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Vote On The Way Combat Should Work!

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Danny

  

573 members have voted

  1. 1. Read, think, vote, discuss

    • Default RP
      260
    • Default PVP
      262
    • Gaius' Syshtem
      52


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I don't agree with that. Simply because it shouldn't be that way around. OOC skill at PVP shouldn't decide your IC skill.

 

 

Then where is the roleplay? Why should we have to be restricted because you want a quick fight? I'm not good at PVP and I don't have a good operating system which continues to anger me with each passing day, so I should obviously have to just kneel down and be killed when some bandit without a real reason other than not liking my character's race shows up? (Which has happened in many situations).

 
As Zeb (shown as Ian), so eloquently put it:
 
 
 
"I am an ultimate warrior! But I have a terrible computer! This is not fair my character is an ultimate fighter but my computer is bad so I am going to get shafted!"
 
My response is that battles are default PvP, and if you have a shitty computer and go into battle you are going to get shafted therefore proving in roleplay canon that your character is not the ultimate fighters and instead the characters that survived the battle or killed tons of people actually are the best.
[5:31:34 PM] Ian: Battles are canon
[5:31:43 PM] Ian: which means the quality of a person's pvp is canon
 
He hit the nail on the head right here. For battles we use default PVP. Battles in LotC almost singlehandedly  dictate future events. We use PVP as a means to tell the story, like it or not. Having duels being PVP really isn't all that different from PVP battles. A swordfight that should last a minute, should not take me upwards of ten minutes to complete.
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I agree with Hobolympic. Let's try out PvP default. It worked last time, it should work again.

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As Zeb (shown as Ian), so eloquently put it:
 
 
 
"I am an ultimate warrior! But I have a terrible computer! This is not fair my character is an ultimate fighter but my computer is bad so I am going to get shafted!"
 
My response is that battles are default PvP, and if you have a shitty computer and go into battle you are going to get shafted therefore proving in roleplay canon that your character is not the ultimate fighters and instead the characters that survived the battle or killed tons of people actually are the best.
[5:31:34 PM] Ian: Battles are canon
[5:31:43 PM] Ian: which means the quality of a person's pvp is canon
 
He hit the nail on the head right here. For battles we use default PVP. Battles in LotC almost singlehandedly  dictate future events. We use PVP as a means to tell the story, like it or not. Having duels being PVP really isn't all that different from PVP battles. A swordfight that should last a minute, should not take me upwards of ten minutes to complete.

Battles also has a scale of 30 people at least. It's too hard to keep track with every little emote and we can't get a plugin for that apparently, so we have to go with another easy option. It works for battles, but should we always use it? No.

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Eh...

 

I can't play Knox with any system other than RP-default. I'm not a PvPer, and I've always enjoyed my roleplay as it is... I mean, it's pretty damn hard to play a psychopath when you draw some sort of weapon and are instantly beaten to death through a burst of frantic clicks. Nor do I myself really take pleasure in slaying somebody with the left mouse button, as I hardly see it as providing enjoyable roleplay. I suppose bandits are the only villains this system suits, and as they are in abundance (well, there are no bandits, just various military orders that act like them) villains like myself are left behind.

 

Not to play the 'victim card' but I can't continue with psychopath roleplay if the system changes. So this is why I'm voting RP-default.

 

Why is it necessary for you to physically confront someone to play your role? Hide in the shadows and atop structures and creep all you wish, it frankly makes little sense to try and physically confront some clearly armed and dangerous person when all you have to defend yourself is your distorted view of the world and such other traits of a psycho.

 

Most just lack the skills required to talk your way out of a dangerous situation, I used to do it all the time when a bandit would approach me and demand minas or the like. A crafty tongue can sway even the most sturdy footed bandit or criminal, but no one seems to be willing to try, and instead must absolutely repel any mention of a situation where it may not always go the way they want it to (oh heaven forbid).

 

PVP default was great and will prove to be great again once implemented. I urge the staff to grab their manhood and to take the plunge and fast track this into the game.

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As Zeb (shown as Ian), so eloquently put it:
 
 
 
"I am an ultimate warrior! But I have a terrible computer! This is not fair my character is an ultimate fighter but my computer is bad so I am going to get shafted!"
 
My response is that battles are default PvP, and if you have a shitty computer and go into battle you are going to get shafted therefore proving in roleplay canon that your character is not the ultimate fighters and instead the characters that survived the battle or killed tons of people actually are the best.
[5:31:34 PM] Ian: Battles are canon
[5:31:43 PM] Ian: which means the quality of a person's pvp is canon
 
He hit the nail on the head right here. For battles we use default PVP. Battles in LotC almost singlehandedly  dictate future events. We use PVP as a means to tell the story, like it or not. Having duels being PVP really isn't all that different from PVP battles. A swordfight that should last a minute, should not take me upwards of ten minutes to complete.

 

 

Battles are fought in PVP because their is little other choice.

Your skilled swordsman died in a PVP battle because you suck at PVP or have a bad FPS?

Perhaps he happened to trip on a rock or got shot in the head RP'ly. Trying to link OOC skill at PVP to your chars IC skill at a certain weapon is one of the less intelligent things I've seen recently. (To be polite).

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I read Gaius's system and I like it, but as others have said I feel it just isn't there. Too complicated, too open for abuse. PVP default for now, if it utterly fails like some think it will, we can try again. 

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As Zeb (shown as Ian), so eloquently put it:
 
 
 
"I am an ultimate warrior! But I have a terrible computer! This is not fair my character is an ultimate fighter but my computer is bad so I am going to get shafted!"
 
My response is that battles are default PvP, and if you have a shitty computer and go into battle you are going to get shafted therefore proving in roleplay canon that your character is not the ultimate fighters and instead the characters that survived the battle or killed tons of people actually are the best.
[5:31:34 PM] Ian: Battles are canon
[5:31:43 PM] Ian: which means the quality of a person's pvp is canon
 
He hit the nail on the head right here. For battles we use default PVP. Battles in LotC almost singlehandedly  dictate future events. We use PVP as a means to tell the story, like it or not. Having duels being PVP really isn't all that different from PVP battles. A swordfight that should last a minute, should not take me upwards of ten minutes to complete.

 

Unfortunately, battles using PvP are a necessary evil. We shouldn't bring the rest of lotc down to that level. 

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I agree with Hobolympic. Let's try out PvP default. It worked last time, it should work again.

 

 

Why is it necessary for you to physically confront someone to play your role? Hide in the shadows and atop structures and creep all you wish, it frankly makes little sense to try and physically confront some clearly armed and dangerous person when all you have to defend yourself is your distorted view of the world and such other traits of a psycho.

 

Most just lack the skills required to talk your way out of a dangerous situation, I used to do it all the time when a bandit would approach me and demand minas or the like. A crafty tongue can sway even the most sturdy footed bandit or criminal, but no one seems to be willing to try, and instead must absolutely repel any mention of a situation where it may not always go the way they want it to (oh heaven forbid).

 

PVP default was great and will prove to be great again once implemented. I urge the staff to grab their manhood and to take the plunge and fast track this into the game.

Wanna know what else we had back then? Not half the server being villains, a laxed playerbase who filled out a simple application to join the server, and a playerbase that specifically didn't bite at eachother's necks for every little thing.

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I would consider RP default .

 

Consider?. No... It is already here and should stay here.

 

This is a role playing server, that could be a shock to most people here, although PvP breaks/ruins and brings poor RP... it only brings a quicker way to clear something up, mages for example cannot Pvp... due to the plug-in being worked, people with slow/laggy PC's cannot PvP even though they would be powerful RP'ers, such as a high king...

 

If PvP was implemented as the person on the first page said it would bring a RPG to the server and, in my opinion that seems dumb to see as this as been a role playing server for almost two years (Or has it been over yet?)...

 

Back upon point RP default seems like the best vote here... Pvp is just un-needed and un-fair.

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Why is it necessary for you to physically confront someone to play your role? Hide in the shadows and atop structures and creep all you wish, it frankly makes little sense to try and physically confront some clearly armed and dangerous person when all you have to defend yourself is your distorted view of the world and such other traits of a psycho.

 

So, what...? Be a psychopath, but don't go and hurt people...? That's not really psychopathy... And Knox has weapons of course, or he wouldn't be much of a psychopath, would he? And yes, of course it makes little sense to go attack large armoured people, but that's the idea of a psychopath, they're not meant to make sense, and no OOC rule edit will make me change my character.

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What some people fail to realize is that PVP is really just an extension of RP, and adds to it.

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That stalemate... I'm not sure we can make a decision based upon majority at this rate with such a split. Either way we'll have exactly half of the server biting the other's necks.

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What some people fail to realize is that PVP is really just an extension of RP, and adds to it.

An extension? More of a restriction. You can RP stabbing someone through great detail and placing specific points of the body where the blade meets contact. In PVP, you simply click until items spew out. I fail to see your point.

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I am going for RP default. I don't want my character to lose fights just because I can't PVP to well. If we want to PVP we will PVP but right now I much rather having RP and waiting for the rare exciting moment of fighting along my comrades in a PVP battle. Gaius is a good idea but I believe it will seperate the server into the different towns other than mixing it up

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This is a role playing server, that could be a shock to most people here, although PvP breaks/ruins and brings poor RP... it only brings a quicker way to clear something up, mages for example cannot Pvp... due to the plug-in being worked, people with slow/laggy PC's cannot PvP even though they would be powerful RP'ers, such as a high king...

 

I know Kings should be courageous, but you don't need to fight to be a King...

 

Also, I had one of the worst PC's out of anyone on LOTC.  I PvP'd a fair bit, and didn't do too badly. If I lost, I lost. Too bad! Then my PC broke, and i'm using a Laptop from like... 1994. It's older than me. It runs minecraft at 1-5fps. I'll still PVP regardless, whether i'm going to win or lose. Your argument doesn't hold water, unless i'm a magical exception to the rule.

 

I mainly find ways of accomplishing my goals without fighting nowadays. I mainly bribe and manipulate people into fighting for me, if I need to. People seem to think that combat is the be-all-and-end-all of LOTC. It really isn't.

 

PVP doesn't bring poor RP. 100% of the Undead's Public (not private) RP was PVP, and it was wonderful for RP.

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