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Thales: Racial Bonuses

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We didn't choose the bonus, Destroyer. And we didn't take anything from you.

 

Your buff already gives you magic resistance: More health = More durable overall.

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Using the apparant excuse for the lack of dwarven magic resistance...

 

"If you don't play the disadvantage you don't get the advantage"

 

Magic resistance should be coupled with magic ineptitude, not magical prowess, according to this logic.

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Its been, or was, wildly accepted that dwarves were resistant to magic, just a bit nothing too extreme. This was common knowledge and used up till early anthos when i was banned and stayed away from the server during that. Somewhere during the later part of 2013 our wildly accepted self restriction on magic was removed mostly by the fact a certain high elf.could not use illusion magic as well on a dwarf. From that point on it was challenged and silently removed without any topic or lore clarification. After that all recent dwarves delved into magic knowing that lotc magic was close at hand and who doesn't want a PvP advantage? I tried to combat this and had a few LMs even say if we wanted to self impose the restriction then it would be allowed.

I have been a mage longer then any of the high elves have even existed and my lore been here before it was even a race, why has mine been thrown out and change for them? Why couldn't I defend my case?

Tbh it comes to the point of where certain groups will always.claim another gets special privilege cause of a member in their ranks has a ooc title. Dwarves have dealt with this since aegis im sure we will survive.

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How about no magic buffs or debuffs at all? As far as I'm concerned you've giving a race a PvP buff. As we've learned with Nexus PvP, buffs in PvP aren't fun. Keep it equal, like with combat. Give the High Elves a boost in enchanting, alchemy or tinkering.  I'm confused here as well, isn't magic not in the current version? I may be wrong, but if it isn't why are we handing out buffs for something that's not being tested by the community?

 

PvP, really should have more weapon varieties similar to what we had in Elysium. With the current blacksmithing changes alone, there's already another part of the fight, more logistics involved. Since you need better blacksmiths to get better armour, to give your guys the edge. Just keep it simple, without overcomplicating it.

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Very sorry to interject here, but why do elves gain no PVP debuffs when they have the buffs of passive magic damage resistance, extra speed and ranged combat advantages but no downside, say, less health? 

EDIT: Goblins have a health debuff for similar buffs, why don't elves? 

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 Five orcs, or five anythings versus five humans, would most definitely advance in a crazed, headlong charge in comparison to a structured advance from the Humans. Think Gaul hordes charging towards Roman shield walls. We all know who won the most of those, don't we?

 

 

   Orcs aren't Gauls. Orcs aren't mindless, blundering idiots with no concept of tactics or strategy. Orcs may not be as civilized as other races, but they understand tactics. As part of their warrior culture, orcs are trained in military tactics from the second they get big enough to lift a weapon. Comparing them to Gauls charging at Roman shields isn't even close to an adequate representation of the orc-human relationship in battle. Especially given that not only does an orc have a better understanding of combat tactics than a Gaul, but an orc is on average twice the size of any Gaul and could split right through most human shields. So, no. Orcs are not the Gauls to Oren's Romans. Sorry. Furthermore, as I've said before, humans already have their combat advantage. At every conflict, your armies easily dwarf every force you go up against. You don't need a pvp bonus.

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The buffs aren't very significent, because they're not shared like your post kinda suggests, Lima. Only generic elves get the speed boost, and that doesn't really help much in pvp. Unless you're trying to run away. Only wood elves get the arrow damage boost, and arrows have always been pretty meh on MC. Only the High Elves get the magic resistence one, and that'll only be slight resistence. (Keeping in mind that to use the increased mana one, they get a large health debuff from the magic plugin.) Plus.. the people who fight high elves tend to be more likely to charge them than attack from a distance. So as for why there's no pvp debuff, I'd say it's simply because there aren't as many buffs. The Elf and Dark Elf buffs are mainly for running away, while the wood elf and high elf buffs kinda rely on them hiding on walls. When compared to the Orc, Dwarf and Kha buffs, I think their ones have more potential to give combat interesting twists.

Edit: What about the opposite of the buff that lets Orcs eat spoiled food? Kinda makes sense to me that eating bad/rotten food would be extra harmful to elves.

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I made tables.

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NO HEALTH OR DAMAGE BOOSTS, THE ONLY COMBAT MODIFICATIONS SHOULD BE DIFFERENCES IN WEAPONS.

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Please just make the Elf speed boost noticeable, if it is active right now you can't tell at all. Other then it, everything looks ok except for some small things that have already been mentioned. Good work :D

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Please just make the Elf speed boost noticeable, if it is active right now you can't tell at all. Other then it, everything looks ok except for some small things that have already been mentioned. Good work :D

 

I don't think it's working right now yet.

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What can we give humans that doesn't seem over powered by their numbers?

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I agree with this completely; if we go against a combined force of Orcs and Dwarves, or either of them separately with an even show of force, we'd be at a horrible disadvantage.

Bring back patriotism please.

This implies Orcs/Dwarves have an even number compared to humans at one point or another.

Patriot buff was OP BECAUSE it did not have a cap. That means if you had 120 humans clumped together they could infact 1 shot people with bows or weapons. 

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Seriously I like the buff regarding monsters in groups and **** but it's just the fact that it seems like they're obviously and blatantly making races who are known to constantly combat humans more powerful just because of the excuse of "Muh numbers". Take into account the 1v1 situations, they're completely and unnecessarily out of whack now.

 

don't just buff other races because we can raise more numbers than them lol, it's a bit stupid.

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