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The Department Initiative & More!

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From what I've gathered the only change this big announcement brings about is bigger and fancier words for staff teams. Want to know how you can improve inter-team communication? Open up skype. I don't see how this communication thing is so hard and how changing the team names will make a difference. 

 

Now remove this bureaucratic nonsensical "Department" thing, it's even more cringeworthy than my whining about something as trivial as a namechanging.

 

Expect further feedback as I get more disappointed.

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So you're eliminating teams, replacing them with departments as if this were some sort of company, and somehow this will unify staff. Human resources better be ready to handle all those complaints.

 

Also, if you truly are looking to improve staff, then better start planning the purging of teams and review those staff team apps. You're not going to go anywhere if you keep the same old trash.

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19 minutes ago, Whimsylicious said:

You're not going to go anywhere if you keep the same old trash.

that right there sums up everything. dont expect change if you're keeping the same people.

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7JlceBf.jpg

 

Doth I detect useless self inflation? I doth, I doth!

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Not that I'm against it but changes that may have a large impact on the server should be discussed outside of administration and not be pushed on to people.

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Gandhi once said "Action expresses priorities."

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From the outside it just looks like the staff roles have been renamed. To me though it looks like what you're trying to do is give the members of certain staff teams the power they need to properly operate within that role and taking a lot of the  burden of Global Moderators (like App Team not waiting for GM's to implement the accepted members?) If so I think it's a brilliant idea as it will help distribute responsibilities and allow members of the staff to actually do their jobs.


The anonymous reporting is a good idea but remains to be seen how effective it is as essentially it is still in house reviewal 

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44 minutes ago, Pikel Boldshoulder said:

From the outside it just looks like the staff roles have been renamed. To me though it looks like what you're trying to do is give the members of certain staff teams the power they need to properly operate within that role and taking a lot of the  burden of Global Moderators (like App Team not waiting for GM's to implement the accepted members?) If so I think it's a brilliant idea as it will help distribute responsibilities and allow members of the staff to actually do their jobs.


The anonymous reporting is a good idea but remains to be seen how effective it is as essentially it is still in house reviewal 

 

A fair number of ideas are entering into a trial and we hope of course that they will all be effective but we're also realistic about this. It won't bring about any revolutionary changes that will bound LotC in a golden era, it'll be step by step changes to the LotC staff to see what helps and what doesn't. The main idea is to drop the idea that staff structure is cemented and unchangeable, sometimes you've got to rock the foundations to see what they're made of and how they can be improved.

 

As it stood GM's have had an overwhelming number of responsibilities and this has led to crucial things like modreq's taking hours to complete, and we felt that was unacceptable. Hopefully by sectioning off parts of their responsibilities to specific departments and documenting these tasks will help us be both more efficient and less stressed doing our job.

 

This change doesn't really change much in terms of the community, but indirectly the hope is that people will begin to notice more consistent policies from the staff, as opposed to a crowd of separate voices. By setting up a structure that mandates leadership, management, enforcement & trials, we hope that communication becomes easier as well. How does this affect communication at all? Rather than approaching a member of the staff for X change and hoping they pass it on to leadership, you can simply approach the leadership of that department and let them know. From that point onwards, it is their duty to inform their team and to make adjustments if need be.

 

I know Dan has made the topic a bit flamboyant and added a few buzzwords here and there but it's all in good spirit and we didn't mean to imply like these changes were `groundbreaking`. If you've got any more questions I'm more than happy to answer, and I hope this has helped understand these changes.

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Congratulations, you've managed to over complicate the Staff on a Minecraft Roleplaying Server and add layers of unneeded Bureaucracy. Dan, things may not have been perfect when things were simple but that wasn't because it was simple, trying the whole Corporatism look for the staff is unneeded and its just a bit silly, like playing pretend. I know my opinion at this point pretty much counts for **** but I'd strongly advise just it reverting back to what it once was. A Simple system that anybody could follow.

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I really don't understand how this changes anything. Put a fancy title on something and suddenly things are supposed to get better? Focus on real issues. Changings titles to that of some high up corporation isn't going to fix communication. This is just change for the sake of change, in my opinion. And in my previous experience working with communities like this, it doesn't work. 

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After tonight's events I don't believe this idea was a good one

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Might I ask why Mitto's thread was removed from view? I mean, some people may of been ***** in the thread but, remove their posts and leave it up.

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Asides from reorganizing the hierarchy of the staff team and justifying more skype groups (2-3) to be made for staff teams what does it do to help us better communicate. I think it just misses the mark imo, our communication issues are not w/ other staff but are w/ players.

 

I'm worried not about what the Leadership Division is a week from now but what it will be 6 months from now.

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