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Everything posted by Forestdwarfman
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"Ohh.. t'eh grow up to fast.." Knud would mumble proudly "neve loiked t'at ot'eh beardlin.."
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Can you ever consider yourself an artist if you haven't done a highly overweight dwarf ;). I love your art style hence a piece of my first proper character would be dear to me. Bjor 'Sugartits' Cottonwood was pked in an event earlier this map. https://imgur.com/a/qDqtdmu Are some quick references This could be helpful if you would like a deeper look. https://docs.google.com/document/d/1g8mEOOcuKNH_mQT8NP20uGR8nQ7UUTl-HFYadPAo_b4/edit?usp=sharing
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"The Metalfests ere 'onorareh folk fer sure.. wet' t'eir lel beadeh oyes t'eh 'ave done great t'engs fer our kin, datin wah back to t'eh age of Agnarum." Beorn would cheerfully grumble to himself before returning to his work. With a swing downward, wielding a small copper rod, he'd chip off a large flint flake of the chunk he carried. "Pebble-oye.." He'd softly mumble with a gentle chuckle and memories of old times.
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"Ah t'eh foke fund 'es purpose.." The older hooded dwarf would grumble forward a chuckle deep and true. Proud Beorn was of the path Darinn had set upon.
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[!] As a cold morning breeze would roll over the farmlands of Hefrumm and rush through its fields of wheat and carrots, carrying golden leaves of Autumn, the petrified body of Bjor Cottonwood would be returned to the roots of the tree of Ancestors. The Paragon’s remains were returned to the ground above, carried by his sons as they saw it fit during these calmer times. The amber hue of a rising sun would set upon the solidified Paragon, who’d once again look over his lands. Lifeless and cold the body of Bjor Cottonwood stood regardless of all the warmth the sun were to give him, yet his soul would be feasting in the halls of Khaz’A’Dentrumm, one would assume. With an ale horn, unrealistic in size, in his bulky hands, the stouty dwarf looked down at his kin, with great joy filling his loving heart and his adoptive father Boldrumir joining his side. Old memories were brought back to his mind of times simpler yet beautiful. It was the Confederation of Hammers that took in the lost boy, saving him from madness caused by solitude and deprivation of his kin. A home he was given within the remains of the now-empty Cottonwood village. In the halls of Azgaryum they welcomed him like their own. A grin of a warming joy would curl under the dwarf’s mustache at the thought of these times. He did not solely feel grateful, but also proud to see what his kin and closest brotherin had become. [!] A meeting of Hammers within Azgaryum ⧫Utak Ireheart he had known as a brother, both clanless and filled with youthful foolishness when they met. Bjor remembered the times when their kin were at an all low, and many had departed from Azgaryum’s halls, it was Utak Goldylocks who had stayed with the young forest dwarf. From these simple times, Utak had grown both in physical might and political insight. Leading his kin as king of the reformed Urguan through wars greater than they as boys could ever imagine. Bringing glory in conquest to their dwarven kin, something that hadn’t been seen in a long time. Utak was the brother that had taken in Bjor, bringing him to his home and new-found family, for this Bjor would be ever grateful to Utak. ⧫Gimli Metalfist, the one that showed Bjor around in the halls of Azgaryum at his arrival. He was the most dwarven dwarf Bjor had ever to know, filled with honor, pride, and love for his kin and halls, he had led the Confederation through political stances. Gimli Metalfist, would be a name Bjor saw spread across the realm of descendants, for how could one not, heil the mighty Gimler of Azgaryum. ⧫Norkai of the Hightower was a dwarf mysterious to Bjor at first, yet when he later rose to the position of Keeper the mighty dwarf led with an eye for culture and ways. He organized feasts and taught the young dwarves about the ways of the Brathmordakin, lessons to ever stick with the forest dwarf. Norkai sadly came to his end before the departure of Atlas, yet his wisdoms stayed with the kin of the Confederation. ⧫Thumril Metalfist, one of Bjor’s greatest comrades. Together the two traveled to many places, like the lands of Dunshire, doing good yet often youthful mischief. Thumril showed Bjor the vast plains and cities beyond the forests he had wandered, and a friendship to last until the end of their days. ⧫Jorvin Starbreaker, yet a mere simple scout of Agnarum when Bjor resided in his rather empty village at the time. The young Starbreaker often visited the forest dwarf on his daily patrols over the hills of Agnarumm’s valleys, saving the dwarf from crippling loneliness within his village. Though Bjor never got the chance to say so, this was something he carried within his heart till his death and was grateful for beyond death itself. The once simple scout had now risen to Kingship of Urguan under Bjor’s watchful eyes. A king that leads his folk with an unseen passion and love for his kin to the very core of his being. Where his kingship will lead Bjor is uncertain, for Bjor is dead not a seer, but that Jorvin will do all for the better of his kin he knows for sure. ⧫Boldrumir Cottonwood was the only forest dwarf Bjor was to meet during his youth. A dwarf scarred by his past and left with an empty village. Regardless of this Boldrumir took in Bjor into his village as a son of his own, telling great tales of the Cottonwood clan. This would be a great influence in Bjor’s later ambitions towards his forest dwarven kin. Even though the old forest dwarf later departed the lands of the Confederation because of his past, in search of redemption, Boldrumir sparked a love for his forest dwarven kin within the heart of Bjor. ⧫Dwarger Silvervein, the dwarf more eager to woop someone's ass that Bjor had ever seen. A warrior that has stood ground many times against the Frostbeards for the lands of the Confederation. Evenwhen times were less certain he had joined the Silverveins in their departure, the friendship between the two was never broken. ⧫The Hammerforges that had come before him, he knew less, yet he knew very well the halls he resided in were carved with the help of these great dwarves. The axe and sword he had wielded to defend the home of his kin had been forged by their hands. Joy it brought Bjor to see these dwarves had returned to their kin. Though Bjor met many more brothers and sisters in his coming years, the brothers and sisters of the Confederation were those that shaped the young dwarf. All good he was later to do for his kin, would have never been possible without these mighty dwarves. With ale at the ready, Bjor Cottonwood would follow their brothers with watchful eyes, waiting for their rejoice once again. Expecting some of these great dwed to join him in Paragonhood. Bjor would Confed-salute his brothers from death. https://imgur.com/a/kKwlE2l https://imgur.com/a/SZVQjy7
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The Treebeard’s Division By Scribe Beorn Cottonwood Written in the year 1789 [11/10/2020] Historical Remembrancer Record of Hefrumm It was in the year 1782, under Karl Blackroot’s reign as High Chief, that a group of 4 Treebeards made their return to Hefrumm under the leadership of Ulvi Treebeard. They had once lived in the lands of Hefrumm many years ago under Beorn Cottonwood’s High Chieftainship, but it was also back then that they had voted to return to their nomadic ways and scatter once again into solitude. Yet not all Treebeard kin had followed them, Thorin Treebeard stayed within Hefrumm hoping to keep the knowledge of the Treebeards alive with the younger beardlings of his kin. It was after many years of Ulvi’s absence that Thorin rose again to the title of clan father in an attempt to bring glory and respect back to his clan, which was recognized by Beorn as current High Chief. It was with this that Ulvi and her Treebeards found disrespect when she returned to such news 2 High Chief reigns later. At her return she brought this discontentment to Karl Blackroot, demanding the legitimacy of Thorin’s clan fathership to be questioned. To back her claim to clan mothership Ulvi brought up two arguments. Firstly she was the one elected as clan mother during the clan meeting before their return to isolation, and secondly, they were in possession of the so-called ‘Elder staff’. Besides the matter of Ulvi’s claims, questions arose within Hefrumm regarding Lekso’s claim to eldership and this ‘Elder Staff’. Their so-called relic being the walking stick of Ozneat Treebeard from during the midst of Atlas, one realm ago, with Ozneat being a controversial figure within the history of the forest dwarves. Karl was doubtful of Ulvi’s Treebeards and claims, yet he wished to resolve this peacefully and through bureaucracy, for that is the old Treebeard ways he had read about. He called for a High Court where both parties would present the arguments to back their claim to clan leadership of the Treebeard elder clan. This was surprisingly unpleasing to Ulvi and her Treebeards, for she departed with her group, not caring to attend the court for unknown reasons. Because of the departure of one party, the Tribal Court was called rather than the High Court. As a result of Ulvi’s inability to bring forward evidence and the fact that Thorin brought forward the Staff of Gloin himself, the following verdict was called. Ulvi’s claim to clan mothership was deemed illegitimate and Ulvi, Lekso, and Norazod would go under the name of Leafheart together with their descendants rather than Treebeard. A verdict thought to be harsh by some, righteous by others, that had been passed by Karl Blackroot and his chief council of Bordavir Cottonwood and Thorin Treebeard. None has been heard of the Leafheart bloodline ever since, yet they are believed to still live scattered and in solitude within the forests of Arcas. ~The return of Ulvi’s Treebeards 1782~
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Grand Kingdom of Urguan Information Post
Forestdwarfman replied to Beamon4's topic in Dwarven Realms & Culture
What’s this Hefrumm thing and why is it so cool.- 5 replies
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Bing bong your dwarven fleet’s relevancy gone.
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The form attached needs to be filled out and handed within the next stone week. MC Name: PapaBjor RP Name: Beorn Discord: Forestdwarfman#0322 Which part of the tournament do you wish to participate in (PvP/Archery/Both): Both Timezone (EST, GMT, etc.) GMT+1
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Nice post, was an interesting read.
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“Peacefelleh and t’roug’ bureaucraceh.. sunds more loike t’eh old wahs ef t’eh Treebeards t’at oie’ve read about” The stouty dwarf would mumble with a dip of his head holding the scroll with bulky dirty fingers. “Nae need fer furteh conflict, bot’ soinds s’all simpleh present their arguements to back t’eh legitimaceh of t’eir claims. W’o ever were to win t’es court, oie ‘ope all can work toget’eh aft’eh t’is towards t’eh return ef our kin’s gloreh.” Beorn mumbled with hope yet doubt, before he’d turn back towards his herb garden.
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Bjor’s Notes - Mossbeard, The Root Druid By Beorn Cottonwood Written in the year 1783 (26/08/2020) Historical Remembrancer Record of Hefrumm "T'ere's an ol' wind in teh forust, a breeze rulls up teh sky T'ere's a new rain in teh forust, comin' down so hig'. Ah see teh c'ange, but everyt'ings teh same, and ah dunnae w'y. T'ere's an ol' cent in teh forust, et tenders mah moind, t'eres a new sound in teh forust, it com's frum be'ind. Ah feel teh c'ange, ah'll stae teh same, mahself ah'll foind." A song, by Mossbeard. Mossbeard was a historical character from during the times of Hefrumm’s creation. To most forgotten, to others remembered as the maker of Hefrumm’s root-woven crown. This document, formed from the old notes of the paragon Bjor Cottonwood, will delve into this intriguing character and what role he played in the history of the forest folk. ⧫Founding We know very little of the mysterious figure and his younger year, what we do know starts with the young Cottonwood Chief, Bjor Cottonwood. Bjor had wandered to the lands of Ulrah in search of other forest dwarven kin. As he had reached the entrance of Kal’Tarak he passed a mysterious figure. He was blinded by his goal and ambitions, causing him to have no eye for this dwarf as he wandered into the Ulrahian capital. An hour later the defeated young chief returned from Ulrah’s hall for there were no signs of any of his kin within the dwarven hold. “Ya ‘ave t’eh oyes ef ah ‘awk, yet ya c’ose to bhe as bloind as ah mole.” Mossbeard mumbled with amused laughter as Bjor passed the druid. There the old forest dwarf, of the kin he was looking for, sat at the front steps of Kal’Tarak’s entrance, feasting upon the vibrant red berries, which had grown in between the green plucks of beard moss. Gray spiky eyebrows stuck up from above his eyes almost as if they had hardened through time. He wore clothes so torn and dirty that it almost looked like he had risen from between the roots of an old oak tree. Mad he might have seemed to Bjor’s naked eyes at first, though he carried wisdom for the young chief to soon discover. With laughter, the little dirty figure gestured the bulky chief to join his side. Bjor joined the Root Druid on the stairway, ashamed of his blindness. There the two sat for hours listening to the drops of water running down the dampy Ulrahian gate, woodpeckers hollowing out their homes and beavers letting their teeth sink into trunks of smaller birch trees. Giving the young chief time to reflect upon the current rather than that ahead. It was there that Mossbeard opened Bjor’s eyes for the young Cottonwood was constantly looking to the destination of his travels and the ambitious goals that drove him, that he had forgotten to give an eye to the very path he was walking on and the beauty of Anbella’s creations around it. Years later Bjor brought this wisdom of the blinding danger of ambition to the forest dwarven kin like it was brought to him by Mossbeard. ⧫Residence After the old druid had met the young chief and was informed of his quest, the Root Druid followed Bjor to the old Cottonwood village in the valley of Azgaryum. There Mossbeard would reside, during the youngest years of Hefrumm, in a makeshift grove inhabited by a giant mushroom. Thick clouds of mushroom spores filled this tunnel causing those who’d enter the grove to often hallucinate, adding to Mossbeard’s mystic appearance and tales. That’d be the oldest record of the usage of heavy psychedelics in Hefrumm history, which would later be reutilized by Karl Blackroot during Arcas in spiritual ceremonies. Being one of the first to stay with Bjor’s cause, Bjor often approached Mossbeard for his wisdom and lessons though they were always hidden in his madness and tales. ⧫Crown Perhaps the doing he is most famed for among the younger forest dwarven kin is the making of Hefrumm’s crown. That’d be the crown once worn by Bjor and ever since passed down from High Chief to High Chief being recognized as an official relic. The crown itself appears to be made out of a single piece of thick tangled dark oak root, being bend by the druidic magic from Mossbeard’s hands. It has two distinctive sides, one looks fresh and green, the other seems to be a bit decayed and covered in moss. On the front side, there appears to be a story carved into it - A dwarf coming from the forests, who will then work the land, eating the fruits he grew. More other dwarves will begin to gather around him. Eventually, he is handed a wooden Crown and made King of the Forest Dwarves, under this image with the name 'Bjor' would be carved. Some might notice the bright green leaf-like feather stuck into the heart of the wood. This was the feather of a nature elemental Phoenix which can be seen to almost emit a faint green light and gave the crown rumors of having minor yet strange properties. ⧫Nature Elemental Mossbeard’s most notable companion was the bright green little bird that lived in the mossy beard of the druid. This was a phoenix of the Ligno kind, also known as a nature elemental. With plumage of leaves and a tailfeather of veins, the phoenix was rather small in size when Bjor encountered Mossbeard. The druid informed Bjor that he mustn’t be fooled, that the phoenix once was and one day will be again of great and majestic stature. Mossbeard told the tale of how the mystic bird had carried him across realms and seas many years prior. ⧫Disappearance Mossbeard stayed many years with the young chief, bringing his son Muradin Deeproot and younger brother Nurin Deeproot to Hefrumm, revealing him to be of the Deeproot line. During the years of Bjor’s first proper success in his quest, he came to the conclusion that Mossbeard had departed. All was untouched and nothing was packed, which led to rumors and tales about his departure. ⧫Folklore legends There are multiple beliefs and legends surrounding Mossbeard and his mysterious departure. Most famous of which that Mossbeard was sent by Anbella herself, to be a guidance for the young chief with his quest just like the Great Boar of Atlas had been years prior. Others say that a Phoenix of leaves and vines will come down from the sky during times most dire for the children of Gloin, carrying the bearded druid. Mossbeard played a big role in the formation of Hefrumm, being among the first to settle with Bjor and bing the wisdom to guide the young chief. The root druid taught the kin of Gloin the dangers of ambition and how, if blinded by it, it can counteract the very goals you ambitiously strive for.
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“Funneh.. oie’ve nae seen aneh records ef t’ese elders in t’eh hall ef Gloin ‘imself in At’era. Mhe fat’eh told mhe abut t’ehs ‘Elder’staff, ah walkingstick frem t’eh realm ef Atlas, only a single sea voyage ago, gifted to Bjor Cottonwood w’ic’ ‘e took into ‘is grave, so fare yer elder relic. It deepleh saddens me as well t’at t’is return is done wit’ these claims to t’eh outsoide rat’e t’an simpleh discussin said complaints wit’ Thorin Treebeard and the Treebeard kin t’at staid for for t’eir remaining forest folk. For oie am certain t’at mhe brot’eh wuld bhe all ‘ears to come to a resolution.” Beorn would grumble disappointed at the handling of these matters and the attempt to once more divide their line in the Treebeard clan from other the forest kin, like they have tried many times before.
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Though it might not be what all dwarves believe I like how it explains things we see in the natural realm around us through story and sagas.
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[!] Beorn’s little rusty carving knife would run through the yellow bone of an unknown creature as the dwarf’s thumb’s pressure on the knife would increase. He seemed to be carving depictions of foul beasts in some new bone carved mugs. While doing so word had reached the sweaty dwarf. “Ah foinalleh” he’d grumble with an exhausted yet warm grin before returning to his work.
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Phoenix Reed Sign(s): Fire Symbol(s): Heat x 4 Burning x 2 Instability x 2 Vigour x 1 Life x 1 Appearance: A flowerless light brown reed with a darker gray fox tail on top. In its immature form, the reed would be more of a lively green in color. Location: Deserts, savannas, or other biomes struck by great heat and drought. The reed can be seen to grow in thick pluck-like bundles beside the dry remains of a once muddy puddle. Phoenix Reed’s seeds need a small puddle or body of water to sprout. As the reagent grows into maturity the puddle gets swiftly drained, and once all moist has seeped away into the soil and the roots of the plant, the stalk would stiffen and turn brown. From this point on, the reagent would need no more water, solely living off the sun. Harvesting: Harvesting the reagent is rather easy for you solely need to clip the reed’s stalk at the bottom. A well-thought botanist would know to solely harvest Phoenix Reed during the night for during the day, under the burning sun, the plucks of reeds are seen to suddenly combust into a blazing hot flame. The flame itself would be rather short-lived, swiftly burning away the reagent with a flare of light and heat. Only ashes of the reagent would remain, carrying the small black seeds of the plant. If not collected these ashes would dwell with the wind to find new land to nestle its roots into. Phoenix Reed can be ‘farmed’ with these seeds though it is recommended not to do so near any flammable materials. Raw Effect(s): If the reed is kept from all moist it turns out to have a great use to those that live on top of the snowy mountain peaks or to those that wander through cold winter nights. When the reagent’s dried stalks are shred and broken they give off a comforting warmth, hence they are often stuffed into the cloths of those suffering from the cold. Though never reaching enough heat to catch flame on their own, after being shredded and broken they function as great tinder for fire-making, assisting with their own heat. Redlines: -When processed for its Symbols, this Reagent will lose all of its raw effects and harvesting capabilities. -If one would attempt to harvest Phoenix Reed during the day, they must roll above 10 out of 20 for the reagent not to catch fire. (Rply this would have nothing to do with the harvester, rather being pure luck.) If the Phoenix Reed combusted, a 5x5 flame would flare. -If harvested Phoenix Reed comes in contact with a notable amount of water, it would lose its raw effect. -Harvested Phoenix Reed can not catch flame on its own after breaking and shredding, only functioning as an assisting tinder for fire-making. The heat itself is not warm enough to hurt anyone in any way, only giving off a comforting warmth. -The heat would be stable for a full rp hour, afterwards, it would slowly subside over the course of the following 3 rp hours until all heat dissipates. -Only fully matured Phoenix Reed has any raw effects or usages. -Farming Phoenix Reed requires 2x2 space under direct sunlight, a warm climate, and dry sand-like soil to nestle in. The reagent will grow at the rate of 1 count per 3 ooc days.
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announcement THE OLD GUARD OF URGUAN & THEIR PUPPETS
Forestdwarfman replied to CHARLES THE BALD's topic in Dwarves
“The forest dworven kin remain untouc’ed boi t’eh corruptive ‘ands ef t’eh old guard!! War s’all bhe declared now C’arles ‘as revealed t’em to us!” Beorn would grumble. -
A New King of Urguan's Folk
Forestdwarfman replied to SimplySeo's topic in The Grand Kingdom of Urguan
“Ya ‘ave come ah fare way frem patrolen t’eh old vellage ef mhe fat’eh on Atlas, ya ‘ave mhe kin be’oind ya.” Beorn would state as a warm grin would curl under his ginger mustache, before returning his lips to his ale horn. “Okeh wet’ mo'teh fokers farted ‘ere?” he’d grumble turning towards the table behind him. -
The First Elections of the Fourth Grand Kingdom of Urguan
Forestdwarfman replied to DwarvenDaddy's topic in Dwarves
IGN: PapaBjor RP Name: Beorn Cottonwood Candidate: Jorvin Starbreaker -
This is so sad. I must sign for justice.
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“T’es focus on oidenteteh.. does t’es apploi to mhe forest kin as well?” Beorn Cottonwood would ask the contestant after he had finished as his sturdy fingers would run through his thick dirty beard. “unde yer rulen.. wuld t’eh also ‘ave t’eir freedem and support to develop en t’eir own ways?”
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Hefrumm ⧫Intro⧫ Hefrumm is the main village of the forest dwarves, founded by the Paragon Bjor Cottonwood in Atlas with the idea of having a place where forest dwarf culture and unity can be protected. It is led by their elected High Chief, in cooperation with the separate clan chiefs or leaders. Hefrumm consists of the Cottonwood, Treebeard, Blackroot, and Emberhorn clan, together with a few lesser clans and clanless dwarves. All clans bring different traditions and ways to Hefrumm, though what they all share is a strong communal feeling. They take care of each other and share their land with their kin, for that is how Bjor had envisioned it. The forest dwarves live off the fat of the land that Anbella has blessed them with, be it through farming or the art of the hunt. ⧫History⧫ As the hammering from their anvils, the arguing of dwarves and the feasting of younger beardlings would echo through the deep underground caverns of Agnarum, it would be rather quiet above ground where Bjor ‘Sugartits’ sat looking over the remains of his village. He was the current Chief of the Cottonwood clan, though this was an empty title, for he had seen little of his kin in general for many years. The thought of his kin feeling the same solitude as himself would rush through his troubled mind as he would stand up convinced it was time for a new age for his forest dwarf kin. ⧫Clans⧫ Major clans ➻ The Cottonwood clan teaches and follows the ways of the hunt, as they live off it. Besides being barbaric warriors of the woods, they are considered fine craftsmen of those materials they gather from the hunt. Being experienced in their craft, they are often seen wandering down into the mountain to sell their animal goods to their mountain and cave kin. The Cottonwood clan has the tradition to ride fierce boars and wield relatively primitive weaponry on their hunts, using the technique of flint napping. Current Chief: Bodhi Cottonwood ➻ The Blackroot clan is a clan that branched away from the Cottonwoods and now composes the spiritual and religious soul of Hefrumm. Their members tend to integrate religion and spirituality in all forms of their lives. Many Blackroots become seers when they are old enough offering advice and guidance to those that look for it. Blackroots are very proficient with herbs for medical and spiritual uses. Despite not being as welcoming to people they do not know as the cottonwoods, they still believe in kindness to travelers. Blackroots are always open to gain new knowledge from the world around them. Current Chief: Yazmorra Blackroot ➻ The Treebeard clan is the only elder clan of the forest dwarves, having their roots go back to the seventh son of Urguan, Gloin Treebeard. The Treebeards are often considered wise dwarves with their clan knowledge dating back to the birth of the dwarven race. One could often see in history them to be the ones to preach their religious wisdom. Today the clan consists of two parts, the minority that stayed with Hefrumm through darker times and kept true to their peaceful ways. And on the other hand the Leafheart line, so proclaimed by Karl Blackroot, who are known to be more nomadic and aggressive in their ways, having records of their returns every few ages before return to their nomadic life shortly after. Current Clan leader: Thorin Treebeard (of Treebeards of old) I Ulvi Treebeard (Leafheart line) ➻ The Emberhorns are well known as stonemasons, ram riders, and smiths, and have always had a wanderlust within them. They are proud dwarves, but are humble enough to work the farms and reside peacefully in the forest and mountain tops above the Kingdom, wanting for not more than a pint of mead and a quiet existence in their clan hall. Current Clan Lord: Ordvair Emberhorn Lesser or missing clans ➻ The Oakhand clan had their main presence during the end of Atlas. The clan focused on the skillful art of woodworking. Making both rough items and beautiful carvings. Though their numbers were never extraordinary, many of the beautiful wood carvings around Hefrumm were done by the fingers of an Oakhand. ➻ The Boldshoulder clan is a clan of unknown origin, for there were tales that they were older than Hefrumm itself. The clan would have been centered around trade, for which they lived as nomads. ➻ The Bogbelly clan also branched off the Cottonwood clan, founded by one of Bjor’s sons, Horren Bogbelly. The clan preferred the swampy environment more than the forests. They adapted to this new hunting ground and took the tradition of licking cane toads to get high, though this sometimes resulted in fatalities. ➻ The Pufftree clan specializes in the craft and harvesting of puffs and other hallucinogenic substances. They consist of often lazy hobos purely living for and from those puffs, often filled with delusional and interesting views on the realm as a result of extensive drug use. ➻The Windrock clan, a family that founded their clan under the rule and guidance of Karl Blackroot. A clan known for bringing the greatest of boulders down from dwarven peaks to the village, to create many things out of it with their experience and ways in stone masonry. ➻The Oakfoot clan, not to be confused with the Oakhands, this clan would merge themselves with the forest kin of Hefrumm during early Almaris. In the long absence of the Oakhand clan, these dwarves provided Hefrumm with their nifty fingers for carpentry. ⧫Ruling⧫ High Chief Hefrumm is led by its High Chief. A figure that embodies and represents the unity of forest dwarves at the council table of Urguan. For each clan that is part of Hefrumm, which fit Urguan’s requirements, the High Chief would get an extra vote on Urguan’s council. The High Chief is chosen in an election, open to all members of Hefrumm. Shortly after the High Chief would undergo a coronation where a traditional twigs-woven crown will be passed from High Chief to the next generation’s High Chief. This coronation is believed to be sacred with the blessing of Anbella, and it would be considered highly dishonorable to interrupt this process, showing no respect to the Hearth Mother herself. The High Chief is guided not only by the Hearth Mother herself but also by the wisdom of his clan leaders and elders. Townsfolk Council On the topic of internal matter, Hefrumm will call upon the townsfolk council. Here all members of Hefrumm come together in their mead hall. Just like the elections all members would get a vote and the opportunity to voice their opinion and complaints. During the second golden age of Hefrumm these meetings were called yearly. Council of Chiefs Not all matters could be discussed with every member present, hence the council of chiefs was created. Mainly going over the external matters of Hefrumm, it would consist of the High Chief and all clan leaders of the clans that met the given requirements of 3 active members of said clan. These clan leaders are also known to be the advisors of the High Chief. ⧫Notable Characters⧫ High Chiefs of Hefrumm Bjor Cottonwood, founder and first High Chief Thorin Treebeard, second High Chief Ozneat Treebeard, third High Chief Eerika Cottonwood, fourth High Chief Beorn Cottonwood, fifth High Chief Ordvair Emberhorn, sixth High Chief Karl Blackroot, seventh High Chief Yazmorra Blackroot, eighth High Chief Qrue Grasswhistle, the ninth High Chief Celeste Blackroot, the tenth High Chief Folkloric characters The forest folk of Hefrumm have the tradition to gather around their fire and hearths to tell the saga’s of their ancestors and the tales of the mythical beings. Folklore of Hefrumm is the bundle of such tales, with which the dwarves try to teach their younglings about values and ways. ➻ Mi, the wandering tree A forest troll, befriended by Beorn Cottonwood. Though a lot of mystery would float around the intelligence of this forest troll and its origin, the massive beast and the forest dwarves helped each other multiple times. Mi was mainly a help in fighting off the alar plague of Arcas both with his brutal strength, as Beorn rode the beast to battle and his knowledge on the creature. ➻ Grogg, the protector A golem that was believed to have been tasked to protect the forest dwarves of Hefrumm. The massive construction frequently patrolled the village during Bjor’s era. The golem has not been seen in years, however, it is believed that in Hefrumm’s time of need the golem will show himself once more to protect the forest folk. ➻ Snowball, the snow demon Once a dwarf, the child eating creature is believed to return after death. This led to the theory of him being a spawn of Khorvad himself. Under Beorn’s ruling the creature was captured and held in captivity with the idea, if we can’t take his life we must take his freedom. ➻ Silvernips The silvernips are little silver haired tiny gnome like beings that steal food from animals, and steal resources from chests. These beings also have a tendency to take the hay from forest dwarf farms for which they are hated. ⧫Villages⧫ Dol’Tazarak (Village of Unity) The first of Hefrumm’s villages, born from what was once the Cottonwood village, Dol’Tazarak laid within the southern valley of the lands of the Confederation of Hammer, later to become Agnarum, during the age of Atlas. The majority build by the hands of the young Bjor Cottonwood, in his solitude and absence of kin. The village was modest yet more than what most of his kin knew, being children of the forests and hills. The name Dol’Tazarak refers to the first unity to be formed of their kin, a unity needed by their kin and promising for the years to come. Though being small and modest the village was self-sufficient, farm lands covering the lands of Hefrumm, blessed by the temple of the hearth, higher up the mountain. ➻Temple of the Hearth At the arrival of the first Treebeards of Hefrumm, lead by Ozneat, they did not only bring their knowledge the Brathmordakin but also the will to provide Hefrumm’s lands with a temple for their Hearth Mother Anbella. On the southern side of Azgaryum’s mountains, there stood this temple. Religious ceremonies and teachings were held there by the Treebeards. ➻The roofless brewery Bjor and his kin had a demand for ale, which was answered by Muradir Deeproot. He was the first brewer of Hefrumm, building by his bulky hands the brewery that stood in the midst of Dol’Tazarak. ➻Mossbeard’s groove Being the home of the legendary Root Druid, the groove was filled with clouds of pollen and spores. At the end of this groove there stoop a massive mushroom, mighty in its appearance and crowned by a hole in the ground, letting through the sun’s light. It was here that the crown of Hefrumm was created by the mystical Mossbeard. Dol’Kronos (Village of the Legend) On the realm of Acras, the village Dol’Kronos was build for the kin of Hefrumm. The village being far greater compared to Dol’Tazark, it stretched across the entire southern valley of Kal’Evraal, with their wheat fields running over the hilltops. Thorin Treebeard was the one to first name the village, translating to Village of the Legend, in honor of his fallen father who had built the village, Bjor Cottonwood. ➻Dverga eron da Kirkja Rhun Founded by Karl Blackroot the Dverga eron da Kirkja Rhun offers a slightly unique view on the Brathmodrakin and its practice compared to that of the Da Kirkja Dverga. The order is formed by the seers, who teach those willing often through more tribal rituals and ceremonies, in which psychedelics would often come to use. Seers are individuals that have proven themselves able and responsible enough to be verified as a seer. Knowledgeable and in control of his emotions the Seer guides communities to be closer with the Brathmordakin and to try to be an example of a good dwarf. For this reason it is recommended that each clan has a Seer which the clan members can come to in their times of need for answers and guidance. The seers also have more of an eye for the world around them, believing the Brathmordakin bring the dwarves signs and messages through the natural world. ➻Puffden Qrarm, also known as the Puff uncle, was the one to bring the usage of drugs or puffs to the village of Hefrumm. The puffden was founded by Qrarm functioning as a center of puff usage and trade. Some would refer to the den as Qrarm’s drug basement, other’s a heaven of pure relief and joy, either way, you get the best puffs there. ➻Khaz’ur’Yemkadar Also known as the Hall of Creation, Khaz’ur’Yemkadar would be the hall under which the craftsmen and women of Hefrumm would unite their craft. It would be here that all knowledge of the forest dwarven crafts would come together. The forest folk would teach each other there, hold lessons, and sell their goods under a common name and most importantly find company during the long hours of their work. The Cottonwood clan would mainly supply the one to conduct the working of animal materials like their hide and bones, together with the craft of flintknapping. Though there are also forest dwarves highly experienced in woodworking, tailoring and other crafts. ➻Tavern The tavern of Hefrumm is the place the forest dwarf would dwell after a long day of work. Serving the legendary Cottonwood Honeybeer, brought over from Atlas, it would attract many townsfolk and travelers. After Bjor’s death, and the running dry of their honeybeer barrels, the tavern would fall to ruin. It was during the second golden age the tavern would serve ale again. Nabrick Grandaxe would be the first to start serving drinks once again, though swiftly followed by other helping hands. ➻Library Founded by Horren Bogbelly during the age of Bjor, the library of Hefrumm is a collection of the wisdom and knowledge beyond simply the dwarven world, situated in between the roots of the tree of ancestors. Though what the library is most visited for, are the books on the history of the forest dwarves. During the war with the orcs, the library functioned as a hide away if needed, which would result in other facilities, like the Paragon hall, being build. ⧫Relics⧫ Crown of Hefrumm The wooden crown appears to be made out of a single piece of thick tangled dark oak root. It has two distinctive sides, one looks fresh and green, the other seems to be a bit decayed and covered in moss. On the front side there appears to be a story carved into it - A dwarf coming from the woods, who will then work the land, eating the fruits he grew. More other dwarves will begin to gather around him. Eventually he is handed a wooden Crown and made King of the Forest Dwarves, under this image with the name 'Bjor' be carved. Few would know that a nature elemental phoenix's feather has been added into the heart of the wood, giving the crown strange properties. ~The unnamed village of Hefrumm, during the age of Almaris~ Credits to Mateolog for helping me with the english <3.
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A few days later the news had reached the dwarven lands and Beorn’s ears. Grief would fall upon the young forest dwarf for he considered Micah a true friend of his. He had known the little halfling since he was only a little dwedki. “May mhe fat’eh Bjor now welcomed yer lel arse wet’ open arms. Ale ‘orns well bhe filled for yer arroival lel fellow.” Beorn would start packing for travels towards Brandybook, for he was certain he shall not miss his funeral. https://tenor.com/view/crying-black-guy-meme-sad-gif-11746329
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Mickaelhz make art that is pixel and move up and down and do trick
Forestdwarfman replied to Mickaelhz's topic in Art
Very cool yes -
“So w’en es Hefrumm taken ove?” The young forest dwarf would mumble to himself with a warm chuckle reading over the document.
