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[Your View] Villain Application: 'Rehab'


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I personally think these appeals/ applications are going to do jack ****. Just like ban appeals, a player can and probably will bullshit their appeal and continue to perform subpar villainous role play. I personally think blacklists and bans are already enough punishment.

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2 hours ago, McThornz said:

I personally think these appeals/ applications are going to do jack ****. Just like ban appeals, a player can and probably will bullshit their appeal and continue to perform subpar villainous role play. I personally think blacklists and bans are already enough punishment.

Agreed

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Absolutely not, and you are the last GM I would want to be in control of this project.

 

This is completely pointless and won't do anything to curb so called 'bad villainy rp' post blacklist.

 

please do something productive that players actually are asking for instead of stuff  nobody really wants except a handful of people

 

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This.. isn't a bad idea.

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This won't work and will end with disaster. For example, what if someone is simply terrible at villain RP but does everything in their power to improve? Are we going to punish him with what is a permanent blacklist in this case? Be honest by the way, we know people are biased in this community. OR what if he keeps slipping up and everyone does what they always do and complain rather then give advice? This system serves to restrict and oppress new players and it doesn't help that villainy isn't well defined either. If I approach Gus in roleplay (This actually happened) and they initiate a long staring competition before telling me he likes tea. Would it be villainy for my character to call him weak and proceed to kick him in the crotch? Would it be considered villainy to then break his nose and walk away casually? Because if so, what would justify him to report me for "bad villainy". What if someone actually accepted the report given his status as a former admin? This is just an example of the abuse that could be taken against people the community simply dislike or wish to oppress. The issue with the past villainy application system is that it was biased for the same reasons -1's were bias. Don't implement this system, it was removed for a VERY good reason.

 

While this may improve roleplay to a certain degree, they'll simply lead to an unnecessary number of increased blacklists (mostly out of bias), since they'll have long-term consequences now. I simply refuse to have this be a thing while a nation controls over half of the GM's in the GM team and while everyone else in the staff has little to no power over villainy blacklists.

18 hours ago, McThornz said:

I personally think these appeals/ applications are going to do jack ****. Just like ban appeals, a player can and probably will bullshit their appeal and continue to perform subpar villainous role play. I personally think blacklists and bans are already enough punishment.

1
 

 

I agree, the system is bias. If player A performs bad villainy on multiple occasions with no hint of improvement and appeals it with this a week later, who's to say a GM in his nation won't accept it out of bias for player A? We can't have a system like this implemented while half of the GM's are in a nation.

20 hours ago, Niccum said:

Before we implement this, I think it's equally important to have a clear and understandable definition of "poor villainy", universal to the community, so that future staff teams cannot bastardize it.

1
 

 

Poor villainy should be defined as any RP that simply involves poor villainous emotes and win at all costs behavior. It should also be designed to punish villainous spooks and players-alike that create sub-par spin offs of existing characters from other franchises such as lord of the rings. The spectrum of bad villainy should and must be defined as repeating poor villainy mistakes over and over after people (Gm's most likely) tell you how to improve your villainy and why. 

 

People who refuse to improve their behavior and ask others for input on their villainy simply shouldn't be playing villains at all until they can learn to do so. The definition has to be strict and precise and must function by the book so staff members cannot act biased and punish players that are honestly trying to be good villains. 

 

20 hours ago, LeoRabbit99 said:

You are finding faults in the system, that plainly don't exist. If a player metagames, then report it. If a player powergames, then report it. However, if they do it in the name of 'providing villainy' and are clearly doing it to cause problems, then blacklists will come in. Blacklists already exist, as do bans. What this system is in place for, is those who have had multiple blacklists or a substantial amount of ban, clearly has not learned and thus is no longer trusted to perform villainy, needing the application to continue.

 

This is false, I and many others have been banned in the past and have been trying to improve since then only to get banned time and time again. We need to stop punishing people for trying to improve, give them the cake and let them eat it. 

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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