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Rule Changes and Mod Team Update

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Josh3738

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My lord Zahrer bids thee welcome

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Yay build rules

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9 minutes ago, Josh3738 said:

Naval Warfare (Early Stages): System for naval effects, battles, and movement of armies.

OH YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH ITS TIME FOR EPIC NAVAL BATTLES GUYS I CAN'T WAIT FOR PIRACY ROLEPLAY!!!!!

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Will redstone doors need to be known of IRP? Or can they all indiscriminately be lockpicked?

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11 minutes ago, Josh3738 said:
  • Redstone doors may be lockpicked (Heists)

 

when do we get this for raids?

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honestly just w's across the board

build rule updates are great. love the idea of mercenary companies. 

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10 minutes ago, Josh3738 said:

Banning extensive tunnel systems like those between tiles

 

I see you made this pre-emptive strike expecting the war on Aaun to go through.

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24 minutes ago, Josh3738 said:

Style: Mainly what it sounds like. Builds should be structurally sound, make sense for where they're placed, and fit the general medieval fantasy vibe.

  • Banning extensive tunnel systems like those between tiles

 

 

artworks-GQGQuuePdUXShThU-lXAXuA-t1080x1

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Would it be possible to get a clearcut ruling on Horse Jumping? Romboo told me it was now illegal and I was expecting to see it in this update but don't . . .

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Naval Warfare. Truly we are in the best timeline.

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