So now second post! I've had time to really look over the lore and I'm equally pleased and bothered by this piece, here's why~
I'm grateful for the plethora of skills that were terribly redundant to be grouped together, I agree we had too many abilities that did exactly the same thing just slightly nuanced. This makes it much easier to understand and keep track of and far far less lessons for each ability.
That being said I need to cover some other topics:
Guidiance, on this one everything seems good till you get to combat scenario. It takes line of sight, which is both good and bad in my opinion. Druids have never needed line of sight to know where something is, take for example roots. If I'm stuck underground trapped and I cant see the roots that are all around me, is this saying I cannot use them to tunnel out because I cannot see them? Or do I just have to stare at the 'dirt' in which I know roots are threaded through? Some clarification would be good.
Druidic Limbs, with the one I'm only confused about the creation. Before we would need to use Awakening to bring the dead wood back to life, which on one hand was confusing because blooming did that as well, but it looks like it's specifically an enchantment for druidic limb function in passive. Some clarification on that would be nice.
Restoration, one of my biggest concerns. It seems to take a large step back from the previous Purging/Beastpurge/Cleansing in that it's been nerphed down horribly.
Why at T5 can I only go 10 blocks from the previous at best 15? Fertilizing is a 15 block radius, why can this one not be? Other magics can reach way way father then that, and can do it instantly. It also doesn't specify if we can move or not, when previously we were able to slowly move forwards while casting.
Druids have been a large support class and this feels like the shortened range and unclear on whether or not how easily it is to disrupt feels like a step back. On top of that it says the source of blight can still spread meaning we cant use this to cleanse it? So then what's the point if a Necro can blight a tree (the source), and it can keep spreading and we have to what...chop it down? It makes no sense we cannot use this ability to purge the source of the spread, just the offset. It feels like the healing aspects/peaceful druid types got pushed to the back as there is far more attack and combat related abilities then peaceful/support abilities now then ever before.
Some clarification would be good please.
Luonto, I do not understand why it's a 'passive' and yet has to be taught? It's an Rp aspect at best and it requires a lesson to learn, that to me is bloat for lessons. I think it should be an auto learn like it was prior.
Barkskin, I need some clarification. Why does it take two druids with the knowledge to teach it? Why cant it be just one? It's saying also that the ritual is performed as a means to teach and demonstrate, but what about a T5 Druid that already knows it? Do they need two other Druids to help put new bark on them, or can they do it themselves? Clarification please.
Mending, the only issue I have with this is why not animals? Once again we have an ability that works on people, non druids, and druids but not animals? Why? What makes them different then a person? As a Druid they are a part of nature and again get the short end of the stick, because another ability doesn't include something we're supposed to be able to help. I would like to see more abilities being able to aid animals, who are part of nature unlike people, and to add in that they can also be mended. I do not see any reason why animals specifically are excluded when their flesh is the same kind of flesh others have.
And if the argument is that they wont hold still? We can pacify animals and I can certainly use a normal bandage on them, but you're telling me they wont sit still for me to put a leaf bandage? Makes no sense, clarification please.
I'm really upset at the loss of Grasping. Once more healing/peaceful druids are losing out to combat related abilities, and now one of our best abilities that doubled as a new Infusion is being pushed out. It was a great anti-dark magic barrier ability, and it gave hope to those Druids that want to do less fight and more support that they have something major they could do. I would like to see it re-added or at least give us an equivalent ability that boosts the healing side of Druids. Especially since in the redlines it says we can be disrupted by literally someone throwing rocks at us. Another issue is that again as it was pointed out, a lot of the time we're called to heal and fix places that we cant because we're just not strong enough.
In conclusion, I hope a buff to the more healing/peaceful aspects of this rewrite because in various places they got nerphed while the combat warrior class got a serious boost. Druids were meant to be equally both but this feels more leaning towards the other, though I am very grateful at the combination of the redundant abilities.