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501warhead

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Status Updates posted by 501warhead

  1. The Open beta is now closed.

    1. AlmondTree

      AlmondTree

      Don't worry, Overwatch is released.

    2. calculusdesola

      calculusdesola

      thanks, who needs beta males anyway

  2. Open beta re-opened, now with less server crashes.

  3. Open Beta now Live! dev.lotc.co

  4. Update on the 1.9.4 update; I've visited a large amount of the bonus %'s on weapons. Weapon %'s have been lowered across the board so that Damage Per Second can be no more than 3.0 above their vanilla counterparts. 

     

    Example; Iron Sword.

    Vanilla Damage Per Second: 9.6 (6 attack damage * 1.6 attacks per second)

    LotC Damage Per Second (with the highest roll): Roughly 12.6 at it's highest. This would mean that rolls will go up to 33% (33% of 9.6 = ~3, 9.6+3=12.6) instead of the former 65% on Black Ferrum Blades.

     

    Stonemason-crafted weapons will, as usual, be able to go higher than the other rolls (although it's minimum roll will be equivalent to the Black Ferrum-tier weapons, so you're paying more for the ability to get better weapons although it's no garentee it'll be better.)

     

    Numbers (as of this moment, subject to change post-beta test.)

     

    Swords 70% (Stonemason) (old highest) -> 33% (Black Ferrum) (12.8 Maximum DPS)

    Axes 65% (old highest) -> 42% (Black Ferrum) (11.7 Maximum DPS)

    Pickaxes 65% (old highest) -> 36% (Black Ferrum) (11.8 Maximum DPS)

     

    Two other things of note:

     

    These changes will be applied retroactively.  Any existing weapons will have their numbers scaled down to match these new numbers.

     

    Weapon bonus rolls are going to be following a different curve this time around, a vast majority of the weapon bonus damage will be obtainable within the earlier levels (~5-6 added each level) and higher levels will be more marginal with weapon damage increases (~0.4-0.5 added each level.)

     

    These changes will be announced on the patchnotes released post-beta testing.

    1. Show previous comments  15 more
    2. Harri

      Harri

      First off gas velocity, should not be possible to get on a bow unless you're master-aengul, otherwise just make it flat archery damage.

    3. oblivionsbane

      oblivionsbane

      Do you really think that could work in LotC PvP? I mean we already have weird modifiers along with large scale PvP LotC does? I mean, i know Kalen has tested everything he can, but I wouldn't call him a PvP'er, and although he may look at the data of, "This blocks 100% damage," he can't be as experienced as someone who has actually practiced in 1.9 PvP a bunch. So, what do you think of shields? When do they lag? Why do they lag? Is it just you missing your blocks?

    4. mmat

      mmat

      Bows are OP at the moment.

  5. Some 1.9 bow utility.

     

    https://fat.gfycat.com/BoldWildHart.webm

    1. Harri

      Harri

      thank **** i dont have to submit a plugin idea to  cycle through arrows

    2. Llir
  6. Update on the battle;

     

    Apologies folks. There was a bit of miscommunication leading up to the battle which resulted in some key things being left untended to, this was mainly born out of the battle being the first "real" warclaim in a while. Here are the two mistakes;

     

    1. Knockout wasn't disabled until way later in the fight.

    2. Render distance was set to 10 for the duration of the battle, which is a big no for large warclaims. It should have been ~3-4.

     

    We'll be working to make sure these things don't occur again.

     

    For those who wish to see performance numbers here is a link to (a) timings paste we did during the battle. If you don't know what the numbers mean please refrain from commenting about them. It's mainly for openness and clarity. https://timings.spigotmc.org/?url=16159030

    1. Show previous comments  1 more
    2. InfamousGerman

      InfamousGerman

      how much lag does knockback cause? i know many people prefer it to enabled

    3. 501warhead

      501warhead

      Quote

      Lots of highlighted stuff for livingEntity...odd

      LivingEntity = Players

       

      Quote

      wow SpecialItems v1.0 Total: 0.248 s ?

       

      that's plain unacceptable

      Ha.

       

      Quote

      how much lag does knockback cause? i know many people prefer it to enabled

      0.02% in the warclaim. Very minor footprint, it's more so to make it so that players die faster so the periods of intense server effort are shorter

    4. lemontide331

      lemontide331

      how much longer until the lag is fixed?

  7. Coming to a minecraft 1.10 near you (Image Below)i5ScIfi.png

    1. Show previous comments  9 more
    2. KarmaDelta

      KarmaDelta

      Dwarves can finally ride bears into battle.

    3. Katiesc

      Katiesc

      This is true^

    4. oblivionsbane

      oblivionsbane

      So why isn't it 1.91 then?

  8. Should shields have some sort of skill-dependent stat or should they simply be vanilla mechanics?

    1. Show previous comments  6 more
    2. AlmondTree

      AlmondTree

      Weight should be a factor probs, like heavy troops and light troops.

       

    3. Jistuma

      Jistuma

      Durability can't be changed, but the removal of durability can! We can make a shield lose more or less durability based on % in the shield.

    4. mmat

      mmat

      What Jistuma said.

  9. whelp. RIP Dev/Ts server. Development on a bit of a hold for a while, can

    1. Show previous comments  3 more
    2. Your Favorite Impure

      Your Favorite Impure

      Quick question, has the crafting/restart bug been fixed at all?

    3. 501warhead

      501warhead

      Yes! they have :).

       

      Also all servers are fixed~~~ now

    4. Your Favorite Impure
  10. Lumberjacking buffs below.

    1. Show previous comments  25 more
    2. hRV

      hRV

      Will this be introduced with the 'New Year Update'?

    3. LPT

      LPT

      @Whimsylicious IT's not borken?

    4. JuliusAakerlund

      JuliusAakerlund

      So when do you think it will come out?

  11. Whew! Almost done!

    1. Show previous comments  1 more
    2. 501warhead

      501warhead

      Having some odd "fringe" issues with skins unloading so it might not be on the server tonight.

    3. 501warhead

      501warhead

      Scratch that! Was just a process happening too quickly, it (seems) to be in fully functional order! I think I'll work on adding some new features to them over the next hour or so and hopefully see it on by the 12 pm restart!

    4. Kahzo1
  12. 09cdffd2d4a1c27742c1e23e62968498.png

    1. Show previous comments  7 more
    2. ShameJax

      ShameJax

      Could you reload the array everytime an admin joins running through a few for loops to sort them out?

    3. 501warhead

      501warhead

      Well, regardless people seemed to want the old list back. So I'll just actually leave the header/footer and let all the names live free.

    4. ShameJax

      ShameJax

      Weird, I just use /people to see people...

  13. > tfw salary version code developers are making minecraft plugins (yes, this is a plugin. Not even a client-side mod, 100% vanilla client)

    for what pvrpose

     

    1. Show previous comments  2 more
    2. Angmarzku

      Angmarzku

      That is amazing

    3. Lima
    4. =Nkruma=

      =Nkruma=

      What do you need a phone for when you have Minecraft?

  14. Server is down due to an issue with the backup server. A bit of an overflow has caused a fault in the server, Tythus will be sorting it when he's awake. Until then, sit back, watch some twitch get something to drink study or do whatever it is nerds usually do.

    1. Show previous comments  5 more
    2. Space

      Space

      HOLY **** I'M JOKING JESUS CHRIST

    3. mitto

      mitto

      STOP IT, JOKES ARE BANNED

    4. LaCabra (Soda)

      LaCabra (Soda)

      the fault in our server

  15. Sorry for the server issues, this time it was on our end as far as the lag went. I'm investigating now, and will be implementing a fix shortly.

    1. Shar'ku/jenspelao

      Shar'ku/jenspelao

      Battles suck 100% 

    2. 501warhead

      501warhead

      At the time of this message the issue seems to be resolved.

  16. Enchanting news and update on server status.

     

    So, first and foremost the server's status is currently due to issues with our DDoS protection provider, a lot of traffic is passing through and tests are being conducted at the same time to help ensure stability. it means, for the meanwhile, connections will be a little bit unstable - nothing I nor Tythus can do about it.

    And now, enchanting!

    https://www.reddit.com/r/Minecraft/comments/3j7ld2/next_target_for_19_combat_rebalance_armor/

    This is a good post for anyone who is remotely curious about the changes in 1.9, why they were made, and what the future holds. For LotC, after reviewing this, it's very likely that enchanting will gain a lot more versatility as we'll be less afraid to allow higher level enchantments which can possibly break the game for us.

    Diamond armor could also possibly make a come back with the armor re-scaling, a lot of possibilities are on the table with the minecraft 1.9 update!

    1. Show previous comments  2 more
    2. Sporadic

      Sporadic

      Strength potions were changed and now only provide a flat value of +4 or whatever (don't know the value). PS strength effect is just an attribute mod you could rebalance it on your own if you really cared.

    3. Jistuma

      Jistuma

      I find it more interesting to just reverse the effects of Weakness.

    4. 501warhead

      501warhead

      Ya, I know potion mods are all just attribute values really. I haven't delved too deep into it yet, but the latter half of that rings true - with what we have in place now it doesn't matter much really. More just the food for thought conversations

  17. Short patch notes.

    9/17/2015, 12pm update;

    Unbreaking now functions on pickaxes relative to the level.

    Higher breeding levels now can have more than 1 pet.

    Short notes on mining;

    Fortune has a beneficial effect on pickaxes. It assists with the drops of rarer items.

  18. Horses are fixed tonight. Read on for more.

    Breeding has been fixed as of the 8PM restart (~3 hours from now) in a variety of ways.

    Horses now do not vanish on restarts, even if you're riding them (Crashes may still cause them to vanish, untested)

    High level breeders had the unfortunate disability of making every animal they bred into a baby. Go figure.

    And most importantly - you can now call pets at all times, no matter how far away they are. This is an experimental fix, and might cause issues but it works as of this moment.

    If you notice any issues please report them! Thank you.

    1. Travista
    2. Gone

      Gone

      Yay I finally saved my cat from Resource Island however now I can't get him to sit. Rip.

  19. Pro tip: Cats aren't as useless as you think. Try feeding your pet cat something shiny, perhaps you might be surprised...

  20. Global OOC has become much more enjoyable as of late.

    1. Show previous comments  2 more
    2. FORƎST

      FORƎST

      once i drowned shiftnative

    3. argonian

      argonian

      I remember pushing an AFK guy into a shallow river and when he came back he was halfway across the map. I'm surprised he didn't get stuck and drown somewhere along the way.

    4. BrandNewKitten
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