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whats your favorite play
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Anybody interested in an LOTC book club?
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Hi everybody, what are your favorite books?
What books are you currently reading?
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I think there’s a fundamental disconnect between combat and story in LoTC. We’d do better to have a permadeath system where every fight is important and a moderator presides over every fight. Making it so people must choose their character’s battles wisely as their character would, and the same for the bandits who would be robbing people who would not want always to kill people.
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PK should only be enforced through Suicide, Warclaims or Story PK Event. I last recall Adam Barnett force PKing his Kha due to lore complications not that it matters now with Kha and Metzli being dead. I think mods already take enough heat from the annual rewritten rules they enforce though. I agree there seems like complicated clashes between both Story (Event, RP) and Combat (PvP, RP). Regardless, Story and Role-Play have always held the strong arm of the server function, but due to many types and ambitious rulings of combat, players versus players are mostly watching their backs in regards to rules more than they have fun pursuing a fight.
In the end, Cloud Temple monks will revive you no matter what fight you get in whether it’s a duel, brawl, skirmish, or war. Revival from death isn’t something that is usually reflected on combat rules, because you may have been grieved of belongings but you aren’t driven to ruin and the life is still intact from which you can recover most of the time very quickly. Though at that point it is solely your choice to PK your character or not. Much hysteria from combat I think comes from interruption of personal RP, being uncooperative, or being captured, but battle nevertheless is something that rallies great activity whether in defense or offense.
story and combat should both have an equal place on the server, because both are huge reason for great activity spikes.
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from personal experience on multiple other servers with first-death (mechanically or rply) is PK, it’s a very different experience.
Caeldor, Valenor, Mirai, Hollowguard, Caelum, and so on; first death, to a PK. I found that these servers, while boasting smaller playerbases (≥100) did have a much higher quality of rp. The intended effect of having people value their character decisions more made it much more interesting; I recall on Caeldor, despite being a renowned swordsman, marshal, and the like- there was still a very real fear behind every decision. Will I die? Will I slip up? Hollowguard much the same; Despite being an easy fight and under a combat system i’d written, I’d my hand cut off. I didn’t win the fight heroically, I didn’t plead mercy or anything; I just ran. **** like that was incredible for character development. It literally lead to countless hours of roleplay of insecurities, relearning to fight irp, dealing with the backlash of the marshal having their hand cutoff by a bandit-leader. It was incredible.
Though I much miss those days I cannot say it was perfect. There was squads (mainly droves from bigger servers like RoK or LOTC) which did pose issue; I recall my favorite being someone’s dwarf from LOTC who quote “I am 512-0. I have never lost a duel on this character.”.
Days gone and things passed, I think the more casual system on LOTC has benefits and drawbacks. Given the size of the communities and the server, it’s just differing ideologies. Story PKs exist for nearly every event now, and I’m happy with that. I think I’d be upset dying to “dirty cancer” @Callum (b itch) who /sneak’d up to me in curon and whispered ((pvp)) before counting down. Like i’d said- benefits, and drawbacks. -
I think that you guys make fair points, but my main reason for believing that moderators or a similar group would look over combat is that it would make combat an event in the character’s life. This would decrease the amount of overall crappy combat because there would be consequences, and increase the stakes for your character to avoid combat like you would avoid combat in real life. Death should be a very harsh consequence and important moment for your character, so to create a PK-Event system it would create an atmosphere of higher quality roleplay, I believe, and make people care more about every moment in their character’s life.