trashy, and unbecoming of a roleplay server that doesn't benefit in any way from having lots of AFK players. Anyways any good pvp system for lord of the craft would have random critical hits
  9. preventing mages from learning alchemy won't "incentivize people to play dedicated alchemist characters" the only thing that will do that is if you start playing an alchemist character and create roleplay for people to join in on. why not just make a dedicated alchemist guy and write some lore or brew a potion or something
  10. I'm wondering why the thread wasn't locked to begin with. Was the intention to start a big argument about homophobia on pride month?
  11. did you notice i wrote the word "didn't" in past tense the safety rules were written after someone made a public report about their harasser. you would do the same thing if you a) had evidence b) had a reasonable suspicion that someone was being actively harmed and not a google doc with a bunch of links to people's logs if people are being punished for reporting actual harm then why are you on here arguing about the boundaries of rp homophobia? why are you here at all? I would quit and escalate to a third party who would actually do something about it, like the hosting provider or law enforcement
  12. yeah we have a literal entire main race where the whole idea is that they are infertile. what would that society look like? are they more egalitarian given that there are fewer blood ties? can a deceased ruler will their position to their successor or does that always inherently collapse because there's nothing in the way of a rival claimant? lots of interesting territory to explore here worldbuilding and story wise
  13. yes and the rules didn't have an explicit provision against grooming either, if there is an ongoing concern for someone's safety or well-being involving off-platform erp you should report it , rules or not the reason you are getting dinged for harassment is precisely the same reason why no one benefits from you grandstanding about it on the forums. these are sensitive issues and the staff want to be able to take action on them without it blowing back on the victim this is pretty basic stuff
  14. weeks of trying to drum up this moral panic and still no names or examples because only one of the two of us is brave enough to admit he's seen the quavinir mpreg art if you have a problem with characters being "used off-platform in a sexual manner" maybe you should write a report?
  15. it's fiction if i had to design a roleplay server i would de jure ban any expy of christianity or islam. sorry buddy. maybe base your religion on mithraism?
  16. Yeah, that's the point. We are constantly having to argue over the what the rules should be in any case where one of the "tile-based systems" does not translate from the 4X game in its author's brain to the Minecraft world we are all roleplaying in, or the infinite possible scenarios that could happen in text-based roleplay. For instance, say there's a rebellion in tile X. Group A is fed up with the leadership of Group B. Is tile X now at war with itself? Who is allowed to move through tile X to get to another warclaim somewhere else? If Group A wins, what happens to Groups C and D which were neutral in the rebellion? Are they vassals of A, or does tile X get redrawn? But I guess since it's so important, who's the PRO on tile X? Clearly it can't be a member of Group A or Group B; how could that possibly be fair? So I guess there's no PRO now. Every "system" that depends on there being a PRO has to either be suspended or rewritten to cover this specific case. There was a point a few maps ago where you literally were not allowed to rebel because the staff could not figure out how it was supposed to work. LotC's rules are based on such fragile and expensive abstractions that when the war rules need to be rewritten, there's a long period with no rules, and no way to resolve conflicts. And you're asking me how we'll figure out who gets to go to war with a house in the freebuild or what builds are allowed? I think we'll figure it out! We don't need to reach for a hypothetical. There is a 100+ reply forum argument going on right now that started because there weren't specific rules to represent the roleplay agreement the high elves made with Caurost. This is why we're arguing about freebuild. It's not just because we like placing blocks. It's because the rules and """systems""" have become so bloated and overcomplicated that the Admins can't seem to figure them out.
  17. This guy isn't going to argue with you on the forums, and it's his right not to. I think freebuild is a self-evidently superior system to what we have, and creating a "system" for it is straightforward. But KaiserThoren *is* right that you would need to slot freebuild in to lord of the craft's existing systems such as they are. You can't join a project and set someone else's already existing part of it on fire, even if you're ontologically correct to do so and it would improve the project as a whole. If anyone wants to chat with me about the freebuild doc, my old discord got nuked. Hit me up at large_weird_bug
  18. It's in the works, buddy.
  19. Hey man, I'm a competitive fart sniffing slice of life roleplayer. I don't even get to write my paragraph length emotes because I'm not logging on at 2PM on a Friday when the big discord community events are scheduled. I liked playing in a world that constantly changed a little bit with the people roleplaying it, even if I didn't build or PvP much. The current maps don't change except for 1 or 2 big events, and then there's a permanently burning city or a portal to hell for some completed event that is completely uninteractive. I think the nobuild stuff is mainly for the benefit of people who don't want to log on and do anything but still feel like they should have outsized influence over what happens in roleplay. We should give people the benefit of the doubt if they have concerns about the map turning into one giant 2b2t lava cast or their RP being degenerated - these are all valid. If we make fun of anyone it should be the people who pretend to be the Game Master and force people to read their verbose rules and opinions and fill out their overcomplicated paperwork. Some of the first replies to this thread were people writing literal typeset paragraphs of inane commentary on minecraft rules. Those people should pick up a pen and paper and find some IRL grognards to discuss troop movements with.
  20. It's all pros and cons. This current map where nobody is allowed to build ever also has a lot of abandoned towns in it. People like novelty and have other priorities than Lord of the Craft. This means no matter what rules you put in place, builds are going to get abandoned and you have to have someone around to clean them up. A lot of effort from the staff seems to go into creating a magical ruleset that will prevent players from ever going inactive.
  21. You are free to turn your server into an inactive dollhouse with occasional laggy PvP battles. You're also free to write overly verbose rules about who gets what part of the dollhouse or when and how those laggy PvP battles are allowed to take place. You are even freer to stare at spreadsheets and paperwork in your spare time and have arguments over the spreadsheets and paperwork. It just seems like a lot of effort to have to continually expend to keep the server boring.
  22. Not sure exactly what you're asking, but I think there should be build = TRUE regions covering most of the center of the map, where players are most likely to interact with each other. This would work mechanically like a blacklist system- everyone can build in the freebuild areas, maybe you get your privileges revoked if you're obnoxious. The main concerns people have with freebuild are either landscarring, map decentralization, or their nations losing pixel power. The latter two of those can be addressed by restricting build = TRUE to the center, greylisting some areas for claimable land, and whitelisting the periphery of the map for lairs and event areas and such.
  23. It is unfortunate that this stupid system gets pushed every map, but we can be optimistic and say that it's just inertia. I'll write a proposal for limited freebuild when I get access to a computer with MS paint.
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