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Thales: Racial Bonuses

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As long as the buffs are utility and not PvP..really do not need PvP buffs for anyone as things are supposed to be RPed out right?

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Plugins and mechanic enforcements are methods that render players lazy. Remember the plague? It could've easily been role-played, but instead we got a plugin. What happened? Half the playerbase left until the plague died out, and we had piles and piles of complaints on the forums.

When things that should be role-played are enforced through MC mechanics, the whole role-play part of it is turned into a ghost - PFFFSHT! - Gone. The more we rely on mechanics and the more plugins we get for things that could and should be role-played, the farther we'll go from being a role-play server and the more we'll become a role-playing game.

And let me just ask you this question: Have you ever seen people role-play in a multiplayer RPG? I mean for reals, all the time?

The answer would be no, because the game does everything for them. Everything that there is to RP, the game does it. What's the point? Oh! Don't worry! the game's mechanics will take care of the role-play part of it so all players have to do is have fun! Right? - Wrong. We are here to have fun by role-playing.

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Plugins and mechanic enforcements are methods that render players lazy. Remember the plague? It could've easily been role-played, but instead we got a plugin. What happened? Half the playerbase left until the plague died out, and we had piles and piles of complaints on the forums.

When things that should be role-played are enforced through MC mechanics, the whole role-play part of it is turned into a ghost - PFFFSHT! - Gone. The more we rely on mechanics and the more plugins we get for things that could and should be role-played, the farther we'll go from being a role-play server and the more we'll become a role-playing game.

The plague isn't that good of an example. Both because it was considered a test, and also because many people did enjoy it, and also because... they had no choise in getting it or not.

 

The plague forced horrible annoying effects on players, but racial perks do not force annoying effects on players (maybe to dwarves with the slowness.) Players chose the race they want, and roleplay. They get into PVP and what do they do? They fight. Sometimes you would be at a desavantage due to these perks, sometimes you would be at an advantage. Still, elves will have a speed boost, big deal, they have to wear armor and that speed boost is almost canceled. Ologs have more hp? Well, if you make them run for 15 seconds then can no longer run and have to stop and eat food while your own hunger is still almost at the top. Halfling are useless in PVP, instead they want the professions more.

 

It works, it's actually quite balanced, and it will make players even change race and try new things before they decide what they want. At least that is my opinion.

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The plague isn't that good of an example. Both because it was considered a test, and also because many people did enjoy it, and also because... they had no choise in getting it or not.

 

The plague forced horrible annoying effects on players, but racial perks do not force annoying effects on players (maybe to dwarves with the slowness.) Players chose the race they want, and roleplay. They get into PVP and what do they do? They fight. Sometimes you would be at a desavantage due to these perks, sometimes you would be at an advantage. Still, elves will have a speed boost, big deal, they have to wear armor and that speed boost is almost canceled. Ologs have more hp? Well, if you make them run for 15 seconds then can no longer run and have to stop and eat food while your own hunger is still almost at the top. Halfling are useless in PVP, instead they want the professions more.

 

It works, it's actually quite balanced, and it will make players even change race and try new things before they decide what they want. At least that is my opinion.

 

The only way to find out is to see how it goes. I won't deny it's balanced. I'm concerned because it's not yet been implemented and there's already 20 pages with complaints about it. Let's hope for the best.

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Elves, Kha and Humans do not receive debuffs because their buffs are relatively weak. Thus there's no need for additional backpedaling by giving them disadvantages.

 

the other debuffs are proportional to the additional buff strength. The dwarves were skeptical of their debuff at first but have since accepted it as sensible and balanced. The Orc debuff was put forward by them and they get a power boost in return as well. Halflings have it  pretty hard pvp-wise but are exceptional professionals in return. It's not balanced the same for each race, but it is balanced overall.

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Then sporadic will the elf basic speed be less than the goblin? 

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.:: Halfling ::.
 
Profession: Farmer (+30%), Chef (+30%)
+30% Fisher
+20% Lumberjack
+20% Woodworker
-20% Miner
-20% Blacksmith
 
+ Make It Count: Auto-aging humans receive +10% XP for every Skill
+ Blessing of the Pumpkin Lord: Can farm Pumpkins regardless of Farming skill.
- Orc Snack: Decreased Health

 

Instead of bonuses to lumberjack and woodworker (as they're only used for making burrows which is a very minor part of our RP), could the halflings possibly get a few of these things:

  • Speed buff/sneak buff - we're very nimble and agile, some of the best thieves
  • Increased shovel damage - very inconvenient to carry a sword purely for mobs when we use shovels in RP
  • Small tinker buff - we're an intelligent halfbreed and have many tinkers, not as much as goblins though
  • Bigger hunger bar / slower deteriorating hunger - we've always got food in our bellies

Halflings aren't really known for their prowess in chopping trees/woodworking and such, so it'd be great if we could have some of the things listed above instead. The blessing, although a very minor thing, is cool.

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You can't take the not losing speed from armor from dwarves, that's like the most important and prominent trait of dwarves,

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You can't take the not losing speed from armor from dwarves, that's like the most important and prominent trait of dwarves,

 

Wtf? So dwarves have no speed loss and 4 extra hearts? That's beyond ridiculous.

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Could be done differently, instead the dwarves always have a speed debuff even when unarmoured, but it doesn't extra-stack with armour.

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Dwarves already have a passive speed reduction.

Coupled with the armour speed reduction, we may as well just be standing still.

 

Besides, we're Dwarves.

If we can't smith our way out of that reduction, we may as well accept it and never move in battle.

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   First off, human numbers are rarely matched and even less-often outnumbered. Second, five humans aren't supposed to have a fair chance against five orcs. Orcs are supposed to be stronger than other races in combat. If humans wanna stand a chance against orcs they have to outnumber them (which they almost always do). That's the strength of humans: their numbers. Humans honestly have nothing to be so worried about. They easily double their enemies in almost every raid and battle. They don't need pvp bonuses. The purpose of humans is to be the middle ground race. That's their lot in every fantasy setting, including lotc.

 

Nah, not really.  Let's not make use of the appeal to nature argument quite yet. The extent of warfare on the fringe has been 4 nations combined against Oren - the Dwarves, the Sariants, Alras, and you, so this hypothesis that "Oren is the big bad meanie with all the extra numbers" is beyond skewed.  As the war's leader in effect, I am speaking from a personal account of all the action I've seen.  In order to mitigate "Oren's numbers", the Bloc would frequently attack when none of us were online, i.e at around 10 AM to 1 PM PST, where the majority of Orenians are working, have school, or are simply busy with our lives.  That's not really an advantage.

 

At that point, Big Bad Evil Oren's numbers are no longer an issue because all 4 nations inevitably outnumber us.  Explain to me how "humans having a numerical advantage" matters if you attack when very few of us are online.  Now, I hate to argue over mechanics about such things, but since this is concerning "combat handicaps", more or less, I've got no choice but to delve myself in.  Further, what do you think makes it fair for those smaller warbands with, say, 10 dwarves to attack 10 humans of equal stock in equipment and militancy skill, and the dwarves win because of the fact that they have a mechanical handicap that makes them more effective in PVP, while their characters may not actually be as skilled as those humans?  When you realize you're defending every other race having cute perks and humanity having the only combat disadvantage, your points start to make less and less sense.  To me, this sounds like a way to isolate humanity on LOTC as much as possible.

 

 

Second, five humans aren't supposed to have a fair chance against five orcs. Orcs are supposed to be stronger than other races in combat. If humans wanna stand a chance against orcs they have to outnumber them (which they almost always do).

 

If one average Orc can best one average human, surely said Orc player should have the genuine skill to do so, rather than have to rely on mechanical handicaps.  You're basically implying that Orcs are incapable of beating humans without mechanical assistance, and here I am trying really hard to believe otherwise.

 

 

 That's the strength of humans: their numbers.

 

Hence why the buff applying in general against other players as opposed to "only against mobs!" makes perfect sense.  Oren does not always have numerical superiority, and as stated, it has been not 1 or 2, but 4 nations attacking us constantly - this buff would fit us perfectly, and I assume that's why many are rushing to defend against the mishap of us not having it.

 

The purpose of humans is to be the middle ground race. That's their lot in every fantasy setting, including lotc.

 

"Middle ground race" is a pretty incredibly vast generalization.  The purpose of humanity is for each own human to decide for him or herself, and that most often involves sky-reaching ambitions in war, empires and civics.  No human is the same as every other, which is what makes humanity the most unique yet most competitive race, and competition breeds strength.  The purpose of humanity on a minecraft online roleplay fantasy server is not for you, a non-human player, to decide.  Sorry bud.

 

 

Everything looks good on my end, I'll enjoy running around and eating a bunch of rotten flesh every 5 seconds because I'm a fatass. (jk)

Only tiny problem I see with racials is that:

1. Humans want pvp buffs

2. Goblins are weak compared to ORCS, but they are still just as strong as a human. So why are they considerably weaker compared to humans? Please don't say because Goblins are 2 feet tall, those aren't Goblins. Those are mutants. 

Also, if you don't put a cap on the damage increase humans do in hordes then they could essentially 1 shot everything and everyone during a warclaim when the majority of the server gets online.

 

Why is it a problem if humans get a pvp bonus whilst every other races does, ser?  Further, why are we capping humanity's buffs and not capping that of every other race?  Would you not say this is a double standard?

 

Here's a better solution for you all - remove combat buffs, they're absolutely stupid to begin with and make a character's military skills become mechanical rather than true to their character.  Take a game like Warband which has realistic melee combat physics and you see that it takes a hefty amount of skill to be good, hell, you have to keep playing to stay good.  There aren't really any "critical hits" or "passive racial damage bonuses", you need to know how to swing or block in order to win.

 

For those of you shilling hard to capitalize in the name of humans getting a PVP disadvantage, and for those on the side, I'd like to state that if such a disadvantage were put upon the races that you play on, you would have a completely different outlook.  Come now - I'm asking you all to be realistic.  Not here whining, just trying to set things fair for all parties.

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When has it ever been 10v10 in Lotc besides in arenas? Lol

What can the humans have and what debuff are you.willing to take for it.

I would assume your pvpers wouldn't like to have a change from deafult PvP that they are used to from other servers.

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Even without pvp buffs, with even numbers Dwarves vs Humans, or Orcs vs Humans. Orcs and Dwarves would win, the better pvp'rs bra.

 

-I may have started a flame war unintentionally. lol-

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