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Your View - CBs, Wargoals, and War Classifications


Corpean

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1 minute ago, AGiantPie said:

 

I’d like to point out that the costs are PER WARCLAIM not PER WAR. If a given war to conquer land requires 3 or 4 warclaims to conclude, as seems evident by this “one warclaim per tile,” that could quickly lead to the war costing greater than 100,000 minas, which to me seems an enormous sum. 

I made 95k in less then a week to fund Rosenyr’s soul pillar. This also opens up roleplay to take loans, etc.

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4 minutes ago, AGiantPie said:

 

I’d like to point out that the costs are PER WARCLAIM not PER WAR. If a given war to conquer land requires 3 or 4 warclaims to conclude, as seems evident by this “one warclaim per tile,” that could quickly lead to the war costing greater than 100,000 minas, which to me seems an enormous sum. 

 

We’ll take note of this, it’s 30,000 mina per offensive war,. A warclaim will be the overall Wargoal, such as Nation Y wishes to pillage Nation X.

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8 minutes ago, WuHanXianShi14 said:

 

I don’t like this “have a reason to believe” part.

 

Make it an OOCly confirmed fact that a faction definitely attacked leadership.

 

Otherwise its way too easy for a war-hungry nation to make absolute bullshit claims about attack on leadership by a group who had nothing to do with it, just so they can go to war with that group.

 

i.e. “Someone with a beard threw a rock at our King, Dwarves have beards! We go to war with Urguan!”

 

And you can claim that GMs will identify poor “RP” claims and not allow them to lead to war, but frankly, I don’t have much trust in the discretion of GM decisions and neither should anyone else.

 

It also opens up people using alts to start ****. And before you say “We’ll know if its a one day alt”, no, it doesn’t work like that. Most people have some shelved character who they just almost never play, but can conveniently bring out when some OOC manipulating is needed.

 

i.e John mains an orc, but also has an elf he plays once a month or so. The orcs want a reason to war the elves, so John gets on his elf and starts raiding the orcs. When confronted about the alting, John says “But I’ve had my elf character for a year!” which is technically true, although he’s barely played that character nor done any meaningful RP on him. The GMs wont enforce this.

 

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1 minute ago, Corpean said:

 

We’ll take note of this, it’s 30,000 mina per war,. A warclaim will be the overall Wargoal, such as Nation Y wishes to pillage Nation X.

Ok, then the wording in the post isn’t super consistent. 30,000 for the entire war is an acceptable sum to me. (Maybe have a different name for an actual battle/fight and the overall war).

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3 minutes ago, Corpean said:

 

We’ll take note of this, it’s 30,000 mina per offensive war,. A warclaim will be the overall Wargoal, such as Nation Y wishes to pillage Nation X.

 

yeah, no 30,000 mina? that’s it, I can make 30,000 mina in like 2 days by myself... it should be well over 100,000 mina.

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I only have two concerns.

The expiry date on a CB. If you’ll be demanding to add CBs to value war points yet set an expiry, in most cases it’ll be impossible to ever add up enough for a war and any rival nation or group could avoid any damaging war by just waiting the expiry time before acting again. I could never see a case where a Nation is able to get so many CBs at once to fight a full war with war points.

The mina cost. Assuming the economy will be as broken as it is this map, the costs are way too high and like above set an unrealistic approach where wars will likely not be able to happen if anyone is trying to react against an enemy. Being unbiased in this view, it could also allow places like my good ol’ Empire who are great at holding a large treasury to just warclaim anyone where other nations that cant focus too much on such a grind where they can have the same privilege to fight a conflict. 

Unless a CB is like a cash in thing and you get the war points which can’t expire, I’d aim to change that.

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Just now, Master Baiter said:

 

yeah, no 30,000 mina? that’s it, I can make 30,000 mina in like 2 days by myself... it should be well over 100,000 mina.

This is all depending on how the economy functions next map, I think we're expecting a bit more of a stricter system and Minas not being as inflated as it is currently

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Just now, ScreamingDingo said:

This is all depending on how the economy functions next map, I think we're expecting a bit more of a stricter system and Minas not being as inflated as it is currently

 

unless you make it so that the players create the economy themselves with no outside forces (Gm shops, voting, caravans) and the different nations just print their own money, the economy will never work, it will always be broken.

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Another complaint that I have is that these rules are incredibly complicated, situational and long, if you thought me rules lawyering for the Nordengrad warclaim was cancerous, (which I guess it was because you made up a new rule to accept the war.) Just you wait.

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A good system for paying for war is not a flat fee for a war, but a price that fluctuates based off of how many soldiers are being rp’ly armored/armed, fed, lodged, cared for. that way a group of 10 people going to war with 10 people is not priced the same as 100 soldiers fighting 100 soldiers cause rp’ly that would not make any sense.

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49 minutes ago, ScreamingDingo said:

This is all depending on how the economy functions next map, I think we're expecting a bit more of a stricter system and Minas not being as inflated as it is currently

 

 

We can only hope, right?

 

 

The payment cost for warclaims is justified, those who say it’s too expensive need to remember that you can get money from other sources just from your own wallet. 

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1 hour ago, B7W4 said:

Another complaint that I have is that these rules are incredibly complicated, situational and long, if you thought me rules lawyering for the Nordengrad warclaim was cancerous, (which I guess it was because you made up a new rule to accept the war.) Just you wait.

I agree, conflict should be done on a case by case basis where the players decide by agreeing upon a scenario that gives both parties the opportunity to enjoy themselves – nothing less, nothing more. LoTC is cooperative story-telling, not a tabletop game.. !

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Too long, not very well organized and a lot of possible loopholes for abuse due to wording and lack of redlines...

 

I could write a doc detailing what i believe should be clarified and changed if you will take the time to look at it.

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This whole thing is bias towards larger groups , idk why were adding anything offensive 

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