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Glowing 1000 Degree Knife Versus Craft Timers


Daisy

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Dunno why people are getting mad about this. They removed craft timers like we wanted and implemented something which won't break the economy by mass producing diamond sets and similar items.

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For those long timers, this was nice. For short things, things you grind on, or those that leveled high enough to lower the cool down, we got wrecked.

 

 

Some examples:

 

You can only make 120 pieces of meat (less than 2 stacks) per hour.

 

You can only make 120 pieces of tanned leather (less than 2 stacks) per hour.

 

It now takes 90 Minutes to make 5 suits of leather armor from scratch.

 

It now takes 3 hours to make 5 suits of Iron armor.

 

It now takes 4.5 hours to make 5 suits of iron armor from scratch.

 

You can only make 120 pieces of Netherwart block (less than 2 stacks) per hour.

 

Edit More Scary Information:

 

You can only make 3.3 Stacks of arrowHEADS per hour at Angelic Woodworker.

It now takes 2 Hours to make 3.3 stacks of basic vanilla arrows.

 

How to make Barbed Arrows:

 

To make 150 Barbed Arrows(2.5 Stacks) [The max you can make with 120 Energy recharging to full in 1 hour]

 

Not only do you have to gather all the materials (which that time sink isn't included) but:

 

You make 150 Ferrum arrowHEADS in 1 hour.

 

Then you need to craft 37.5 times at 20 energy per 4 to make those Ferrum arrowHEADS into Barbed arrowHEADS

This takes 750 Energy or 12.5 Hours

 

Then you need to take those barbed arrowHEADS and turn them into Barbed Arrows which takes 150 Crafts at 5 energy per 1.

 

This takes another 750 Energy or another 12.5 Hours

 

Add the Ferrum Arrow Head time, the Barbed Arrow Head time, and the Barbed Arrow time together (STILL NOT INCLUDING TIME TO GATHER MATERIALS)

 

26 Hours of Crafting for 2.5 Stacks of Barbed Arrows

 

This used to take me maybe 30-40 minutes.

 

(These times are also based on being Legendary+  Anything lower and the time increases drastically.)

 

 

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6 hours ago, Kowaman said:

Sorry for the secrecy behind this update - but we wanted to assure nobody had an unfair advantage as these changes greatly affect the way our game is enjoyed.

 

This is one of the biggest issues with staff on lotc, you always think things are better off kept a secret. You didn't ask for anyone's opinion, I doubt you tested it properly because the first thing I did using the new energy didn't work as supposed to. I'm not a fan of craft timers, but this makes it feel like one of those mobile games where you have energy and have to wait an hour between every other action. So, what exactly was the point of this change? 

 

By the way you can't apply enchants on books anymore, literally gives you a vanilla book with the enchant on it. Thanks Riot.

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Gonna keep posting what I find and edit into the main post, but THIS scares the **** out of me:

 

How to make Barbed Arrows:

 

To make 150 Barbed Arrows(2.5 Stacks) [The max you can make with 120 Energy recharging to full in 1 hour]

 

Not only do you have to gather all the materials (which that time sink isn't included) but:

 

You make 150 Ferrum arrowHEADS in 1 hour.

 

Then you need to craft 37.5 times at 20 energy per 4 to make those Ferrum arrowHEADS into Barbed arrowHEADS

This takes 750 Energy or 12.5 Hours

 

Then you need to take those barbed arrowHEADS and turn them into Barbed Arrows which takes 150 Crafts at 5 energy per 1.

 

This takes another 750 Energy or another 12.5 Hours

 

Add the Ferrum Arrow Head time, the Barbed Arrow Head time, and the Barbed Arrow time together (STILL NOT INCLUDING TIME TO GATHER MATERIALS)

 

26 Hours of Crafting for 2.5 Stacks of Barbed Arrows

 

This used to take me maybe 30-40 minutes.

 

(These times are also based on being Legendary+  Anything lower and the time increases drastically.)

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I personally think that the level you are at a skill should impact the amount of energy that is needed to craft an item. I have no problem with the new plugin however the level you are only affects what you can make, not how long/ how many you can make at a time. The higher level you are, the less energy is used to make the item.

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39 minutes ago, SquirtGun said:

Gonna keep posting what I find and edit into the main post, but THIS scares the **** out of me:

 

How to make Barbed Arrows:

 

To make 150 Barbed Arrows(2.5 Stacks) [The max you can make with 120 Energy recharging to full in 1 hour]

 

Not only do you have to gather all the materials (which that time sink isn't included) but:

 

You make 150 Ferrum arrowHEADS in 1 hour.

 

Then you need to craft 37.5 times at 20 energy per 4 to make those Ferrum arrowHEADS into Barbed arrowHEADS

This takes 750 Energy or 12.5 Hours

 

Then you need to take those barbed arrowHEADS and turn them into Barbed Arrows which takes 150 Crafts at 5 energy per 1.

 

This takes another 750 Energy or another 12.5 Hours

 

Add the Ferrum Arrow Head time, the Barbed Arrow Head time, and the Barbed Arrow time together (STILL NOT INCLUDING TIME TO GATHER MATERIALS)

 

26 Hours of Crafting for 2.5 Stacks of Barbed Arrows

 

This used to take me maybe 30-40 minutes.

 

(These times are also based on being Legendary+  Anything lower and the time increases drastically.)

 

Wow, I'm starting to like this system less and less the more I go through these comments 

 

 

And someone already mentioned that you need 1 hour to make 2 stacks of meat so I guess I'm already affected negatively by this change.

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I like the way this new system works but there's a lot of glitches that need to be fixed and the most important which is why people grinded skills higher than masterful was to get the cooldowns removed and that was forgotten, as for this problem i suggest that the amount of skill experience you have in a persona should increase the amount of energy you have and not cap it at 120, or just give who has higher amount of experience a faster energy regeneration.

 

-Enchanting: There's still a cooldown between enchants which is retardedly slow, and should be removed.

 

Items: There are items such as arrows and tanned leather that shouldn't take any energy to craft since you need a lot of them to craft single items and those single items already take a lot of energy.

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I mean, it'd be cool if there's tweaking for items with small crafting time... but i'm absolutely fine with this. People used to spend hours infront of an anvil to craft sets of iron just to make sure they got it in the right time so they could craft over and over again, but with energy, you don't need to bother having to AFK infront of the anvil, you can just go out and mind your own business

 

The community asked for a system that removes the incentive for this kind of thing. We got it. Now we have people talking **** on it, like, honestly, what?

 

Jackie-Chan-WTF.jpg

 

"The community asked for it" "The community didn't want it" "The new plugin is bad and ****" "The community didn't consult the playerbase"

Jesus ******* Christ, post an actual feedback thread with things that could become better of it, things that could improve. If we just complain about "how **** and how badly this plugin damages ME", we honestly won't get anywhere. Show why it's bad for you and what can be done for it to get better to you and your profession.

 

Post stuff like @SquirtGun did, post facts. The system CAN be improved, the system CAN be tweaked, it was just released. The war plugin also was released and it probably had its own glitches and tests. To fix this, the playerbase went into a server to help making the war plugin improve so we could have less laggy and more interactive warclaims. If we all work together, we can make a far better system, such as a way of using only 0.1 energy.

 

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This is a good change, sounds like some of the energies numbers will need to be reworked, but like... dev team listening to the community I'm into it.

 

You should really just hire on squirt with your secret dev funds to help fix energy numbers though cuz she seems pretty on top of what could be improved.

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1 hour ago, Man of Respect said:

 

 

Post stuff like @SquirtGun did, post facts. The system CAN be improved, the system CAN be tweaked, it was just released. The war plugin also was released and it probably had its own glitches and tests. To fix this, the playerbase went into a server to help making the war plugin improve so we could have less laggy and more interactive warclaims. If we all work together, we can make a far better system, such as a way of using only 0.1 energy.

 

 

 

8 minutes ago, ski_king3 said:

 

You should really just hire on squirt with your secret dev funds to help fix energy numbers though cuz she seems pretty on top of what could be improved.

 

 

 

Aww, ya makin me blush (*^_^)b

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16 minutes ago, ski_king3 said:

This is a good change, sounds like some of the energies numbers will need to be reworked, but like... dev team listening to the community I'm into it.

 

You should really just hire on squirt with your secret dev funds to help fix energy numbers though cuz she seems pretty on top of what could be improved.

 

Maybe a little fixing, but if people aren't somewhat harshly limited in what they can make per day or hour then there can't be value in the economy. One person shouldn't be able to arm that many people in a short amount of time. Tweak sure, but that thirty to forty minutes shouldn't be the goal at all. 

 

Also this system is more similar to old school text browser '4x' games. Your production was measured by real time, replace energy with turns and it's exactly the same system. Crafting times is more like mobile games.

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This is all well and good, but totally unwanted and unncessary. I can respect you're putting your time and effort into coding things to help fix Nexus, but you may have noticed the subtle communal opinion that we want to get rid of Nexus - not 'fix' it, or 'change' it. It should be gone. Yeah, it takes time to get rid of a huge system like that and take into account the economic effects, but I think people would MUCH prefer if you put your time into working on those things in preparation for a removal of Nexus rather than this.

 

This is nice fellas, but it just seems like fluff in the grand scheme of things.

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