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Glowing 1000 Degree Knife Versus Craft Timers


Daisy

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29 minutes ago, Kowaman said:

???

 

We are removing waiting for items to craft - you get them right away - add that with the fast recharge rate and the relatively low consumption - it's really easy to craft things. It allows people to idle less, get what they want, and worry less about grinding.

 

We won't be selling "energy refills" stop your tin-foiling.

 

 

Yes, but at the same time, it means that if I picked a profession like leatherworker, which depends mostly on crafting stacks of items, I'm shafted. I can't start a stack of leather, leave for class, then come back and collect the leather, I have to hop on every hour or so. You're creating a perverse incentive for players to just AFK on the server so they can regenerate their persona energies, bloating the player count and creating the illusion of activity.

 

How does this system even work for high-end crafts like golden apples, diamond armor, etc. ? Do these items now have a one hour craft time?

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17 minutes ago, Teegah said:

energy regens while ur offline

 

 

This doesn't actually change the fact that you're limiting the number of items I can craft to the number of hour intervals I can log on the server in a given day, since I can only craft 100 energy's worth of whatever I'm trying to craft, and energy doesn't regenerate over 100.

 

Rather than listening to the community and removing the skinner box mechanics, you just made them require more time and effort, while rewarding the people who exploit them the most. It's the exact opposite of what the server needs. 

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I'm not sure why the Dev team has been dancing around the actual desire of the playerbase with these roundabout methods. What is the error or disadvantage in just having ingredients and being immediately able to craft something, with no wait times or background resources?

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19 minutes ago, char-char~ said:

 

Yes, but at the same time, it means that if I picked a profession like leatherworker, which depends mostly on crafting stacks of items, I'm shafted. I can't start a stack of leather, leave for class, then come back and collect the leather, I have to hop on every hour or so. You're creating a perverse incentive for players to just AFK on the server so they can regenerate their persona energies, bloating the player count and creating the illusion of activity.

 

How does this system even work for high-end crafts like golden apples, diamond armor, etc. ? Do these items now have a one hour craft time?

 

nOwaFbjQR1mKTRdVebouHQ.png

 

Nope, now you can log on, craft nearly two stacks of leather, then log off.

 

Or 40 leather helmets, or 60 boots, or 30 chestplates, or 30 leggings - all instant (this is without factoring in less energy use for high skilled people).

 

This benefits you.

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the real question is.....if you have low energy does that effect % on weapons or armor?

Also if this is desided to stay, can we have a choise if we can commit full energy into making for example a axe so a low skilled person puts all his energy into it and gets a pretty decent axe cuz he spent all of his energy into it? for example(not going off of how skills work but so you get a idea)

vet: uses 5 energy for 25% axe

leg: uses 5 energy for 42% axe

but insead we could do

vet: uses all 120 energey gets 40-50% axe (im giving a example on precent so you guys understand)

legendary: uses all 120 energy 70% axe

 

not sure but it would be nicer to have it where we put more energy into a item the better it is ofc....also maby have it where food can replench energy? like coffee of sleeping.....idk......ideas ideas ideas.....

Like it thu keep up good work staff

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7 minutes ago, Kowaman said:

 

nOwaFbjQR1mKTRdVebouHQ.png

 

Nope, now you can log on, craft nearly two stacks of leather, then log off.

 

Or 40 leather helmets, or 60 boots, or 30 chestplates, or 30 leggings - all instant (this is without factoring in less energy use for high skilled people).

 

This benefits you.

 

 

Oh, brilliant, so you've just changed the items everyone uses to grind xp. What a revolutionary change that definitely isn't a weak attempt to appease a community that wants to get rid of your product!

 

You only added the 'energy system' because you realized that once you removed craft timers, the idea of having MMORPG levels attached to which minecraft items you can craft collapses in on itself. Gating minecraft mechanics behind arbitrary timers and progress bars doesn't add to minecraft in any tangible way. Adding percentages to weapons doesn't make PvP more fun, it just serves as a reason for Nexus-Crafting to exist. All of these features are bundled with stupid **** like cooldowns for changing your character. 

 

Everything about the system - from the 300 minute timer for changing your RP name to the lame crafting system that forces you to craft hundreds of leather boots - is just an inconvenience that gets in the way of people actually having fun. It adds absolutely nothing when compared to vanilla minecraft, and turns LoTC into a repetitive, mindless chore that rewards people for wasting their ******* time. 

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2 minutes ago, ibraheemc2000 said:

the real question is.....if you have low energy does that effect % on weapons or armor?

Also if this is desided to stay, can we have a choise if we can commit full energy into making for example a axe so a low skilled person puts all his energy into it and gets a pretty decent axe cuz he spent all of his energy into it? for example(not going off of how skills work but so you get a idea)

vet: uses 5 energy for 25% axe

leg: uses 5 energy for 42% axe

but insead we could do

vet: uses all 120 energey gets 40-50% axe (im giving a example on precent so you guys understand)

legendary: uses all 120 energy 70% axe

 

not sure but it would be nicer to have it where we put more energy into a item the better it is ofc....also maby have it where food can replench energy? like coffee of sleeping.....idk......ideas ideas ideas.....

Like it thu keep up good work staff

 

Thats actually a really good idea but would require a full recode of the plugin basically - something we may explore in the future.

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12 minutes ago, Jaeden said:

dunno about you guys but I'm liking this change personally

 

still wish that chefs could restore energy though, so I can actually make money outside of meatloaf-warclaim orders : (

 

 

There are

 

plans

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Sleeping in a bed should restore energy faster. It'd give people an incentive to actually go inside and sleep at night and not stay up for days on end.   :P

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3 hours ago, Ventai said:

Nice facebook type energy system

 

abcabcabcabcabcabc

If you wanna replenish your energy. You have to buy it for 40 bucks.

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So you can basically craft diamond armour in 4 hours now?

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