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The King Of The Moon

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Everything posted by The King Of The Moon

  1. I wasn't around for Iblees RP back in the day... However if it can fulfill an antagonistic role without the need for ANOTHER evil Dragon I'm happy. Regarding the magic itself, its name should change. I'd also be curious as to how it would effect beings not exemplified such as Liches, Darkstalkers, Deiva, Paleknights? Overall good piece anyway provided it can bring people in the world activity and holy orders something to actively war against. +1
  2. Very fancy! I'm going to go out on a whim and affirm that the limbs/body is operated in the same way a Frost Witch usually manipulates ice and snow and will be disabled by Anti Magic at first, freezing then falling eventually apart and 'killing' the banshee? Regardless of answer to that, really cool lore and it's good to see Frost Witches getting additions! +1
  3. In regards to its mana usage, I would presume the mana drawn to conjure the flames is made active and thereforr susceptible to Anti Magic? Regardless of answer, +1
  4. I'd really appreciate some community feedback on my rewrite (with some nerfing) to Anti Magic as well as an addition made here:

    if there's any questions or comments you'd like to make feel free to comment on the thread!

    1. Jentos

      Jentos

      Seems like some rather swell add on, and the Magic itself seems p dank, the only thing is that no one rly knows much about Anti Magic since only a few lucky guys can access it.

    2. The King Of The Moon

      The King Of The Moon

      The reason why I went to make the lore addition initially (and then the rewrite due to the advice of others) was to actually have the magic made more viable for use - provided it gets accepted imma be setting up an order under the Knights of the Red Dragon to spread it! :D

    3. Jentos

      Jentos

      :O *overwhelmed by dankness*

  5. Update #2! A multitude of things in the post have been/ are being edited so a lot of feedback comments may not make sense to some readers as they've been taken on board and applied! :D
  6. Update! To calm fears brought to me about Anti Magic trumping Holy Mage's abilities to fight Dark Magic creatures, I fear I didn't outline clearly enough in the original post but I'd like to affirm that Anti Magic will disable most dark creatures (whom are disabled by having their active mana pulled away) at a decent speed, though won't fully kill them without a decent amount of time. This contrasts Holy Magic in the sense that they can outright kill these creatures at speed and don't need to linger around to finish the job. Also it should be noted that Anti Magic's purpose is to pull available active mana away; If mana is not being used in fueling a spell or helping a creature's outer function (passive) then Anti Magic cannot have an effect.
  7. Aside from the fear it wouldn't be used at regularity, a cool addition that doesn't seem too OP and would add some needed a e s t h e t i c to Arcane Magic RP!
  8. The former qualm I'd address with the lore fact that Ascended magic would outright kill an Anti Mage if used anywhere beyond its day-long disability, since the Anti Magic ritual would require a massive excess of casting and significantly more time than an RP fight. As for the second issue, it's something Anti Mages can already do as it can disable dark arts creatures already - the Anti Mage has to feel a tug on their own mana when disabling that of another creature.
  9. Anti Magic The art of blocking magic in its many forms, be it Voidal, Dark or even Holy. Anti Magic was first founded by the ancient Mali’aheral bloodline: Elibar’acal, whom observed the boons of the chaotic Arcane as the ultimate blaspheme, watching in horror as it did corrupt the ‘perfect’ image granted to their people by the Golden Pools by constricting their flesh and, in the Elibar’acal’s view, forming a dependency that’d shunt the all important progress (Maehr’sae) of the High Elven people like a crutch held by an otherwise able man. Soul Stealing Soul Splitting * The purpose for the re-write Whilst observing the reviews on my addition and even when writing it before posting initially it came to my attention that there were very few Anti Mages around to clarify Lore (Myself being dependant upon AerialKebab and SupremacyOps’ responses to questions) though still a requirement for such due to there being no up-to-date posts containing all the necessary details about the magic for those practicing or becoming victim to it. With some prompting from members of the LT, I decided to take it upon myself to write this up in the scope of modernisation as what DID exist prior was not applicable to newer Lore additions. If anyone needs anything clarified then please comment so below. I also felt as though the old system with which the Magic was split into two subtypes (Fi'hiiran'seth and Fi'hiiran'acaele to block Void Magic and Everything Else Magic) was unnecessary as they both worked so similarly and it would be more simple for them to be combined into one Magic with the functions of both. The purpose for the 'soul splitting' addition The traditional system (Everything above the title ‘Soul Splitting’ is a re-written part of the original Anti Magic lore) works with the original Anti Magic system and is implemented for the following reasons. It is no secret that presently Anti Mages are scarce and this, I believe, is due to both the IC stigma given to Anti Mages for having stolen a target's soul, making them generally unwanted by most populations as demonstrated with the contravention Golden Owl as well as the OOC stress of trying to obtain the magic when many players with the potential to serve as a sacrifice for Anti Mage's learning simply do not wish to grant OOC consent to permanently killing their character, understandably so. It is these issues that have lead me to try and rectify the inactive state of this magic with the following suggested lore. This magic’s take on consuming magical creatures to at first sustain itself is also a deviation from older Anti Magic lore written by SupremacyOps, in which Ghosts had to be consumed to sustain Fi’hiiran’tayna without the need for PKing another, though this addition brings with it what I would argue to be better balancing mechanics regarding its weaknesses to Holy Magic - it also merges in some elements from SupremacyOps' 'Tempered Fi' lore in which the users wielded slightly less powerful Anti Magic in exchange for a better physique. With the re-write's confirmation that only Active Mana an be effected by 'Fi', it has stripped practitioners of their most common use against many Magical Creatures, deeming the ability to use weapons and armour to the same degree as a normal Void Mage (whom also has their own arsenal of offensive and defensive magics that Anti Mages lack) necessary. I’d like to give credit to: Mephistophelian and KnghtArtorias for prompting me to make this re-write and helping me out with Lore on which i was uncertain, SupremacyOps for coming up with the original Fi’hiiran’tayna Lore from which much of this work is derived And Amduscias for helping me out with grammar issues. List of LM approved affects on creatures, to be updated if required: https://docs.google.com/document/d/1rhnQ_G2yRMSNxmDxuM6i2q7LTutX6boQ3oWSmygXVyw/edit Thanks for reading! *
  10. Cancelling Lore Submission It's come to my attention that a full scale re-write for Fi is necessary rather than this addition alone. I shall submit such shortly with clarifications and additions present, if this thread could be Denied I'd appreciate it! :)
  11. Something of concern, though I'd like to hope the way I've worked in debuffs might counterbalance the change.
  12. Eh, that's a more character based issue than anything in my opinion, sorry for misusing the term 'widespread' to delude though. :(
  13. Right - so can you please add a little more to that? Having it 'widespread' doesn't mean It'll be given to everyone and their mother, it just means more Fi mages than present (That figure currently being me alone lol). As for the opinion on it being painted as "good/holy" in the post I'm sorry if it came across that way but it wasn't intentional. The lore is still effectively rendering you susceptible to all holy magic because of how UNholy Fi is in reality, what's your opinion on the workings of the lore and its purpose? Sorry if that appears to be coming across as passive aggressive or anything! I just want to understand your issues better! :P
  14. Quick clarification! The argument that a damaged soul may not influence mana should not apply, if any others are under the impression of such - for if that was the case then Wraiths and other creatures would be unable to cast.
  15. He's not active - though I offer you my heartfelt support in getting him back to LoTC :P
  16. This is something I'd agree on - there's presently little guidance or confirmation for new Anti Mages beyond what can be offered by Lore Masters and older Anti mages, however I'm unsure if I'd be able to do so alone and am the only active Anti Mage I know of. Better lore keeping for Fi would indeed help, however the present issue of having to PK a character has ultimately been the downfall of its RP opportunities as they'll seldom be permitted to practice without the disapproval of most nations and the magic's downsides alongside dealing with those whom refuse to PK characters being problematic enough. The magic, in my opinion, being of too little prowess or functionality to make a worthwhile 'dark' order outside of the public eye as well and making this change necessary if it's ever to be practised with stability in future.
  17. The Mutilation Of The Soul * Brief explanation of Anti Magic in its current form It is a common known fact that for the function of what is known as Fi'hirran'tayna or, 'Anti Magic', to commence one's tutelage they must first sacrifice the soul of another and have it forced into their own form by their tutor. This is a strenuous process though essential for the magic's function, the second soul serves as a means to expunging Mana away from a target or into the Void by the assistance and control of the host's own soul. * To combat the issue of reliance on the traditional system of taking another's life to serve one's own self as a tool against the magical elements of this world, a conflict of interests for which many label dispelling Magi as 'heretics' and 'evil', the common ritual of apprenticeship passed on for aeons by each generation of Elibar'acal and the house's friends has been manipulated and revitalised by the newer, more exotic practitioners beyond Haelun'or. Where once the soul of another was needed to be equipped by a student, an alternative - albeit possibly more sinister method has been discovered, in which a teacher might instead choose another path for his student to take. Through immense focusing of their evoked mist upon the soul of their student, where once it might've bound two together it'd instead cleave one en twain by forcing Mana into it and pushing it outwards in a separating motion. If this event is successful, the result would be an individual forever scarred - a third of their soul missing from its natural place, taking with it the soul's purity and leaving it susceptible to not only Ascended attack as a normal Anti Mage would, but the damage of all Holy Magic (Xan's mist and Tahariae's flames - essentially that which would usually harm Undead, though less effectively) and even traditional Anti Magic should the practitioner not first dispel their opponent's approaching attack. This is because the missing third of the soul is kept with the body as a shadow of its former self - akin that which a Ghoul might possess - rendering the Anti Mage as partially Undead in such a regard. This shadow soul may be purposed akin to a stolen soul wielded by a normal user of Fi'hirran'tayna for its practical use, however the mental defects suffered would be somewhat dissimilar - instead of experiencing the ailment of another presence forever bound to torment for which they are responsible, prying to disturb their consciousness where necessary, causing severe lucid dreams, hallucinations, extreme nausea and insomnia in this instance similar outcomes would occur however due in fact to the unnerving influence of a lesser version of themselves; The shadow soul maintaining some identity from its prior wholeness and suffering equally to a stolen soul, flung into perpetual agony as it is seemingly manipulated time and time again by what it recognises as itself, continually begging the stronger soul for a unity that may never come and lashing out on the stronger half of the soul in the same way a stolen soul would against the host. * The purpose for this addition The traditional system works with current lore and I intend for it to remain, however, it is also problematic - it is no secret that presently Anti Mages are scarce and this, I believe, is due to both the IC stigma given to Anti Mages for having stolen a target's soul, making them generally unwanted by most populations as demonstrated with the contravention Golden Owl as well as the OOC stress of trying to obtain the magic when many players with the potential to serve as a sacrifice for Anti Mage's learning simply do not wish to grant OOC consent to permanently killing their character, understandably so. It is these issues that have lead me to try and rectify the inactive state of this magic with the following suggested lore. * Pros: Anti Mages can now be made without the necessity to PK another character (though it is still an option in which the traditional system remain) and may therefore hopefully become more of an accessible magic for many players. Opportunity for Anti Magic to grow more widespread due to it being less RPly frowned upon (my intention being to keep the details of this ritual hidden ICly as well as I can). Same ability as normal Anti Mages. Cons: Same Cons and Red Lines as normal Anti Magic which MUST be RP'd. This will offer no difference in physical effects as Tempered Fi did. Still can NOT learn any other magic or have practised any other magic to Fi'hirran'tayna. Susceptible to ALL Holy Magic and the magic of Traditional Anti Mages, which grows cripplingly painful and can eventually kill the individual, also rendering them unable to cast for an IRL day if harmed enough. The Anti Mage's soul can NOT be repaired or re-purposed (EG in a Phylactery or Golem Core) once it is damaged and if revived by Monks, the Anti Mage's shadow soul will not function to its proper capacity until after an IRL hour.
  18. -1, I'm not an Archon yet. In seriousness though, a cool edition that'd be reasonable having. +1
  19. Reminds me of WoW monks, which is fancy - though I feel as though a deity should be incorporated into this as a fuel for the magic. Otherwise, well structured and balanced. Good job! +1
  20. So the Warhawkes apparen't aren't the most active Dark Elf nation... I can't help but feel that that's untrue, considering every time I've visited them (pre and post transition) I've been met by a minimum of around eight players RPing actively, whereas In all of Vailor I found over three people in Ebonglade twice. That said, I haven't seen much of the new Ker'nor to judge.

    1. Show previous comments  19 more
    2. garentoft

      garentoft

      In all honesty, Cloaked's statement was more of a "We accept all races", the vast majority of the Warhawke Playerbase are in fact Dark Elves.

    3. Kiiwi

      Kiiwi

      @Jonificus True, thats why they should just add all the places where dark elves are mostly seen so that the new dark elves know where to go, honestly this shouldnt be an issue, just make a section saying where you can find dark elves mostly and add the places that want to be added, then everyone is happy and the new players know where to go! c:

    4. Brokenhelix

      Brokenhelix

      Aw, man. I'm late to the party. Feels bad man.

  21. Heightened emotional state? Dear god I hope Yeu Rthulu removes lust as well as anger.
  22. So in LoTC there's 7 months a year, 24 days per month
    That's 168 days a year - IRL years consist of roughly 2.1 times that (365)... Which means in the space of ten LoTC years, your character technically should only have aged 5ish... GG lore team.
    In the logic that there's 60 hours in an IG day, that's 10080 hours per year - compared to IRL 8760 hours per year; meaning that 1320 difference gives an LoTC year the equivalent of 55 extra IRL days which isn't too significantly longer I guess.
    Still, having 20 hours at the hottest point in the day can't be good for you... This also means in hourly equivalents to IRL LoTC would have 420 days a year... If that doesn't excuse your marijuana driven antics then IDK what will!

     

    1. Show previous comments  1 more
    2. AGiantPie

      AGiantPie

      Ah wait you mean 7 RP months, my bad.

      Short answer is that people just live shorter in LotC's universe than in the real world... though most races live a long ass time so it's irrelevant. Even humans can live up to ~150.

    3. Parion

      Parion

      AGiantPie... How many days do you think are in a week?

       

    4. oblivionsbane

      oblivionsbane

      That moment when you realize humans live 150 years because LotC years are half as long.

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