Werew0lf 12024 Popular Post Share Posted September 29, 2023 ORIGIN Ghouls; a product of heinous necromancy, bewitched spirits lulled from the soulstream, and forced to return to their mortal bodies. Since the dawn of time, these foul undead have been witnessed - they once marched in armies, flocking around the great Daemon Iblees; used by the Four Lords; weaponised in the Thirty Years' Wars. Their penultimate rise, under the reign of Mordring - the lich-drakaar, apprentice to the Old Lord Malkaathe, still runs deep in the roots of necromancy. Now, wayfaring covens of necromancers raise these abominations: to use for their bidding, or to spread terror and fear in the hearts of descendants, as their loved-ones bound in graves and succumbed to soil, rise again in an age of death. Unlike ghosts, those spectres who rise with a prerequisite condition perpetuating their death, the ghouls are artificial and unnatural - they can be raised by any necromancer, and those raised could be victim to it by chance. They are forced to walk without rest. The practice of raising Ghoul has become more common; it is an easy, yet foul practice known by most necromancers. PHYSICAL DESCRIPTION: Ghouls are necrotic undead that appear to resemble that of any normal descendant. In most cases, their skin and flesh has decomposed to the point of no return, leaving hollow bones without organs. Strings of muscles still lapse around their bones, enough so to allow movement. A ghoul usually lacks the same requisites of a normal, living mortal - it is foul necromancy that allows them to interact with the world, such as sight or hearing. Due to age and illness, some ghouls appear to look decayed, ancient, or besmirched in moss. They have a putrid aroma that always escapes their hollow bones, much similar to a rotting corpse, ensuring that those who see them can always recognise their unnatural, necrotic curse. Sometimes, their necrotic curse manifests as visible tells; their ribcage may glow with a certain foul miasma, or their eye-sockets may glint with crimson red. The Ghoul are weaker in comparison to more sophisticated undead, such as darkstalker, due to their lack of ability to progress - they are simply walking undead, with nothing special about them outside of this. REDLINES: Spoiler ➣ Ghoul are weak to aurum and gold. This means that being struck by aurum or gold causes them irrefutable pain, and may even stop them from moving entirely due to this. Furthermore, the Ghoul have a strong aversion to aurum, as even being around it causes them some discomfort. ➣ Ghoul may be defeated instantly if their skulls are smashed. One would find that upon smashing the skull with blunt force, they will crumble and fall into a pile of bones. ➣ Ghoul have the same strength as normal humans. If an orc or elf corpse was turned into a ghoul, they would still only have average human descendant strength. ➣ Ghoul are capable of wearing normal plate-armour and carrying weapons, similar to their brethren darkstalkers. ➣ Ghoul are unable to learn any magics or feats, this includes basic material feats such as alchemy. ➣ Ghoul have tendons and muscles that allow them to move. If they are cut or slashed, it will render that limb unable to move. ➣ Unlike the Darkstalkers, a Ghoul is easily flammable when struck on their bones covered in dead-skin or tendons. If a Ghoul is hit with fire, they are required to have said flames be extinguished (either by rolling around, water or other means). Should this not be extinguished after (5) continuous emotes, the Ghoul will turn into a pile of bones (death). It takes (2) emotes to extinguish yourself, and (1) emote if someone else extinguishes the Ghoul. ➣ Ghoul will be unable to concentrate on attacking or defending whilst on fire, due to suffering from immense pain and fear. ➣ Ghoul have brittle bones due to decay, unlike the darkstalkers, requiring (1) good blunt strike from any weapon to cause a limb to break. Slashing at their bones would be considered rather benign, however can still be effective, should the targeted limb be struck (4) times. ➣ Ghoul have limitless stamina; although they have some tendons to move, these do not seem to tire. ➣ Ghoul will still be as encumbered as any normal descendant when wearing plate-armour. They will not be as spruce and as fast as their darkstalker counterpart, and will move like any other descendant. ➣ Carbarum and high-density boomsteel, due to its excessive weight, cannot be wielded by the Ghoul. This means that most carbarum or high-density boomsteel weapons and armour will be too heavy for them to carry, and will likely end up with them collapsing. ➣ Ghoul are not affected by mortal diseases or poison. They do not require breathing, eating, or sleep. However, unlike darkstalkers who can wander underwater, a Ghoul is unable to do so for a long time. Ghoul are only able to stay underwater for (10) emotes before their bones start drifting away, leading to their death. MENTAL DESCRIPTION: Ghoul were once descendants, who could think, desire, and communicate. This does not change heavily - for a Ghoul is still able to think, and express gratitude, or laughter, and may even find interest in something that they did in the past. For example, a Ghoul who used to drink in the past, may find themselves indulging in alcohol - although, it would simply go through them. What makes a Ghoul different? The necrotic curse of revival; their soul, that once rested, has been brought back to the mortal world. It is an inexcusable sin, enough so that it causes them to become mad. They are prone to rage and anger, including jealousy and spite against the living - simply out of the fact that they are not living. Some may find themselves suffering from episodes of mania, or schizophrenia, but there is one thing evident: they lose their mortality. They do not squirm at the sight of blood, and they do not weep at sad scenes. A Ghoul is brutal in that regard, their humanity escapes them. They may still exhibit more seclusive traits; a knightly warrior turned Ghoul may still show valour, but inside - they exhibit delusions, and rage. One simple trait surrounding a Ghoul is their lack of humanity; ideas such as love, empathy, and kindness slip out from their sensations. Outside of their hatred, they may appear apathetic due to a lack of smell, touch, or taste; evident by their cold, depressing appearance. Their obsession with the living becomes so much so, that they derive pleasure in tasting mortal flesh - maybe, bringing death is when they find euphoria, or moments of joy. Ghoul are subservient to the necromancer who brought them back - some will hate them, but others will see it as a second chance. However, regardless of their emotions, they will follow the commands of their necromancer. Some Ghoul, who break free from this, wander the world to do as they desire; this is rare. A final trait of their curse is the lack of remembering: the Ghoul forgets the faces of those they saw when alive. They may remember certain events, or certain hobbies, but faces will come as a blur, and words will be too hard to hear or remember. This means that a Ghoul may even forget the face of their own parents, or loved ones. REDLINES: Spoiler ➣ Ghoul are undead creatures who suffer from a necromantic curse. This should be represented by the player by their lack of humanity and negative traits, such as mania, schizophrenia, or general dislike of the living. They are capable of speech; it is up to the player to roleplay how. For example, speaking with a drawl, a clatter of bones, or with slow words. ➣ Ghoul are obsessed with the idea of the living (or their past lives), so much so that it may cause some to feel jealous or spiteful. This obsession may lead to some developing a taste for mortal flesh. ➣ Ghoul listen to their necromancer; this does not mean mindless submission. Some may show hatred to their overlord, or even disgust - but they will follow their command. ➣ Ghoul may break free from a necromancer should that necromancer: die permanently, or is dead for longer than (1) OOC weeks. ➣ Ghoul are still capable of certain emotions and interactions due to their affinity to hobbies from the past. This allows for more subtypes of Ghoul that aren’t strictly combat-related, such as: undead bards, undead bartenders, undead artists, and so on. They maintain a lot of the skills they had when living; this includes smithing, should they have known it. However, this shouldn’t be an excuse to be friendly to the living (as listed above). ➣ Ghoul are fearful of aurum and fire, ensuring they avoid places with those two itineraries. ➣ Ghoul can still recall their past-lives, but names and faces are a blur to them. They can still be convinced otherwise by those who recognise it as one of their deceased, but it may be very difficult - and the Ghoul will still bear that same hatred for the living. CREATION - Rite of Summoning: Requires: (1) Tier-4 necromancer or (1) Paramount. Use: (1) times per month by an Paramount. (4) times per month by necromancers. (5) by an Archlich. A tier-4 necromancer can use the rite of summoning on a deceased corpse in order to create a ghoul. This is done by imbuing life-force into the corpse, and drawing the soul of the deceased back into their body. In the process of this brutal rite, one would find that the deceased begins to lose their flesh and organs, leaving them as hollowed bones or something akin to a mangled descendant. The necromancer in question can only use this rite (4) times in order to raise (4) Ghoul. REDLINES: Spoiler ➣ The Rite of Summoning can only be used by a tier-4 necromancer who has learned all necessary tier-4 spells. ➣ The Rite of Summoning is automatically learned by all tier-4 and above necromancers upon acceptance of this lore. ➣ The Rite of Summoning is extremely free-form in terms of aesthetic, as long as the general idea is used, which includes pouring life-force into the corpse, and drawing their soul back into the corpse. For example, a necromancer can choose to do an occult ritual with incense and sigils to spice up the roleplay. ➣ Upon finishing the ritual, the player who will roleplay the Ghoul must post a [CA] and wait for its acceptance. The necromancer who creates the Ghoul must comment on their [MA] for necromancy and wait for story-team to verify they are tier-4. Darkstalker Paramounts must comment their [CA] and wait for story-team to verify the are a Paramount. ➣ The Rite of Summoning only allows (4) ghoul to be created per month when used by a normal necromancer. However, an Archlich, due to their affinity with necromancers, allows them to create (5). ➣ The Rite of Summoning cannot be done whilst in combat. There is no emote-requirement in order to cast, as the ritual is freeform. REVIVAL - Rite of Return: Requires: (1) Tier-4 necromancer or (1) Paramount. Use: (30 minute) cooldown after death. (instant) by an Archlich. The necromancer, who once raised the Ghoul, can hear its deafening wails echo in their mind. A tier-4 necromancer can use the rite of return in order to drag the soul of a Ghoul back into the mortal-world; life-force will surge into the corpse, and force the Ghoul to rise yet again. REDLINES: Spoiler ➣ The Rite of Return is a simple revival mechanic for Ghouls, without overcomplicating it. ➣ The Rite of Return is extremely free-form in terms of aesthetic, as long as the general idea is used, which includes grasping the soul of the Ghoul and dragging it into a new corpse. For example, a necromancer can choose to draw runes and sigils on the new corpse, and then do the rite for roleplay flare. ➣ The necromancer who raised them can hear the wails of their deceased Ghoul, signifying its death. ➣ Upon finishing the ritual, the Ghoul-player can continue to play their persona. ➣ When a Ghoul dies (before the rite is commenced to bring them back), they must always drop all items on their person. This is because they are moving from one broken body, into a new one. ➣ A tier-four necromancer or paramount must wait (30) minutes after the death of the Ghoul before reviving them. However, an Archlich may do this instantly. ➣ The Rite of Return cannot be used in combat. This is done to avoid a Ghoul instantly being revived after being felled in combat. There is no emote-requirement in order to cast, as the ritual is freeform. PROGRESSION A Ghoul may eventually become a Darkstalker should the 'Sacrament of Usurer' be cast on them, their soul dipped into a Heith-Hedran, and then bound by an object of affection (Momento Mori). However, not all Ghouls are selected for this progress - usually, it being those who the necromancers see to be most useful. This follows all redlines of 'Sacrament of Usurer', which is a spell used to raise darkstalker. As stated, this can only be done (1) time per month, and takes up the darkstalker slot for that one month used by those four necromancers. PURPOSE: This lore looks to establish a simple playable undead without overcomplicating it with spells and abilities; a lot of people just want to play a boneman without having the other complicated spells and progression. At the moment, the only other variant is Darkstalker; this looks to be a nerfed variant that is more open to players. Darkstalkers remain restricted to (1) per month with numerous necromancers. It means that there aren’t many actual undead in necromancer covens. This would be a good addition to bring in undead without having them be overly powerful (to the extent of darkstalkers), whilst spicing up life to the world. I have written this lore in a way so that the Ghoul are not simply made to be used as combat-minions; they have personality, and skills. Furthermore, a lot of people want to play Ghouls, so it was cool to rewrite them. This lore mirrors the fact that they are simple undead, unlike their brethren the Darkstalker. CREDIT: Zarsies - Origin inspiration. Werew0lf - Writing and format. Femurlord - Advice and inspiration. SOURCES: OG Ghoul Lore - Inspiration Darkstalker Lore - Reference for Nerfing Necromancer Lore - Reference for Nerfing. 83 Link to post Share on other sites More sharing options...
femurlord 2366 Share Posted September 29, 2023 yeah I wrote this 8 Link to post Share on other sites More sharing options...
Milenkhov 4522 Share Posted September 29, 2023 goes hard 3 Link to post Share on other sites More sharing options...
Diogen 3094 Share Posted September 29, 2023 beautiful formatting and writing +1 5 Link to post Share on other sites More sharing options...
warlord of filth 7714 Share Posted September 29, 2023 blus one ebin :DDDDDD 6 Link to post Share on other sites More sharing options...
Laeonathan 3980 Share Posted September 29, 2023 nice formatting and good lore, love it 3 Link to post Share on other sites More sharing options...
ScreamingDingo 16992 Share Posted September 29, 2023 Can he truly break the denial streak, or will this be another denial under his belt 13 Link to post Share on other sites More sharing options...
Werew0lf 12024 Author Share Posted September 29, 2023 2 minutes ago, ScreamingDingo said: Can he truly break the denial streak, or will this be another denial under his belt my lore has never been denied before 13 Link to post Share on other sites More sharing options...
NightcastorKitty 1210 Share Posted September 29, 2023 Couldn't wait two days to post this for Halloween month? Disappointing.... 4 Link to post Share on other sites More sharing options...
lemonke 1873 Share Posted September 29, 2023 I believe in you, mister werewolf. Good lore 3 Link to post Share on other sites More sharing options...
Dyl 1568 Share Posted September 29, 2023 Ayo? Zombies 3 Link to post Share on other sites More sharing options...
Olox_ 3417 Share Posted September 29, 2023 Really good writing, mister Werewolf. Keep it up. 2 Link to post Share on other sites More sharing options...
creamynoteblock 2426 Share Posted September 29, 2023 Yeah this looks stupid. Also this looks dumb af lol. Yeah this is stupid. 4 Link to post Share on other sites More sharing options...
Jihnyny 2572 Share Posted September 29, 2023 can i use it in events 2 Link to post Share on other sites More sharing options...
exanimated 1360 Share Posted September 29, 2023 A lovely idea, we need more undead running around 4 Link to post Share on other sites More sharing options...
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