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[✗] [Voidal Lore] - The Veil's Rites


MeteorDragon
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-[ The Veil’s Rites ]-

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Art by alecyl

 

~ Origin ~

 

Years passed in the Material Realm, Tears being made and broken many times, transforming parts of the world into plagues lands known as Hollows. However, before the great and terrible Hollow that Ando Alur had created, there was an even more magnificent land - one created from a naturally born Tear, one that cursed a sandy landscape. This was a Voidal Heath. Nearing the end of the Voidal Invasions that shook the lands of Arcas, a Tear which sat on a sandy peninsula was destroyed and, in its wake, the area remained tainted by the void, sands shifting mysteriously, plants growing like they never had before.

 

“Reach forth and summon the world. A terrible, yet beautiful, world.”

 

In recent years, mages have found odd plants growing around their obelisks and some even growing near the ever terrible Voidstalkers, the ones who leak the void into the world around them. These plants were ones that didn’t grow outside of these areas, in fact, many had almost never been seen before! These plants were, and are, known as Voidal Reagents due to their odd properties and even stranger growing conditions. Further the research went, stopping only when the topic of Heaths was rediscovered, though none had been seen in decades. And so, the most ambitious looked for a way to artificially bring them, and their Monoliths, into the world.

 

~ Creation ~

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“It came to me in a dream. So, I brought that dream to the world.”

 

The creation of one of these Heaths is normally a natural process that’s untouched by mages, however, through research a way to conjure forth a Heath with a ritual has been found. The process is a rather complex one, requiring, at least, five voidal mages, two of which must be Voidstalkers, one must be a Veil Watcher, and another must be a Translocationist. With this combination, the Veil Watcher must peer into the veil, finding a suitable weak point while relaying this information to the Translocationist who searches through the void, finding, and anchoring a Monolith. Finally, with the help of all the other mages, they will fuel the ritual, bringing forth the Monolith into the Material Realm, thus forcing the immediate area to transform into a Heath.

 

When creating a Heath there are two options. The first is to perform the ritual in a specific biome, ensuring that a specific type of Heath is created there, such as transforming a Forest into The Pensive Wood Heath, or a Desert into The Shifting Dunes. With this, no specific requirement is needed, besides being in a region able to be turned into a Heath, it is known as a Natural Creation. This method summons a Monolith that matches the lands it’s being summoned to, making it a more natural Heath.

 

The second option is known as Forcible Creation and is performed when the summoning ritual is imbued with specific magics by a certain amount of mages. For example, it would take Illusionists to transform a Plains biome into a Pensive Wood Heath. Performing this type requires the mages to infuse the mana into the ritual as the Monolith is being pulled forth, such causing it to change and warp in odd ways. This change to the structure of the Monolith allows a group of mages to almost permanently alter the landscape in even more unnatural ways, and thus is up to the imagination of the mages.


Mechanics:

Spoiler

Requirements:
-5 Voidal mages of T5 strength. Of those, there must be:
    -2 T3 Voidstalkers
    -1 T3 Veil Watcher
    -1 T5 Translocationist
Those archetypes may be split in any way. For example, a T5 Translocationist with max tier Voidstalking and Veil Watching will meet all three of those requirements, despite being one mage.

 

Heaths are summoned in one of two ways: Natural, or Forcible. Natural simply requires that an area be the correct biome while Forcible can change the biome to match, but it requires T5 Mages of certain archetypes to summon specific Heaths. Here is a list of each Heath as well as the requirements to make it:
The Pensive Wood:
    -Natural Requirements: Forest
    -Forcible Requirements: 2 Illusionists and one of the Voidstalkers must have the Second Mind
The Weeping Oasis:
    -Natural Requirements: Desert
    -Forcible Requirements: 1 Water Evocationist, Earth Evocationist, and Conjurationist
The Buried Kiln:
    -Natural Requirements: Mountain or Cave
    -Forcible Requirements: 1 Air, Fire, and Earth Evocationist
The Shifting Dunes:

    -Natural Requirements: Desert
    -Forcible Requirements: 3 Translocationists
The Suspended Caverns:
    -Natural Requirements: Caves or Wetlands
    -Forcible Requirements: At least 1 Earth Evocationist and 1 Transfigurationist. There must be 2 of one of them, though, for a total of 3 mages
Other:
    -With the addition of new Heath lore pieces, this list should be updated to reflect the requirements of summoning that specific Heath. It is encouraged that players create additions in order to bring forth these new, creative lands.

 

Size:
With just the normal 5 mages, it creates a 30 meter radius, roughly the size of the greater radius of a weak Voidal Tear. However, just like Voidal Tears, more mages may be added to achieve even greater changes to the world. By adding 2 T5 voidal mages and one extra voidstalker, though the voidstalker may be one of the two additional mages, the radius will be increased by 5-15 meters.

 

There is no specific emote requirement, however it should be 3 emotes or longer.

 

Redlines:

Spoiler

-Participating mages must be T5. However, 2 T4s or 2 T3s can count as a T5. This doesn’t count for specific magics though, like Translocation, or a magic listed in the Forcible Requirements.
-This ritual requires 5 mages at a base. There must be, at least, 2 Voidstalkers, 1 Veil Watcher, and 1 Translocationist. A single mage may be the source of multiple of these requirements.
-A majority of the radius of the summoned Heath must match the Natural Requirements, if the Natural method is being used. Ask ST if there is a question on if an area is eligible.
-If an area meets the Natural Requirements for multiple Heaths, such as being a Desert, the ST who takes the ticket may either roll, or decide in some other way what the Heath should be.
-All Forcible Requirements require 3 mages, even if the radius is increased. These three mages may be mages already in the ritual, or may be extra mages.
-With 5 mages, the radius is 30 meters, but may be increased by 5-15 meters with 2 extra mages and 1 extra voidstalker. The voidstalker may be one of the two mages.
-ST may decide to change things about the radius, within reason, if they so choose. However, this cannot be something extreme, such as making the radius only 2 meters. Though, they may let the radius grow out of control.
-The creation of a Heath always makes a Veil Watcher vision.
-Creating a Heath always requires ST Management approval. If it affects a tile that is owned, it requires either PRO or majority RO permission.
-A Voidal Mage may only be responsible for the creation of one Heath, throughout their lifetime. Meaning, a Voidal Mage can only play part in the creation of one Heath- if and when it is destroyed, they would gain the ability to create another once more.
-Mages who go through this ritual are unable to cast combatively for 2 IRL Days.
-Voidstalkers may be replaced by 3 additional mages.

-This ritual must be taught in order to be done. However, participating in this ritual counts as being taught.

 

 

~ Destruction ~

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“All which can be created can be destroyed. This is the Voidal Law.”

 

There is a duality to the void, it is both Creation and Destruction and so just as a Heath may be created, it may be sent back from whence it came. With the power of five mages, almost any Heath is able to be cast back to the Void, the requirements being similar to the summoning of one. Two of the mages must be voidstalkers, one must be a Veil Watcher, one must be a Translocationist, but two must be Transfigurationists. With this, the Veil Watcher will look for a weak point in the veil, casting forth this knowledge to the Translocationist who will anchor the Monolith, aiming to teleport it back through the veil. However, due to the power of these voidal creations, it is required to have the Transfigurationists sending abjuration blasts at the Monolith, aiming to weaken its strength just enough for the Translocationist to overpower it.


Mechanics:

Spoiler

Requirements:
-5 Voidal mages of T5 strength. Of those, there must be:
    -2 T3 Voidstalkers
    -1 T3 Veil Watcher
    -1 T5 Translocationist
    -2 Transfigurationists.
Those archetypes may be split in any way - for example, a T5 Translocationist with max tier Voidstalking and Veil Watching will meet all three of those requirements, despite being one mage. However, the Translocationist cannot also be one of the two Trasnfigurationists.

 

This is mainly to be used to destroy Heaths made by players, though event Heaths may be destroyed in a similar way. It is up to the ST running the event to decide if more or less mages may be used to banish those types of Heaths. No matter what, an ST is always required to oversee the ritual, providing an event for the players.

 

There is no specific emote requirement, however it should be 3 emotes or longer.

 

Redlines:

Spoiler

-Participating mages must be T5. However, 2 T4s or 2 T3s can count as a T5. This doesn’t count for specific magics though, like Translocation or Transfiguration.
-This ritual requires 5 mages at a base. There must be, at least, 2 Voidstalkers, 1 Veil Watcher, 1 Translocationist, and 2 Transfigurationists. A single mage may be the source of multiple of these requirements.
-The Translocation and Transfiguration requirements may not be met by the same person.
-Performing this ritual requires an Event to be done by ST where the mages cast the ritual upon the Monolith in the center of the Heath. ST have freedom over what happens, though it is encouraged for them to destroy the Heath should the ritual be properly performed.
-Heaths not made by Players, otherwise called Event Heaths, may have different requirements based on what the ST running the event wishes.
-The banishment of a Heath will always cause a Veil Watcher vision.
-Voidstalkers may be replaced by 3 additional mages.

-Due to the nature of the destruction ritual, anyone who knows how to perform the creation ritual inherently knows how to perform this ritual.

 

Purpose

 

There hasn’t, to my knowledge, been a Voidal Heath since Arcas due to the Voidal Invasion Eventline. These places can provide a lot of RP, similar to Hollows, though there is no way to make one currently and map creation seems to neglect the fact that they can exist. In addition to this, while none have existed, if one did exist, there would be no way to get rid of it - so I also wish to include that in this lore piece. Usually, there are mages who want to cause chaos and make stuff like tears and then there are those who want to get rid of those, this provides a way for both of those groups to interact.

 

Credits

 

Writer: Meteor__Dragon
Grammar Help: Creete
Heath Lore
Voidal Monolith Lore
Voidal Tearing Lore

 

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I love the idea of this - it would add more complexity and more things for mages to do!

+1

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YAAAAS

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G[PAUSE]G

 

He's a fuckin' G

 

+10

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Yes

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I love meteor lore, I love meteor lore, I love meteor lore, I love meteor 

 

Only thing that caughts my eye is that you can only create one heath in a life time until it’s destroyed? What’s the thought process behind the redline 

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4 hours ago, xoxoGossipGirl said:

Only thing that caughts my eye is that you can only create one heath in a life time until it’s destroyed? What’s the thought process behind the redline

 Vidal tears have the same redline so I thought to add it because it would be pretty bad to have 50 heaths in one map

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Very interesting lore! It's good to see an older unused lore concept brought back in a well updated fashion - as it should be - instead of being left forgotten. I don't know much about voidal lore, but it's nice to have further intricacies and depth added to it to allow for different avenues of RP.

 

+1

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seems too easy to create heaths/monoliths, should probably require bigger ritual and a matured tear at the site already

 

fundamentally though i like the idea of this being possible but gotta be careful with how it's implemented

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This seems to easy to do. I like the concept but please make it a bit harder to accomplish rather than 5 mages of different tiers and types.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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