Big thank you to @_Jandy_ for proposing this idea in the first place!
This is a simple poll to gauge community interest in a more extensive, punitive imprisonment system on LoTC.
This is only to gauge interest. The prison times and rules are still up for debate and no way set in stone. If you feel the server needs a more extensive, punitive system, vote yes. If you are happy with the way things are now, vote no.
While the intent of the rules are clear and encourage captors to roleplay with their captives, as well as make sure a player is not locked away or forgotten about, it does not really punish characters or encourage players to partake in the experience, it offers no character development and only serves as a minor inconvenience OOCly. If done well, a proper imprisonment system would help serve the common narrative on LoTC, discourage thoughtless villainy and assist in character development. For a much longer and detailed explanation. I suggest reading Jandy’s thread.
In short: This is a proposed system to encourage player development, deter senseless villainy and help shake off the impression that LoTC is a consequence-free slice-of-life server:
There are three types of jails.
Nation sanctioned jails
Personal/guild sanctioned jails.
Non-sanctioned jails.
A nation sanctioned jail, may hold people for up to 4 days.
A personal/guild sanctioned jail may hold people for up to 2 days.
A non-sanctioned jail may hold a person up to 3 hours.
A prison must consist of:
Individual cells, which the prisoner will be /cmodify added to.
A common area for inter-prisoner and guard roleplay.
A successful liberation- raid, led with the intent to free a prisoner.
Will not require the raiders to unlock doors to the prison. A GM will unlock doors, leading to their cell.
A prison will be sanctioned by a GM, upon inspection of the prison. They will take into account.
Amount of roleplay available.
Quality of roleplay available.
Build quality of the jail.
If prisoners are unhappy about their duration in a jail, they may modreq; and it will be to the GMs discretion whether to release the prisoner and possibly remove sanctioned status.
Prisoners will be locked inside a specific jail region, be it sanctioned, and must modreq if they want to attempt an escape.
I encourage you all to share your thoughts below and engage in healthy discussion, bring up prison times or anything you fancy. If this poll is received well, a future poll will be made before we decide on prison times and flesh out the system in its entirety.
Edit -----
These are the current rules if anyone needed a reminder:
§3.17 A player may only be held against their will for up to 3 hours of roleplay.
§3.18 A noble or leader, can be held up to 5 hours of roleplay.
§3.19 You can not be held captive for over 15 minutes without sufficient roleplay.