Isn't this a bit ridiculously excessive for a mundane revival-timer?
Especially when there's already a more "lasting" Soft-PK method for them, a whole week is very much a long time when it comes to RP and I worry this might result in Lycanthropes either going through painfully overly cautious means to avoid dying or dangerous situations altogether (which I can say from experience leads to absolutely no fun for neither the CA nor anyone that interact with it) OR this will simply result in people treating their Lycanthrope as a "secondary" persona since they'll probably need to do something during all that waiting period.
Additionally, - and this is me talking based on past talks with ST so take it with a big ol' grain of salt - you'd probably want to limit any amount of sreqs in general, I can probably guess you made it this way so that its possible for someone to find the corpse after the fact and Soft-PK it, but having every dead Wolf-Thing require a whole Sreq is... Probably not going to be liked all that much by the reviewing LT.
(Which- Honestly is a bit of scary thing since it means that ANY Lycanthrope that dies faces a Week-Long lasting threat of being potentially soft-PKed permanently).
WITH THAT SAID! I really, reaaly freaking love this conceptually and it's one very much worth pursuing! That little bit of being instantly regenerated in full sounds absolutely fun and I can very much think of a whole plethora of "whimsical" RP scenarios. :}
The simplest fix would just be to lower the non-soft-pk revival to a wayyy smaller timescale, this way it makes Soft-PKing the Lycanthropes not only something worth pursuing mechanically due to the ST metal requirements, but also thematically as it enforces the proposed idea that these are actually hyper-regenerative immortal beasts. Oh and it would also give any would-be hunters a faar smaller time-window to locate and "Neutralize" the regenerating corpse of the Canine-Afflicted-Individual
Wish you the best of luck with the amendment!