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An Update On Raids And Skirmishes

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Alan

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why do you listen to the people who whine the loudest

why

 

Also, would it be possible for a group to get OOC permission from the owner of a territory to raid more than once a week or w/e? I think it'd be ok if both sides agreed on a set time limit for raiding, but didn't want a skirmish each time the other decided to attack within a week.

 

Also Alan, a previous warzone, i.e the source of the warzone nonsense, had signs everywhere that stated it was a warzone. It was ridiculous, you'd have to be blind to miss them.

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why do you listen to the people who whine the loudest

why

 

Also, would it be possible for a group to get OOC permission from the owner of a territory to raid more than once a week or w/e? I think it'd be ok if both sides agreed on a set time limit for raiding, but didn't want a skirmish each time the other decided to attack within a week.

 

Also Alan, a previous warzone, i.e the source of the warzone nonsense, had signs everywhere that stated it was a warzone. It was ridiculous, you'd have to be blind to miss them.

 

We listen to everyone, regardless of how loud they are. What we actually do is the result of our own judgement after consideration of what everyone has to say.

 

And yes, it's possible if both sides agree. The only substantial difference between a raid and a skirmish is that a raid is random while a skirmish is agreed upon and has terms included, so they'd just be classified as skirmishes instead of as raids. 

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Why no PvP zones? If two kingdoms, that share borders, shouldn't there be an area where a constant fight is going on? I see no problem with it as long as the area doesn't block RP. But, hey if that's what you've decided I'll follow it.

 

Because people not involved in the war that wandered into those zones were getting killed. When one of these zones is the only way to a racial capital... you see the problem.

 

That, and you keep getting people (of which there are multiple, not targetting anyone in particular) who are fully aware of such zones and BR anyway.

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This non-faction raider cap is a bit inconsistent. Why not raise it to six or five people? There's not much of a chance of non-faction raiders if the defending side can gather everyone up using Skype or Teamspeak when the attackers are restricted to only four because of a dinky rule. 

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Three reasons for it. The first is so that a nation can't raid someone and then say "oh it was alts" or some other crap and claim no responsibility. The second is that you can't raid a nation you failed to invade for quite a long time (unless they raid you) The third is that the current war rules (which the new caps are from) were never finished, it was planned to have an attack you could do on a nation to force them into a raid cooldown.

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Three reasons for it. The first is so that a nation can't raid someone and then say "oh it was alts" or some other crap and claim no responsibility. The second is that you can't raid a nation you failed to invade for quite a long time (unless they raid you) The third is that the current war rules (which the new caps are from) were never finished, it was planned to have an attack you could do on a nation to force them into a raid cooldown.

 

Was this a reply to my post? If so, I'm not getting much of an answer here. When I say "non-faction raiders", I mean Gravelords and Dreadknights and other malignant entities that would want to call raids on a certain place for a certain reason. This four-man raid cap prevents us from making real attacks, whether they're PvP battles or RP ones.

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Was this a reply to my post? If so, I'm not getting much of an answer here. When I say "non-faction raiders", I mean Gravelords and Dreadknights and other malignant entities that would want to call raids on a certain place for a certain reason. This four-man raid cap prevents us from making real attacks, whether they're PvP battles or RP ones.

 

Gravelords and dreadknights are welcome, in terms of the Conclave if you just send me a PM before hand, think we can work it out as a 'skirmish' with set terms of RP? :P

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Was this a reply to my post? If so, I'm not getting much of an answer here. When I say "non-faction raiders", I mean Gravelords and Dreadknights and other malignant entities that would want to call raids on a certain place for a certain reason. This four-man raid cap prevents us from making real attacks, whether they're PvP battles or RP ones.

I do kind of agree with this. I think 4 is too little, and 8 too much, so I would say 6 would be a better number for non nation affiliated raids.

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So 1 week irl = 6months IG. Which means we can raid a group that is annoying us RPly twice a RP year -_-

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  • (NEW) A single area, settlement or structure may not be raided by any raiding party more than once every two days at least.
    • Example for clarification: If you’re a raiding party that can raid a settlement once every five days, and it is the sixth day but the settlement was raided the previous day, you must wait another day until you can raid that settlement.

 

Few concerns ( sorry if they have already been addressed ) towards this:

  • What is going to stop a group from either claiming its been raided beforehand or arranging false raids to keep that OOC barrier up?
  • How can a raiding group be punished for this when realistically none of or not all of the members may be aware of a previous raid.
  • Whats the RP reasoning behind this? It makes sense that a cool down period should exist for one group to attack, but why a cool down group for a defending group to be attacked?

All in all it seems like an unneeded catering to groups that can't defend themselves and/or pick fights with people they can't handle.

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Thanks for the clarification :) had trouble defining the difference between a skirmish and a raid.

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So 1 week irl = 6months IG. Which means we can raid a group that is annoying us RPly twice a RP year -_-

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Honestly I don't think the entire playerbase should be punished for the mass raiding by a few. With these new rules it makes it very hard to provide any bandit rp on other nations. As they stated above only being able to attack a settlement twice an rp year makes little to no sense. If all the rules are being followed and it's a legit attack and not some troll raid I don't see why restrictions should be raised from the traditional rule we all followed in the past.

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And thus the edgies were able to stay alive because of the Sky God's protections once again.

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