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[2/15] Road Plots, War, And Badlands (Oh My!)

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501warhead

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Hey folks!

 

Today marks our third bi-weekly Staff Team meeting since we began doing them again and we've made headway with many decisions most of you are eager to hear about.

 

Firstly we'll be starting with

 

"The staff has unanimously warclaimed the Road Forts"

 

Yes, you heard it right. Marking from this post's date this is a cease and desist to the 4 'Forts' that are constructed on the main road at the moment and a permanent ban on constructing fortresses designed for Player-Vs-Player combat. At this moment they are comprised solely of the following:

 

  • n_roadplot1 | Owned by Vekrus
     
  • n_roadplot2 | Owned by Goldrim
     
  • n_roadplot7 | Owned by Lordbobby123 ("East Point")
     
  • n_roadplot4 | Owned by jakesimonson

These plots are expected to be changed from 'Fortresses' to something more appropriate for the main road within a week. Do keep in mind that what is a 'Fortress' is not explicitly stated but is up to the moderation team

 

Worry not however, for we have exciting news to those of you interested in PvP!

 

The Badlands has been Confirmed!

 

Yes, The staff team has decided to sponsor and construct a much anticipated 'Badlands' that is more combat focused than the rest of the server. There will be several powerful rewards for participating, and we hope that you will be as eager as we are for the release of this next piece of content!

 

We're looking for your input on this one and may soon have a Your View put up on the development process that we will be undertaking to make this for you guys.

 

Blacklists! ( D: )

 

These are never fun, but it's one that we've had to take. We'll be in the coming days implementing a Magic Blacklist that will work similarly to our Villainy Blacklist from earlier days. This is something we've felt that is a required step toward making the server better for players as a whole.

 

War (Oh my!)

 

With our recent addition of the code-named "Modern Warfare" Plugin, some of you may have noticed TnT and ladders were enabled during the most recent Warclaim and that was due to the aforementioned plugin. With this, we've created a /war command that will allow us to explicitly flag regions to enable agreed upon actions.

 

What this means is:

 

  • TNT can now be used within War [if accepted]
  • Ladders can now be used within War [if accepted]
  • Rewarding the pursuit of the Tinkerer profession further

With this several red lines have to be drawn.

 

  • Cannons are not accepted lore-wise, and so mechanically wise they are banned. TNT cannons or otherwise.
  • If a warclaimed fortress is deemed by the Moderation Team to be 'Underground' the defenders cannot deny the aggressors the usage of TNT
  • Capital WCs (in the case of a pillage/skirmish) can not be forced to TNT enabled without consent of both sides.

Also another change:

 

The cooldown on WC's is now determined not by a static amount but rather the GM team and the leadership of factions involved.

 

Also some secret surprises for the future!

 

That's all for now folks, enjoy your singles awareness day!

 

- The Global Moderation Team

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You shouldn't be allowed to make terms stating that can't use items which are available in game and through the crafting system.

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"If a warclaimed fortress is deemed by the Moderation Team to be 'Underground' the defenders cannot deny the aggressors the usage of TNT"

 

This may be the best thing ive seen.

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8th! Someone explain the badlands more...

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RIP dwarves, 2k15. Adapt to TNT cannons. Removed. Adapt  to underground forts. TNT. Dwarves don't do above ground! We live in a giant cave!

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Can the roadside fort rule be put in place ONCE the badlands are ready?

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Thank you for the magic blacklist. I love you all gms, and admins. Continue the good work, again I love you for this kalen. 

 

Also, #bringbackMAT

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