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MeteorDragon

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Everything posted by MeteorDragon

  1. It's been amazing working with Xydraus! Im glad we managed to make Lightning Evo come to life once again
  2. If it is the case already, it's not listed on the lore pieces, so it deserves clarification. Not sure about what happened with Klones and as for people abusing it, I'm sure ST could catch stuff like that happening and enforce the timers anyways/give out warnings. This is mainly to protect these CAs/MAs from PVP cases they don't want to be part of. As it stands, I believe that most of these creatures wish to engage in CRP over PVP as it brings a better story. Why punish people for getting trapped in an unwanted PVP scenario?
  3. Purpose: MAs and CAs are meant to be conduits for Roleplay. Due to this, many of them have PK Clauses and Respawn timers for when they are slain. However, as it currently stands, they can be forced into PVP where they are likely to be killed. It’s my personal belief that PVP should not trigger the normal timers that the following all hold as PVP doesn’t generate proper rp like CRP does. Azdrazi, partially, and Pale Lords already have this implemented, so I wish to make those changes to almost all other lore pieces. Do keep in mind, I excluded Frost Witches here because I can’t be assed to read through their lore and I excluded Darkstalkers, Draugars, and Liches because they have a 30 min respawn timer, which is small enough for it to not be a major inconvenience should they die to PVP. When monk revival is mentioned in the following pieces, it does not mean the character will be revived by the monks. Instead, the character will be revived in a way that matches their lore piece, only it’ll follow the OOC mechanics of monk revival. Necromancy Original New Wights Original New Anthroparions Original New Homunculi Original New Klones Original New Automatons Original New Machine Spirits Original New Zezimar Original New Tree Lords Original New Atronachs Original New Sorvians Original New Pale Knights Original New Ghosts Original New Golems Original New
  4. Randomly hitting people isn't funny, it's just annoying
  5. "I'm not particularly happy about it all either, so I didn't bother going." Sulieronn rubbed his jaw a bit in thought. "But... how would the orc know what happened? Maybe they participated and are mad they didn't proper recognition at the gala."
  6. This says 2x2 but the description of the spell says 3x3
  7. A particular bartender, Cassius, lifted his hands, clapping them together as he leaned back in his tavern. "Down with the pathetic religion known as Canon. I'm glad to no longer have to worry about their pathetic Bishops and Priests in my tavern."
  8. I also miss you, you glorious bastard

  9. Sulieronn rolled his eyes at that. "I wouldn't go that far, after all, I exist." He hummed out as he read through the notice. "But stronger than Fatebinder, sure. Though that's not difficult."
  10. Vidal tears have the same redline so I thought to add it because it would be pretty bad to have 50 heaths in one map
  11. -[ The Veil’s Rites ]- Art by alecyl ~ Origin ~ Years passed in the Material Realm, Tears being made and broken many times, transforming parts of the world into plagues lands known as Hollows. However, before the great and terrible Hollow that Ando Alur had created, there was an even more magnificent land - one created from a naturally born Tear, one that cursed a sandy landscape. This was a Voidal Heath. Nearing the end of the Voidal Invasions that shook the lands of Arcas, a Tear which sat on a sandy peninsula was destroyed and, in its wake, the area remained tainted by the void, sands shifting mysteriously, plants growing like they never had before. “Reach forth and summon the world. A terrible, yet beautiful, world.” In recent years, mages have found odd plants growing around their obelisks and some even growing near the ever terrible Voidstalkers, the ones who leak the void into the world around them. These plants were ones that didn’t grow outside of these areas, in fact, many had almost never been seen before! These plants were, and are, known as Voidal Reagents due to their odd properties and even stranger growing conditions. Further the research went, stopping only when the topic of Heaths was rediscovered, though none had been seen in decades. And so, the most ambitious looked for a way to artificially bring them, and their Monoliths, into the world. ~ Creation ~ “It came to me in a dream. So, I brought that dream to the world.” The creation of one of these Heaths is normally a natural process that’s untouched by mages, however, through research a way to conjure forth a Heath with a ritual has been found. The process is a rather complex one, requiring, at least, five voidal mages, two of which must be Voidstalkers, one must be a Veil Watcher, and another must be a Translocationist. With this combination, the Veil Watcher must peer into the veil, finding a suitable weak point while relaying this information to the Translocationist who searches through the void, finding, and anchoring a Monolith. Finally, with the help of all the other mages, they will fuel the ritual, bringing forth the Monolith into the Material Realm, thus forcing the immediate area to transform into a Heath. When creating a Heath there are two options. The first is to perform the ritual in a specific biome, ensuring that a specific type of Heath is created there, such as transforming a Forest into The Pensive Wood Heath, or a Desert into The Shifting Dunes. With this, no specific requirement is needed, besides being in a region able to be turned into a Heath, it is known as a Natural Creation. This method summons a Monolith that matches the lands it’s being summoned to, making it a more natural Heath. The second option is known as Forcible Creation and is performed when the summoning ritual is imbued with specific magics by a certain amount of mages. For example, it would take Illusionists to transform a Plains biome into a Pensive Wood Heath. Performing this type requires the mages to infuse the mana into the ritual as the Monolith is being pulled forth, such causing it to change and warp in odd ways. This change to the structure of the Monolith allows a group of mages to almost permanently alter the landscape in even more unnatural ways, and thus is up to the imagination of the mages. Mechanics: Redlines: ~ Destruction ~ “All which can be created can be destroyed. This is the Voidal Law.” There is a duality to the void, it is both Creation and Destruction and so just as a Heath may be created, it may be sent back from whence it came. With the power of five mages, almost any Heath is able to be cast back to the Void, the requirements being similar to the summoning of one. Two of the mages must be voidstalkers, one must be a Veil Watcher, one must be a Translocationist, but two must be Transfigurationists. With this, the Veil Watcher will look for a weak point in the veil, casting forth this knowledge to the Translocationist who will anchor the Monolith, aiming to teleport it back through the veil. However, due to the power of these voidal creations, it is required to have the Transfigurationists sending abjuration blasts at the Monolith, aiming to weaken its strength just enough for the Translocationist to overpower it. Mechanics: Redlines: Purpose There hasn’t, to my knowledge, been a Voidal Heath since Arcas due to the Voidal Invasion Eventline. These places can provide a lot of RP, similar to Hollows, though there is no way to make one currently and map creation seems to neglect the fact that they can exist. In addition to this, while none have existed, if one did exist, there would be no way to get rid of it - so I also wish to include that in this lore piece. Usually, there are mages who want to cause chaos and make stuff like tears and then there are those who want to get rid of those, this provides a way for both of those groups to interact. Credits Writer: Meteor__Dragon Grammar Help: Creete Heath Lore Voidal Monolith Lore Voidal Tearing Lore
  12. I think the current rules on the matter are great! I'll provide a little snip here. While CRP is the default, it can be PVP if all parties wish, or if there is 8 or more people and the majority of defenders vote for it. Personally, I think this is the best case we can hope for as it favors CRP while humoring the idea of PVP for those who want it
  13. From what I heard, PVP Default was something that was basically forced upon the server by some person. I don't recall the exact details, though. Anyhow, it had remained that way for a long time before finally being shifted to CRP Default, molding into what we have now. Personally, I feel like we should not go back to that old way of doing things, this is an RP server, therefore RP should be the way that things are done as a default. You don't see people going up to bars and PVPing to get their drinks, that's just stupid, so why would we want conflicts to be defaulted to PVP again? I've seen the server change over the past several years, and CRP does make it a lot easier to have fun villains because darkspawn are able to start conflicts without worrying about "Erm, PVP" when they just want to make a good story. Sadly, there are people who aren't good villains and just want to bandit people for pixels, but we should cater to those who enjoy RP rather than the kleptomaniacs who look at items and start drooling. Afterall, this is an RP server, we should stick to RP
  14. The joke is that they're both absolutely awful
  15. People have already said it but I'll say it again to get some rep, Disconnection rituals will just hurt a community due to things like disconnection wars and the likes. Sure, it would be fine if you could disconnect someone with OOC consent due to the person wanting to no longer be a necro, but that's the only situation I think it would be fine in.
  16. I like it - it promotes scheduling things so that each side can enjoy the interaction. Of course, I'm thinking along the lines of an RP raid rather than a PVP one
  17. Im looking for a player who would want to play a Homunculus

  18. The first Watcher awoke with a start, sweat beading upon the aged 'ker's features. He looked around, a faint scowl forming upon his lips as he muttered. "What do you want me to find..." Sulieronn rolled out of bed, starting his day by pacing back and forth in his room, pondering what he'd been shown.
  19. This doesn't feel like a voidal magic and reminds me more of something along the likes of Kani, or it being a "Mana" magic along the lines of Housemagery or Bardmancy. Voidal magic deals specifically with casting spells/evoking things from the void and doesn't deal with altering the physical body in the ways mentioned Minor Edit: Would this require someone to know Alchemy? It's also to be noted that alchemy and magic don't really mix
  20. I wish there was a way to opt out of having to rp with child characters.

    1. Show previous comments  9 more
    2. Turbo_Dog

      Turbo_Dog

      Scare them with malflame. Simple enough

    3. Acostrob
    4. MisterBlitzkrieg

      MisterBlitzkrieg

      You just scream at them in the face and then engage in crp easy dub

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