Uluamirzgai (Those Who Imprison): The Third Generation of Dark Shamanism
As darkness began to swallow the land; as the Lord March failed to complete its challenge its holy rivals, as the Abyss vanished and the cold west was reclaimed, three Ish’Urkal formed a new rallying cry in the scorching deserts of the east.
The Dark Shamans three: Gukdab the Spurned, Kulgarok the Truthseeker and Kurag the Bastard descended upon the Spirit realm. Their collective cause, own minds benevolent, was in truth one fueled by a lust for power in preparation for the conflicts to come. They ventured to the teacher of their art, Ixli, Spirit of Forbidden Knowledge in search of a new tool to be placed in their hand to redeem the failed legacy of the unhallowed Lord March, for whilst their gaze was upon deities Druidic, Clerical, Paladin and Ascended, the Ish’Urkal would seek out the Spirits and the Shamans who served them: deceivers and puppet masters to Uruk-kind since the dawn of Krugmar.
Ixli, having already bestowed all of its power upon them saw their request as arrogant and foolhearty. In turn, the three were stripped - as were all other Ish’Urkal - of their powers. The spirits had been wrenched free from them, and all of their corrupted kin. Ixli cast them free from their domain, and left them within the twisting nexus of the Spirit Realm.
The Lands of the Spirit held no mercy for the three shamans. Their minds were wracked with pain and anguish, anger and pain surging forth. Every aspect within the spirit realm sought to attack the accursed shamans, to rend their souls asunder and tear apart every fibre of their being. They shrieked out, calling to any spirit in hopes for salvation. In their desperation, one Immortal Spirit had looked over them. The Spirit Realm bent and crackled at his approach, A being of burnt and blackened flesh, horns crowning his dark visage, and his eyes aflame with control.
Leyd.
In witnessing the power the former Ish’Urkal had over the other spirits, Leyd saw it as fate. They had begged for his mercy, and so he wished to grant it. In teaching them, and in subjugating the realm as his own. He granted them new strength, power to surmount the spirits and their trickery and in turn created a paradigm shift in the ongoing war of the spirits. In Leyd's vision, he would have his dominion.
The Tome of Ixli
As Ixli’s former brood of Ish’Urkal have turned away from him, so too has he from his potential students. The tome withdrew its knowledge from all Ish’Urkal, returning them to fully mortal corporeality and stripping them of their previously consumed spirits (for the greater Spirit’s own use) before banishing them to the spirit realm.
All former Dark Shamans are considered powerless and must seek tutelage from Leyd’s chosen trio henceforth, though their own adapted skills may persist should they re-assume dominion over spirits similar to the ones they once held.
((Former Ish’Urkal and all abilities related that are not mentioned in this post are gone. They may begin re-learning to use the same spirits from T3, provided they can acquire both a willing teacher and an Isthmus Anchor containing spirits of their former subtypes))
Isthmus Anchors, Cages Of The Spirits
TL;DR: A teaching Dark Shaman now forms a totem for their own personal use, which acts as a metaphorical bridge between the Ancestral and Physical planes, as well as a prison for the Dark Shaman's 4 chosen spirits (1 spirit is tied directly with one of the 'Three Rites' abilities mentioned below, the other 3 are to be from the 'List of Useable Spirits' below). This totem can have a maximum of 6 Dark Shamans sharing its power at once, at the totem maker's discretion for potential students). Powers can be drawn from the totems for a radius of 50 x 50 blocks; access to a totem is necessary for all forms of Dark Shamanism. If a captured spirit is one to with which a regular shaman has a pact, they will lose all abilities affiliated and have to establish a new pact with another or wait until the spirit is again freed to reclaim them. Destroying the physical manifestation will temporarily disable an Anchor until a Dark Shaman reforms it, destroying the spiritual manifestation will strip a Dark Shaman of their magic for one IRL week and require them to create a new anchor.
Naakh, The Tool Of A Dark Shaman
TL;DR: harnessing the power of the spirits contained within the Isthmus Anchor at any range beyond 50 x 50 blocks will require the use of a Naakh: a relic of any shape and size (though no smaller than a ring) imbued with wretched shamanistic powers. At a distance where using a Naakh is necessary, a dark shaman must activate their relic in an emote as a singular action (similarly to a voidal or deific connection) before begging to draw their power. Upon activation, the Naakh will change to a colour of unnaturally pitch black or a highly deep purple; it must maintain contact with the Dark Shaman's body. The distinct qualities of the Naakh may draw unwanted attention, for whilst the relic is personal to a Dark Shaman's use, it can be taken from them and thus render the Dark Shaman powerless until they reclaim or replace it (in replacing it, the Dark Shaman will have to venture back to their Isthmus Anchor, meaning they would be powerless for the full duration of any RP in which they lack it and must reclaim it). Depending on he type of spirit being drawn upon at the time, nearby Elementalists, Farseers or Lutamancers will be alerted of a pained spirit nearby when a Naakh is in use. Certain spells channelled through the Naakh (detailed below) will also make the Dark Shaman them self susceptible to Aescended Flame for a decent period of time.
The Grak, Imprisoning the Spirits
TL;DR: Dark Shamans may risk PKs in conducting a ritual through which they trick a spirit into approaching a false totem, then force it half way into a mortal body to kill it - or have their characters permanently killed if it kills them. If successful, however, a Dark Shaman may then either imprison that spirit to cast with or harvest a peculiar blue liquid from the fallen spirit's corpse: Dub'Guk, the 'blood of two'. This spirit blood can be used to imbue specific properties from a small range onto an object or brew cocktails and potions of a restricted list. This is detailed further in the 'List of Useable Spirits'. If a sacrificed spirit is one to with which a regular shaman has a pact, they will lose all abilities affiliated with it and have to establish a new pact with another to reclaim them.
List of Usable Spirits:
Whilst the Ish’Urkal of old were able to consume and wield the powers of almost any Lesser Spirit, enabled due to their method of bondage to their own soul, the next generation of Dark Shamans is far more restricted. Their Isthmus Anchors are but mortally forged under Leyd’s guidance and as a result cannot comprehend the more complex spirits.
Tier Progression
The Three Rites Of Dark Shamanism
The most versatile feat of dark shamanism brought to this new generation of spirit-slavers is the choice of the Three Rites. In order to conclude the forging of one’s Isthmus Anchor, a shaman must select their first spirit as one tied to The Three Rites, be it a spirit of Transport, Death or Slavery. Each spirit and the powers tied to it was selected by the first of these new dark shamans, each with their own malformation of Orcish principles.
The Stazg-Doraz: Transport, The Imprisonment of a Lesser of Ghorza
Gukdab, to begin with, was an honourable Goblin - perhaps too much so. Amongst his peers (namely Kurag) he was seen as too merciful, perhaps even cowardly in his choices. The gifts of the Ish’urkal of old to him were his cross to bear, a necessity in freeing his kindred from the puppetry of the Shamans and the Spirits past them. To take the life of any but his direct foe was a slur on what it meant to be an Orc, in the elder Goblin’s eyes. As such, of Leyd he asked for a means of retreat, to gracefully end his battle with his own departure, rather than further bloodshed. Leyd gifted him a Lesser of Ghorza and the Rite of Transport, therefore, so that he and his followers to come would be able to venture to and from battle as their strict code of honour deemed fit.
Unudh-Stargûsh:Warfare, The Imprisonment of a Lesser of Vuka
Kurag, on the other hand, was an Uruk harshly smitten by Iblees’ curse of bloodlust. The glory of victory blinded him (in Gukdab’s eyes especially) to the potential for peace. He saw the power he once held as the strongest of the previous Ish’urkal as his right, all others falling beneath his might. Mercy, in Kurag’s opinion, was un-Orcish. Therefore, of Leyd he demanded power, greater than that of his brothers and capable of defeating those who stood in his way. As a result, Leyd (with much admiration) fed his Anchor a Lesser of Vulka and the Rite of Warfare, so that he and his followers to come would be able to command Ancestral warriors against their foes.
Ish’grak’gaium: Slavery, The Imprisonment of a Lesser of Levaz
Kulgarok was unlike his peers. Whilst Gukdab’s faith in honour and Kurag’s lust for battle each domineered their unsound minds, Kulgarok chose a middle-path, a more calculated route. He had in the past become an ish’urkal with similar motives to his brothers; as a witness to Orgon’s powers and that of even greater beings like the Aenguls and daemons, he saw that mere ideology nor strength alone could accomplish his goals. He did so, put simply, to seek mortal truth. It was this calculation that led him to request from Leyd something that could help him end his battles justly, like Gukdab, though also rightly, like Kurag. And so Leyd granted him a Lesser of Levas and the Rite of Slavery, so that he and his followers to come would be able to divert unnecessary conflicts away from them - with vision towards a true goal - whilst also expressing dominion in the fields of battle and being fearsome to their enemies.
All three of these rituals put great strain on the Isthmus Anchor when conducted and as such, no dark shaman may choose more than one of The Three Rites; as such their choice of one of the three spirits mentioned is not one to take lightly.
Red Lines For Dark Shamanism as a Whole
Credit:
TheKingOfTheMoon
Divine Justice
Lhindir_
KBR
Zamaru42
Additional Sources Used/ Referenced