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[Fjarriagua Amendment] Sabbath of a Witch's Nightmare


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- VOLUME ONE: The Dreamer's Reawakening -

Fjarriagua Amendment: Sabbath of a Witch's Nightmare

Spoiler

Welcome back to even MORE Fjarriagua lore!! Yippeee!!!

 

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Part One: THE DARK TETHER

 

OLD LORE:

Spoiler

The Witch Altar

 

The greatest presence of Frost Witch magic within the material realm, allowing powerful feats of ice and malevolence. These unnatural structures often park the presence of a Coven, as never will a Coven be complete without one. To establish such a foul presence within the realm, a Frost Mother must conjure forth a “seed” from cursed ice, embedding it within the freshly slain corpse of a descendant male, before entirely encasing the corpse within cursed ice along with three other Witches, thus beginning to development process.

 

Over the course of time, the Altar will grow like that of a tree, using the corpse provided as a means of sustenance, feeding its power. Of course, the germination of such a powerful presence is not a process which happens quickly, rather on the contrary. The development of Altar will take several weeks before it has completely formed, its power becoming more gradually established. This often requires the Witches to be incredibly protective of their Altar while it still forms, as without an Altar, their Coven is but lost.

 

As the Altar forms, the terrain around it will accommodate to its presence, becoming frigid like that of the Fjarriagua's homeland. This often leads the Witches to build their altars deep within caves or naturally frozen environments as to avoid the suspicion of mortals, as finding a frigid region within the middle of a lush forest would arouse much scepticism. Furthermore, as the Altar’s power grows, so does the power of the Witches in the area, their magic becoming stronger and allowing them more potent feats of their kind.

 

Tier One

The Seed has just been planted, the ice overtaking the corpse of the descendant male rather slowly, its roots spreading throughout the body and the area beneath it, establishing itself within the terrain. This is a very delicate process, and requires that the Altar not be moved during its formation, lest the roots fail to take hold and the Altar cease to form. 

 

In this state, the environment around the Altar will become particularly frigid, leading Witches in the area to feel a slight sense of home and comfort whilst non-Witches feel an uncomfortable, though not harmful, frigid chill. 

 

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- A Witch Altar can be created by a Mother in association with two other Witches. 

- If the corpse is moved at all in this state, the growing roots will break and the Altar will be destroyed, requiring the Witches to make a new one. One [T3]  and one [T5] Paladin may also purge the Altar, removing its power and leaving it as merely ice.

- Descendants within twenty meters of the Altar will feel a slight chill and a sense of unease. Witches within the Altar’s proximity will feel a sense of home and comfort.

- Can be used to perform tier one Sabbaths.

- Lasts two weeks after being initially created.

-The creation of a Cursed Altar leaves the participating witches drained out of their magic for a total of (7) OOC days. In this time period the participating witches are able of using their magic and the like, though they are too weak to create another Altar or conduct a Sabbath.

 

Tier Two

The Altar is now much more concrete, the descendant corpse having been completely consumed as the roots have taken hold more substantially within the earth. While the Altar is still fragile to some capacity, it is far more difficult to move or destroy, as its roots have been embedded enough to maintain itself successfully.

 

At this stage, the environment will become even more frigid, the Altar draining the heat from the environment as all Witches would feel a greater sense of comfort and reprieve whilst within the Altars proximity, whilst mortals would feel a nose-biting chill which can lead to very mild frostbite if they are inadequately equipped. Witches within the region would find their powers only slightly boosted, able to rest at the Altar to heal minor wounds.

 

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- Non-Witches within a thirty meter radius of the Altar would feel a nose-biting chill and very mild frostbite if they are inadequately prepared for a frigid environment. Witches within the Altar’s proximity feel a greater sense of home and protection.

- A Witch may rest at an Altar for one OOC hour, any light cuts or bruises, no larger than half an inch deep, will be healed over this duration. If combat ensues at any time during this period, the effects will ceas. Larger wounds must be healed  by a Sabbath.

- Can be used to perform tier two Sabbaths.

- Lasts four weeks after passing tier one.

 

Tier Three

The Altar has completely embedded itself within the earth, now far more difficult to move and destroy by any mortal means. The environment is far more frigid, now leading non-Witches to feel cold to the point of hypothermia if they are not dressed well for the environment.  Witches have a moderate boost to their non-combative power, able to conjure forth ice from the air with relative ease as if it were manipulated directly.

 

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- The Altar requires ten harsh blunt hits in order to be destroyed, typically from pickaxes, large hammers, or other heavy blunt objects. Alternatively, a constant stream of fire or heat magic can effectively destroy the Altar in twelve emotes. At this point, the Altar may not be purged by any means of holy magic and must be destroyed physically. 

- Descendants within a fifty meter radius would feel a painful, stinging chill, frostbite overtaking exposed flesh very slowly as it would naturally. Witches within an Altar’s proximity would feel a sense of comfort and protection as their non-combat ice conjuration and manipulation abilities are increased by a single tier while in the Altar’s immediate proximity. 

- A Witch may rest at an Altar for half an OOC hour, any light cuts or bruises, no larger than half an inch deep, will be healed over this duration. If combat ensues at any time during this period, the effects will cease. Larger wounds must be healed  by a Sabbath.

- Can be used to perform tier three Sabbaths.

 

General Altar Redlines

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- Mortals wearing more than half an inch of cloth will be immune to the effects of the Altar’s frostbiting chill at later tiers, though still face an uncomfortable cold.

- Any benefits to Witch Magic are purely non-combat. Altar Healing only occurs in non-combat.

- If a Witch Altar is destroyed, its effects in the area will fade. Altar’s are never indestructible.

- A Witch Altar must be made in a naturally cold or snowy environment, such as high atop a mountain, deep within ice caves, or amidst a Taiga Wood. A Witch Altar could not be created in a warm, hot, or sunny location such as a beach or desert. 

 

NEW LORE:

Spoiler

The Witch Altar

 

The greatest presence of Frost Witch magic within the material realm, allowing powerful feats of ice and malevolence. These unnatural structures often park the presence of a Coven, as never will a Coven be complete without one. To establish such a foul presence within the realm, a Frost Mother must conjure forth a “seed” from cursed ice, embedding it within the freshly slain corpse of a descendant male, before entirely encasing the corpse within cursed ice along with two other Witches, thus beginning to development process.

 

Over the course of time, the Altar will grow like that of a tree, using the corpse provided as a means of sustenance, feeding its power. Of course, the germination of such a powerful presence is not a process which happens quickly, rather on the contrary. The development of Altar will take several weeks before it has completely formed, its power becoming more gradually established. This often requires the Witches to be incredibly protective of their Altar while it still forms, as without an Altar, their Coven is but lost.

 

As the Altar forms, the terrain around it will accommodate to its presence, becoming frigid like that of the Fjarriagua's homeland. This often leads the Witches to build their altars deep within caves or naturally frozen environments as to avoid the suspicion of mortals, as finding a frigid region within the middle of a lush forest would arouse much scepticism. Furthermore, as the Altar’s power grows, so does the power of the Witches in the area, their magic becoming stronger and allowing them more potent feats of their kind.

 

Tier One

The Seed has just been planted, the ice overtaking the corpse of the descendant male rather slowly, its roots spreading throughout the body and the area beneath it, establishing itself within the terrain. This is a very delicate process, and requires that the Altar not be moved during its formation, lest the roots fail to take hold and the Altar cease to form. 

 

In this state, the environment around the Altar will become particularly frigid, leading Witches in the area to feel a slight sense of home and comfort whilst non-Witches feel an uncomfortable, though not harmful, frigid chill. 

 

  Hide contents

- A Witch Altar can be created by a Mother in association with two other Witches. 

- If the corpse is moved at all in this state, the growing roots will break and the Altar will be destroyed, requiring the Witches to make a new one.

- Descendants within twenty meters of the Altar will feel a slight chill and a sense of unease. Witches within the Altar’s proximity will feel a sense of home and comfort.
-Upon resting by the side of the Altar within an area of 10 meters for [30] OOC minutes, a Fjarriagua may feel rejuvenated, capable of being passively healed of any non-fatal wounds by the Altar so long as they are out of combat. If combat ensues at any time during this period, the effect will cease requiring the witch to wait an additional [30] OOC minutes. The loss of ligaments, lesser organs or Limbs can only be healed by a Sabbath.

- Can be used to perform tier one Sabbaths.

- Lasts two weeks after being initially created.

-The creation of a Cursed Altar leaves the participating witches drained out of their magic for a total of (5) OOC days. In this time period the participating witches are able of using their magic and the like, though they are too weak to create another Altar, this is a cooldown that only applies to Altar creation and not normal Sabbaths.

 

Tier Two

The Altar is now much more concrete, the descendant corpse having been completely consumed as the roots have taken hold more substantially within the earth. While the Altar is still fragile to some capacity, it is far more difficult to move or destroy, as its roots have been embedded enough to maintain itself successfully.

 

At this stage, the environment will become even more frigid, the Altar draining the heat from the environment as all Witches would feel a greater sense of comfort and reprieve whilst within the Altars proximity, whilst mortals would feel a nose-biting chill which can lead to very mild frostbite if they are inadequately equipped. Witches within the region would find their powers only slightly boosted, able to rest at the Altar to heal minor wounds.

 

  Hide contents

- Non-Witches within a thirty meter radius of the Altar would feel a nose-biting chill and very mild frostbite if they are inadequately prepared for a frigid environment. Witches within the Altar’s proximity feel a greater sense of home and protection.

-Upon resting by the side of the Altar within an area of 10 meters for [30] OOC minutes, a Fjarriagua may feel rejuvenated, capable of being passively healed of any non-fatal wounds by the Altar so long as they are out of combat. If combat ensues at any time during this period, the effect will cease requiring the witch to wait an additional [30] OOC minutes. The loss of ligaments, lesser organs or Limbs can only be healed by a Sabbath.

- Can be used to perform tier two Sabbaths.

- Lasts four weeks after passing tier one.

 

Tier Three

The Altar has completely embedded itself within the earth, now far more difficult to move and destroy by any mortal means. The environment is far more frigid, now leading non-Witches to feel cold to the point of hypothermia if they are not dressed well for the environment.  Witches have a moderate boost to their non-combative power, able to conjure forth ice from the air with relative ease as if it were manipulated directly.

 

  Hide contents

- The Altar requires ten harsh blunt hits in order to be destroyed, typically from pickaxes, large hammers, or other heavy blunt objects. Alternatively, a constant stream of fire or heat magic can effectively destroy the Altar in twelve emotes.

- Descendants within a fifty meter radius would feel a painful, stinging chill, frostbite overtaking exposed flesh very slowly as it would naturally. Witches within an Altar’s proximity would feel a sense of comfort and protection as their non-combat ice conjuration and manipulation abilities are increased by a single tier while in the Altar’s immediate proximity. 

-Upon resting by the side of the Altar within an area of 10 meters for [30] OOC minutes, a Fjarriagua may feel rejuvenated, capable of being passively healed of any non-fatal wounds by the Altar so long as they are out of combat. If combat ensues at any time during this period, the effect will cease requiring the witch to wait an additional [30] OOC minutes. The loss of ligaments, lesser organs or Limbs can only be healed by a Sabbath.

- Can be used to perform tier three Sabbaths.

 

General Altar Redlines

  Hide contents

- Mortals wearing more than half an inch of cloth will be immune to the effects of the Altar’s frostbiting chill at later tiers, though still face an uncomfortable cold.

- Any benefits to Witch Magic are purely non-combat. Altar Healing only occurs in non-combat.

- If a Witch Altar is destroyed, its effects in the area will fade. Altar’s are never indestructible.

- A Witch Altar must be made in a frozen/temperate region, referring to any region mechanically identified as a biome capable of supporting the Fjarriagua. A Witch Altar could not be created in a dry/hot region, such as a beach or desert, or any region with constant heat.

-Strikes upon an altar will prove not-so-effective, while holy/deific-adjacent magics such as Shamanism, Druidism, Paladinism or Templarism may easily purge the Altar. Beginning at a mere [2] holy mages at T1, [3] at T2, and finally [4] at T3.


PURPOSE:

A lot of things to keep track of, so:
 

- Made the Cooldown for Altar Creation be its own separate thing as well as only 5 OOC days long
Most of an Altar's sabbaths are ESSENTIAL for the continued function of a coven and the CA as a whole, making it impossible to heal or revive any dead witches for a full week after the creation of an Altar, something which would imply that the Coven's previous one has been destroyed in most cases. would place the Fjarriagua in a very dangerous position that may risk the coven or the CA being wiped out in its entirety if unlucky. For the same reasons the cooldown for Altars is lowered to just 5 OOC days, given the fact that a Tier 1 Altar is beyond easy to destroy and could potentially doom the CA should it be the last one and are then forced to wait an entire week without healing or revivals, just to be able to create a new one.

 

- Buffed the passive healing of the Altar into covering all non-fatal wounds as well as making Tier 1 Altars also capable of healing.
Most of the reasons behind this will be explained within the changes for Sabbath of Healing, but in short, having it only heal papercuts is ridiculous.

Additionally, forcing a Witch to wait for an Altar to reach Tier 2 to be able to heal ANY manner of wounds is a very very weird choice.

 

- Altars can now be created in any region, no matter the climate

I believe this will be following a lot of the same reasons from my previous amendment regarding 'Frozen Regions' and follows most of the same points in regards to force the same limitations upon Altars.

 

The Fjarriagua are inherently magical creatures of ice and snow, they are not some odd yet natural fauna that live in already cold environments, rather they are the very heralds and embodiments of winter itself, created by the AENGUL of Winter itself, The Lord of The Deep Cold,   they should very much act the part. The existence of Fjarriagua in a desert or a sunny beach IS uncanny, unnatural and weird and that’s precisely the point, because the Fjarriagua are uncanny, unnatural and weird themselves. As such, Altars can and should be boldly created even within areas of incessant heat, which as the very lore states; will turn the immediate area around it into one fit for the witches.


- Fixed a typo about the required Witches needed for the creation of an Altar

Nothing to add.

 

 

 

Part Two: THE SABBATH OF RECLAMATION

 

OLD LORE:

Spoiler

Sabbath of Frost

The Sabbath of Frost is one in which the Witch’s come together to inflict the surrounding environment with a great frost, leading flora to die as the environment becomes akin to a freezing tundra. This is often used by Covens to make their region more hospitable to their kind, whilst also making it more difficult for mortals to intrude.


Mechanics
- The surrounding area of the Altar, generally the entirety of the region claimed by the Coven, will be swarmed with a deep, ongoing storm. The storm is not violent in nature but leaves the region completely frozen over and reduces any vegetation or wildlife to nothing.  
- Although this Sabbath is done when the Altar is formed in an already non-snowy region, the Altar may never be placed in hot/warm regions such as a beach or a desert. This Sabbath is to freeze over temperate or cooler regions that the Altar may be placed within.
- The Sabbath may be performed by a Mother and two other Witches at the Altar.  
- This process begins with the Mother embedding a large chunk of Cursed Ice at the foot of the Altar, and then forcing it into the ground.
- Over the next four emotes, the Cursed Ice will continue to sink into the ground as the Witches pour their energy into the Cursed Ice.
- Following the ritual, the Cursed Ice will be fully embedded into the ground and over the next full OOC day, a large storm will take place and cause the region to be fully frozen over and lacking in any form of life.  

- This process requires PRO consent. Although it is always performed on Coven grounds, if it is under another’s region, the PRO must consent.
- The Sabbath requires a Frost Mother to be present along with at minimum two other Witches. Adding more Witches to aid in the process does not strengthen the power of the storm.
- This Sabbath may only be performed in already temperate/cool regions. The Altar cannot be formed in a hot region then have this Sabbath performed to change the climate entirely.  
- This Sabbath may be performed when the Altar is at tier one.

 

 

NEW LORE:

Spoiler

Sabbath of Frost

The Sabbath of Frost is one in which the Witch’s come together to inflict the surrounding environment with a great frost, leading flora to die as the environment becomes akin to a freezing tundra. This is often used by Covens to make their region more hospitable to their kind, whilst also making it more difficult for mortals to intrude.


Mechanics
- The surrounding area of the Altar, generally the entirety of the region claimed by the Coven, will be swarmed with a deep, ongoing storm. The storm is not violent in nature but leaves the region completely frozen over and reduces any vegetation or wildlife to nothing.  
- The Sabbath may be performed by a Mother and two other Witches at the Altar.  
- This process begins with the Mother embedding a large chunk of Cursed Ice at the foot of the Altar, and then forcing it into the ground.
- Over the next four emotes, the Cursed Ice will continue to sink into the ground as the Witches pour their energy into the Cursed Ice.
- Following the ritual, the Cursed Ice will be fully embedded into the ground and over the next full OOC day, a large storm will take place and cause the region to be fully frozen over and lacking in any form of life.  

- Affecting an entire region requires PRO consent. Should there be no PRO consent, then the snowstorm will only affect the area within the Altar's passive radius. Meaning that a T1 altar will only affect the area by 20 blocks, while T3 by 50 blocks.
- The Sabbath requires a Frost Mother to be present along with at minimum two other Witches. Adding more Witches to aid in the process does not strengthen the power of the storm.
- This Sabbath may be performed when the Altar is at tier one.  


PURPOSE:
Continuing on in regards to 'Climates', the Sabbath of Frost may now be also used within Tropical/Hot environments.

Same way that Necromancers create undead wastelands of undeath, same way that Infernal Magics can create hellish wastelands of hell, same way that Mystics can create ghostly lands with a lot of ghosts or something. All these examples do not do anything other than allow for the expressive creation of lairs, as well as being “rather unnatural”, same way that having a frozen wasteland in a place where it would boggle all logic for such a thing to exist, is infact not a flaw but actively the point.

Thus this should allow for Dessert regions to be affected as well by the ritual, if a PRO wishes to have a snowy wonderland/wasteland within their dessert tile, then It is absolutely their right.

 

 

Part three: THE SABBATH OF THE VESSEL

OLD LORE:

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Sabbath of Healing

A sabbath which is simple in nature, allowing a Mother or a fellow Sister to ease the pain and the wounds of her precious daughters. By conjuring forth cursed ice at the Altar, a Witch Mother or fellow Sister may apply it to the wounds of a Frost Witch, healing the damage done; from a mere gash, to replacing entire limbs and ligaments lost. 

 

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Mechanics

- The Sabbath of Healing may be performed by a Tier Four fellow Frost Witch or a Mother upon her daughters. A Mother may also heal upon herself with the direct aid of her daughters. This may be anywhere from a few minutes of roleplay to heal something as a gash, or entire sessions over the course of days in order to replace something like a limb or heal some other significant wound.

 

Healing Time Frames

Moderate Bruises, Cuts, Scrapes - Small wounds no larger than an inch and a half deep or three inches long can be healed over the span of four well described, multiline emotes, simply done by the Mother conjuring cursed ice at the altar and causing it to fill the wounds before it hardens and integrates into the Witch’s form. 

Gashes, Avulsions, and Stabs - Larger gashes or avulsions up to three inches deep and up to five feet long can be healed over the span of five well described, multiline emotes, having the Mother pulling ice from the region which fills the wounds and heals the Witch. In the case of stab wounds, if it is not within a directly fatal region as the heart or neck, the Witch may be healed in eight well described, multiline emotes. 

Ligaments and Lesser Organs - Ligaments such as ears, noses, fingers, and toes may be regenerated by a Mother in the span of seven well described, multiline emotes, the Mother creating the new ligament from cursed ice and replacing the old one. Organs such as eyes or tongues can be regenerated over the course of two OOC days, requiring two separate sessions each day, each with seven well described, multiline emotes. 

Limbs - Limbs such as arms and legs may be regenerated by the mother over the course of 3 OOC days, requiring at least four sessions over this span of time. Each session consists of nine well described, multiline emotes, the Mother creating a new limb over time where the old one once was. Until the limb is completely formed, the Witch will be unable to use that limb, though may disguise it to appear like a sealed wound.

Mother Healing

There may be times when a Mother is in need of healing herself. Thus, with assistance from a daughter, she may restore whatever injuries she has sustained, either by her sacrifice or other means. The Mother herself must be conscious and present along with one other Frost Witch in order to heal her, requiring the same amount of time as it would take to heal a normal Witch. This is often rather difficult for the Mother as they are likely within a great amount of pain. 

 

- The healing Sabbath may only be performed in non-combat by a Mother or a Tier 4 Frost Witch at an Altar. Alternatively, a Mother may heal herself in a similar manner with the aid of one other Fjarriagua. The mother must be conscious and present to heal herself.

-Multiple witches can be healed at once with cumulative CD based on the injuries (Major ligament wound 2 days + 1 minor gash wound  = 3 days CD). Minor wounds are Moderate Bruises, Cuts, Scrapes. Major wounds are Gashes, Avulsions, Stabs, Ligaments, Lesser Organs, Limbs. 

- If a wound is fatal, such as being slashed across the neck, decapitation, or being stabbed through the heart, the Witch cannot be healed. Dead Witches cannot be healed back to life even if the corpse is mostly/totally intact.

- Regular Witches cannot perform this Sabbath on their own.

- This Sabbath can only be performed when the Altar has reached tier two. 

 

 

NEW LORE:

  Hide contents

Sabbath of Healing

A sabbath which is simple in nature, allowing a Mother or a fellow Sister to ease the pain and the wounds of her precious daughters. By conjuring forth cursed ice at the Altar, a Witch Mother or fellow Sister may apply it to the wounds of a Frost Witch, healing the damage done; from a mere gash, to replacing entire limbs and ligaments lost. 

 

  Hide contents

Mechanics

- The Sabbath of Healing may be performed by a Tier Four fellow Frost Witch or a Mother upon her daughters. A Mother may also heal upon herself with the direct aid of her daughters. This may be anywhere from a few minutes of roleplay to heal something as a gash, or entire sessions over the course of days in order to replace something like a limb or heal some other significant wound. There must be at the very least [4] proper emotes performed to complete a healing.

 

Healing Time Frames
Ligaments & Lesser Organs: Ligaments such as ears, noses, fingers, and toes, or organs such as eyes or tongues, or any lesser non-vital organ may be regenerated, creating the new ligament or organ from cursed ice and replacing the old one. After the completion of the ritual, the organ or ligament will need some getting used to over the course of  1 OOC days, its function slowly coming into effect throughout that time.   

Limbs: After the conclusion of the Sabbath as a shard of Cursed Ice is inserted within the stump of the missing limb, the Witch's lost limbs such as arms and legs will begin regenerating over the course of [3] OOC Days, creating a new limb over time where the old one once was. Until the limb is completely formed, the Witch will be unable to use that limb, though they may disguise it to appear like a sealed wound. 
Mother Healing
There may be times when a Mother is in need of healing herself. Thus the Frost Mother may restore whatever injuries she has sustained, either by her sacrifice or other means entirely on her own. The Mother herself requires no assistance from any other Witch, requiring the same amount of time and effort as it would take to heal a normal Witch.

 

 

- The healing Sabbath may only be performed in non-combat by a Mother or a Tier 4 Frost Witch at an Altar. Alternatively, a Mother may heal herself in a similar manner with the aid of one other Fjarriagua. The mother must be conscious and present to heal herself.

- Multiple witches can be healed at once with cumulative CD based on the injuries. Limb loss putting the witch on a 3 day cooldown, while lesser organ / ligament loss putting on a 1 day cooldown.

- If a wound is fatal, such as being slashed across the neck, decapitation, or being stabbed through the heart, the Witch cannot be healed. Dead Witches cannot be healed back to life even if the corpse is mostly/totally intact.

- Regular Witches cannot perform this Sabbath on their own.

-Should combat start mid-healing, the wounds will be reopened and the ritual interrupted. The Witches will not be put on CD but rather have to re-do it from the start.

- This Sabbath can only be performed when the Altar has reached tier two.

 


PURPOSE:

The current healing system for Frost Witches is an absolute nightmare to deal with, even the LT Amendment that dropped around Autumn only tackled a singular issue of only Mothers being able to heal other witches, as they opted to ignore the core problem of the CA's healing.


I want you to properly internalize what it takes to restore a single limb: 3 OOC days of at least four sessions, consisting of NINE well described, multiline emotes. It is quite literally more cost effective for the Fjarriagua to get Soft-PKed and be revived with all her limbs back instead of attempting to heal a single lost limb.

I don’t believe there is much to be said.


And ontop of all that, having the equivalent of a witch scraping her knee, force an entire other player that has a Fjarriagua CA to get online and patch them up is a terrible mechanic that makes nobody enjoy this CA without providing anything to excuse its existence, not to even mention how much it punishes even the slightest risk-taking for a Dark CA since it means that someone else will be forced to pay for any mistakes you make.

 

The Sabbath is to be used for only the most extreme cases, such as losing ligaments, lesser organs and limbs, with the passive healing of the Altars taking care of everything else.

Of which I’ve added feedback given for the same ritual by the LT from the most recent Fjarriagua Rewrite.

I have also removed any Ritual cooldown from the Sabbath since, I doubt there exists a way in which one could "spam" loosing then regenerating their limbs. There's after all waiting period for the limbs to be completely regenerated, so I feel that's more than enough and It shouldn't take away from more urgent rituals such as reviving a Witch.

Additionally, Frost Mothers are now fully capable of healing themselves on their own of any lost limbs and ligaments etc, It is a small boon but a CA as poor as theirs deserves a thousand times better and this is one small step towards that..

 

 

 

 

Part four: PROSTHETICS

 

OLD LORE:

Spoiler

Physical Characteristics
Mechanics
- In their Banshee State, Fjarriagua appear as they did when they were a descendant, except far more monstrous. Their teeth are sharp and jagged, their nails long and twisted; their skin appearing as if it were frozen, though not entirely dead, as it is not malformed, yet also cold to the touch as if deceased. Despite being monstrous, they still hold a semblance of beauty in their forms.
- A Fjarriagua’s skin slightly cracks instead of being cut, though this does not mean that they are more resistant or weaker to any forms weaponry, and can still be sliced, cut, and stabbed. Their blood and saliva are like sludge and moves very slowly, pouring out of them when they are damaged whether in or out of their disguise.  Minor cuts and scrapes no deeper than 5 centimeters would only appear akin to that of descendants in terms of blood flow. Anything more severe would start to reveal cracks and a darker, slushie-like liquid.
- Fjarriagua are incredibly weak to fire, and prolonged exposure to it can lead to severe damage which is only treatable through certain rituals. When in the presence of fire or intense heat, they will find the use of their ice conjuring abilities very difficult and their movement would be slowed, and they may find their strength weakened.
- When a Frost Witch is in their Disguised State they lose access to any abilities that come with Witchdom and must revert to their Banshee form in order to perform these abilities.
- Fjarriagua are frozen in body and soul, thus being immune to the effects of time and aging, becoming immortal.

 

NEW LORE:

Spoiler

Physical Characteristics
Mechanics
- In their Banshee State, Fjarriagua appear as they did when they were a descendant, except far more monstrous. Their teeth are sharp and jagged, their nails long and twisted; their skin appearing as if it were frozen, though not entirely dead, as it is not malformed, yet also cold to the touch as if deceased. Despite being monstrous, they still hold a semblance of beauty in their forms.
- A Fjarriagua’s skin slightly cracks instead of being cut, though this does not mean that they are more resistant or weaker to any forms weaponry, and can still be sliced, cut, and stabbed. Their blood and saliva are like sludge and moves very slowly, pouring out of them when they are damaged whether in or out of their disguise.  Minor cuts and scrapes no deeper than 5 centimeters would only appear akin to that of descendants in terms of blood flow. Anything more severe would start to reveal cracks and a darker, slushie-like liquid.
- Fjarriagua are incredibly weak to fire, and prolonged exposure to it can lead to severe damage which is only treatable through certain rituals. When in the presence of fire or intense heat, they will find the use of their ice conjuring abilities very difficult and their movement would be slowed, and they may find their strength weakened.
- When a Frost Witch is in their Disguised State they lose access to any abilities that come with Witchdom and must revert to their Banshee form in order to perform these abilities.
- Fjarriagua are frozen in body and soul, thus being immune to the effects of time and aging, becoming immortal.
- Frost Witches are unable to use prosthetics such as golem, animatii, atronach, etc. as replacements in the event that they lose any of their limbs, instead needing to do the Sabbath of Healing.

 

PURPOSE:
This was some additional feedback given to the Sabbath of Healing within the rewrite, although I opted to place the redline within 'Physical Characteristics' as opposed to the Sabbath itself.

 

 

CREDITS

Writing by Agy (That's me!)

Music by Airdorf Games

Art by Charles Vess.

 

CHANGELOG

28/3/2024
-Altar Creation Cooldown has been decreased to 5 OOC days instead of 7 OOC days,
-Got rid of the specified exception on the Sabbath of Frost from said cooldown; Its requirement of needing PRO/ST consent forbids it from being used to grief or in general be abused, so there's no reason to bloat the mechanics with otherwise needless lines.

 

 

Edited by Agy
28/3/2024
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-1 frost witch

 

j5BmO_TUDqojmcR8zoW7rt7D_Ww_VWAy1yxFU8V8xQ0QB0NvzXM3Bcm3TrGAnQl1lIQsyPrFR7GMmbYP3P_CcnRZ4rmRQtQxaD-V4LWvldErO0VlFzy1lBSNd4Qo_DGdfC-I_rJIQGH00LBGb4NWbuA

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1 minute ago, Werew0lf said:

-1 frost witch

carried in every league game by a fw

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1 minute ago, Diogen said:

carried in every league game by a fw

 

RNenyUPjITJJSzFEyNCIESa1rSPPRvXj5YZIENK_Yhc_0ldbnZUis7LKjanx1fK8SA1bhrECacr002nNce8w1CVv-xbLa36e9Jg4InvDG6y3oCVfpJxKDRNYS-TZUzY6IAyP9pqhRDzQEuDORuiwZh0

 

Hope you get out of bronze soon, buddy. 

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1 minute ago, Werew0lf said:

 

RNenyUPjITJJSzFEyNCIESa1rSPPRvXj5YZIENK_Yhc_0ldbnZUis7LKjanx1fK8SA1bhrECacr002nNce8w1CVv-xbLa36e9Jg4InvDG6y3oCVfpJxKDRNYS-TZUzY6IAyP9pqhRDzQEuDORuiwZh0

 

Hope you get out of bronze soon, buddy. 

WHOS THAT TALI ULTS USA ALT ACCOUNT CONSTANTLY IN YOUR GAMES BOOSTING YOU???? HUH??????!!!1!1!

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You two are wild for having a debate on who showers less

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Just now, NLThomas said:

You two are wild for having a debate on who showers less

 

REAL

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+1 from me! 💖

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beautifullllll 🩵

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3 hours ago, Diogen said:

WHOS THAT TALI ULTS USA ALT ACCOUNT CONSTANTLY IN YOUR GAMES BOOSTING YOU???? HUH??????!!!1!1!

 

3 hours ago, Werew0lf said:

 

RNenyUPjITJJSzFEyNCIESa1rSPPRvXj5YZIENK_Yhc_0ldbnZUis7LKjanx1fK8SA1bhrECacr002nNce8w1CVv-xbLa36e9Jg4InvDG6y3oCVfpJxKDRNYS-TZUzY6IAyP9pqhRDzQEuDORuiwZh0

 

Hope you get out of bronze soon, buddy. 

Don't worry Dio I carry him in NA, I can carry you too 💪

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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