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A Discussion On The High Elven War Claim

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High Tier mages can also summon spells quite quickly. Furthermore, your armor wouldn't protect very well from a fireball. It'd just make sure you get cooked all throughout when the metal gets heated. Thing is, a T5 mage CAN chuck out fireballs rather quickly, as they are at the epitome of their abilities.

Well how large are the fireballs if there the size of freaking golfballs not gonna do much to iron armor and shields it takes a lot to heat them up and to melt through them even if there softball size or football size its gonna take a lot to get through a shield and armor, also these things are not heat seeking missile 

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One thing in all this is obvious. We need a solution to the problem of magic users given the proper advantages. They have 15 magic users to be used in battle. We have 6-8 orcs and mages who can be used in the battle. Say 5-10 of the magic users get enchanted weapons on the High Elf side while we get nothing. Does that not make it more fair?

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One thing in all this is obvious. We need a solution to the problem of magic users given the proper advantages. They have 15 magic users to be used in battle. We have 6-8 orcs and mages who can be used in the battle. Say 5-10 of the magic users get enchanted weapons on the High Elf side while we get nothing. Does that not make it more fair?

So true just give them like sharpness one and not allow the none magic users use them

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One thing in all this is obvious. We need a solution to the problem of magic users given the proper advantages. They have 15 magic users to be used in battle. We have 6-8 orcs and mages who can be used in the battle. Say 5-10 of the magic users get enchanted weapons on the High Elf side while we get nothing. Does that not make it more fair?

No orcs shamans are participating... or any orcs for that matter. 

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Now with the orc's oocly bullied out there is a clear advantage the attackers have lost

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No orcs shamans are participating... or any orcs for that matter. 

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So how big are the fireballs? and how much do they take from you like i doubt you can do ten football sized fireballs and still be able to stand and fight

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The orcs are free to warclaim whenever. That being said, you can't warclaim a magical city and not expect a discussion on magic to occur. That is an issue which has to be dealt with because without it the high elves can't defend themselves. The other solution is to avoid WCing until the magic plugin is out and simply 5 man raid.

 

Pre-deciding on an enchanted weapon number doesn't work because the weapons will get lost when they should be reclaimed by GMs at the end of the fight and it wont reflect who shows up. It will reflect a hypothetical maximum attendance. If such a option is taken one needs to work out a formula which relates to attendance and not hypothetical attendance.

 

On the topic of people becoming frustrated: Realistically you should be able to have a conversation regarding these things, it is an issue and it has to be dealt with.

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Any chance that /roll can be implemented into this? I've seen several times that people have suggested something along those lines. I'm not a magic user, but it seems that magic is a tricky business, and luck may have some place in this. How about, if you're a mage:

 

Tier 1 and 2- Given normal gear. Just normal people (I haven't seen many advantages to being a low tier)

Tier 3- /roll. If you roll 15 or above, 1 person (grunt) is eliminated from the opposing team.

Tier 4- /roll. If you roll 15 or above, 2 people are eliminated. 10-15 equals 1 being eliminated.

Tier 5- /roll. If you roll 15 or over, 3 grunts are eliminated. 10-15, 2 people eliminated. 5-10, 1 person.

 

You choose your highest section. No mage can /roll more than once.

 
Again, not a magic user. This could be changed around.
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Then shall we do that? Judging by who shows up at the battle, a GM can go to each side and give enchanted weapons to the mages on both sides who are capable of that? I bet most of the weapons will turn up because any idiot who tries to hide an enchanted weapon for no reason will just be banned when it is found.

Edit: We cannot simply kill guys on wim. We don't have as many people as some people think. We got the new nation of Telemar and some mercs by the sounds of it. People shouldn't just be killed but should have a chance in a battle against enchanted weapons or whatever.

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Then, again, the issue becomes you have to decide who gets what and what is balanced beforehand. Which is a tricky thing to do. I'm still a supporter of something like what Chris suggested, but even still the other way might work if we can find a way to make it work and set how it works beforehand. Since... Well... I don't know how powerful individual enchants are and it isn't easy to discern.

 

I assume simply waiting for the plugin remains not an option in your mind?

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Another problem with Chris's idea is you have to pick who to be killed which might be a bit mean. Like you, you, and you DMG 20 xD. I would prefer a certain number of weapons that are enchanted be given to the High Elf mages to avoid that and keep the advantage for them.

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