The Mutilation Of The Soul
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Brief explanation of Anti Magic in its current form
It is a common known fact that for the function of what is known as Fi'hirran'tayna or, 'Anti Magic', to commence one's tutelage they must first sacrifice the soul of another and have it forced into their own form by their tutor. This is a strenuous process though essential for the magic's function, the second soul serves as a means to expunging Mana away from a target or into the Void by the assistance and control of the host's own soul.
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To combat the issue of reliance on the traditional system of taking another's life to serve one's own self as a tool against the magical elements of this world, a conflict of interests for which many label dispelling Magi as 'heretics' and 'evil', the common ritual of apprenticeship passed on for aeons by each generation of Elibar'acal and the house's friends has been manipulated and revitalised by the newer, more exotic practitioners beyond Haelun'or. Where once the soul of another was needed to be equipped by a student, an alternative - albeit possibly more sinister method has been discovered, in which a teacher might instead choose another path for his student to take. Through immense focusing of their evoked mist upon the soul of their student, where once it might've bound two together it'd instead cleave one en twain by forcing Mana into it and pushing it outwards in a separating motion.
If this event is successful, the result would be an individual forever scarred - a third of their soul missing from its natural place, taking with it the soul's purity and leaving it susceptible to not only Ascended attack as a normal Anti Mage would, but the damage of all Holy Magic (Xan's mist and Tahariae's flames - essentially that which would usually harm Undead, though less effectively) and even traditional Anti Magic should the practitioner not first dispel their opponent's approaching attack. This is because the missing third of the soul is kept with the body as a shadow of its former self - akin that which a Ghoul might possess - rendering the Anti Mage as partially Undead in such a regard.
This shadow soul may be purposed akin to a stolen soul wielded by a normal user of Fi'hirran'tayna for its practical use, however the mental defects suffered would be somewhat dissimilar - instead of experiencing the ailment of another presence forever bound to torment for which they are responsible, prying to disturb their consciousness where necessary, causing severe lucid dreams, hallucinations, extreme nausea and insomnia in this instance similar outcomes would occur however due in fact to the unnerving influence of a lesser version of themselves; The shadow soul maintaining some identity from its prior wholeness and suffering equally to a stolen soul, flung into perpetual agony as it is seemingly manipulated time and time again by what it recognises as itself, continually begging the stronger soul for a unity that may never come and lashing out on the stronger half of the soul in the same way a stolen soul would against the host.
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The purpose for this addition
The traditional system works with current lore and I intend for it to remain, however, it is also problematic - it is no secret that presently Anti Mages are scarce and this, I believe, is due to both the IC stigma given to Anti Mages for having stolen a target's soul, making them generally unwanted by most populations as demonstrated with the contravention Golden Owl as well as the OOC stress of trying to obtain the magic when many players with the potential to serve as a sacrifice for Anti Mage's learning simply do not wish to grant OOC consent to permanently killing their character, understandably so. It is these issues that have lead me to try and rectify the inactive state of this magic with the following suggested lore.
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Pros:
Anti Mages can now be made without the necessity to PK another character (though it is still an option in which the traditional system remain) and may therefore hopefully become more of an accessible magic for many players.
Opportunity for Anti Magic to grow more widespread due to it being less RPly frowned upon (my intention being to keep the details of this ritual hidden ICly as well as I can).
Same ability as normal Anti Mages.
Cons:
Same Cons and Red Lines as normal Anti Magic which MUST be RP'd. This will offer no difference in physical effects as Tempered Fi did.
Still can NOT learn any other magic or have practised any other magic to Fi'hirran'tayna.
Susceptible to ALL Holy Magic and the magic of Traditional Anti Mages, which grows cripplingly painful and can eventually kill the individual, also rendering them unable to cast for an IRL day if harmed enough.
The Anti Mage's soul can NOT be repaired or re-purposed (EG in a Phylactery or Golem Core) once it is damaged and if revived by Monks, the Anti Mage's shadow soul will not function to its proper capacity until after an IRL hour.