-[ The Veil’s Rites ]-
Art by alecyl
~ Origin ~
Years passed in the Material Realm, Tears being made and broken many times, transforming parts of the world into plagues lands known as Hollows. However, before the great and terrible Hollow that Ando Alur had created, there was an even more magnificent land - one created from a naturally born Tear, one that cursed a sandy landscape. This was a Voidal Heath. Nearing the end of the Voidal Invasions that shook the lands of Arcas, a Tear which sat on a sandy peninsula was destroyed and, in its wake, the area remained tainted by the void, sands shifting mysteriously, plants growing like they never had before.
“Reach forth and summon the world. A terrible, yet beautiful, world.”
In recent years, mages have found odd plants growing around their obelisks and some even growing near the ever terrible Voidstalkers, the ones who leak the void into the world around them. These plants were ones that didn’t grow outside of these areas, in fact, many had almost never been seen before! These plants were, and are, known as Voidal Reagents due to their odd properties and even stranger growing conditions. Further the research went, stopping only when the topic of Heaths was rediscovered, though none had been seen in decades. And so, the most ambitious looked for a way to artificially bring them, and their Monoliths, into the world.
~ Creation ~
“It came to me in a dream. So, I brought that dream to the world.”
The creation of one of these Heaths is normally a natural process that’s untouched by mages, however, through research a way to conjure forth a Heath with a ritual has been found. The process is a rather complex one, requiring, at least, five voidal mages, two of which must be Voidstalkers, one must be a Veil Watcher, and another must be a Translocationist. With this combination, the Veil Watcher must peer into the veil, finding a suitable weak point while relaying this information to the Translocationist who searches through the void, finding, and anchoring a Monolith. Finally, with the help of all the other mages, they will fuel the ritual, bringing forth the Monolith into the Material Realm, thus forcing the immediate area to transform into a Heath.
When creating a Heath there are two options. The first is to perform the ritual in a specific biome, ensuring that a specific type of Heath is created there, such as transforming a Forest into The Pensive Wood Heath, or a Desert into The Shifting Dunes. With this, no specific requirement is needed, besides being in a region able to be turned into a Heath, it is known as a Natural Creation. This method summons a Monolith that matches the lands it’s being summoned to, making it a more natural Heath.
The second option is known as Forcible Creation and is performed when the summoning ritual is imbued with specific magics by a certain amount of mages. For example, it would take Illusionists to transform a Plains biome into a Pensive Wood Heath. Performing this type requires the mages to infuse the mana into the ritual as the Monolith is being pulled forth, such causing it to change and warp in odd ways. This change to the structure of the Monolith allows a group of mages to almost permanently alter the landscape in even more unnatural ways, and thus is up to the imagination of the mages.
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~ Destruction ~
“All which can be created can be destroyed. This is the Voidal Law.”
There is a duality to the void, it is both Creation and Destruction and so just as a Heath may be created, it may be sent back from whence it came. With the power of five mages, almost any Heath is able to be cast back to the Void, the requirements being similar to the summoning of one. Two of the mages must be voidstalkers, one must be a Veil Watcher, one must be a Translocationist, but two must be Transfigurationists. With this, the Veil Watcher will look for a weak point in the veil, casting forth this knowledge to the Translocationist who will anchor the Monolith, aiming to teleport it back through the veil. However, due to the power of these voidal creations, it is required to have the Transfigurationists sending abjuration blasts at the Monolith, aiming to weaken its strength just enough for the Translocationist to overpower it.
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Purpose
There hasn’t, to my knowledge, been a Voidal Heath since Arcas due to the Voidal Invasion Eventline. These places can provide a lot of RP, similar to Hollows, though there is no way to make one currently and map creation seems to neglect the fact that they can exist. In addition to this, while none have existed, if one did exist, there would be no way to get rid of it - so I also wish to include that in this lore piece. Usually, there are mages who want to cause chaos and make stuff like tears and then there are those who want to get rid of those, this provides a way for both of those groups to interact.
Credits
Writer: Meteor__Dragon
Grammar Help: Creete Heath Lore Voidal Monolith Lore Voidal Tearing Lore