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Trouble in Toontown


Mickaelhz

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12 minutes ago, Cheezzy_Garlik said:

This is an incredibly mean thing to say, nobody here has tried starting a fight, mick is only defending his group, which i am apart of. and you saying this is not only an insult to me but is an insult to mick, who took time out of his life to make your a bit easier and to help you see things from his perspective, yet you still want to sit behind your computer and type out rude commetns because u think that they deserve it, you have no right to say that and no need to do it either. Like do you get some sense of euphoria when you try to beat people when their down, what sort of sick twisted cess pit did you crawl into to find the need to say something like this. mods idc if this gets reported but i have sat here and watched a good aquantance of mine get insulted over and over again, and i hit my breaking oint so go ahead and give me a forum infraction or whatever you "feel" is necissary. But what this guy just said makes me sick.

 

What a despicable man I am

Spoiler

Gru vs Vector Security systems - Despicable Me - YouTube

 

Edit: pretty sure that last post flew over someones head...

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1 minute ago, Professorus said:

 

 

What a despicable man I am

  Reveal hidden contents

Gru vs Vector Security systems - Despicable Me - YouTube

 

 

I fear you

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Honestly some of the kindest folk I've met on this server, a good set of the issue comes from victims being salty or, as brought up before, the whole demonizing argument. Got my introduction to LOTC pvp in a bandit fighting group, and the good will and sportsmanship that both sides have to offer is something that can never be found in ego driven groups. If you value your dignity, pride, and mineman currency so much that you oocly terrorize a group of people who add an extremely important asset to the server, you need to get off your high horse (or gaming chair) and realize that it's a game. If the bandits aren't being toxic, **** off. 

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I didn't even read the topic, I already know what you said. I've seen dozens of these types of topics over the years and I completely understand and desire for our extremely strict villainy rules to be elevated, even a ******* hair. Because it just doesn't affect you, us, the regular folk can't really do anything either because of these absurd rules, we end up stepping on toes and getting banned aswell.

 

I've already come to accept that LOTC is a safespace, and its unlikely administration will ever change that. You oughta move onto another platform or server if you want to continue to do this type of roleplay, as I don't think you are going to find any support or change and I don't think you should waste your time.

 

The fragileness of the community to the least bit of hostility nowadays has indicated to me just how weak-willed a lot of the players are now, and in addition clear staff abuse takes place blatantly out in the open and its just moreorless accepted. Nothing is going to change and you will continue to get more and more upset with lotc as more and more of the victims lash out, you'll feel miserable and you definitely won't be having fun anymore.

 

While it's unfortunate, I don't think your going to find any justice, good luck, but I'd save yourself the trouble man.

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Ah yes the same old story of lotc having bad staff. I wonder what we could do!
Nothing. We can do nothing. Staff picks who's staff so the people in power keep the power.

lotc's literally become a money-making, souless company at this point.

Great new map tho props to the build teams!

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Part of what I said before, I really do appreciate a good bandit group. Treat me well and I'll do the same for you. If you want to rob me, go for it. As long as the whole give and take rule applies, everything is cool. Though I will say there is a reason people are labeled as the "pvpers" and the "roleplayers". You are often branded with the name PvPer because people know you for your clicks, not your roleplaying. Roleplayers is the other way around. If we saw a universal change and PvPers were actually just roleplaying well with their bandity, etc. instead of defaulting to PvP, things might start looking out better. I haven't had a bandit interaction experience this map yet, but I do look forward to one in hopes to back the claims of others who have said it is much better than it has been in years.

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I used to hate on bandit goons but now I just abandoned my staff morals and simply abuse my pex to dodge them...

Spoiler

See the source image





...
Jokes aside, I know how frustrating it can be to endure someone else having a power-trip over humiliating your persona but then again, it's a game and if you don't treat it as such you'll suffer and succumb to frustration. In a sense, you have to let your persona go free, only then there is room for character development (This counts for characters of any occupation, be it villainy or something else). Now a good step in the right direction is to refrain from stalling RP by constantly barraging others OOC. Another good measure is not to be fixated on loot or whatever pixels you might deem valuable. 
One thing however, for aggressors. Please try not to break immersion during bandit/villain RP, if there's one thing I've seen escalate things it's dispelling the premium mineman illusion.

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The issue that the server is suffering, is not the new wave of bandits, but the same old perception of bandits that will just copy paste "Mina or Die" and down you if you ignore such quality emote. I've been running with Mickaelhz bandit groups for a long time now and I can say that this is never the case with his groups. People only see the outside layer of the group, which is them banditing people on the roads which is what they obviously deem as poor emotes, but what they don't see, is what goes on in the discord. Now let me give you an insight of what is going on in our discord. We have different ranks, which makes it easier for us to differentiate between ourselves by who is a more experienced bandit. Those who are more experienced are actively teaching the new wave of bandits that you see now on the roads, the following:

  • How to properly write a halt emote.
  • Pressuring them to re-read the server rules so they may not get banned.
  • Promoting a good roleplay experience for both sides.
  • Discouraging any sort of toxicity.
  • And how to properly click on minecraft.

To get to my point, the average roleplayer that enjoys his slice of life roleplay must change his mindset about the bandits, because in these situations the bandits have proved nothing but good sportsmanlike attitude in response to toxicity and saltiness.

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i do not mind bandits. i acknowledge upon joining this server and being in the server for years they are simply included in the package known as rp. if you do not like bandits you should take this into consideration irp and oocly. just like in reality - you can also in this realm -  get ganked 

@Mickaelhzcan bandit me anyday bro. been nothing but nice to me when i got bandited in the past by them. 

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I’m sorry, if your a person who’s gonna ***** about conflict role-play then really reconsider how you are roleplaying.

 

Reason I am saying this because this is the thing, banditing I thought before was stupid and shitty because of past experiences but I realize that I should be more alright with bandits because they are essential to role-play. People saying that bandits are cancer and suck are toxic themselves and really need to get a fact check in their life. How dare any of you talk **** and scream that bandit players are cancer, you are being the toxic person yourself by being rude and calling people cancer or **** talking them for playing a villain character. Also the point of how banditry ruins roleplaying is honestly bullshit, because then you are saying “oh villains in any story, movie, etc shouldn’t exist.” Cause that’s what your saying in a nutshell in my perspective. So I would honestly say that banditry is essential to the server to stay interesting. Just imagine if the Hobbit never had Smaug, or if Hunger Games never had president snow? Those stories would be so boring, that’s why all stories need a conflict, and that’s why bandits are so essential, they cause conflict which can cause interesting role-play and develop a character.

 

Thank you for the Ted-Talk!
[Edit : Apologizes for the crude language, it is just this really pisses me off how people are saying bandits are toxic but being toxic themselves]

 

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Let me preface this by saying nearly all of my personal experiences with bandits have been positive, the players involved were willing to actually go along with a narrative, and things worked out in intriguing and beneficial ways for each party, however, there are many cases in which (at the fault of either the bandits, or the bandited) this is not the case, and within the context of these situations, nobody wins.

 

Bandits as a whole will never be entirely beneficial, nor will they be entirely detrimental to the community as a whole, as with everything in life, and within the context of the server, interactions vary immensely on a case by case basis, and curveballs will be thrown. In the case that you are bandited, or are banditing, what you need to recognize and understand first and foremost is that if you work with the opposition, you are far more likely to come out of the experience with a new, and interesting interaction under your belt than you are to come out of the experience with a shitty modreq and a d40. Now, to be entirely frank, there are bad bandit players on the server, just as there are bad 'victims', and working with these sorts of people will always be difficult, however it is important for you to realize that if you are in a circumstance such as this, dealing with a bad player, (whether it be a protagonist power-gaming victim, or a power-tripping bandit) that you need to be the better person, if you give into your internal desire to rage against the situation, things will only become worse for everyone involved, and you are even less likely to walk out of the situation satisfied.

 

Ultimately, you can't win every encounter, life will throw you shitty punches sometimes, and you'll have to deal with them, but if you get handed a shitty round, and you take the high road, it says an enormous amount about your character as an individual. Remember that respectable people attract respectable people, and vice versa, shitty people attract shitty people, and even if  things don't go your way in the short-term, the way you deal with the situation is liable to have a hand in the way future situations play out.

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bandits rise up

 

as a reformed horse bandito these guys are putting a lot more effort in than i used to from the look of it, tho not wanting their fellow gamer banned is a somewhat old tradition.

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Based post. Proper villain RP should be verily supported.

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To add on to what Jokerlow, perhaps Livviez, have already mentioned, Bandits that give quality RP emotes should get quality RP emotes back. It is just not fair to the Bandit and bad roleplay practice when the robbed gets toxic about having pixels taken from them. Godspeed Mik.

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