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It's just right.
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The Tribalistic Roots of Ghanyah
Swgrclan replied to thesaintjaleel's topic in Atlas Roleplay Archive
"I cannot believe a bunch of bingbong uhuru tribals got into my fort! That's wack," boggles the boss of Outerhaven -
Diplomacy Is For Boys, Mercilessly Slaughtering People Is For Men
Swgrclan replied to Chase's topic in Atlas Roleplay Archive
"The Elfenkind, and many other tribes alike theirs, are addled with a hex that brings them back from death time and time again; from this, the Lycans gain benefit. It is something we will no doubt encounter in the hunt to come," remarked the boss of Outerhaven. -
They are reactionary because they took the violent death throes of a lonely virgin retard who couldn't get a grip and self-improve, and they twisted it up like they were apart of a hidden virgin legion hiding in a cavern system under the United States. It's intentional overexaggeration designed to throw people out of wack and divide the population, and everyone who attends is a bumbling aut bumbler who is trapped within the three-ringed circus of Clown World
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I never really understood what being a neutral party was like until I found a thread on a minecraft roleplay server forum where one side bumbles in complaint about the reactionary media shilling campaign targeted at lonely virgins while the opposing posters bumble even more aggressively at the original poster because they were easily baited by a nonissue subject
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[ https://www.youtube.com/watch?v=urhTEIyiPro ] "They're nothing but animals... And animals are below men. Our enemy masquerades as what we are, on the inside-- but we know better. I've seen enough men fall harder then these creatures to know the difference." A small contingent of twenty men, draped in layers of red vestments, stand lined up in the open center of the Forward Operating Base of Westmarche, Hanseti's claimed lands; the home of Outerhaven. Two stand before them, equally equipped in faded sanguine adornments and armaments - one a grayed and haggard Snow Elf, Nasir, and the other an equally weathered Dark Elf whose right eye was obscured by an eyepatch -- 'Meister' Abdiel, as he has been named. Their commander; their leader. "The world is sick with every kind of wickedness... every idea of evil. But when you're trapped in a world you woke up in and never wanted, you start the nurture the idea of change ... until you become it's vessel, and break the everturning wheel that curses us." Abdiel slowly inhaled as he peered toward the sun-lit sky for a moment; the heat of warmer, cloudless seasons beaming down upon Outerhaven and its keepers. "There were men before us that fought in worse conditions, worse circumstances. Some fought until they died, and others dredged themselves out of the grave to keep fighting. I understand that kind of willpower ... not being able to let go from the idea of making the world better. That's why we're here, in Westmarche; because we're fighting in the shadows of those who sacrificed their very mortality to free everything of its evils. We fight for the common man ... the Redshrouds ... the forsaken, the desperate, the lonesome. And if we do not fight for them, for the Fifth Lord, then our enemy will overtake all that we know. Man will become lesser than what they are; beasts, animals. All of them, slaves to a three-ringed circus." Soon, he gazed over toward a lonesome man atop the highest tower, bearing a torch. Giving him a nod, the red-adorned soldier put the spire's prepared signal pyre to the flame, igniting its kindling. The light could be seen for miles, as though beckoning those who would hunt to Westmarche. "I won't let the ashes of dead men and strugglers go to waste ... we'll plant all of it here, in Outerhaven. The memories of who we've lost will comprise the earth and the groundwater, kept alive by the bloodletting of unbelonging things. The new generation will tread over the soil, fighting in wake of their predecessors; and when we perish, more will come to replace us. To fight the worst of the world, so nobody else has to." The red-garbed retinue soon departs from the fortification in a scattering of twenty, known as Rh'hthor's Renegades. They comb Atlas for supporters for the hunt, and search intently for the remnants of an old and overdriven hamlet; lost to a cold and reminiscent land.
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"Xion, our home ... ripped apart and put back together." A slow, labored inhale of cold air precedes an old man's crestfallen, and now moreso lonesome ruminations. "This wasn't the world we wanted ... but it was the one we found ourselves in."
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https://www.lordofthecraft.net/forums/topic/171821-thulean-feat-update/?tab=comments#comment-1620730 This is a prime example of why I'm fed up with this fuckin place, I swear to God. I've wasted like six years of my life contributing to this server, I've seen people pass through and join and leave and dedicate themselves and burn out sooner than I have, I've tried my hand at improving the content of the server and the quality of roleplay like sixteen fuckin times over, but every time I've ended up disappointed with people because there is absolutely no reinforcement of quality, there is no incentive to break away from this self-serving mold where all consequence can be erased in an instant, there's no respect for anyone's work when they can loophole out of **** like death and proper procedure of elimination. And yeah I am mad at a video game, before anyone tries to shoot for annoying the **** out of me by pointing it out, because when I put my effort into things then I expect some kind of exchange -- I provide things for players, I try to set an incentive, I write lore and stories and whatever that I drivel out on this forum, I do events, I write eventlines, I manage teams, and all I receive in return is a bunch of backstabbing by people who don't like change, and a bunch of irritable whinging from people who don't want to better the standards of things. Waste of my time. I'll be back in a month or something, I don't really know.
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It's pretty pathetic that everyone clings to babying character protection rules that have evidently eviscerated efforts to produce genuine and consistent roleplay through LoTC's lifetime, and that nearly seven years after LoTC had sprung into existence, people are still obsessed with themselves to such a degree that they would rather ruin everyone else's fun in order to satiate their own poisonous, stubborn effort to free their characters of all consequence. You know what's also pathetic is that I'm pinned down by people who don't even know what they're talking about in the first place, and instead of getting a grip and understanding that I actually was only incentivized to hurry up and produce this update after being lazy about it for two years (looks like two years of no ****-ups can be blamed for that) they instead misconstrue this as a personal attack. Someone's poor decisions had given me the idea that yeah, I should get around to posting this, but they are not the source of it. Me not having written these rules into the lore in the first place are the source of it.
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If killing someone solved the issue of their involvement in something worked, then I don't think this - or any moderation-oriented lore - would be necessary. Unfortunately, we have to take these steps in order to preserve something easily gained because of an immunity to death. If permanent death is the great equalizer, and there is a deliberate lack of enforcement in it, then it throws a lot of things out of wack. I would rather not lay down and have two years of effort slapped around and hijacked. A good way to convey the issue in the situation would be this: I play a Druid. Maybe one day, this Druid gains interest in shapeshifting. Shapeshifting is a rare thing to see among Druids, and is afforded a degree of secrecy based on consistent IC actions to covet it. I proceed to become involved in the right channels to work my way towards gaining Shapeshifting-- and then someone who oversees who get it IC comes and kills my character. However, I do not allow my character to die, and even moreso remain involved in the situation that had led to my character being able to progress toward getting Shapeshifting. Everything the individual trying to keep me from Shapeshifting does is futile, as without the incentive to PK, I'm able to learn Shapeshifting through another source and completely abandon the more respectable route of PKing my character, thus allowing the consistency in the roleplay to flourish. A lot of my insistence for PKing here is mostly based on personal belief, but even then, the situation here wouldn't have spun out of control if Torkoal had stayed away from the Thulean deal all-together, and understood the idea that to persist in any roleplay ultimately connected to the one who killed her character to prevent her involvement was disrespectful, inconsistent, inconsequential and blatantly disregarding of the roleplay itself.
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I'm not digging your high horse, big guy. No, recent events surrounding Thuleanism in general had only incentivized me to get around to writing this -- because when you're presented with a situation where certain individuals cannot actually be stopped in weaving themselves into the group that exists to preserve the subject in question (Thuleanism), to the point where even murdering them is ineffective (redundant monk rules), having something like Thuleanism being loose and free doesn't go so well because conventional means to keep it as secret and coveted as it has been the past three years don't even work in the first place. So rather than letting the risk of Thuleanism being turned into, as I stated, a pass-around-magic equivalent, I'm suggesting these relatively forgiving terms to prevent that. Mitto is someone who would be receiving the means to moderate the Feat, this is not just something I'll be touting around myself. I think I made it pretty clear what kind of people I want handling Thuleanism, Torkoal, and it's not people who cling to babying revival rules so that they can continue to make an effort to join into the thing they were killed to keep them out of IC in the first place. When I told you that PKing your character would have been a better route to take than doing what you have been, I also mentioned in regards to our event-related squabbling that you could attend everything resultant of Quillian's sacrifice on another character -- and that's the very same thing you could have done instead of sticking to your guns and casting consistency to the wind in order to get something you wanted. If another character of yours eventually became involved with the group controlling this method, and they didn't **** up that time around, then the situation would not be as unpleasant as it is.
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First of all, it's not a magic -- it's two magics being used together, but only brought into a more detailed fold as to ensure that there's an identity surrounding the combination of Druidism and Blood Magic. Considering the context of its very origin, those who were entrusted with it, and what parameters are needed in the first place to learn it, of course its numbers are low; they have been low, intentionally, because it has been a set of abilities consistently moderated and controlled purely through trust on an IC basis. Am I obligated to spread this to 15 different people for the sake of spreading it? Of course not. Have I ever planned to keep it confined to a handful of people? No, but it's remained that way because the group controlling it has been explicitly selective and careful in the proceedings in teaching new people. I even had formed a nice following of around five people, but because of in character events and a general preoccupation with real life they were not able to be brought into the fold. I'm not sure what context you're presenting in saying it's "squandered", but it's probably the worst time to have suggested that, because Thuleanism has just been used to kickstart an eventline that has the potential to bring about a great deal of roleplay, and that roleplay preceding the start of this story arc had all been conducted with the use of Thuleanism. I do not owe anyone, especially people who don't know what they're talking about, access to something thats gained through roleplay alone. Bending to some kind of arbitrary idea where something rare must absolutely have a consistent and plentiful is spineless and would lead to the same problems that this proposal intends to fix in the first place, especially since it's not even a magic in the first place.
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The Reviled Ruminations The vellum pages of the Last Book are scattered across the land, written in ink of beast's blood. ~:;:~ "... i/b; The Designs We Are Bound By Within our spirit is carried the calcified designs of evolution. Our minds are a machine run by clockwork; one cog we know as ‘adaptation’ is that which drives us to adhere to our circumstances and exact solutions to the problems presented to us. It is perhaps one of the many things that allows us, as mortals, to be truly, naturally anchored to this earth; chained here by these relations to the world around us, which too are bound by aspects of adaptation, of evolution, of rising above turmoil to fight for survival. But mortality is a deviation. The Race of Man, as one may call it, is a numbered entity that has existed far longer than we recall it to have. Born within the forgotten Age of Blood and Darkness, they defied the natural processions of what we know as the Old Order; ushering to life the element of fire so that it may shine in the darkness and cast back the nameless things that for so long adhered to a world bound by brutality and adaptation. The Race of Man … is defined by their artificial adaptation. We are a fragile kind who willingly petrified the designs of evolution within our spirit so that we may preserve our image; resorting to the use of tools rather than the hands we are born with. The nameless things from the Forgotten Once-Was used their hands … and they changed beyond all measure of comprehension. That was the way of things before, and we defied it. That is what we are, as men: dissenters and rebels. Had our forgotten predecessors chose to adhere to the world they were brought into unwillingly, we would be no identifiable species at all; our kind would be a tree that suffers under the weight of many branches, many distinctions, many malformations, many adaptations. Though perhaps that’s where we’ve found ourselves, these days; caught within the illusions of race, of culture, of who has what curse, of who dies faster and who stays young, we are victimized to the concept of what tied the Age of Blood and Darkness together -- everything was different. Everything was bound by barbarism. Everything fought against everything else, opted to devour one-another, and bore no sense in unity, in cooperation, in preservation of themselves. We are now the beasts of a machine once defied by men who walked the earth before ink was applied to paper, and it will soon spark a repetition in history where the order of the world experiences a recession ..." Last Edition
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