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GHOUL ADDITION - GHOUL SQUIRES


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Subway Surfers:

Spoiler

 



LORE:
https://www.lordofthecraft.net/forums/topic/230165-✓-playable-ca-lore-ghoul-the-accursed-undead/


NEW:

Spoiler

CREATION - Rite of Summoning:

Requires: (1) Tier-4 necromancer or (1)Paramount

Use: (1) times per month by an Paramount. (4) by an Necromancer. (5) by an Archlich.

A tier-4 necromancer can use the rite of summoning on a deceased corpse in order to create a ghoul. This is done by imbuing life-force into the corpse, and drawing the soul of the deceased back into their body. In the process of this brutal rite, one would find that the deceased begins to lose their flesh and organs, leaving them as hollowed bones or something akin to a mangled descendant.
 

The necromancer in question can only use this rite (4) times to raise (4) Ghoul.
REDLINES:

Spoiler

The Rite of Summoning can only be used by a tier-4 necromancer who has learned all necessary tier-4 spells.

The Rite of Summoning is automatically learned by all tier-4 and above necromancers upon acceptance of this lore.
The Rite of Summoning is extremely free-form in terms of aesthetic, as long as the general idea is used, which includes pouring life-force into the corpse, and drawing their soul back into the corpse. For example, a necromancer can choose to do an occult ritual with incense and sigils to spice up the roleplay.  

Upon finishing the ritual, the player who will roleplay the Ghoul must post a [CA] and wait for its acceptance. The necromancer who creates the Ghoul must comment on their [MA] for necromancy and wait for story-team to verify they are tier-4. Darkstalker Paramount's must comment their [CA] and wait for story-team to verify they are Paramount.

The Rite of Summoning only allows (4) ghoul to be created per month when used by a normal necromancer. However, an Archlich, due to their affinity with necromancers, allows them to create (5). 
The Rite of Summoning cannot be done whilst in combat. There is no emote-requirement in order to cast, as the ritual is freeform.

REVIVAL - Rite of Return:

Requires: (1) Tier-4 necromancer or (1) Paramount.

Use: (30 minute) cooldown after death. (instant) by an Archlich.


The necromancer, who once raised the Ghoul, can hear its deafening wails echo in their mind. A tier-4 necromancer or Paramount can use the rite of return in order to drag the soul of a Ghoul back into the mortal-world; life-force will surge into the corpse, and force the Ghoul to rise yet again.


REDLINES:
 

Spoiler

The Rite of Return is a simple revival mechanic for Ghouls, without overcomplicating it.  

The Rite of Return is extremely free-form in terms of aesthetic, as long as the general idea is used, which includes grasping the soul of the Ghoul and dragging it into a new corpse. For example, a necromancer can choose to draw runes and sigils on the new corpse, and then do the rite for roleplay flare.

The necromancer who raised them can hear the wails of their deceased Ghoul, signifying its death.  

Upon finishing the ritual, the Ghoul-player can continue to play their persona.

When a Ghoul dies (before the rite is commenced to bring them back), they must always drop all items on their person. This is because they are moving from one broken body, into a new one.  

A tier-four necromancer or paramount must wait (30) minutes after the death of the Ghoul before reviving them. However, an Archlich may do this instantly.
The Rite of Return cannot be used in combat. This is done to avoid a Ghoul instantly being revived after being felled in combat. There is no emote-requirement in order to cast, as the ritual is freeform.  

 


OLD:
 

Spoiler

CREATION - Rite of Summoning:

Requires: (1) Tier-4 necromancer.

Use: (4) times per month by necromancers. (5) by an Archlich.  

 

A tier-4 necromancer can use the rite of summoning on a deceased corpse in order to create a ghoul. This is done by imbuing life-force into the corpse, and drawing the soul of the deceased back into their body. In the process of this brutal rite, one would find that the deceased begins to lose their flesh and organs, leaving them as hollowed bones or something akin to a mangled descendant. 

 

The necromancer in question can only use this rite (4) times in order to raise (4) Ghoul. 

REDLINES:
 

Spoiler

The Rite of Summoning can only be used by a tier-4 necromancer who has learned all necessary tier-4 spells.

The Rite of Summoning is automatically learned by all tier-4 and above necromancers upon acceptance of this lore. 

The Rite of Summoning is extremely free-form in terms of aesthetic, as long as the general idea is used, which includes pouring life-force into the corpse, and drawing their soul back into the corpse. For example, a necromancer can choose to do an occult ritual with incense and sigils to spice up the roleplay. 

Upon finishing the ritual, the player who will roleplay the Ghoul must post a [CA] and wait for its acceptance. The necromancer who creates the Ghoul must comment on their [MA] for necromancy and wait for story-team to verify they are tier-4. 

The Rite of Summoning only allows (4) ghoul to be created per month when used by a normal necromancer. However, an Archlich, due to their affinity with necromancers, allows them to create (5). 

The Rite of Summoning cannot be done whilst in combat. There is no emote-requirement in order to cast, as the ritual is freeform. 

REVIVAL - Rite of Return:

Requires: (1) Tier-4 necromancer.

Use: (30 minute) cooldown after death. (instant) by an Archlich.

 

The necromancer, who once raised the Ghoul, can hear its deafening wails echo in their mind. A tier-4 necromancer can use the rite of return in order to drag the soul of a Ghoul back into the mortal-world; life-force will surge into the corpse, and force the Ghoul to rise yet again. 

 

REDLINES:
 

Spoiler

The Rite of Return is a simple revival mechanic for Ghouls, without overcomplicating it. 

The Rite of Return is extremely free-form in terms of aesthetic, as long as the general idea is used, which includes grasping the soul of the Ghoul and dragging it into a new corpse. For example, a necromancer can choose to draw runes and sigils on the new corpse, and then do the rite for roleplay flare.

The necromancer who raised them can hear the wails of their deceased Ghoul, signifying its death. 

Upon finishing the ritual, the Ghoul-player can continue to play their persona.

When a Ghoul dies (before the rite is commenced to bring them back), they must always drop all items on their person. This is because they are moving from one broken body, into a new one. 

A tier-four necromancer must wait (30) minutes after the death of the Ghoul before reviving them. However, an Archlich may do this instantly.

The Rite of Return cannot be used in combat. This is done to avoid a Ghoul instantly being revived after being felled in combat. There is no emote-requirement in order to cast, as the ritual is freeform. 

 


REASONING:

Lector.

Making Paramount Darkstalkers able to create a ghoul cause they are stated to have about the same ability as a Necromancer in terms of rituals.

CHANGELOG:
 

Spoiler

The changes have been put in BOLD letters at the request of the ST.
The amount of ghouls able to be created has been returned back to the normal amount.

 

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Can you change the coloration of what exactly has been changed so it's better to find plz? 

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26 minutes ago, NightcastorKitty said:

Can you change the coloration of what exactly has been changed so it's better to find plz? 

no
 

Spoiler

the changes are marked in BOLD now.

 

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2 hours ago, wowj said:

Subway Surfers:

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thank you wowj

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B-bub-but I miss Atlas' ghoul bloat when GGT was making a horde :((

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it's meant to be a very open thing, this is utterly useless. 

yall are just malding that we have more ghouls than yall

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Too sleepy to read rn but I don't think there will ever actually be more than 15 ghouls being actively played

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Don't see the reason lessening the amount, considering what tree said; though with that stated, I approve of the Paramoumt addition.

 

Give Darkstalkers their Squires

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Make ghouls an open CA instead.

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I honestly don't see a reason to make it less considering the whole idea was to make covens more undead? If a player can manage to rally 4 new ghouls in a month, let them but don't bring that number down, people are having fun :D

but hell yes, give Paramounts the ability to make ghouls, its very based 

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8 hours ago, Damnit_Delmar said:

Don't see the reason lessening the amount, considering what tree said; though with that stated, I approve of the Paramoumt addition.

7 hours ago, TheCaptain said:

I honestly don't see a reason to make it less considering the whole idea was to make covens more undead? If a player can manage to rally 4 new ghouls in a month, let them but don't bring that number down, people are having fun :D

8 hours ago, TreeSmoothie said:

Too sleepy to read rn but I don't think there will ever actually be more than 15 ghouls being actively played

9 hours ago, JustMeMorgan said:

B-bub-but I miss Atlas' ghoul bloat when GGT was making a horde :((


Updated, thank you for your imput!
 

8 hours ago, Markisstreaming said:

yall are just malding that we have more ghouls than yall

I literally made this on a whim yesterday cause I thought it'd be funny, I never would mald at someone elses success in garnering a playerbase

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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