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ItsMyWorld66

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Everything posted by ItsMyWorld66

  1. It was when he was sorting through his plushies and happened to come upon a Moon Rabbit that he breaks down, clutching the white bunny plush tightly as tears fell. He remembered once....when he thought the tiny female elf was just like that, a snowy white rabbit. With big eyes and soft voice, he remembered so deeply that want to protect her from the dangers he knew were outside the Grove. And then he saw it...one day that little rabbit grew teeth...she had claws...and she knew how to bite and rip and tear. His world changed that day and he began to look at it anew, he asked questions and sought more and more the snowy woman who changed his views without even trying. He listened to her soothing voice speak such advice, almost harsh compared to the motherly like demeanor and almost too gentle touch. She taught him far more then she ever realized...her lessons...her words...held closer to his heart then she might have expected... "You didn't know but you were my teacher...in many lessons that I needed to grow. We were both passionate in our own way...and I've never been indifferent to what you said to me. Never...but I wish I understood sooner, that I might have learned far more. Perhaps...when we're together again...I can sit and learn more.."
  2. Very well done, I love how it expands upon giving us options to make this ability not just one note. Various things were addressed that cause people to either not seek it out or feel it wasn't fleshed enough. +1 all the way!
  3. It's me again~ Sorry to be harping on this but it feels like you keep somehow missing key questions, you say you addressed them but the fact that it's being asked again means your clarification wasn't clear. Greensight no does not allow you to manipulate song however it does allow you to see otherwise unseen flora and fauna. Same as Communion you're able to 'hear' all the plantlife around you, this is why in dead zones Druids get a little crazy. Does that not stand to reason, that in a cave system, you would be able to 'hear' the plantlife of roots, moss, ect all around you even if you cannot see it? A single layer of rock does not work like lead against electronics, that's not how Druidism works. We're just asking for an explanation on if we can hear it, why do we need to see it? Growth states that line of sight is not needed, but an extra emote is because it's not in sight. This contradicts your 'I cant grow it if I cant see it' sort of deal, if that makes sense? He asked about Barkskin alongside myself, we both would like some clarification. I understand the reasoning behind partly of why you would need two druids, it's a balance issue. However for Druids who are not a part of a circle, or who do not come into contact with others frequently they are soft-locked out of this ability because even if they know how to do it, they cannot because they need two others. Do you see where the concern is? Lastly you're not disagreeing with the bias of combat oriented abilities vs healing aspects. Multiple people have expressed an upset that we feel the healing aspects are being pushed to the side, unlike the combat abilities are given vague and low attention information. You might not use the healing abilities very often, your group might not use them as much, but there are other Druids who do and are very active in them and would like to see them grow. Not pushed back. I myself expressed and even cited a part that specifically states that we cannot heal the source of blight, which 100% negates our healing abilities. Because if we cannot heal it, cant get rid of it, then we're just constantly cleaning up the area of infection without treating the wound on Nature so to speak. This is directly a step back and I'd like it addressed. This right here, I would like clarification please:
  4. Thank you for your clarifications! Again, that didn't address my concerns with Guidance. LOS is required as you said but if you cannot see the roots, you cant use them is my question. I'm not looking at a tree in the scenario, I'm in the dark underground. Or even if you're underground in a tunnel, you know there's roots around you with tuning but the way it's worded that I cannot use these roots because I cant see them. Picture from your Tiers in Restoration: Also you did not address my concern over the fact we cannot heal the 'Source' of blight. My example again, a Blighted Necro Tree, by your wording we can heal the corruption it spreads but not the tree itself since it's a 'source'. Is this correct or is it worded strangely? So with Barkskin, every time we want to create it we need two other Druids that know it just to be clear for a total of three Druids to begin to use it. I get it's supposed to be an 'oh crap combat' button, which is really cool, and I can see the OP of it perhaps needing time out of combat with other Druids to be able to use it. I can only think from an Rp aspect, if you dont have the connections with other Druids you'll be soft-locked out of it because no one will help/teach you. With Mending I strongly want the ability to be able to leaf bandage them, as I stated I can use a regular bandage and patch them up but as a Druid I do not understand why we cant. If you use the argument of Aspects deeming it as interference, then remove it from being allowed on Descendants because they are completely outside the Druids abilitys and always have been. There's no reason it should work on 'Non Natural People' and it cant work on 'Natural'. You also bring up the point that we almost cannot directly heal animals themselves, but we can do everything and anything to plants. Again, animals getting the short end of the spectrum even from the Aspects themselves. Not every injury or illness is natural, it could be something as mundane as some jerk poisoning the water source and large swatches of animal life that Druids just have to shrug and say 'Cant do anything'. I feel that's more against the way our abilities should be then anything else. Yes grasping wasn't used much but that was because we were so heavily nerphed before. We've never had a time to actually us it because so far everything event related has been 'Kill yourself to heal this or just leave it be'. That's sort of a terrible issue that's been plaguing the server as of late, but again that's just one more healing ability removed when you have three new combat ones thrown in the mix. Of course! We're all here to make a fun Rp experience.
  5. So now second post! I've had time to really look over the lore and I'm equally pleased and bothered by this piece, here's why~ I'm grateful for the plethora of skills that were terribly redundant to be grouped together, I agree we had too many abilities that did exactly the same thing just slightly nuanced. This makes it much easier to understand and keep track of and far far less lessons for each ability. That being said I need to cover some other topics: Guidiance, on this one everything seems good till you get to combat scenario. It takes line of sight, which is both good and bad in my opinion. Druids have never needed line of sight to know where something is, take for example roots. If I'm stuck underground trapped and I cant see the roots that are all around me, is this saying I cannot use them to tunnel out because I cannot see them? Or do I just have to stare at the 'dirt' in which I know roots are threaded through? Some clarification would be good. Druidic Limbs, with the one I'm only confused about the creation. Before we would need to use Awakening to bring the dead wood back to life, which on one hand was confusing because blooming did that as well, but it looks like it's specifically an enchantment for druidic limb function in passive. Some clarification on that would be nice. Restoration, one of my biggest concerns. It seems to take a large step back from the previous Purging/Beastpurge/Cleansing in that it's been nerphed down horribly. Why at T5 can I only go 10 blocks from the previous at best 15? Fertilizing is a 15 block radius, why can this one not be? Other magics can reach way way father then that, and can do it instantly. It also doesn't specify if we can move or not, when previously we were able to slowly move forwards while casting. Druids have been a large support class and this feels like the shortened range and unclear on whether or not how easily it is to disrupt feels like a step back. On top of that it says the source of blight can still spread meaning we cant use this to cleanse it? So then what's the point if a Necro can blight a tree (the source), and it can keep spreading and we have to what...chop it down? It makes no sense we cannot use this ability to purge the source of the spread, just the offset. It feels like the healing aspects/peaceful druid types got pushed to the back as there is far more attack and combat related abilities then peaceful/support abilities now then ever before. Some clarification would be good please. Luonto, I do not understand why it's a 'passive' and yet has to be taught? It's an Rp aspect at best and it requires a lesson to learn, that to me is bloat for lessons. I think it should be an auto learn like it was prior. Barkskin, I need some clarification. Why does it take two druids with the knowledge to teach it? Why cant it be just one? It's saying also that the ritual is performed as a means to teach and demonstrate, but what about a T5 Druid that already knows it? Do they need two other Druids to help put new bark on them, or can they do it themselves? Clarification please. Mending, the only issue I have with this is why not animals? Once again we have an ability that works on people, non druids, and druids but not animals? Why? What makes them different then a person? As a Druid they are a part of nature and again get the short end of the stick, because another ability doesn't include something we're supposed to be able to help. I would like to see more abilities being able to aid animals, who are part of nature unlike people, and to add in that they can also be mended. I do not see any reason why animals specifically are excluded when their flesh is the same kind of flesh others have. And if the argument is that they wont hold still? We can pacify animals and I can certainly use a normal bandage on them, but you're telling me they wont sit still for me to put a leaf bandage? Makes no sense, clarification please. I'm really upset at the loss of Grasping. Once more healing/peaceful druids are losing out to combat related abilities, and now one of our best abilities that doubled as a new Infusion is being pushed out. It was a great anti-dark magic barrier ability, and it gave hope to those Druids that want to do less fight and more support that they have something major they could do. I would like to see it re-added or at least give us an equivalent ability that boosts the healing side of Druids. Especially since in the redlines it says we can be disrupted by literally someone throwing rocks at us. Another issue is that again as it was pointed out, a lot of the time we're called to heal and fix places that we cant because we're just not strong enough. In conclusion, I hope a buff to the more healing/peaceful aspects of this rewrite because in various places they got nerphed while the combat warrior class got a serious boost. Druids were meant to be equally both but this feels more leaning towards the other, though I am very grateful at the combination of the redundant abilities.
  6. A lot of people dont realize but Druidism actually originally started out as a Religion/Culture and was later introduced as a magic Druidism has always heavily been tied to this culture as a result and has evolved in various ways over the course of time There's no reason to change it as the path in Druidism allows you to form bonds and friendships with not only your mentor but also your fellows that you will work alongside, unlike many other Magics that just supports 1x1 interaction. RP wise you also have to remember the Druidism is also a way of life. It alters not only the soul but also a mental bond with Nature, and that's a heavy burden. Being able to steadily come to that sort of terms and headspace will take time, otherwise those attuned would probably go insane in the real world. TLDR: Why change something that isn't broken? It's been working since the dawn of Druidism and kept to it's roots, so what is the issue with it? It also helps limit the number of Druids out there, by limiting the people who would just pick up and throw away this magic willy nilly. Less people also means less likely someone's going to screw up and make the ST and Lore team look at us sideways. XD
  7. In the wintery land a dark 'ker sat and looked out towards the snow, watching the flakes fall as he rolled a piece of crystal around in his palms. A last gift from a friend...he let go of the pain of betrayal in his heart. He wished he had done better...been a better friend...had gone and had a fun day with that promised so long ago. But time and circumstance had lost that opportunity, but he never forgot. Will never forget the kind man that was by his side throughout a terrible time...even if in the end their paths stepped away. He holds the crystal close, still in it's raw form, a gift never given...and a memento to keep now.
  8. In my opinion, because of the server load and the fact that it kills mob spawning and breeding, I think adding an admin shop for animal goods would be helpful. Where you can buy white wool, ink sacs, leather, rabbit skin, eggs, things that are generally difficult to get when the server is on high population and it bottleneck the animal spawns.
  9. Does anyone know what AidenCoin's do?

    1. Show previous comments  5 more
    2. Crevel

      Crevel

      It is absolutely worthless. It is the definition of a shitcoin. Since Energy Elixirs became invalid, people felt that Tech Team needed to replace the 30-day voting milestone. One of the former techs presumably thought it would be funny if they made the end reward a golden nugget with their own name on it. It serves no function. It's a shame that they don't switch out the end reward for something more worthwhile to encourage people to vote for the full period.

    3. creamynoteblock
    4. Jentos

      Jentos

      relic of a dead age, and a dead promise

  10. A 'ker sat within the mouth of his house as he received his letter, reading a flurry of emotions flew through him as his ears wilted...perked...and eventually tears welled up. The Druid knew it would happen, that he'd get weepy over this but his lips curled into a smile. Looking to his companion he let out a sad laugh... "You know I cant remember the first time we met...I dont know why. He's told me several times but I've never....the memory never comes. Weirdly one of my earliest and most powerful memories of him is me, freaking out for some reason....and he just slams to the ground and roars in my face 'Calm down or I will ******* eat you!'." The 'ker laughed, wiping away at his eyes as he smiled down to the letter. "Bastard is going to miss my Wedding, jokes on you I'm having it at the Perch! Still...I'm glad he's happy. I dont want...to see him end up like Harold did. I'm glad...in a way." The 'ker stretched as he stood, rolling his shoulder. "Right...go there....cry....come back...cry more..." And then the 'ker set out. (( Ooc I'm glad you're taking this full step away, I know LOTC can be a poison. Rest and relax, maybe next map will draw you in with it's lush new waves of bullshit. XD Till then, see you in the discord. ;) Stay Fancy Cowboy ))
  11. Honestly I think it's because we live our characters and the stories we create. We're happy when they are happy, excited when something happens, and feel their pain when something hurts them. It lends a more in depth field to experience these stories, but in turn it effects us and how we feel. I find the times that really get to me is when something happens that's unfair.... Not in the sense of like a fight you can't win, but when things happen out of your control and somehow it's your fault....when the feelings of ooc and RP blur together. You get angry and hurt because it's unfair.... But even so, you got to work through that and pick yourself back up. Taking a step back definitely helps, it prevents rash decisions and allows tempers to cool. And at the end of the day you have to remember that you're writing a story, and even if you don't like the way it's going you have time to change it and to reach out to the people that will help you along the way. Because there will always be those people, that are happy to write the story with you, and that's the reason it's still fun and it draws you back in. At least those are my thoughts and how I've taken to it.
  12. Love that it's getting a re-write, I know there's been a lot of questions surrounding it! Question though, I might have missed it. When an Epiphyte is killed via normal descendant death, I didn't see the section that explains what happens when they are 'reborn' as I assume they are born from their own plant and not the cloud temple? Just a small thing. I know in some lore there are CA's that also have a 'death cool-down' meaning they cant be 'reborn' right away, but need to wait an hour or so before they can or somesuch.
  13. The problem I'm finding with this map, is that more roads are being added on top of the central roads. The issue is that the main cities that were once the points of Rp are being left behind, because they were situated so far back at the corners of the maps. This allowed smaller settlements to throw themselves, sometimes smack dab, in the middle of the roads leading to these cities. There are places where the "Main Road" passes through a settlement, which I think was something that should not have been allowed. Especially since most of the time there's a gate and it halts ability to go to the cities and causes activity in those cities to fall dramatically. Personally I like the idea of a main almost circular road that has splinters off of it, leading to different cities or settlements that connect to this highway. That way, a settlement or city cannot actively block another.
  14. Dont get me wrong, I'm joyous over the Hookah and Aviary Plugins. But please...team...Give me back my /heads request so I can make plushies again! 😭

  15. Unknowing of his dear friend's vision, struggles, and current revelations a 'ker not too far from the Tavern sat amongst a ring of flora that swayed to the rhythm of calming and sooth. His hands shook and mind in turmoil, most days, but today perhaps he sensed the change...and so he waited...meditated...thinking of the very friend that dreamed...
  16. A silvery skinned 'ker with too bright violet eyes circled the Tavern, heading towards his own small home but looking inwards to seek perhaps sight or sound or scent of a friend who'd gone hunting. Ever patient he waited to greet...perhaps not today...but sometime before he'd turn away and head down. (( Wonderful to read, always enjoy these perspectives! ))
  17. Another problem that the Druids are facing is the Activity Checks Druids were given Nation status because we were many and mighty and it was great, but as time wore on and people got tired they didn't want to sit on a single tile. And that's another problem is the system, we want to keep our Grove for the need to have a place to train our Druids and Dedicants and host people safely....but also Druids as a general job require us to go out and do things. We cant sustain ourselves on Slice of Life, and as someone that tends to mill about the Grove in an attempt to keep it up and have someone there it gets honestly exhausting. It is no longer fun, and people go away to do actual fun things. And that happens, it's happened to many settlements that dot the map left abandoned with 3 months overdue on their eviction announcement. The Grove isn't a city, and it never was meant to be one. Going there looking for Druids is one thing, but if you dont find anyone you can always chalk it up to them actually going out and doing what Druids do.
  18. Wonderful~ I would recommend Goose Goose Duck, it's like Among Us but with modifications and game modes!
  19. When did you realize you loved my character? <3
  20. A 'ker lifted his head from where he huddled within a nest of furs, blankets, and silks....listening and feeling the call of Nature and closing his eyes in pain before they opened in determination. "It's been not too long since our last fight I feel, but this time we all hunt together..." Picking up his staff from the nest the Coral Druid slid out, stretching and making preparations.
  21. This is bullshit! The “Upper Management” not only stomped all over the Event that so many players were happy and excited over, but at the end we get a bullshit ending that was scripted and the ONE GOOD THING that people were happy with they voided. What the hell?!

    1. Show previous comments  11 more
    2. ReveredOwl

      ReveredOwl

      In other words, feedback noted.

    3. Ryloth

      Ryloth

      Let’s not forget the players actually upset with the event – not everyone enjoyed it. I wasn’t even there and I didn’t like it, neither did many people who attended. It was classic lorebreak and powerplay at large, and unfortunately that is due to a failure of multiple staff members after being thrown Mystery’s project. It was not simply a fault of the ST actors who brazenly ignored Kha/Metztli/Valaen lore or performed god-awful actions in what is the finale to a historical event chain, but also a failure of administration and many other people. I blame Mystery’s blacklist for this issue, personally.

    4. AlphaMoist

      AlphaMoist

      As Ryloth stated, the entire reason the event and its issues came to my attention was because players were complaining about it. There are plans to redo the event entirely, but you have to remember that just because you enjoyed what occurred doesn’t mean everyone else did, and there are a lot of players who are overall happy with the void. I apologize you are upset with it, and my only hope I can have is that the ET make up for it in the future. 

  22. RP Name: Damien Menrow MC Username: Kitsunenokage66 Discord: Kitsune#8984 What Nation Are You Affliated With?: Druids Why Do You Wish To Come?: Damien wishes to support his friends that are going as well as the unique experience to go back to a place that was a large turning point in his life, with so many places that he traveled to it would be an amazing character development arc for him. Plus the idea of it is unique and amazing! What Skills Can You Bring?: Damien is a very skilled hunter with various basic skills, and is also a very skilled swimmer. Providing the party with fresh food or information on various beasts they might encounter, and able to support others emotionally with his positive outlook in dire situations.
  23. Buying a pair of Foxes, if anyone has some for sale~

  24. In my opinion I think the Temple farms aren’t something that should be, as it already dampens the food industry within the server if you can just endlessly walk around CT for food instead of Rping with towns and cities for it. The constant potato flood is already a strong supplement, so I would just have the bread given by voting and the potatoes be the only ‘free’ source.
  25. Is the Hookah Plugin broken? T^T

    1. Show previous comments  1 more
    2. NotEvilAtAll

      NotEvilAtAll

      You can’t use drugs whilst having something held in your off-hand

    3. The Fact Core

      The Fact Core

      I’m a fact core

    4. Kvasir

      Kvasir

      THE fact core.

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