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A Discussion On The High Elven War Claim

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Why don't they just attack, and if we're seen en route it is seen, and if it is not, it's not?  I don't understand why we clarify this kind of thing before hand.

 

Just received news that this is in fact /not/ the Orcs doing.  I'm out.

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One is totally unaware who, precisely, is involved on the attacking side whatsoever. For now, however, I shall sleep. One hopes the thread remains as constructive as it has been so far, as I personally have quite enjoyed the level of discussion. In the morning I'll read, respond and try to write up a balanced war-claim set of rules perhaps.

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Alright then, going to come out with the full plan and back story since a lot of people are questioning it. First off, Adolf is not the only one with a hatred towards the High Elves. Caln McHarnish, my character and king of the main nation attacking, lost his fiancée to the High Elves when they imprisoned her and brainwashed her to never love him again. The orcs well everyone pretty much knows their reason. They are in it for slaves and loot. The mercs are in it for the coin. That covers every group involved on our side so let me head on to the next point.

95% of battles in LotC are taken place where both sides stand 100-150 blocks away and lob arrows and catapults at each other. During this whole time, only maybe a T5 evocationist might be able to get their element that far at the other person. This also causes a lot of tiredness for the mage. This isn't a 1 v 4 close up battle where a mage can destroy people close up. In huge battles like this, a mage dies like any other person when a huge rock or arrow hits them. I guarantee half to two thirds of your mages will be killed from arrows and rocks before we even consider storming the walls.

I agree though mages should not be left completely powerless. I bet you would be surprised to know we have 4 mages of our own plus whatever shamans come to the battle with the orcs. Since magic can only be used from a relatively close distance mages should get enchanted swords baser on their tiers. I know this system is not perfect, but the High Elves also have some advantages as well. I doubt RPly a lot of the mages are trained well with a bow yet I have no doubt nor problem during a battle they would be shooting one. If 53% of your people stand there on the walls casting spells with several emotes of RP then that is another story, but it won't happen. Mostly because by then they would have 100 arrows in them. It is a system that is fair and reflects magic users more accurately.

We cannot wait for the magic plugin because it will take a solid month or two in order to finish. Chances are a plug in like that will glitch which adds 2-4 weeks. Plus the time for the warclaim to get set up adds another 2-4 weeks. Obviously things shift in RP by then and is essentially using OOC to affect IC.

On the off chance that we do win, the Kingdom of Telemar will intact take over the city. We are not mercs and can hold a city for those confused on that. Malinor was seiged by Oren in one battle, and they have 3 times the land. It makes no sense to have multiple battles for land that is right around the city.

As for the sneak attack. I see the High Elf's points on that and agree it should be removed. They have viable reasons.

I suggest an IC council meeting happens just as we did when Furnestock almost attacked us. Chances are the battle might not even happen if it works out. I am sorry to those of you who haven't gotten good RP from this. We recently joined in, and I am hoping to create some fun RP from this. Just yesterday we kidnapped a High Elf (for reasons found IG ;)), and it was some very fun RP. I hope to do this for the rest of the High Elves so this can be done with good hearts.

Edit: Also, this talk about PKing the High Elves as hogwash. If we win, you guys are free to regroup elsewhere or play as orcish slaves which I can assure you is actually some really fun RP.

((Done on my phone. Sorry for the grammar mistakes))

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-snip-

I would just like to mention one thing I found in error there. Chances are mages would be hiding in locations where they would be heavily defended from the sieging parties. Shocking as it sounds, but lobbing stones at a city isn't that likely to kill many mages. The wall looks to be well built, which means it won't simply topple over. And any stones that go over the wall into the city are only going to kill civilians and cause collateral damage. In the meantime they would be chucking fireballs at your siege equipment and burning it away. Or chunks of walk, or lightning, or whatever.

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To shoot/fire something like that is requires good visual sight of the target. That leaves them exposed for arrows and catapults. An arrowwound can just as easily stop a magic user yet no one would RP that aspect if they are shot.

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You're immediately assuming two big things. The first that a mage needs to have as much visibility as your standard bowman. THey don't however. A simple slit, large enough for them to see their target, would be more than enough. Come to think of it, they don't even need line of sight. They simply have a spotter give them the range, then evocate fireballs in the sky above that rough area.

 

The second is that magic is a close-range ability, when it is not. The rule tends to be that magic users are weaker at close distances. It's typically played out that the inverse is true. Most mages cannot stop that sword screaming towards their neck, but they can immolate any attackers at quite a distance.

 

 

Of course, I'd also like to mention how that those arrowwounds that can stop a mage probably won't apply to your swordsman.

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Alright then, going to come out with the full plan and back story since a lot of people are questioning it. First off, Adolf is not the only one with a hatred towards the High Elves. Caln McHarnish, my character and king of the main nation attacking, lost his fiancée to the High Elves when they imprisoned her and brainwashed her to never love him again. The orcs well everyone pretty much knows their reason. They are in it for slaves and loot. The mercs are in it for the coin. That covers every group involved on our side so let me head on to the next point.

95% of battles in LotC are taken place where both sides stand 100-150 blocks away and lob arrows and catapults at each other. During this whole time, only maybe a T5 evocationist might be able to get their element that far at the other person. This also causes a lot of tiredness for the mage. This isn't a 1 v 4 close up battle where a mage can destroy people close up. In huge battles like this, a mage dies like any other person when a huge rock or arrow hits them. I guarantee half to two thirds of your mages will be killed from arrows and rocks before we even consider storming the walls.

I agree though mages should not be left completely powerless. I bet you would be surprised to know we have 4 mages of our own plus whatever shamans come to the battle with the orcs. Since magic can only be used from a relatively close distance mages should get enchanted swords baser on their tiers. I know this system is not perfect, but the High Elves also have some advantages as well. I doubt RPly a lot of the mages are trained well with a bow yet I have no doubt nor problem during a battle they would be shooting one. If 53% of your people stand there on the walls casting spells with several emotes of RP then that is another story, but it won't happen. Mostly because by then they would have 100 arrows in them. It is a system that is fair and reflects magic users more accurately.

We cannot wait for the magic plugin because it will take a solid month or two in order to finish. Chances are a plug in like that will glitch which adds 2-4 weeks. Plus the time for the warclaim to get set up adds another 2-4 weeks. Obviously things shift in RP by then and is essentially using OOC to affect IC.

On the off chance that we do win, the Kingdom of Telemar will intact take over the city. We are not mercs and can hold a city for those confused on that. Malinor was seiged by Oren in one battle, and they have 3 times the land. It makes no sense to have multiple battles for land that is right around the city.

As for the sneak attack. I see the High Elf's points on that and agree it should be removed. They have viable reasons.

I suggest an IC council meeting happens just as we did when Furnestock almost attacked us. Chances are the battle might not even happen if it works out. I am sorry to those of you who haven't gotten good RP from this. We recently joined in, and I am hoping to create some fun RP from this. Just yesterday we kidnapped a High Elf (for reasons found IG ;)), and it was some very fun RP. I hope to do this for the rest of the High Elves so this can be done with good hearts.

Edit: Also, this talk about PKing the High Elves as hogwash. If we win, you guys are free to regroup elsewhere or play as orcish slaves which I can assure you is actually some really fun RP.

((Done on my phone. Sorry for the grammar mistakes))

 

Firstly, that is false. 90% of the Pvp battles on the server are based around two groups MCly running at each other... Secondly, I'd like to see what Tier your Mages are, as I know you're only but a Tier 1 water Mage, who is capable of sprinkling me with water, then passing out. I feel we should wait for the plugin, as patience is a virtue.

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That doesn't count she had boobs.

What about Moobs? Who knows, maybe the attacking faction is a fat guy :p

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Actually I don't think I'd mind being an Orcen slave as the Trog looks really promising and VonAulus seems to have done a really good job and I should congratulate him. On the other hand I would also love to occupy my time writing the magic plugin that will burn that Orc legion to a nice char. Except they won't let me, and now definitely not as I am partial. All things considered, I'd forfeit right now and regroup somewhere where we can finally rip off that beautiful, beautiful Elven Port. Maybe I can do some orcen slavery before the actual battle. PM me.

 

So while the rules on magic user power are highly steep, they are also the rules. And more specifically the temporary rules until a plugin comes out to replace them. This puts us in quite a pickle, as you can't wait for a magic plugin, but also don't want to observe the rules that replace the void it is currently leaving. Though we can all agree that not only is trading in 4 for 1 rather unfair no matter which way you look at it, it's also not enjoyable to just tell 20-30 people they flat out have to sit out. What a snore. I won't blame people for showing up anyway and kicking some racist ass.

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You're immediately assuming two big things. The first that a mage needs to have as much visibility as your standard bowman. THey don't however. A simple slit, large enough for them to see their target, would be more than enough. Come to think of it, they don't even need line of sight. They simply have a spotter give them the range, then evocate fireballs in the sky above that rough area.

The second is that magic is a close-range ability, when it is not. The rule tends to be that magic users are weaker at close distances. It's typically played out that the inverse is true. Most mages cannot stop that sword screaming towards their neck, but they can immolate any attackers at quite a distance.

Of course, I'd also like to mention how that those arrowwounds that can stop a mage probably won't apply to your swordsman.

Hypothetically that might be true, but there aren't very many slits in the wall. What I mean to say is if this RP actually happened, and if the emotes were done during a battle then yes it would be possible. The thing is there are not a lot of other solutions. Maybe enchanted bows could work as a substitute.

Firstly, that is false. 90% of the Pvp battles on the server are based around two groups MCly running at each other... Secondly, I'd like to see what Tier your Mages are, as I know you're only but a Tier 1 water Mage, who is capable of sprinkling me with water, then passing out. I feel we should wait for the plugin, as patience is a virtue.

Have you been to any castle seiges? It is literally people running around shooting each other, and the last two minutes the survivors swordffighteach other. You are right for an open battle but not for a seige. Our most powerful mage (I believe) is Elindor who is a T5 Illusionist, T4 telekenitic, and a T2 void translocator. I am by far the weakest of the mages (T2 now BTW) and am not trying to match the High Elf mages. I am putting across the idea that we have mages as well just as you have swordsmen. Though the ratio of mages to swordsmen is off, the disadvantages you are facing we have as well. Orcs will not be able to rip off the wooden gate nor kill 4 people as they should just as your T5 mages should be able to which we can solve with the enchanted weapons.

Edit: One of the responses saved in the quote for some reason. Its at the bottom of the top one.

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Like I said we were always open to compromise to substitute for the magic plugin not being in your the ones who continued to rant on and on. I made the war claim so speak to me, this is your problem your not respectful, and this is coming from me. Im a patient guy who will wait and work with you, but you came up with the same excuse instead of comromise, now you are trying to compromise I salute you. We will also have a say in the force givin to you to stop power gaming, as in you must submit a list of the mages and their tiers, so you dont have 1 a day T5's today.

 

Mages: Enchanted Bows/Swords, enchanted leather armor, w/battle brews pending the levels.

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We are willing to give up the suprise attack, but you must list your mages to prevent utter madness.

 

Bignsxxy always is open to compromise, you just have to try and not cry.

 

(Liu Mali'Chen was a weapons salesman/smith before his alter ego so let the siege weaponry begin)

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Caln McHarnish, my character and king of the main nation attacking, lost his fiancée to the High Elves when they imprisoned her and brainwashed her to never love him again. 

I might just want to point out that Arya left Caln before she was captured.

She actually had a relationship with a Dark Elf (Cole, played by Cloakedsphere) between her leaving Caln and being captured.

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