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Found 23 results

  1. Chamber of the Procurator 16th of Horen’s Calling In The Year Of Our Lord 8 B.A. From the Office of Procurator: “A thriving market is a prosperous city.” The Office of the Procurator can be many things, though it’d be widely recognized as the treasury of Balian. The collection of taxes, investment of items and the adjustment of budgets being only some of the many responsibilities. In this, a market needs innovation, ever-changing so as to bring something new to the picture and never allowed to lay stagnant. With this announcement, the following items will now commence: The hiring of the following positions: Assistants and Surveyors. The discussion of budgets for the Offices of Balian. Discussions on a government run stall. On family bank accounts. The auctioning off of a road name that has yet to be given an address. And Upon working closely with the Censor, Baron Rev Vuiller, the market square will be redone so as to better accommodate the growing market and allow for stalls of a higher quality. Current Hires Procurator Lady Johanne Vuiller Assistant[s] Vacant Surveyor[s] Vacant Signed: Her Excellency, Lady Johanne Vuiller, Heiress of the Barony of Aquilae, Procurator for the Grand Duchy of Balian, Lady Seneschal of the Palati Monterosa, Court Celebrant of the Palati Monterosa, headmaster of the Balian Arts Guild, senior bee of the Honey Club, etcetera.
  2. This letter is penned by scribe, under direction of Nisreen Odinson de Astrea, this 9th of Malin’s Welcome, Year SA 72, and addressed to Duke Eugeo de Astrea, Lady Leika de Astrea, Heir Regent, and the members of the Government of Elysium. I am writing to inform you of my decision to leave office and my position as the Minister of Knowledge of Elysium, as well as relinquishing any governmental power I may have held as Minister. This decision does not come easy, although I have concluded I cannot uphold my position and serve the community of Elysium as it is fit to be served, whilst I am pursuing personal investigations and fulfilling duties elsewhere. My final day in office will be the Day of The First Seed of SA 72, after which I fully relinquish the title of office. I thank you for the opportunity you have provided me in serving this position, and I am grateful for the eighteen years I have been able to serve you and Elysium as such. I am willing to aid in a search and interview process for a new Minister of Knowledge as needed, as well as any duties to be completed before I leave office in order to ensure a smooth transition for Governance after my departure. Sincerely, Nisreen Odinson de Astrea
  3. An ornate bamboo scroll snaps out, unraveling as rice-paper revealed bold letters, printed clearly for all within the Jade State to peruse: By order of the Zhu, Chen Wenping An election shall be held within the Jade State, allowing those who filled out the Census to campaign for the probability of holding the position of Mayor for the duration of three Dragons months. Section Jit: On Campaigning All campaigns must be entirely legal under law of the Jade State. In order to campaign, the individual must have applied to the most recent Census, otherwise it’d be null and void. The Census as of this day is closed, no further responses being accepted. They may run up to two consecutive terms and no further. Any of the Senate may not campaign to become Mayor. With campaigns, posters can be made and/or speeches, events must be approved by the Ministry of Rites. You must announce your intention to campaign within the first two Dragons days, the following three Dragons days dedicated to the campaigns itself and the last two Dragons days the citizenry voting process. Section Nug: On Privilege and Duties Upon becoming Mayor, they have the privilege of sitting in on Private Senate Meetings. Upon becoming Mayor, they have the privilege of requesting a Senate meeting. Upon becoming Mayor, they have the privilege of recommending someone with outstanding work for a Ministry. Upon becoming Mayor, they have the duty to take petitions from the citizenry before the Senate. Upon becoming Mayor, they have the duty to host at minimum three events during their three Dragons month period in office. Upon becoming Mayor, they have the duty to keep the notice board updated with current events within the Jade State of Yong Ping. The Jade Campaign period will last one Dragons week, from SA 64 to SA 65. [!] A form is attached below for those wishing to declare their intention to campaign.
  4. An ornate bamboo scroll snaps out, unraveling as rice-paper revealed bold letters, printed clearly for all within the Jade State to peruse: By order of the Prosperous Zhu, Chen Wenping A census shall be held within the Jade State, taking count of those who live within our boundaries and taking place every three Dragons months. Section Jit: The Jade Census This census will last the duration of three Dragons months before being considered expired. To be considered part of the Census, you must hold a permanent address within the Jade State. All heads of Household will have one Dragons week to fill out a separate form, detailing who lives in their household. Each individual is required to fill out the census, even those part of a familial household. Section Nug: Citizens Rights They will be granted the ability to vote in elections brought before the citizenry. Such as; the Mayor, ie. an individual to represent the citizenry with the ability to speak directly with the Zhu’s Senate Council. They are given citizens rights referred to in the Official Laws of Yong Ping. The Jade Census will last three Dragons months, from year SA 63 to SA 75. Individual Census Form Head of Household Census Form
  5. An ornate bamboo scroll snaps out, unraveling as rice-paper revealed bold letters, printed clearly for all within the Jade State to peruse: By order of the Prosperous Zhu, Tianrui Ryu The citizenry votes for the next Mayor shall be conducted and held within the Jade State, allowing those who filled out the Census to vote for their peoples representative and Mayor, lasting a duration of three Dragons days. Section Jit: On Voting In order to vote, an individual must have applied to the most recent Census, otherwise it’d be null and void. If the Census had not been filled out, the individual must wait until the next Census comes out. A voter must be of the age sixteen and above. The Jade Mayoral Campaign voting period will last two Dragons days before being closed. [!] A form is attached below for those wishing to vote.
  6. An ornate bamboo scroll snaps out, unraveling as rice-paper revealed bold letters, printed clearly for all within the Jade State to peruse: By order of the Prosperous Zhu, Tianrui Ryu An election shall be held within the Jade State, allowing those who filled out the Census to campaign for the probability of holding the position of Mayor for the duration of three Dragons months. Section Jit: On Campaigning All campaigns must be entirely legal under law of the Jade State. In order to campaign, the individual must have applied to the most recent Census, otherwise it’d be null and void. The Census as of this day is closed, no further responses being accepted. They may run up to two consecutive terms and no further. Any of the Senate may not campaign to become Mayor. With campaigns, posters can be made and/or speeches, events must be approved by the Ministry of Rites. You must announce your intention to campaign within the first two Dragons days, the following three Dragons days dedicated to the campaigns itself and the last two Dragons days the citizenry voting process. Section Nug: On Privilege and Duties Upon becoming Mayor, they have the privilege of sitting in on Private Senate Meetings. Upon becoming Mayor, they have the privilege of requesting a Senate meeting. Upon becoming Mayor, they have the privilege of recommending someone with outstanding work for a Ministry. Upon becoming Mayor, they have the duty to take petitions from the citizenry before the Senate. Upon becoming Mayor, they have the duty to host at minimum three events during their three Dragons month period in office. Upon becoming Mayor, they have the duty to keep the notice board updated with current events within the Jade State of Yong Ping. The Jade Campaign period will last one Dragons week, from SA 53 to SA 54 of the Deep Cold. [!] A form is attached below for those wishing to declare their intention to campaign.
  7. An ornate bamboo scroll snaps out, unraveling as rice-paper revealed bold letters, printed clearly for all within the Jade State to peruse: By order of the Prosperous Zhu, Tianrui Ryu A census shall be held within the Jade State, taking count of those who live within our boundaries and taking place every three Dragons months. Section Jit: The Jade Census This census will last the duration of three Dragons months before being considered expired. Once the census is posted, those have one Dragons week to fill it out to be considered valid. To be considered part of the Census, you must hold a permanent address within the Jade State. All heads of Household will have one Dragons week to fill out a separate form, detailing who lives in their household. Each individual is required to fill out the census, even those part of a familial household. Section Nug: Citizens Rights A. They will be granted the ability to vote in elections brought before the citizenry. Such as; the Mayor, ie. an individual to represent the citizenry with the ability to speak directly with the Zhu’s Senate Council. B. They are given citizens rights referred to in the Jade State of Yong Pings laws. The Jade Census will last three Dragons months, from SA 52 to SA 63 of the Deep cold. Individual Census Form Head of Household Census Form
  8. The Laws of the City State of Yong Ping These are the laws and rights of the people of the City of Yong Ping. They are to be obeyed and respected lest you suffer the consequences of breaking the Law. Yong Ping Laws Key Does not require trial Requires trial Honour Law Fetishisation: Sexualisation or any indecency involving dress or use of cultural norms in a suggestive manner by any party regardless of identification method is strictly prohibited and offenders will pay a hefty fine of 50 mina. (1) Indecency is defined by: wearing clothing that reveals the legs above calf height, showing the stomach, and/or revealing chest (this includes men). (2) Suggestive manner is defined by: solicitation, marketing the culture as ‘exotic’. Offenders of this second clause will be taken to court. Common Law Right to Representation: All parties regardless of status, race, or identification method have the right to representation in court. This includes: (1) Right to request trial for minor offence (all crimes above minor offence are automatically brought to trial). (2) Right to commission professional representation by a certified lawyer. (3) Right to represent themselves in court. Discrimination: Any discriminatory verbal or physical abuse specifically targeted at the farfolk subcultures or other races within the bounds of Yong Ping’s borders will be subject to prosecution in court. If found guilty, the offender will be heavily punished with 30 lashes of the discipline rod in public. (1) Severe or repeat offenders will be exiled and killed on site within Yong Ping’s Borders. Identity Fraud: Any Individual found to be imitating, or impersonating an identity not of their own will be taken to trial. The punishment will depend on the severity of the crime, ranging from a fine to a brand on the left cheek. Slander: Any individual spreading misinformation with the intent to harm another’s reputation or social standing will be ordered to pay reparation fees to the victim as well as issue a public apology. Forgery: Forgery of tax slips, tax reductions and other currencies will be considered a minor offence and will result in prosecution in court. Thievery: The unlawful taking of an item, or animal which belongs to another person is considered theft, and is illegal in the City State of Yong Ping. The persecuted are allowed representation in court. (1) Depending on the severity of the theft, punishments can range anything from a fine to removal of the hand (for repeat offenders). (2) If the theft comes under a crime of compassion such as with the purpose of helping another or desperation, sentencing will be reduced at the discretion of the judge after a thorough trial. Embezzlement: Stewards taking or overcharging on the down payment more than they should etc. embezzling materials and funds from any major business or guild, embezzling materials and funds from the government. Deviation of Duty: Offender who knowingly violate or deviate from the explicit or expected code of conduct relative to their profession or social status eg. government official, steward, or business owner, will be prosecuted in court. Vigilante Act: Any individual found to have exacted punishment upon another individual without having the proper authority to do so and/or the victim (individual being punished) has yet to defend themselves before trial will be prosecuted in court. Punishment will depend on the severity of the act and may result in the termination of the offender’s profession. Accessory to a Crime: Can be defined as any individual who is found to be aiding and abetting in a minor or major crime. So helping the perpetrators commiting the crime, these individuals will be taken to trial, depending on the degree of aid given and the nature of the crime the judge can make the final call on the punishment. Slavery: Taking some one as a slave is strictly illegal in the state of Yong Ping. One may have servants, but no individual or group is allowed to take some one and forcibly make them work. Any one found to be taking slaves must pay the victims ten mina for every day of work they had to perform as a slave. - (1) Repeat offenders of slavery will be subject to an elven week of servitude to the State as well as fifty lashes. Banditing: Those found banditting in the lands of Yong Ping will be branded, have their hands cut off and made to pay back and return everything they have taken from their victims, as well as an extra ten mina to them. Selling and/or using Drugs: The selling and using of drugs within the state of Yong Ping is considered illegal and will be met with an Elven Week of community service or military service if caught and deemed guilty in a court of law. (1) The Yong Ping drug act does not include recreational drugs such as alcohol or cactus green nor does it include drugs of a medical nature prescribed by a licenced Physician or Psychologist of Yong Ping. Harassment: Any verbal, physical, and sexual harassment towards another party is illegal in the borders of Yong Ping. Offenders will be taken to trial in court. If found guilty, the offender will be punished to make reparations to the victim, as well as any additional fines or punishment depending on the severity of the charge. Assault: Assault is defined by any physical harm made unto a vulnerable and unwilling party with the intention to do harm. Offenders will be taken to court and judged. If found guilty, punishments range from reparations to the victim to branding of the crime unto a visible area on the person’s body. Kidnapping: The abducting or forceful capture of an individual by another individual or group without the permission of the state, is considered a major offense. Those found to be kidnapping are to be hung upside down from the gates for three days. (1) In the event of the kidnapped individual being harmed the Kidnapper must pay them any where between 50-100 mina before their hanging. Murder: Murder is defined as the premeditated, unlawful killing of another individual. Under Yong Ping Law, Murder is the highest crime and offenders will require a lengthy trial. If found guilty offenders will make reparations to the victims family and be executed publicly. The exception to this rule is: (1) If the offender committed the crime without malice or premeditation. This will be characterised as manslaughter and the offender will instead be exiled with an order to kill on sight if found within Yong Ping’s borders. (2) The crime was committed in self defence, in the case which punishment will be at the discretion of the judge on a case-by-case basis. Trespassing: The unlawful act of entering an abode, private plot or residence which does not belong to the individual entering without expressed permission from the owner. - (1) This does not apply to the government if they are conducting raids on suspicion a crime has been committed. - (2) Individuals who have committed trespassing will receive a minimum of 12 lashes for first time offenders or a fine of 100 minas 60 of which goes to the state and 40 to the offended party. Repeat offenders will be branded on their left wrist and MUST pay the 100 mina fine. Breaking and Entering: Attempting to break into a home, abode or private plot either by brute force, magic or specialised lock picking tools. It is considered a violation of privacy and could be a precursor for greater crimes. - (1) As with trespassing if this is conducted by the state, due to suspicion of a crime. It is not applicable. - (2) People caught breaking and entering will have to pay 20 mina fine to fix damages done to doors. Extra broken items in a home will mean extra cost. The offender will then be given a minimum of ten lashes. Those who are repeat offenders will have a minimum of 20 and have to perform five years community service. Treason: The act of betraying, or taking actions to harm the state and or members of its government. Threatening the peace and safety of Yong Ping itself. - (1) Those found guilty of treason are subject to the mercy of the state until their eventual execution and banishment. The Judge may decide the method of execution. Citizenry Rights: Rights of the citizens of Yong Ping Upon becoming a citizen of Yong Ping, one must adopt to a reasonable degree the local customs and traditions, whether this be language, dress, or mannerisms. No citizen of Yong Ping, can be denied service, work or housing on the basis of their race. Any place that does discriminate and has been proven to do so, will be fined a fine of 50 mina. No citizen of Yong Ping, can be denied service, work or housing on the basis of the gender of their partner - (1) provided they are also a Yong Ping citizen and/or their method of Identification. Any place that does discriminate and has been proven to do so, will be fined a fine of 50 mina. If a citizen knowingly allows a visitor who intends harm upon Yong Ping’s citizens via abusing the citizen door, the offender will have their citizenship revoked and a public caning of 20 hits. Citizens who have retained their citizenship for over 2 elven weeks can apply for government positions via the Statesman Exams. Every Yong Ping citizen over the age of sixteen is required to serve in the Yong Ping military until the rank of Kanshou, after which they are free to leave if they wish. If a citizen fails to fulfill the conscription they will be publicly whipped for fifteen lashes. The exception to this clause is if: (1) the citizen suffers from a severe medical condition and/or (2) the citizen in question is undertaking an apprenticeship in one of the Ministries at the time of their enlistment. Citizens enlisted in military, medical, and/or government service are allowed a tax deduction of 5 mina for the duration of their profession. Once the citizen is no longer in tenure, the tax deduction will not apply. Visitors Rights: Rights of Visitors to Yong Ping You must respect the local traditions and obey Yong Ping law whilst within Yong Ping’s borders. Visitors do not have the right to purchase non-commercial property and must rent a room in the Watanabe inn [if the Inn is full, they can rent one in the slums.] Visitors are allowed to purchase stalls or commercial properties to sell merchandise and promote trade. The exception to this is: Any stall fronts with apartment housing attached is not purchasable by Visitors. Visitors are not allowed to apply for positions in Yong Ping’s government, but may apply to be certified as a medic, lawyer, or scholar. Visitors have the right to apply for citizenship through the following process: (1) Visitors must interact with a local citizen for a minimum of two Elven days before acquiring a signature from said citizen as guarantor in their petition to attain citizenship. (2) Visitors must also participate in religious activities and gain proof from a religious figure under the Temple as part of the application process. (3) The last requirement is interaction with a major business owner or local merchant for a minimum of one elven day and the guarantor’s signature. [!] The exception to this clause is if the visitor has a direct family member who is already a citizen and can act as a guarantor to bypass the citizenship process. Rights of Foreign Diplomats: Diplomats coming to Yong Ping must make their presence known and must be aware of the laws and the consequences that result from breaking them before attempting to establish any form of alliance and/or trade deal. In the event that a diplomat who has made their intent to come to Yong Ping known is attacked within the threshold of the city, they are legally allowed to defend themselves, even if it results in the death of the individual that attacked them. (1) If the accused attacker survives and believes that they were attacked unprovoked, they may appeal for a trial. This trial will be conducted in Yong Ping rather than the home city of the diplomat. Any diplomat in the threshold of Yong Ping must follow the laws of Yong Ping, even if what they do is allowed within the land that they are coming from. All laws that apply to a visitor that do not appear in this segment, whether edited or exact copies, apply to those diplomats who come into Yong Ping. Law of Marriage If a foreign visitor chooses to marry a citizen of Yong Ping, they are allowed to become a citizen through having their spouse act as guarantor. (1) There must be proof that the visitor and citizen have courted for at least two Elven weeks prior to marriage. (2) The visitor will be expected to ‘adopt to a reasonable degree the local customs and traditions, whether this be language, dress, or mannerisms.’ (3) The visitor’s religious practice will not be restricted, however, respect for the local traditions and religious practices of Yong Ping must be maintained. Divorce in Yong Ping is strictly forbidden. (1) With the exception of in the case of infidelity, and or domestic abuse. In the case of infidelity, the guilty party must give half their assets to the offended party and be branded. Property Law Housing/ Non-commercial property: To gain property within the lands of Yong Ping, one must go through the official Stewards of Yong Ping. Anyone found squatting, or living in a house without having been registered by a steward of Yong Ping, will be taken to trial if found guilty, the individual will be fined an amount of mina based on the amount of time they have been found to be squatting. (2) If one wishes to sell their house, it must be sold back to a steward, upon which it can be resold to another individual. (3) If an individual wishes to sell directly to an individual the seller and buyer must have a Yong Ping steward there to officiate, and do the ownership paperwork, if this is not done the sale is considered illegal and theft of the state and is punishable by a hefty fine. (4) If an individual wishes to purchase multiple properties, they must speak with the Minister of Interior to officiate a specialised contract. (5) If an individual wishes to rent out non-commercial property, they must also directly contact the Minister of Interior to officiate a specialised contract. Citizens are forbidden from renting out property to Visitors without the express approval of the Minister of Interior/a proper contract drawn up. (6) Any additions of basements to property must undergo assessment and approval by the Minister of Interior. (a) Violation of this rule will result in a fine of 15 mina per floor outside of legal boundaries. (b) The maximum amount of basement floors purchasable is two, with the maximum height being 5 blocks per floor (including flooring from the level above) and should remain within the borders of the property above ground. (7) Remodelling of the exterior of any property is prohibited and will also result in a fine of 15 minas. Commercial Property: Empty stalls that are not used/ frequently out of stock will have their placement revoked after a three elven days notice regardless of tax payments. Tax: Tax reductions are limited to non-commercial properties only. Up to two tax mina breaks can be had per household, meaning maximum tax deduction is 10 mina. The exception to this is: (1) single households where only one tax deduction is applicable. (2) The slums and the farmhouses are exempt from this and cannot have tax breaks. Tax fraud is punishable by a fine and prosecution in court. Tax fraud will be defined as such: (1) Stealing/utilising tax reduction slips when the offender is not entitled to the benefit. (2) Using fake or forged copies of tax slips, tax reductions, or currencies to pay for tax. Religious Law Practise of other religions is legal within the privacy of one’s own home, but preaching in public is considered a minor offense and will be met with a fine of 15 minas. (1) The exception to this being allies of Yong Ping, who may practise their religion publicly, however preaching should be kept to a minimum. These Laws are now in effect as of the 2nd of Snow’s Maiden, year 14 of the Second Age. Signed, Li Xiuying, Minister of Justice Chen Wenping, Official Judge and Law Maker of The State of Yong Ping 陈 文平
  9. With Tianrui Rens campaign to be the next Zhu made public, the Chens have decided to support him full-heartedly. As with support, comes means of how they'll do so, especially during this time of much strife after the tsunami the past Dragons day. Spreading his word and work, a station meant for rations for the citizenry has set forth, prayers being led by those there to Susanoo, the Kami who spared those within the temple, alongside Hualian and the other major religions of the state. Approval gotten and gained, the Chens as a whole offer this to the next Zhu of the Jade State of Yong Ping and watch on to be sure he uses it well. Various flyers meant to show those who they'd be voting for Provisions for the public from their very own stores Minas meant for the relief fund A carefully made scroll for the Temple And Long in the works, the previously burnt forest out of the cities being turned to that of fertile farmland. Though still underway, it'll ensure the populace shan't go hungry. With this stated, they hope to see his time as Zhu to be a prosperous one. Signed, Wenping of the Chen Household, Patriarch of the Chens and Minister of Justice. Yunya of the Chen Household, Minister of Interior and Revenue and leading lady of the Arts.
  10. [!] Rice paper scrolls scribed in tight, swooping strokes are hung around Yong Ping and neighboring cities. The red wax seal emblazoned with the golden roaring maw of the Long Dragon. 13th of Amber Cold, SA 35 With the stepping down of Li Xiu-Ying as Zhu, the first era of Twin Dragons has come to end. In the next, I offer to continue the work I have done as Chancellor - to put myself forward in service to the people as Zhu. Through pirate slavers on our shore, through tsunami wreaking terrible destruction on our city, I promise we can see through to a new dawn on Yong Ping. It is my prerogative to prioritise our people’s religion within Yong Ping. I know the importance of Huajiao’s presence in any Easterner’s life from my time, especially now as a student of the Yujin Monastery. With this, I would remove the separation of faith and state. As surely the soundness of mind and self afforded by Huajiao, Tsaoism, Shidoism, Kami worship, and their respective schools shall benefit us- so too shall the renewed community found within. With community in mind, I shall also be seeking to better support those who hold citizenship in Yong Ping. Work in the Yong Ping People’s Army (hereafter referred to as the YPA) of course affords free housing, food, and medical care to those in active service- however the aspect of military life does not appeal to all. There are two major changes I would wish to put forward. The first of which being that service in the YPA shall also afford one free tutelage sponsored by the state. The second of which is to make more clear to those in service that not all duties of the YPA are martial in nature. We have need of smiths, carpenters, cooks, and lorekeepers in the Long Keep. If you wish to avail of state services, the YPA is here for you, so you may be here for your community. Especially in these times, we must stand together against all threats. Citizenship shall no longer be mandatory to live within the walls of Yong Ping, however it shall afford the holder better opportunities. The first shall be priority granted to housing, allowing citizens proper and suitable accommodation, as well as access to higher districts. The second shall be of course eligibility to seek employment in the YPA, and further any government office. With an ever burgeoning populace, more are always needed to fill the offices of the Jade State. The third is already written but worth noting, that citizens are afforded full rights as written in The Official Laws of the City State of Yong Ping. We have all lost much, our homes, property, Ancestral Heirlooms for some even. What we still have though, is each other. The work to rebuild shall be hard, but worth the effort to grow to new heights. As it was with the founding of Tai Ping, then Yong Ping, we shall rebuild ever greater. After all; no mud, no lotus. Signed, Tianrui Ren, Patriarch and Chancellor of Yong Ping
  11. The following pages will begin to outline the intricate web of diplomatic relationships of the nations within Almaris. Although be warned, new developments are always being made, as diplomacy is the lifeblood that fuels the change and evolution of nations. Therefore, be aware of the possibility that some of the information here could be outdated. All of my sources for this piece are the same as the first book of this series, ‘Governments of Almaris’. -Introduction to Politics- Book 2 of 2: Interdiplomacy in Almaris Chapter 1 ------------------- Norland: ------------------- With regard to the southern nations of Sutica, The Fakhr Tribe, and the Druidic order, the source states: “With such a distance, we don't pay them much mind”. Relations with the War Nation of Krugmar are, surprisingly, more than well. The leadership and the populations of both nations enjoy each other and share military connections. The source states: “The orcs have been great friends of mine for years. Their Rex have always been the most honorable, most straightforward”. In addition to military pursuits, their cultures are quite similar as well. Both peoples value honor and valor over noble blood and regal appearance, these similarities produce a long-lasting relationship of good feelings. Regarding Elvenesse, the source says: “I have no strong feelings about them, but they're no friends of mine.”. It was also mentioned that previous alliances usually result in Elvenesse being on opposing sides of conflict. However, Elvenesse does have a high level of druidic population, which lends itself to the same issues that Norland has with the Druidic order itself. When asked about the Grand Kingdom of Urguan, the source states: “They are friends of ours, through and through. Another that have a sense of honor”. The 2 nations also have military connections, with cooperative training and military pacts, which has turned into a deep mutual respect. As for the Holy Orenian Empire, the source has stated plainly, “We are not friends”. Norland has been at odds with the empire for as long as many can remember, fighting a multitude of wars (10 specifically), usually with Oren coming out victorious. What fuels these conflicts, most prominently, is the culture and the attitudes toward propriety and equality. Whereas the people of Oren are well-dressed, well-spoken, and have clear class divisions, Norlanders have little interest in regal appearance, and often have intermingling between the leadership and the populace. The second point of animosity between the nations is their opposing religions. The canonists of Oren view those of the red faith to be heathen and radical. On the other hand, Norlanders view canonists as misguided, but not hostile, in fact, much of the percentage of red faith converts are former canonists, and accepted wholeheartedly into the culture after conversion. In addition to all of this, there have been many instances of disrespect perpetrated by Oren, most notably the continued decline of diplomatic attempts from Norland. As for the neighboring human nation of Haense, they have had many interactions prior to their retirement from the iron accord. Culturally, Haense and Norland have differing opinions on regality, similar to the difference between Oren and Norland. However the fact that the Hanseti are mainly highlanders improves the Norlandic opinion of them. This and their cooperations prior to the 10th nordling war gives Norland a generally good opinion of Haense, but they are not ecstatic about committing to any serious relationship at this point. The Domain of Vortice and Jade State of Yong Ping, both being popular points of interest diplomatically and common hubs of activity, attracted the attention of Norland some time ago. They both have had agreements with Norland in which the kingdom provides military support, in return for good favor with the 2 smaller nations, which can be leveraged for favor with all of the nations which respect or cooperate with Vortice and Yong ping. However there have been more recent developments that may or may not change this situation. Chapter 2 ------------------- Urguan: ------------------- Sadly, the diplomatic relations of The Grand Kingdom Of Urguan are typically a private matter, I chose to accept this tradition. When the source was asked if there was anything that they would like the readers to know, they stated: “That Urguan is strong, that is all”. Information about the diplomacy will be sourced through the other nations they interact with, but the level of confirmation will have to be limited. Chapter 3 ------------------- Krugmar: ------------------- There have been no recent interactions between the nations of Krugmar and Sutica. This however might be a good thing, as the current Rex of Krugmar has proudly admitted to being the organizer of many raids in the past. While this is unsurprising, it is nevertheless a good reason why diplomatic Endeavors have not been exchanged by and to the other nation in quite a long period of time. Official opinions from the nation of Krugmar towards the Druidic Order are not common and possibly may not exist at all, as the druids have a common reputation of isolationism and are a notable distance away from Krugmar. The common feeling about the Order among the nation’s population is quite negative, actually. They believe that the Druids are misguided and pray to false spirits, and that those spirits will one day be their downfall. The status between the war nation of Krugmar and the Fakhr tribe of the oasis is the same as the status between Krugmar and The druids. Common opinion, however, is quite the opposite. The uruks view the people of the Oasis to be courageous, as, in the words of the source, "they are strong people to brave the sands without the might of krug.'' Rex has expressed that he has no ill will towards the tribe, but there have been no correspondences in “many seasons”. Regarding Elvenesse, Krugmar has, one would say, very bad relations with them. Contrary to what you might think, It is not mainly because of the stunning differences between the cultures, practices, and temperaments of the nations. Krugmar actually has no inherent ill will towards them. Even some younger uruks have friends in Elvenesse. When asked what fuels the conflict between the nations, a quote from the source states, “2 things. First is the curse that ibleez gave our people, the bloodlust that boils in our veins; they are the closest targets to us that don't pay tribute for protection.”. Krugmar also believes that Elvenesse is prideful and looks down upon them as minor people. “They treat uruks as lesser beings simply due to our ways and curse. Without their arrogance, there would be better relations between our peoples.”. Although Elvenesse, justifiably, have a restriction on uruks coming into the nation, the only other offense that they have committed is the fact that they are unfortunate enough to be located near the war nation of Krugmar. The dominion of Vortice, along with Yong Ping, have good standing with Krugmar. Vortice is a long term tributary and there is often inter-populational travel between the civilizations as well. Yong ping, as a quote from the source states, is a pleasant place for orcs, “Krugmar shares many elements of our culture with them, and they enjoy learning of krug-kind as we do of their ways. They are people of strength and honor.” Regarding the other nations, sadly, the research meeting had to be cut short. Information regarding Krugmar’s relationships with other nations will have to be gained through sources of other chapters. Chapter 4 ------------------- Sutica: ------------------- Being a relatively new nation under the new administration, It has not yet had time to establish official relationships with every nation. However, some information is still available. As is well known, King Georg I is a member of the Barclay family, A noble family based in Haense. Due to this, many citizens of both Haense and Sutica have very good opinions of each other. Their governments, however, have not gone so far as to announce any official alliances, nor have they signed pacts or treaties. Regarding the Orenian empire, relations are very good. Diplomats are sent between the nations, non-aggression pacts have been signed, and citizens of both civilizations often visit each other. The Fakhr tribe to the south, has historically had some negative relations with the region, regardless of its administration, but ever since its reformation into an emirate, those have stopped, and the tribe has taken official stances of neutrality. Minor envoys and missives have been sent to the oasis on behalf of Sutica, but developments are still pending, and no progress has officially been made. Chapter 5 ------------------- Haense: ------------------- Starting with the southern nations, the Kingdom of Haense does not interact much with them for 2 reasons; mainly that the religion of Haense is canonist, while the Fakhr tribe and the Druidic order practice faith’s that are considered astray. The second, is that the 2 southern nations have taken public stances of neutrality to foreign issues. Normally the former factor might cause issues, but the latter factor as well as the vast distance between the 2 nations and Haense provides a buffer and a deterrent to any problems that could arise. Regarding Sutica specifically, the crown of Haense and the monarchs of the commonwealth have positive feelings toward each other. The monarch of Sutica being from a noble family in Haense contributes greatly to this, as the new administration has secured a canonist position in the continental divide. Further diplomatic action however, has yet to be considered, as a quote from the source states; “Sutica has its own struggles with revamping themselves, much to focus on for them” and “friendliness does not mean alliances are near, it would need to make sense and benefit Haense if one were to be agreed upon''. Toward the west, the crown of elvenesse and Haense have, in past history, kept good relations and held a mutual pact, but in the words of the source “that has long since gone”. They did not give the impression that there was any interest in rekindling the relationship or renewing any treaties at this time. The tone changes on the topic of the war nation of Krugmar. The source states “We have dobry relations with the rexdom ''. They currently hold treaties and pacts allowing, “free trade, a defensive alliance, and military cooperation, should the need arise.”. The 2 nations get along not only because they are the strongest military powers of almaris and this alliance secures the prominence of both nations, but also because their peoples enjoy each other's culture. Positivity shows itself not just diplomatically in their governments, but also with camaraderie between their militaries. A quote from the source states; “His majesty enjoys headbutting with the rex on the rare occasion they meet.”. One could say that the relationship between Haense and the grand kingdom of Urguan is almost the same as that between Haense and Krugmar. The dwarves are also a large military power, and provide the same benefits of an alliance with Haense as the uruks do. Although there is not the same sense of camaraderie and friendship, the Haenseni do have a deep respect for dwarven culture. “The dwarves are also pillars of innovation and are dobry at their craft. Aside from brute strength, Urguan is dobry with weapons and mechanics''. It does not seem that the Haenseni crown has much admiration or respect for the kingdom of Norland. “Being a nation of pagans” as the source says, would obviously cause problems with the canonist nation. There have also been claims of numerous backstabings and breaking of treaties, which would contribute to such an apprehensive attitude. “Norland has their highs and lows, though most commonly their lows. I chalk it up to their lack of consistency in maintaining themselves and their projection of anger.” Oren and Haense, as many know, have a long and storied history, with Haense previously being a vassal state, and then being given independence. “Since independence, Haense has flourished and become much stronger and undoubtedly the empire’s equal in recent years.”. One might think that the empire might harbor negativity towards Haense because of this, but in fact, Haense now commands respect from all those who wish to interact with them. Though Haense would like to keep relations positive with its neighbor, “Haense will niet stand for any disrespect or pushing of buttons”. Outside of minor visits and one time situations, the kingdom of Haense is not known for interacting with the minor settlements of Vortice and Yong Ping. Chapter 6 ------------------- Haelun’or: ------------------- The nation of Haelun’or being on polar opposite sides of Almaris, does not interact with the nations of the south past the Continental Divide. Further, they do not wish to, as in the words of the source, "They all have a reputation for harboring ‘ata". This word 'ata means impure, ugly, or otherwise straying from the views and practices of the High elves. As such, Haelun’or has no interest in associating with them. Specifically regarding The Druids, a quote from the source States "I have no time for druidic nonsense". Despite these things the leadership of Haelun'or have no intention or inclination to cause any conflict, “so long as Haelun’or’s integrity is maintained”. As of now, relations between Haelun’or and Elvenesse are, as one could say, neutral. In recent history there was a small issue that arose diplomatically, but that has been resolved. Although things have been calm for quite a while, the source provides that there are plenty of occasions in which both sides have fought against each other and Allied together in the past, but ia quote from the source provides, "we have found no major sources of tension with them". Regarding the smaller settlements of Vortice and Yong Ping, The Source States, "They seem amicable to Haelun’or. I've found them rather easy to work with despite our differences.". People of the settlements sometimes visit the capital city, due to its popularity as a tourist destination. As far as diplomatic channels, there is no regular occurrence of correspondences. Given that the civilizations are familiar with each other, however, this could result in further official dealings if the need were to arise. The nations of Haelun’or and Urguan, being on each other's border, have plenty of opportunities for interaction. Cordial relations do benefit from their proximity and both populations have a somewhat high opinion of each other. Specifically regarding diplomacy however, discussions have resulted in a non-aggression pact. In the words of the source, "Our relations are rather good as a result, rarely do our interests not align.". Haelun’or, with such a distance away from the war nation of Krugmar, understandably has no regular interactions with them. In the words of the source, "they tend to be outside our diplomatic purview.". Unofficially however, Haelun’or has been the target of previous raids by Krugmar. However, recent history has not seen this trend continue. In reference to the Orenian empire, the source states clearly, "They have been a reliable source of good diplomacy and I hope for our relations to continue to be fruitful". This cooperation likely stems most from the fact both nations seek peace and internal development, and are therefore inclined to engage in positive diplomatic relation building with all other nations that have the same goals. Historically, the leadership of Haelun’or would have had more to say about the kingdom of Norland, but ever since the current sohaer has taken office, there has been a significant lack of interaction between the nations, as such there is not much information to be gathered. Lastly, the relationship between Haelun’or and Haense is one of reciprocal respect, “We have both mutually sought to improve our relations and cooperation, Haelun’or holds no ill will towards the people of Haense.”. Although relations between the 2 might be publically positive, the populations of both nations are not known for visiting or even speaking highly of one another, and it was not clear that either nation is eager to pursue a high level of bond. Chapter 7 ------------------- Yong Ping: ------------------- The strongest relationship the people of Yong Ping have is with the Fakhr tribe of the oasis. Since both of the civilizations have farfolk origin and majority population, this is a strong binding force that influences their relationship. A quote from the source states; "We share many cultural similarities and from back in the days of Tai Ping, their people and ours have lived in harmony.". Generally, the Jade State usually takes stances of neutrality in outsider’s political conflicts. They are, however, open to coming to the aid of their neighbors in times of need. “We mostly keep to ourselves, xi, however we aren't opposed to helping out our allies or neighbors against a common threat. For example, Luciensberg. Although we had problems before due to... cultural insensitivities, we now bonded ever since we came to their aid against the Ratkin.” Whether Yong Ping will maintain its strictly neutral stance far into the future is unknown, but it is certain that their culture’s focus on domestic affairs and local population make that standard very likely. Chapter 8 ------------------- Oren: ------------------- Starting with the trade state of Sutica, Oren currently has a great relationship, with non-aggression pacts and diplomatic envoys being sent back and forth ever since king Georg I’s coronation. Although it must be noted that Oren and Sutica have had some significant conflicts in the past, but that was under the leadership of previous and unrightful rulers, so this does not affect the current feelings. Due to the fact that the current and rightful administration of Sutica are loyal canonists, Oren has a positive opinion of the trade state. A quote from the source states “Naturally, as canonist brethren, the empire affirmed their support in recognizing him [Georg] as the king of Sutica, as it is our canonist obligation to support canonist claimants against apostate rulers.”. Apart from that, officials and citizens from both nations often spend time at events and friendly gatherings hosted by each other. There was not much information on the Fakhr of the oasis given, but the source did mention that “We are currently working on diplomacy with them”. As for the Druidic order, Oren, similar to other northern civilizations, does not interact with them as they are seen as isolationist and there are not many who are supportive of their spiritual practices. Feelings between the leadership of Oren and Elvenesse are, as of recent, very well. There are no well-known or notable conflicts in the past between the two Nations, likely due to the great distance between them. Currently, Oren and Elvenesse have shown interest in diplomatic relations with each other; with non-aggression pacts, trade agreements, and military aid being rendered and received on both sides. The 2 nations are openly willing to engage in cooperation with any other Nation who has similar interests and desires to themselves. Historical relations between Oren and Krugmar have varied and evolved over the many years. Although they have in the past fought together against forces of the inferi and other malicious factors, Krugmar has recently engaged in hostility towards many allies of Oren, which is, as the source states, “something that must not be entertained.”. This has a negative outcome on the opinions Orenians hold toward them. They have also allied with the kingdom of Norland against Oren, which does not help the situation. A quote from the source States, "Such an action left a bad taste within our government’s eye.". Despite these things, the source mentions that due to Oren's focus on domestic development, their general interest is to have peace with the other civilizations of almaris, "Our empire is always devoted to peace, as we seek inward development. But before progress is made with the orcs, they must refrain from attacking our allies.". Due to this, Oren still maintains its public openness for the building of positive opinions between themselves and Krugmar, However only on the condition that hostility from them is reduced, and ideally ceased entirely, although the latter notion is laughably unlikely. It seems the diplomatic statuses of the Orenian empire are some of the oddest in almaris; despite sharing a border with the grand kingdom of Urguan, they have not interacted very much, there have not been any pacts or agreements shared between the 2, and diplomats are not sent back and forth as would be expected. Although Urguan has a strong relationship with norland, and the most recent nordling war saw a varying level of support from Urguan depending on whom you ask. Oddly, again, this does not breed negativity for dwarves among the citizenry of Oren. It does not seem likely this indifference will change in the near future, but the source does confirm that they are open to diplomacy with Urguan’s new king. Despite their recent histories, the empire and the kingdom of Haense seem to have a productive and happy relationship. Both nations being devout canonists, they are somewhat obligated to get along in a way. This is greatly helped by Haense's decision in the most recent nordling war to remain neutral. A quote from the source States, "Haense affirmed their neutrality during the nordling war - upholding their obligations both in regard to our treaty and canonist principles.". Their relationship is also bolstered by frequent visits from Nobles and officials to the various events and festivals hosted by each other. It is unlikely, given the connection between the two, that this will change. Referencing the relationship between the nations, the source states, "our diplomats have been exchanging channels more frequently now. We look towards this fruitful future." and also "our empire is devoted to continuing a prosperous relationship with any canonist sovereign." Oren, given that they are always willing to participate in diplomacy with any other nations who have the same desire, have begun to pursue dialogues with Vorice. Previously, Vortice has had military affiliations with the kingdom of Norland, and it was therefore in the interest of the empire to nullify the agreements by signing more recent and more active non-aggression pacts. Orenians also hold a generally high opinion of rulership and denizens of Vortice. In the words of the source, "Their monarch and foreign minister are very amicable, as so are their denizens". Similarly to Vortice, the empire has started to open diplomatic channels with Yong Ping. They have also signed a non-aggression pact and have similar feelings toward the people of Yong Ping as with Vortice. The settlement of Yong Ping is known for its beauty and hospitality, making visits there a pleasure for any diplomats opening discussions with the civilization. Chapter 9 ------------------- Elvenesse: ------------------- The relationship between the high crown of Elvenesse and the Druidic order is not publicly well known, but it is common knowledge that many of Elvenesse’s population of druids freely travel between the 2 nations. The societal structure of the Druidic order is quite conducive to self reflection within the community. As such official diplomatic missives, envoys, and other such correspondences are few and far between, if not non-existent. Despite this, the citizenry of the order and Elvenesse have high opinions of each other. Sutica and Elvenesse, in times before the recent administrations and overthrows, have had a notable war and otherwise negative relations, but as of now, all previous conflicts are left in the past, and the current governments have not yet had the opportunity to interact with each other as of yet. Regarding the Fakhr oasis, the source I spoke to had never actually heard of the nation, giving me reason to believe that emissaries have not in recent years traveled that far south or exchanged any diplomatic outreaches. As might be quite well known, the crown of Elvenesse has for a long time had conflicts with the war nation of Krugmar and its inhabitants, currently employing a sanction on uruks in the territory. In recent years, tensions have increased due to constant belligerence from the uruks. However the source has expressed hope that the situation will be resolved shortly; “We have always had conflict with the uruks and now they have conflict with one of our allies, Urguan, We are going to work together to hopefully have the uruks stop.” As previously mentioned, Elvenesse also enjoy cooperations with the grand kingdom of Urguan. Although unexpected, this is nevertheless an active diplomatic endeavor. A quote from the source states; “We want to work with other nations, if their goals fit ours, also the current king is a good friend of ours, and it is wonderful to work with him.” Regarding Haelun’or, relations are currently good, with notable periods of distress between the nations. It is arguably the most complicated international relationship in the northern half of almaris, as both nations are primarily elven in population, but the limited nature of Haelun’or’s citizenry is quite opposite to Elvenesse’s relatively open and accepting population. Not only does this result in cultural differences, but the resulting condescension by the high elven nation only limits the level of possible respect that can be shown between the parties. The temperaments of both nations, however, are on the upper end of peacefulness and neutrality in all of almaris, so they are naturally inclined to, if not maintain good relationships, at very least limit the amount of bad relationships they have. Regarding the human nations, Elvenesse does not interact much with Norland and Haense. However, They do appreciate the northmen’s disdain for voidal magic, as they themselves do not support the practice. Outside of this, The current relation between the 2 nations are, I suppose one would say, neutral. This is unlikely to change in the near future, as neither party has expressed interest in sending envoys or expressed the need for any sort of alliance. Regarding the empire, relations are surprisingly good. They seem to enjoy the most unexpected alliance in all of almaris; “We actually take a liking to the Orenians. We have been allies for many years”. Though both nations have differences in culture, population, and location, the desire for peace and willingness to open diplomacy with other nations supersedes all other differences that arise. They have also participated in battle together against the orcs on occasion. When asked what fuels the bonds between the nations, the source states; “Well, basically just trade, nonaggression pacts, passage. They also help defend us when we do ask, as long as we return the favor” Lastly, Elvenesse is in the process of signing pacts and agreements with the settlements of Yong ping and the domain of Vortice. There is nothing in particular that either party can justify an alliance with, but it is deeply rooted in elveness’s interests that they reduce any possible conflict now and in the future, and so they intelligently, initiate positive relations with the 2 civilizations to build good foundations of mutual positivity. Chapter 10 ------------------- Druidic Order: ------------------- The Druidic Order, contrary to popular belief, does not follow isolationism as a core tenant. Rather, they believe that their primary purpose is to preserve the balance and maintenance of nature above all else. Because of this, they will rarely be seen outside of Druid communities. A quote from the source states: “We actually frown upon druids taking most leadership positions in governments and other guilds because it means they are most likely putting this over their duty.” When asked why they are not interested in trade relations with other nations, the source states: “We have no need for mina and we know how to live sustainably on the lands we live on”. Furthermore, there might be small trades done within the members of the community, but they have no need for trade on any official scale with other nations. While not isolationist, they do specifically avoid matters of politics or relationships with other nations, with one notable exception. A quote from a second source states: “The path of the druid is one of neutrality. To interfere in the affairs of descendants draws us away from our duties.”, and “Politics should never be a druid’s calling.” Although unlikely and rare, the druidic order will aid settlements who are dealing with unnatural phenomena, or seek to correct those who are being overly destructive of nature. The one exception to the druid’s general practice of neutrality and solitude is the High Crown of Elvenesse. The kingdom is very well known to be a common place of travel for druids, and is the location of the 2nd highest population of them. I have also confirmed that the High prince of Elvenesse is a mother circle druid. Because of Elvenesse’s ‘close’ relationship with the druidic order, it can be assumed that if the druids ever did need to temporarily suspend the practice of solitude in times of dire need or existential danger, Elvanesse would be the primary party in support of the order. Chapter 11 ------------------- Fakhr Tribe: ------------------- Prior to Almaris, the predecessor to the Fakhr tribe, called the Qalasheen, was historically accustomed to war with the Empire of Oren on the basis that both claimed to be the protectors of the farfolk peoples. This history is still in the memory of the people of Fakhr, but modern diplomatic relations have remained mostly cordial. Prior to the confederacy of Fakhr, the 4 tribes had vastly different philosophies regarding how to deal with foreigners, most notably among them, the Haman tribe, who were belligerent and aggressive to many people in the southern continent. The sheikhs of most of the other tribes also did not organize very effectively and were, as the source quotes, “incompetent”. For these reasons, the current emir, and the first one in almaris, leveraged marital and diplomatic relations within the tribe to gain support from the majority of its people, and was declared the emir of the Fakhr people. In the southern continent, the Fakhr viewed the original settlers of Sutica as equals and did not have any ill will towards them, however recent changes in Sutican government leaves the Fakhr with a negative opinion of them, as they see the new Suticans as “outside intruders, and colonizers'' as the source has provided. The only other nation of note in the southern continent is the Druidic Order, who have mutual agreements with the fakhr to isolate themselves from each other, as both nations only seek peace and try to keep attention on domestic affairs. Now to the north, the northern kingdoms have a long and varied history with the Fakhr tribe, but time and time again, the northerners have proven that committed alliances with them are much more trouble than they're worth, and often provide little to no benefit to the tribe. For this reason, the Fakhr have resolved not to get involved with political differences and conflicts within the north. However, in the interest of peace and prosperity, the tribe is open to non-aggression pacts and trade agreements with any nation that wishes to engage in such. The only international obligation the Fakhr will uphold and maintain is the lasting protection of the jade state of Yong Ping, which the tribe sees as a duty due to its title as the ‘protector of the freefolk’. If Yong Ping was ever to be involved in a conflict, the Fakhr tribe are sure to be there as well.
  12. THE SHQIPTAR PACT Issued 11th of the Sun’s Smile, Year 15 of the Second Age Articles I. Non-Aggression II. Trade Agreement III. Duration PREAMBLE: This article serves as a formal pact agreement between the Kingdom of Sutica and the City State of Yong Ping, hereafter referred to as the signatories. ARTICLE I: Recognition of Sovereignty Signatories hereby agree to recognise each other’s respective sovereignty over their own nations, including the claim of each nation's Leaders to their respective thrones and/or State Governance. ARTICLE II: Non-Aggression Signatories have agreed to the following terms regarding non-aggression: Signing parties refrain from participating in any conflicts which put them at odds with one another. Further, there will be no conflicts between citizens or families of note within either state. When visiting either signatories’ territories, citizens are expected to abide by the laws upon which soil they step foot on and respect the local customs. Should an issue or conflict arise which breaches this article, the signatories agree to handle the matter via the appropriate, diplomatic channels. ARTICLE III: Trade Agreement Signatories have agreed to the following terms regarding trade: Signing parties will agree to trade specialty goods free of tariff, in forms of both purchase exchange and/or bartering. ARTICLE IV: Duration This accord shall remain in effect until decided otherwise by any of the signatories: This accord shall remain in effect for a period of ten years, with the option to renew its terms to be discussed at the time of its expiry. Signed, His Royal Majesty, Georg I, By the Grace of God, King of Sutica and King in Atheran Salvus, Sovereign Lord of New Ceru, Lord of Blackwater, Captain of the Snowy Fields Watch. Her Royal Majesty, Johanna I, By the Grace of God, Queen of Sutica and Queen in Atheran Salvus, Princess of Merryweather, Sovereign Lady of New Ceru, Lady of Blackwater. Signed, Tianrui Ren, Patriarch and Protector General of Yong Ping. Signed, Li Xiuying, Matriarch and Minister of Foreign Affairs of Yong Ping.
  13. Treaty of the Falcon and the Dragon Issued 20th of the Deep Cold, Year 14 of the Second Age Articles Non-Aggression Trade Agreement Declaration of Friendship Duration PREAMBLE: This article serves as a formal pact agreement between the Fakhr Oasis and the City State of Yong Ping, hereafter referred to as the signatories ARTICLE I: Non-Aggression Signatories have agreed to the following terms regarding non-aggression: Signing parties refrain from participating in any conflicts which put them at odds with one another. Further, there will be no conflicts between citizens or families of note within either state. When visiting either signatories’ territories, citizens are expected to abide by the laws upon which soil they step foot on and respect the local customs. Should an issue or conflict arise which breaches this article, the signatories agree to handle the matter via the appropriate, diplomatic channels. ARTICLE II: Trade Agreement Signatories have agreed to the following terms regarding trade: Signing parties will be given a market stall free of rent in each other's cities. Signing parties will agree to trade specialty goods free of tariff, in forms of both purchase exchange and/or bartering. ARTICLE III: Declaration of Friendship Signatories have agreed to the following terms regarding a joint Declaration of Friendship: Signing parties recognise their People’s ongoing Friendship and promise to act in good faith when acting on the geopolitical stage. ARTICLE IV: Duration This accord shall remain in effect until decided otherwise by any of the signatories: If one of the signatories violates any one of the above clauses, a grace period of 2 Qali years will be given for reparations to be made before the Treaty is declared officially Null and Void. Signed, SAYYID, Hakim Bin Mutayr Bin Qusa’i al-Hattan Aal-Fakhr, Emir of the Fakhr tribe and Sheikh of the Hattan. Signed, Li Xiuying, Matriarch and Minister of Justice of Yong Ping. Signed, Chen Yunya, Minister of Interior and leading woman on arts of Yong Ping. Signed, Tianrui Ren, Patriarch and Protector General of Yong Ping.
  14. THE PACT OF KRAKEN AND DRAGON Agreed on this 11th of Malin’s Welcome, 18th Year of the Second Age ARTICLE I: ON SOVEREIGNTY Yong Ping City, The Sovereign State of Talons Port, hereon referred to as “the signatories”, do pledge to mutually recognize each other’s status as sovereign powers over their peoples, meaning: I: THAT the power of rule of each signatory in their respective territories be fully respected by the other. II: THAT the signatories agree to engage in diplomatic functions. III: THAT the signatories accept the authorities of the heads of state of each party. ARTICLE II: FREE TRADE The signatories enumerated do mutually agree to afford merchants from each respective party to trade in each other's lands free of tax, tariff, harassment, or other imposed burden. The signatories do mutually agree to grant the other signatories a tax-free stall within the borders of their respective capitals. The signatories do mutually agree that large-scale trading agreements between each party can be of either the purchasing kind (meaning that wares are purchased for minae) or of the bartering kind (meaning that different wares are traded on rates mutually agreed upon or previously set by precedent). ARTICLE III: DURATION The signatories enumerated do mutually agree that the pact is to last the period of twenty years with the option of renewal or abrogation once the duration has expired. Li Xiuying, Matriarch and Minister of Foreign Affairs of Yong Ping. Minister of Internal Affairs of The Sovereign state of Talon's Port
  15. [!] A poster is pinned to the Bramblebury noticeboard. Elder Candidacy of James Peregrin With great pleasure, I, James Peregrin, would like to declare my candidacy for elder of the Village of Bramblebury. ★。------ \|/------。★ I plan to serve my people by leading the impropers to the true way of life, as Knox intended us to follow, as to salvage them from the watery pits of Arugula's depths. ★。------ \|/------。★ I will also be implementing a pumpkin system! I believe pumpkins will ward off bad spirits, as they are a holy gourd of Knox. With this new pumpkin system, we will have more pumpkins! Along with these, I will be doing the best I can to keep Bramblebury prospering, by becoming an elder, and doing things for the proper wee-folk of this amazing village. ★。------ \|/------。★ Yours truly, The proper James Peregrin, declaring his candidacy.
  16. Treaty of the Sandsnake and the Dragon Issued 20th of the Deep Cold, Year 16 of the Second Age ARTICLES: Non-Aggression Trade Agreement Declaration of Friendship Duration PREAMBLE: This article serves as a formal pact agreement between Osanora and the City State of Yong Ping, hereafter referred to as the signatories ARTICLE I: Non-Aggression Signatories have agreed to the following terms regarding non-aggression: Signing parties refrain from participating in any conflicts which put them at odds with one another. Furthermore, there will be no conflicts between citizens or families of note within either state. When visiting either signatories’ territories, citizens are expected to abide by the laws upon which soil they step foot on and respect the local customs. Should an issue or conflict arise which breaches this article, the signatories agree to handle the matter via the appropriate, diplomatic channels. ARTICLE II: Trade Agreement Signatories have agreed to the following terms regarding trade: Signing parties will be given a market stall free of rent in each other's cities. Signing parties will agree to trade specialty goods free of tariff, in forms of both purchase exchange and/or bartering. ARTICLE III: Declaration of Friendship Signatories have agreed to the following terms regarding a joint Declaration of Friendship: Signing parties recognise their People’s ongoing Friendship and promise to act in good faith when acting on the geopolitical stage. ARTICLE IV: Duration This accord shall remain in effect until decided otherwise by any of the signatories: If one of the signatories violates any one of the above clauses, a grace period of 2 human years will be given for reparations to be made before the Treaty is declared officially Null and Void. Signed, Felipe De Medina, Count of Osanora and Head of House Medina Signed, Li Xiuying, Matriarch and Minister of Foreign Affairs of Yong Ping. Signed, Chen Yunya, Minister of Interior and leading woman on arts of Yong Ping.
  17. Grand Kingdom of Urguan Urguan Discord: [Click Here] About The Grand Kingdom The Grand Kingdom of Urguan is a constitutional monarchy established to unify and represent the Dwarven race. The Grand Kingdom itself is one with tremendous history, being the sole nation of the Dwarves for millenia, leading back to the very first dwarf himself, Urguan. Represented through the colors of orange and gray, the nation has united the Dwarves under its banner through common religion, culture, and ideals. The religion of the land, the Brathmordakin, is a polytheistic religion composed of 7 gods, each of which represent a different aspect of Dwarven culture. Throughout history, Urguan has been best known for their expert craftsmanship, unique clan diversity, beautiful underground cities, engineering capabilities, and wartime strategy. Now on the realm of Almaris, the Grand Kingdom continues to serve as the sole Dwarven hub, occupying a sprawling mountainside on the south east section of the realm. Settlements of Urguan The Capital City of Kal’Darakaan Kal’Darakaan, or the City of the Ancient Might is a subterranean dwarven metropolis that serves as the capital of the Grand Kingdom of Urguan. Being the largest and only Dwarven hub on Almaris, the city is a staple for dwarven culture, craftsmanship, and religion. Within the capital city, travellers can expect to find multiple clan halls, housing districts, a bustling market, a Brathmordakin temple, grand arena, and large area for craftsmen to hone their skills. Unknown to many is the city's origins, as the modern Dwarves of Urguan were not the ones to construct the city. Through the investigation of clues left behind, many believe the city to have been a colony of the ancient Dwarves, hence its name of ‘Ancient Might’. The Forest Dwarf Village of Hefrumm The Forest Dwarf Village of Hefrumm is a town settled in the woodland valley surrounding the capital city of Kal’Darakaan. Home primarily to the Forest Dwarf Clans, Hefrumm’s unique culture is one linked to the care of sustaining nature surrounding them. Living amongst the flora and fauna specific to the region, strolling through the village is a beautiful nature walk for all to take on. The smell of roasting boar and spilled carrot ale often radiates from the Hefrumm Tavern and Inn. Some of their practices are seen no where else throughout the realm, such as the Seers, a branch of the Brathmordakin faith with an emphasis on spiritual guidance. Important Documents Articles of Urguan Civil Codex of Laws The Book of Grudges Da Kirja Dverga History of the Dwarves Kings of the Old Realm The Dwarven Language Dwarven Family Tree Government Leadership King’s Council Grand King Ulfric Frostbeard ((Terry_23)) ((Discord: Terry#1337)) The Grand King of Urguan is the sole monarch and utmost authority within the Dwarven nation. Elected by the majority of Urguanites, the individual entrusted with the power’s associated with the role is one of great status and respect amongst their peers. The Grand King is responsible for overseeing the entirety of the realm, as well as appointing a council to assist them in running the day-to-day aspects of the nation. The title is one held until resignation, removal, or death, and therefore has no set time limit. Grand Marshal Bakir Ireheart ((Valkorion)) ((Discord: Pancakehz#5413)) The Grand Marshal of Urguan is the military head of the Dwarven nation. Tasked with overseeing the legion and strategic planning of both offensive and defensive wars, the individual who holds this title is typically an experienced war veteran who has served the nation’s legion for years prior. This title is appointed by the Grand King, and is held until the Marshal is removed or replaced. Grand Steward Rylanor Goldhand ((TheBlackBobRoss)) ((Discord: Grimoire Weiss#0877)) The Grand Steward of Urguan serves as the head of stewardry for the Dwarven nation. Tasked with regulating taxes and the distribution of Urguan’s homes and land, the individual who holds this title is typically one with an economic background. This title is appointed by the Grand King, and is held until the Grand Steward is removed or replaced. Lord Chancellor Azkel Frostbeard ((Treatycole)) ((Discord: TreatyCole#3623)) The Lord Chancellor of Urguan serves as the nation’s head of foreign affairs and council leader for the Grand Council. Elected by the clans themselves through a majority vote, the individual who holds the title is one well-versed in both diplomacy and advising. As the title is appointed by the Grand Council and approved by the Grand King, the position is one held until removed or replaced by the Grand Council. Lord Justicar Falk Irongut ((TheFirstShroom)) ((Discord: TheFirstShroom#5790)) The Lord Justicar of Urguan serves as the lead justice and keeper of the book of laws for the Dwarven nation. Tasked with overseeing the court systems, the individual who holds this title is one well-versed with the book of law. This title is appointed by the Grand King, and is held until the Lord Justicar is removed or replaced. Guild Masters High Prophet Norli Starbreaker ((Nooblius43)) ((Discord: Nooblius#4534)) The High Prophet of Da Kirkja Dverga, otherwise known as the Dwarven clergy, is the religious head of Urguan. This individual is one well versed in the Brathmordakin, and is responsible for preaching its teachings to the dwarven populace whilst overseeing the clergy’s members. High Remembrancer Azkel Frostbeard ((Treatycole)) ((Discord: TreatyCole#3623)) The High Remembrancer of the Order of Remembrance is the leading scholar of the Dwarven nation. Whilst in charge of teaching future scholars and providing the Dwarven populace with tomes and classes, they also serve as an advisor to the Grand King due to their plethora of learned knowledge. Yemekar’s Pick Dorimnur Goldhand ((BDanecker)) ((Discord: BDanecker#1120)) The Yemekar’s Pick is the head of the Urguani Worker’s Guild. This individual is one with experience in both managing large groups of individuals, and in craftsmanship and gathering. The Yemekar’s Pick is also in charge of supervising the mines within Kal’Darakaan, and the output they produce for the nation. Anbella’s Hand Valyndris Grimgold ((LadyBeerus)) ((Discord: LadyBeerus#4490)) The Anbella’s Hand is the head of medicinal practices for the Dwarven nation. This individual is expected to be a skilled medic capable of training others in what they have learned. The Anbella’s Hand is also tasked with overseeing the Urguani Clinic. Armakak’s Coin VACANT The Armakak’s Coin is the head of trade practices for the Dwarven nation. This individual is one with experience in the mercantile field, and is capable of training others to assist in merchantry for the Grand Kingdom. The Armakak’s Coin is also responsible for overseeing national stalls located in other nations across the realm. Grand Huntmaster VACANT The Grand Huntmaster is the leader of the Hunter’s Guild for the Dwarven nation. This individual is one who has shown a natural prowess for hunting, and is capable of teaching the skill set to new huntsmen. Grand Architect VACANT The Grand Architect is the head of all construction projects for the Dwarven nation. This individual is expected to be a master at both building, and planning out various projects throughout the nation. Iron Baron Levian’Tol Grandaxe ((TeawithLustyLevi)) ((Discord: TheFirstSwan#1143)) The Iron Baron is the brewmaster and head of the tavern for the Dwarven nation. This individual is expected to provide quality brews for the Dwarven people, and continuously stock and run the tavern to host Kal’Darakaan’s citizens. Dwarven Clans CLAN IRONGUT | Khrorul [ Click for Clan Post ] The Irongut Clan is the first-born elder clan of Urguan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts have held much influence within the dwarven timeline, presenting their own multitude of Grand Kings. CLAN GOLDHAND | Aurokanar [ Click for Clan Post ] The Goldhand Clan is at its core a family of merchants. Those with Goldhand blood have long been amongst the best and most successful vendors in the Dwarven realm, but the clan is not limited to just merchants. The clan includes accomplished architects, soldiers, political leaders, and treasure hunters. Distinguished as a Noble Clan for their economic accomplishments. CLAN GRANDAXE | Kathaikaz [ Click for Clan Post ] An influential clan of mountain dwarves that has stood the test of time, the Grandaxes are known to be equally skilled in their prowess with an axe as they are in their command of language; renowned as great revelers and gifted elocutionists, they find themselves at home in various professions across the dwarven capital. From legionnaires to bards, to tavern keeps and politicians, Grandaxes are an amicable and charismatic folk who are staunchly loyal to their roots. Above all else, Grandaxes hold their kin in high regard and adhere to a strict code of honor handed down by their ancestral forebears. The quality of a Grandaxe is from the values of their heart. CLAN FROSTBEARD | Azwyrtrumm [ Click for Clan Post ] The Frostbeard Clan, an Elder Clan of Urguan, are a group originating from the treacherous mountain sides of the world's tallest mountains. Focused on the upholding of their ancestors traditions, members are historically seen as kings, government officials, hunters, diplomats, craftsmen, scholars, and warriors. Unwilling to let a rebellion of traitors destroy their name, the Clan continues to persevere, proving themselves once more to be an invaluable part of Urguan's community. CLAN IREHEART | Kravamoruk [ Click for Clan Post ] An elder clan known to be ferocious warriors that fear little on the battlefield. Irehearts are a mountain dwarf clan, though their physical features tend to be variant they are differentiated by their numerous tattoos. The Irehearts are also known for their many fabled Paragons, warriors and Kings, as some of the most fearsome and respected dwarves in all of history have hailed from such a mighty clan. CLAN STARBREAKER | Kornazkarumm [ Click for Clan Post ] An Elder clan of Cave Dwarves mostly consists of smiths, miners and Golemancers. They are known for their scholarly pursuits, including the study of magic or alchemy, but are most famed for their masterful skill in smithing and have a particular affinity for starsmithing. FOREST DWARVES | Hefrumm [ Click for Clan Post ] The forest dwed of Hefrumm are known as spiritual guides through The Seers, proficient hunters in the Grand Hunters Guild, expert farmers, herders, fisherman, artisans of woodworking, as well as each clan or guild’s specific talents. The village currently consists of the Cottonwood, Blackroot, Treebeard, and Emberhorn Clans, in addition to a few lesser clans. As guardians of Anbella’s Hearth, the community welcomes the likes of epiphytes, druids, and any others that share that passion. CLAN GRIMGOLD | Korodaurok [ Click for Clan Post ] The Grimgolds are an orthodoxy of religious Dwarves found in coastal mountains with strong opinions on the Brathmordakin and Honor. They are most recognizable by their distinctive masks and love of high-grade military weaponry. CLAN IRONGRINDER | Khroneknazkarum [ Click for Clan Post ] Founded on the principles of honor and duty to Urguan’s legacy, some of the greatest engineers and runesmiths of Dwarven kind carried the name Irongrinder. CLAN METALFIST | Ithorrym [ Click for Clan Post ] A clan of Mountain Dwarves known to be impressive fighters and their pivotal role in the reunification of the Dwarven Nation. They are also distinguished by their beady eyes known to strike fear into the hearts of their enemies. The Legion of Urguan The Legion of Urguan is the military force of The Grand Kingdom of Urguan and is the backbone of dwarven society. Almost every dwarf who has risen to greater power has done so through the ranks of the Legion. The Legion’s mission, to defend the Grand Kingdom and protect the dwedmar from all evil is of utmost priority. To join the Legion of Urguan, enlist here; [ Legion Post ] The Guilds of Urguan DA KIRKJA DVERGA The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. [Click here for Clergy Post] THE WORKERS’ GUILD The Worker’s Guild is the industrial hand of Urguan. Through the means of smithing, mining and artistry are the dwarves known for their craftsmanship and quality of goods, and the Guild ensures the people of Urguan are well equipped to supply the needs of their city. The Guild provides an entrance into a stable life in Urguani society, giving dwarves a structure for their everyday lives. [Click here for Worker's Guild Post] THE ORDER OF REMEMBRANCE The Remembrancers are among the most esteemed and long-standing dwarven guilds. Originally founded during the First Grand Kingdom of Urguan in Aegis the Remembrancer’s goal is to preserve and expand dwarven wisdom & knowledge, keep a record of historical events, and pass down the learnings to younger dwarves. To join the Remembrancers speak to the High Remembrancer. THE MERCHANTS’ GUILD The Merchant’s Guild is the centerpoint for Dwarven trade both within Urguani lands, and abroad. The expert merchants of the guild are considered the economic hand of the Dwarves, selling Dwarven crafts far and wide to any who wish to buy them. Any who join the guild can expect to learn the trade of a master merchant, and will soon be out attending stalls, selling goods, and establishing trade internationally. [Click here for The Merchant’s Guild Post] THE GRAND HUNTERS' GUILD We dwarves are naturally isolationist folk and for too long have our lands gone unexplored and wild; teeming with beasts of all sizes and ruins lost to nature. For this reason, the GRAND HUNTER’S GUILD was formed, a guild whose goal is to encourage and organize dwarves in exploring the great unknown, hunt and study creatures. [Click here for The Grand Hunters' Guild Post] THE HEALERS’ GUILD Anbella’s Grace is a medical institution based out of Urguan and independent of the outside world tasked with ensuring medical care for dwarves and its quality. The dwarven race being a hardy folk, the medics of the guild (ironically enough) prioritize efficiency over grace in their medical treatment, trusting in dwarven fortitude to bear through any discomfort so the treatment may be done swiftly. [Click here for Healer's Guild Post] THE BREWER’S GUILD Those who have been to Urguan’s taverns, The Queen’s Bounty and Sugary ***, know the drinks of the Dwedmar well. After continued successful maintenance of the bars during the transition from Arcas to Almaris by The Iron Baron Levian’Tol Grandaxe, I’d like to announce the revival of the previous Brewing Guild. I recognize the talent of our current dwarven brewers and would like to offer an opportunity for new dwarves and friends of Urguan to learn about the proper way of brewing and managing their own taverns as well as spreading their brews across Almaris. [Click here for Brewer's Guild]
  18. The CONSTITUTION of the VILLAGE of BRAMBLEBURY Revised for the people of Bramblebury, 1806 We, the wee folk of Bramblebury, in order to build a more perfect village, to preseve peace, to promote the wellbeing of all halflings, to advance the greater good, to defend our traditions, and to maintain a community that is fair and free for ourselves and for the halflings of future generations, do hereby establish this CONSTITUTION for the VILLAGE of Bramblebury. Article I. Concerning the Council of Elders Section I. The Duties and Privileges of the Elders As was tradition in the halfling villages of old, the ruling body of the government shall be the Council of Elders; composed of three members of equal authority. The Elders shall serve as the joint leaders of the halfling people. They shall be responsible for dealing with bigguns, managing village land, designing buildings, planning public events, issuing permission to build, officiating and annulling marriages, and running elections. In addition, the Council of Elders shall also be granted the following specific powers: I. Passing Laws In the Council of Elders shall be vested the authority to make and enforce laws. A bill may be proposed by any member of the Council, and shall become a law if at least two out of the three Elders are in favor of it. II. Removal of the Sheriff or Deputy Should all three Elders agree that the Sheriff is a criminal or is otherwise unfit to serve, they may call for the removal of the Sheriff provided they can nominate at least one possible successor. Once the Council has voted to remove the Sheriff from office, an emergency election shall be held in which the people choose between the sitting Sheriff and the nominated replacement. Should all three Elders agree that the Sheriff's Deputy is a criminal or is otherwise unfit to serve, they may remove the Deputy from office, and allow the Sheriff to choose a replacement. III. Deferring to a Public Vote Should all three Elders agree that a decision is significant enough; they may defer it to a public vote, in which the halfling people shall vote yea or nay on the resolution. It shall take only a simple majority for a public vote to pass. IV. Declaring an Honorary Halfling Should all three Elders agree, they may declare a biggun to be an Honorary Halfling, thus granting them all the legal rights, protections, and privileges of halflings as provided in this constitution with the exception of the right to vote, which shall be granted exclusively to halflings. V. Declaring a Banishment Should all three Elders agree, they may banish a biggun or halfling from the village as punishment for a crime or number of crimes. A banished individual is prohibited from entering the village, and their legal rights as halflings are suspended, particularly the right to vote. A banishment may be appealed directly to the Council by mail once a year; and may be lifted at any time provided all three Elders are in agreement. Section II. Succession of Elders Each member of the Council of Elders shall be elected by the people to serve a term of eight years. If an Elder were to die or resign during their term, then an emergency election would be held to vote for a replacement. In order to keep the election cycle consistent, a replacement Elder may only serve without reelection until the end of their predecessor's term. Section III. Removal of an Elder Should two of the three Elders agree that their fellow Elder is a criminal or is otherwise unfit to serve and are able to nominate at least one possible successor, they may call for an emergency election in which the people shall choose between the sitting Elder and the nominated replacement. As with other Elders elected during emergencies, this replacement Elder may only serve without reelection until the end of their predecessor's term. Article II. Concerning the Office of the Sheriff Section I. The Duties and Privileges of the Sheriff The Sheriff of Bramblebury is to serve as the law enforcement of the village. They shall be responsible for keeping peace within the village and ensuring its security from all threats; both from within and from bigguns. In the Sheriff is vested the authority to place criminals under arrest and to decide on punishments below banishment for all manner of crimes. Section II. The Duties and Privileges of the Deputy Sheriff In the Sheriff is vested the authority to appoint a Deputy to assist in enforcing the law. The Deputy may not exercise any powers of the Sheriff beyond placing a criminal under arrest, and may be dismissed by the Sheriff at any time. Section III. Succession of the Sheriff The Sheriff shall be elected by the people and is to serve for a period of good behavior; until death, resignation, removal, or challenge. Provided a Sheriff has been in office for at least eight years, they may be challenged for their position in an election. In the interrim between the death, resignation, or removal of a Sheriff and the election of a new one, the Deputy Sheriff is to carry out their duties. Article III. Concerning Elections In regular Elder elections, each voter is to recieve three votes which they may distribute among the candidates. The three candidates with the highest number of votes shall win the election and become Elders. There shall be no limit to the number of candidates allowed to run in a single election, however there must always be at least three Elders. In the event of an emergency election, the number of votes a single voter recieves is dependent upon the number of positions up for election. At the beginning of an election cycle, potential candidates are to be given two months to announce their candidacy. Following this annunciation period, a debate shall be scheduled in which the candidates discuss the issues of the village in front of the voters. Immediately following the debate, it is the responsibility of the sitting Elders to open a ballot box, or to assign a trusted individual to do so. Except in certain specific circumstances listed elsewhere in this constitution, all elections are decided by simple majority. It is the joint responsibility of sitting Elders to count votes during an election. In the event of any tie that exceeds the number of vacant positions, the sitting Council of Elders shall vote to break it. The right to run for public office is guaranteed to all halflings above the age of thirty-three who have resided within the village for at least four years. However, in order to preserve the integrity of our government, lovers and multiple members of the same immediate family may not serve simultaneously on the Council of Elders. As such, only one candidate from each immediate family will be allowed to run in a single election. Public votes are to function in the same manner as elections: the ballot shall be open for two months. Article IV. Concerning Amendments to the Constitution The power to amend this constitution is to be vested in the people. Though each member of the Council of Elders shall be granted the ability to propose amendments to the constitution, all three Elders must be in agreement to hold an amendment vote. A two-thirds majority of the halfling people must vote in favor of the amendment for it to pass. Article V. Concerning the Protections and Rights of Halflings Section I. Unalienable Rights It is a fundamental truth that all halflings are born free and equal and with certain rights; life, liberty, and the pursuit of happiness, that cannot be infringed. Within these rights fall also access to food and proper hosuing within the village. Section II. Freedom of Thought and Expression All halflings are to be guaranteed the freedom to speak, think, and wrtie all that is true. Within this falls also the right to petition the government, to peacefully assemble, and to worship whatever gods they please. Section III. Guarantee of Justice No halfling may be unjustly imprisoned, robbed, or evicted; laws must be written in a manner that can be easily interpreted by the common folk. No halfling can be punished for an act that was made illegal after it was committed, nor can a halfling be detained without being informed of the reason for their arrest. Section IV. Rules of Punishment Halflings, regardless of their crimes, are not to be executed or tortured, nor subjected to any cruel, unusual, or excessive punishments. Section V. Freedom from Slavery No halfling may be kept as a slave nor otherwise forced to serve another except the Sheriff as punishment for a crime in the form of community service. Section VI. Declaration of Civil and Political Rights All halflings above the age of thirty-three are guarunteed the right to vote and run for office regardless of gender, religion, political affiliation, properness, or place of birth. Section VII. Other Rights Rights that are not specifically written within this constitution may be also be kept by the halfling people. Authored 1805, signed: Citizen of Bramblebury Ratified 1806, signed: Thain of Bramblebury Mayor of Bramblebury Sheriff of Bramblebury Approved by the Halflings of Bramblebury:
  19. THE OFFICE OF THE ROYAL TREASURER KRUSAE ZWY KONGZEM Issued by the OFFICE OF THE TREASURER On this Ninth day of Vzmey and Hynk 358 ES The Office of the Treasurer (Naumariav: Ve Offiez i ve Aranyiaz) is the branch of His Majesty’s Aulic Government responsible for the Kingdom of Hanseti-Ruska’s fiscal and economic affairs. The Office of the Treasurer’s duties and trifold: to sustainably manage the Royal Treasury, maximize revenue and control expenditure; to promote and advertise employment opportunities within the Kingdom; and to manage, and where necessary distribute, the Kingdom’s resources. The Royal Treasurer As prescribed by Section 206 of the Haurul Caezk, the Royal Treasurer shall be the Kingdom’s foremost authority on monetary and economic matters. Their duties include calculating tax rates and property pricing within the City of Karosgrad, to arrange the payment of wages to public bodies such as the Haeseni Royal Army, and management of the Golden Crow Bank. The Royal Treasurer occupies a largely supervisory role generally regarded with seniority and trust as one of the few people with access to the Royal Treasury. As of the publishing of this missive, the Royal Treasurer is His Excellency, Edvard Amador. Auditors Employed as assistants to the Royal Treasurer, Auditors act as general advisors and aides who work on the core functions of the Office - such as management of the Golden Crow Bank, maintenance of ledgers and taxation - and various projects the Office may undertake, such as trading ventures. Additionally, a key role of Auditors is advisory in helping the Royal Treasurer think of new financial ventures to better the Kingdom’s finances. Owing to the complicated nature of the Kingdom’s coffers and economy, multiple opinions advising the Royal Treasurer on economic matters are essential. Kastellan of Resources As part of the Office of the Treasurer, the Kastellan of Resources is responsible for the collection, distribution, and overall management of the Treasury’s Resource Reserves. The Kastellan has a variety of important duties to ensure the Kingdom always has the necessary resources for various matters. The duties of the Kastellan of Resources are henceforth, ➔ To upkeep the relevant documents and manage matters relating to the Treasury’s Resources Reserves; ➔ To communicate with the Treasurer actively about the current state of the Treasury’s Resource Reserves; ➔ To hire workers to collect necessary resources based on a commission-based payment as needed; ➔ To ensure the Treasury has an ample amount of resources in excess; ➔ To ensure the smooth distribution of resources for Crown projects. Kastellan of Labour As part of the Office of the Treasurer’s cultivation of the Haeseni economy, the Kastellan of Labour assumes responsibility for promoting job opportunities and communicating with Haeseni businesses to ensure they do not face unnecessary hindrances. The duties of the Kastellan of Agriculture are henceforth, ➔ Communicating with the Aulic Government and Haeseni businesses to asses employment opportunities; ➔ Regularly publish a list of these jobs; ➔ Liaise with the Office of the Seneschal, and the Kastellan of Settlement, to help employ newcomers in Haense; ➔ Communicate with Haeseni businesses and relay any concerns or suggestions to the Royal Treasurer. Kastellan of Agriculture The Kastellan of Agriculture shall function as the Treasurer’s representative of agriculture related matters, and carry out the various duties as its head. The duties of the Kastellan of Agriculture are henceforth, ➔ To manage and upkeep the farmlands held by the Crown; ➔ To manage and upkeep the Treasury’s Agriculture storage; ➔ To hire farmers, and collect produce on a commission-based payment as needed; ➔ To sell farm produce to the Haeseni public. Signed, HIS EXCELLENCY, Sir Edvard Amador KML, Lord Treasurer of the Kingdom of Hanseti-Ruska
  20. ATTENTION MEN! Today is the start of you taking back what you have built! You! Who spent 30 years of your life slinking as a muzzy mule for the ample wheat that shushes the bellies of NOT your own family! You! Who lost your eye and thirty of your friends for the ISA, only to find you are last in line for the Emperor's deflated bosom, and not even a vinegary droplet awaits your parched throat at the suckle of his calloused teet! And you! Who writes the night away by the grace of a camper's lamp before brushing one-thousand times each side the powdered wig of the signature of your genius! I do say that YOU men are the true builders of the empire! And yet, before us there are plodding, pea-brained slobs and WOMEN in charge! Why, just the other day I made a harmless comment to a woman concerning her breasts, and I was harassed by a rogue automaton! Thank goodness the ISA came when they did, only... The new Solicitor General is a WOMAN, and therefor I suffered the wrath of her warped, womanly emotions and constant struggle with inadequacy, as well as being (conveniently enough) the cousin of the female I had commented on the breasts of earlier on. So... NOT 'thank goodness the ISA came when they did,' because the violent metal abomination (who was my molester) was set free and, get this, I was taken to jail and filed with made-up charges that I can only assume were inspired by the Solicitor General’s revenge-fantasy journal she'd written when her beau went away at the girth of her thigh. I had to pay a fine of 100 mina, that no doubt went directly into her pocketbook, just to stop the beating and harassment! It was no doubt, I had decided, Ophelia's 'lady-week.' We have coined the term, "feminism." It's meaning? "... When females contradictorily try to prove they are better than men by becoming men themselves; oftentimes, in very obnoxious ways." It is a phenomenon in our time, for this is what happens when the blumbering buffoons in office give women (with all sorts of mixed up ideas in their heads; using fancy words such as, “self-esteem”), their way. A change must be made. We, good men, are the last bit of the realm that still believe in integrity. We call ourselves, The Sir Humphrey Party. Lead by our brave and noble leader who, at this time, prefers to remain anonymous. Those who wish to join the revolution, please seek us out discreetly. Many thanks! - Sir Humphrey
  21. = The Crown of Elvenesse = The Government of the Realm of Elvenesse, sometimes known simply as “the Crown” or as “His/Her Majesty’s Government”, is a hereditary constitutional monarchy which employs a broad-form ministerial Council of Lords to administer the united lands of the Elder Folk. It may be considered a restoration of the rightful Sylvaeri Princeship of Old Malinor, but is perhaps better characterized as the successor of Aegrothond and Siramenor which preceded it. The realm can trace its establishment to the year 1685, when forces loyal to Belestram and his House of Sylvaen founded a government-in-exile upon the island of Aegrothond, and raised their banners in opposition to the Gladewynnite usurpation of the Dominion. Over time, despite cycles of great tragedy and tribulation, the nation grew and expanded its breadth with treaties such as the Compact of Lathadlen (1712) among others, cementing its legitimacy until it stood as the sole descendant-state of the fallen Princedom. Efforts to achieve the glories of the elder days were halting, until the return of the Matriarch Awaiti Sirame to the fold. Together with Sea Prince Feanor, she established a lasting partnership between the Almenodrim of Aegrothond and the Wood Elves of Siramenor- a partnership which would slowly lead to a truly reinstated unity among the Elven folk who had once inhabited Caras Eldar. As the Elven People look forward to a new dawn in a new land, they do so not as Aegrothond and Siramenor but as Elvenesse the Great, under a united and representative government. This united Government consists of several constituent parts, affixed with the Crown itself (the High Prince, his family and Guard), and including the bicameral Council, wherein sit the delegated Lords-Minister who oversee vital operations on behalf of the nation. = The Crown = The High Prince Feanor Flameborn, of the House of Sylvaen (wandiferous) The High Prince is Lord of the Citadel and bearer of the Crown of Malinor, the standing heir of Sylvaen Everflame. He maintains a ceremonial and legal status as leader of the united Realm of Elvenesse, and oversees the Council. The High Prince traces descent from Malin himself, through the line of his first son; as such, the position is hereditary (though tanistry is sometimes used to determine an heir, see below.) The Royal Family The Royal Family is the assembled menage of all Elves in the immediate kin of the High Prince. They serve primarily to support the High Prince in various matters and to act as the tanistry pool from whence a successor may be chosen should the need arise. Many of these Elves are extremely active in the Realm, holding prominent advisory positions. The Honour Guard Also called the Oathblades, the Honour Guard serve as the backbone of Almenodrim culture in Elvenesse, and as the personal guards of the Royal Family. Any aspiring Elf may apply to join this organization, though they must apprentice under an existing Oathblade first and be willing to undertake a binding blood-oath. The Honour Guard has a reputation as being the right hand of House Sylvaeri, sometimes partaking in secretive and/or dangerous projects directly on behalf of the Crown. They tend to serve as military auxiliaries in times of war, subservient to their peers in the Sentinels. = The Crown Council = The Lords Exarch The Exarchs are the lawspeakers and judicial authority in Elvenesse, serving in the capacity of judges and interpreters of the law. They primarily ensure that the Law is maintained to reflect the betterment of the Elven People, and that it is not flaunted within the bounds of the Elven Domain. Peacekeeping and conflict resolution are among their main duties, as is presiding over court-cases based on the Codex. Evar’tir, of the Family Oranor (Bhased) Cullas, of the House of Sylvaen (KaiserThoren) The Lord Diplomat The Lord Diplomat is charged with the maintenance of international relations and the outreach on behalf of the Realm of Elvenesse to potential allies and friends of the Elven people. They work via brief granted by the Crown itself and maintain a small team of Ambassadorial Staff in order to ensure an efficient discharge of their duties. Olorin, of the House Telemnar (GildedDuke) The Lord Marshal The paramount master of military forces in Elvendom, leader of the Sentinels and overall commander of the White Fleet as well as any other auxiliary units that come under the auspices of military action on behalf of the Crown. Sits at the head of a triumvirate of Officers who manage the rank and file of the Sentinels. Aesilnoth, of the Tundrak Bloodline (ABruhhMoment) = The Domestic Council = The Head Steward The Citizen’s Warden, also known as the Head Steward, is tasked with ensuring the smooth operation of the housing and upkeep of the population of Elvenesse. The assembled Stewardry consists of individual stewards operating within the guidelines provided to them by the Head Steward. Evar’lae, of the Family Amayril (Cmmder_Jester) The Faith The Green Faith of Elvenesse, and its united priesthood, is represented upon the Inner Council by an individual known as the High Priest of Elvenesse. The Faith is responsible for the spiritual health and education of the united Elven people, for the upkeep of shrines and for the holding of Aspectist Festivals within the bounds of the Elven Lands. Sonna (Junoix) The Father Circle As the official Druidic Circle of Elvenesse, the Father Circle enjoys a Grove and protected status under the auspices of the Crown. It is led by example in the form of four seasonal Raitheans, one of whom sits upon the Domestic Council as their representative and liaison to the Crown. Miven, of the Seed Caerme’onn (WestCarolina) = The Omentahu = In times of strife or deliberation, the Government may call together the Chieftans and Lords of the great Seeds and Houses of Elvenesse in a People’s Council, colloquially known as the “Omentahu” after the Ame ritual of the same purpose. This allows the People to have their say on an issue, and make an indicative vote on the issue in order that the Crown may more accurately gauge their will. By this mechanism more seats and positions may be added to the Council, changes can be made to the law, and broad issues may be laid to rest. This ritual is called and overseen by the erstwhile Matriarch of the Ame. Awaiti, of the Seed Sirame (Irrin)
  22. EVERARDINE POLICY: PUBLIC SERVICES 10th of Godfrey’s Triumph- 1787 WRITTEN BY; ZIRID, THEODORE, OF THE EVERARDINE PARTY. Zirid Theodore’s speech to a Helenite crowd: “The Josephites… Their name rings in my head each morning I wake to use the smallroom and each night I lay my head… Every time they speak, I feel my Orenian soul quivering to its core, for they treat our policies like clowns in a circus! Why they continue setting foot in our political scene still perplexes me, but of course, I shan’t state my worries without proper reasoning. Hence is why the Josephites are unholy, unbased in tradition and why their support is not worthy of the common man’s. Why, I say - the Josephites are not even human! So much for the Gradic Rights of Man; promised by brother to kin - human to humans, not onto elf and not onto kharajyr (and everything inbetween). Our Josephite heralds seem to count beasts and aberrations in the midst of their egalitarian creed, going as far as to undermine our Human integrity, impaired as it is, by situating a ‘Frog-man’ in their administration. From the swamp to HIM’s court? If it was not a joke on our establishment, it’s surely turning into one now. Perhaps in some effort to turn our Orenian Empire to an ‘Adunica Republica’, I know not. As to the citizens of the Empire, I beseech you; Preserve our state, defend our home from those who cause it harm. The simplest thing you could do is deny the Josephites support. Vote in favor of the Everardines and see Oren’s honor kept amongst her people and her servants. The Josephites see themselves as Liberators, and I ask; liberating Who from What? What reform is so highly spoken of? Why, I applaud HIM Peter III and the Basrid Ministry for leading our peoples to a new age of progress and equality. Then, again I ask; who do you still see fit to liberate? The crook? The foreigner? The wicked? Who asked for your ideals, for as I see it; the only ones who seek liberating today sit in our prisons. Vote for God, Empire and Man: ZIRID THEODORE, LEMUEL DE LANGFORD, ADRIAN OTHO HELVETS, KAROLY LAJOS.” The modern Josephite; wigless, unshaved, scathed! ON POLICY: PUBLIC SERVICES It seems that between Josephite megaregulation and bureaucracy, something crucial has gone amiss: Results. The common Orenian yearns to be rewarded for their work, for their life to be made easier and their daily tribulations lightened. Chief in the Everardine platform is to allocate said resources from those who bask in its overflow, to those who need it: From the excess funding to useless departments and fat retirement pensions, to use in practice; to investure in the common Orenian. STATE FUNDED NEWSPAPER Doubtless have Orenians been finding it difficult to catch up on the ever-growing pile of Josephite legislation, navigate its jargon and its discrepancies out of fear of breaking another new crime, another decided misdemeanor and offense. To present our Empire’s latest developments and laws in a light as relevant and unbiased as can be, the Everardines believe to push in the House to subsidize a newspaper office in charge of editing, journalising and distributing freely to taxpayers, as (finally) a result of their taxpaying. REINSTUTING THE RAILWAY NETWORK First constructed as a private business endeavour by a foreign entrepreneur, the Everardine party seeks to again provide to Imperial citizens a faster, safer and hands-free means of transport. If not to connect only Helena, Kaedrin and the Eastern territories, then by extending the hand of cooperation to our Empire’s independent neighbour, the Kingdom of Haense, in connecting our railway network in an international scale. It’s our aim to propose a government contract to any company fit for the construction of said network in our pledge to support private businesses and relieve Orenian workers from the yoke of an ineffective state-run company. CANONIST AND HIGHER EDUCATION As much as our Josephite contemporaries believe themselves enlightened intellectuals, we find difficulty in accepting a suitable education for only the elite echelons. With the incorporation of Canonist institutions of education more actively in Orenian society, could finally Orenian students bear degrees and diplomas of Human excellency in pride. Affordable, active and rooted in Canonist and Human teaching, it is our aspiration to attribute to Imperial citizens the world-class academia they deserve. GENERAL COMMODITIES STORES Further supporting private businesses aswell as supply affordable, quality material goods to the general Orenian population, the Everardine party intends on introducing an initiative of loaning and leasing businesses to entrepreneurs who sell both hard and soft commodities; food, produce, materials aswell as recreational products in regulated, reasonable prices. The Orenian economy has always been lacking, and its our intentional to at last answer for needs. HOUSING Helena, jewel of the Empire, has since its construction been bustling with activity and life. Although hard to admit, in every seed of good there is always a piece of bad. It pains us, Everardines, to encounter the misfortuned who seek housing and sleep at the doorstep of a lavish house facade, its empty interior but sitting and collecting tax dust. The mismanagement of housing in the city of Helena can only be attributed to our clerks’ political aspirations, their neglect of the common man in their efforts to climb the social ladder. It’s our intention to root out the weeds in our slothful municipal administration and in place of vacant residences erect apt living quarters for the deprived, hardworking people of Helena. THE EVERARDINE PARTY Of the 20th Imperial Diet, vowing to GOD, EMPIRE AND MAN THEODORE ZIRID | LEMUEL DE LANGFORD | ADRIAN OTHO HELVETS | LAJOS KĀROLY Register in the Census of 1787-1797 For eligibility to vote. [Link]
  23. GRAND KINGDOM OF URGUAN Urguan Discord [Click Here] [[Disclaimer: This is a private discord server that is not sponsored by LotC. You are not protected by any rules of LotC on this discord, nor do LotC rules apply.]] NATIONAL ANTHEM THE CAPITAL: KAL’EVRAAL Kal’Darakaan, or the City of the Ancient Might is a subterranean dwarven metropolis that serves as the capital of the Grand Kingdom of Urguan. Kal Darakaan is the most populated and largest dwarven hold and is the symbol of dwarven culture and power. Want to live in Kal’Evraal? [Click Here] IMPORTANT DOCUMENTS Articles of Urguan Civil Codex of Laws The Book of Grudges History of the Dwarves Kings of the Old Realm Language of the Dwarves Constitution of the Hefrumm Dwarven Family Tree GOVERNMENT LEADERSHIP GRAND KING Jorvin Starbreaker KING'S HAND Dain Metalfist GRAND MARSHAL Dimlin Irongut CHIEF JUSTICIAR Dwalin Irongut HIGH PROPHET Norli Starbreaker GRAND MERCHANT Dhaen Grandaxe YEMEKAR’S PICK Dorminur Goldhand GRAND ARCHITECT Vacant THE LEGION OF URGUAN The Legion of Urguan is the military force of The Grand Kingdom of Urguan and is the backbone of dwarven society. Almost every dwarf who has risen to greater power has done so through the ranks of the Legion. The Legion’s mission, to defend the Grand Kingdom and protect the dwedmar from all evil is of utmost priority. To join the Legion of Urguan, enlist here; [Click here for Legion Post] Grand Marshal: Dimlin Irongut [Beamon4] DWARVEN GUILDS DA KIRKJA DVERGA The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. [Click here for Clergy Post] High Prophet: Norli Starbreaker [Noobli__] THE WORKER’S GUILD The Worker’s Guild is the industrial hand of Urguan. Through the means of smithing, mining and artistry are the dwarves known for their craftsmanship and quality of goods, and the Guild ensures the people of Urguan are well equipped to supply the needs of their city. The Guild provides an entrance into a stable life in Urguani society, giving dwarves a structure for their everyday lives. [Click here for Worker's Guild Post] Yemekar’s Pick: Dorminur Goldhand [BDanecker] THE REMEMBRANCERS The Remembrancers are among the most esteemed and long-standing dwarven guilds. Originally founded during the First Grand Kingdom of Urguan in Aegis the Remembrancer’s goal is to preserve and expand dwarven wisdom & knowledge, keep a record of historical events, and pass down the learnings to younger dwarves. To join the Remembrancers speak to High Remembrancer Kazrin Starbreaker [DrHope] High Remembrancer: Kazrin Starbreaker [DrHope] THE OMITHIEL INSTITUTE That is the purpose of the Omithiel Institute, to help ensure that the dwarves maintain their reputation with the world and its gods as the greatest architects, to make our halls grand and ornate. The guild requires not only great skill in design but the ability to manage and organize great works to be accomplished. [Click here for Omithiel Institute Post] Grand Architect: Vacant THE HEALER'S GUILD Anbella’s Grace is a medical institution based out of Urguan and independent of the outside world tasked with ensuring medical care for dwarves and its quality. The dwarven race being a hardy folk, the medics of the guild (ironically enough) prioritize efficiency over grace in their medical treatment, trusting in dwarven fortitude to bear through any discomfort so the treatment may be done swiftly. [Click here for Healer's Guild Post] First Medic: Mica Grandaxe [sciencepants2] THE BREWER'S GUILD Those who have been to Urguan’s taverns, The Queen’s Bounty and Sugary ***, know the drinks of the Dwedmar well After continued successful maintenance of the bars during the transition from Arcas to Almaris by The Iron Baron Levian’Tol Grandaxe and The Grand Queen Dhaen Grandaxe, I’d like to announce the revival of the previous Brewing Guild. I recognize the talent of our current dwarven brewers and would like to offer an opportunity for new dwarves and friends of Urguan to learn about the proper way of brewing and managing their own taverns as well as spreading their brews across Almaris. [Click here for Brewer's Guild] Grand Brewmaster: Levian'Tol [willstertheking2] DWARVEN CLANS CLAN STARBREAKER Kornazkarumm An Elder clan of Cave Dwarves mostly consists of smiths, miners, and Golemancers. They are known for their scholarly pursuits and their smithing ability, capable of creating weapons and armor of masterful skill. [Click here for Clan Post] Clan Lord: Jorvin Starbreaker [DixieDemolisher] CLAN IRONGUT Khrorul Irongut Clan is an elder clan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts had held much influence within the dwarven timeline, presenting their own multitude of Grand Kings. [Click here for Clan Post] Clan Lord: Falk Irongut [TheFirstShroom] CLAN IREHEART Kravamoruk An elder clan known to be ferocious warriors that fear little on the battlefield. Irehearts are a mountain dwarf clan, though their physical features tend to be variant they are differentiated by their numerous tattoos. [Click here for Clan Post] Clan Lord: Axel Ireheart [Lefty_Bojengles] CLAN GRANDAXE Kathaikaz An influential clan of mountain dwarves that has stood the test of time. Grandaxes are known to be noble warriors; equally skilled in both battle and politics. Most Grandaxes are distinguishable by their fiery hair, though not all of them carry this trait. Above all else, Grandaxes adhere to a code of honor and hold the rest of their kin in high regard. [Click here for Clan Post] Clan Lord: Brynaelda Grandaxe [Miss_Confined] CLAN FROSTBEARD Azwyrtrumm The Frostbeard Clan, an Elder Clan of Urguan, are a group originating from the treacherous mountain sides of the world's tallest mountains. Focused on the upholding of their ancestors traditions, members are historically seen as hunters, diplomats, craftsmen, and warriors. Unwilling to let a rebellion of traitors destroy their name, the Clan continues to persevere, proving themselves once more to be an invaluable part of Urguan's community. [Click here for Clan Post] Clan Lord: Azkel Frostbeard [Treatycole] CLAN METALFIST Ithorrym A clan of Mountain Dwarves known to be impressive fighters and their pivotal role in the reunification of the Dwarven Nation. They are also distinguished by their beady eyes known to strike fear into the hearts of their enemies. [Click here for Clan Post] Clan Lord: Dain Metalfist [Endershadow292] CLAN GOLDHAND Aurokanarkazamar The Goldhand Clan is at its core a family of merchants. Those with Goldhand blood have long been amongst the best and most successful vendors in the Dwarven realm, but the clan is not limited to just merchants. The clan includes accomplished architects, soldiers, political leaders, and treasure hunters. Distinguished as a Noble Clan for their economic accomplishments [Click here for Clan Post] Clan Lord: Dorimnur Goldhand [BDanecker] FOREST DWARVES Hefrumm The Forest Dwarves community, known for being very religious, druids, and great chefs. That community consists of the Cottonwood, Treebeard, Emberhorn, and Blackroot Clans. [Click here for Hefrumm Post] High Chief of Hefrumm: Yazmorra Blackroot [Lady_Dietz] CLAN IRONGRINDER Khroneknazkarum Founded on the principles of honor and duty to Urguan’s legacy, some of the greatest engineers and runesmiths of Dwarven kind carried the name Irongrinder. [Click here for Clan Post] Clan Lord: Darek Irongrinder [sneakybandit] CLAN HAMMERFORGED Ordkadrel A prosperous clan of Mountain Dwarves descended from the Clan of Grandaxe. Hammerforges cover a wide range of professions and vocations. Ultimately they are known to be skilled miners and crafters. This clan is one of the founders of the Confederation of Hammers. Clan Lord: Redwin Hammerforged [overlord8000] CLAN DOOMFORGED Dorkadrel The Doomforge Clan are a group of seclusive mysterious dark dwarves, borne of the Paragon Urir Ireheart, bearing his sign of sacrifice within their very visages, the glow of hellfire pon their sight. One may spot a Doomforged sporting intricate runic designs into their very bodies. unexpected and as unruly as fire; the Doomforged’s reputation precedes them. [Click here for Clan Post] Clan Lord: Draakopf Doomforged [hotboss_monk] CLAN GRIMGOLD Korodaurok The Grimgolds are an orthodoxy of religious Dwarves found in coastal mountains with strong opinions on the Brathmordakin and Honor. They are most recognizable by their distinctive masks and love of high-grade military weaponry. [Click here for Clan Post] Clan Lord: Alaric Grimgold [Hrokaz]
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