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Zarsies

Lore Master
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Everything posted by Zarsies

  1. UnBaed 1 + UnBaed 2 (<---) $15 and $30 respectively.
  2. Skin name: Circletable Knight Pyke Discord: <--- over there Bid: $15
  3. Changelog: -Clarified the casting aesthetic may apply to relevant magical CA abilities. -Clarified the height limit of charade. Added what can and cannot be used in combat as to not clutter the battlefield due to the freeform nature of the appearance and, for example, fake out spells. -Changed reading to reveal djinn with the spectral appearance of their second or third phase or a past incarnation. -Changed sown items to player signed and removed the creation limit. Preliminary consensus among the ST was not clear so I don't really care if it needs to be changed back. They're relatively insignificant and just make busy-work. -Clarified the ritual of divining follows all the same red lines as scrying, including requiring OOC consent from guards or the location's PRO to divine a prisoner / guarded person. -Changed ritual of mendacity's continent-wide illusion to require 8 total seers. At first my gut feeling was to cut it, it's a pretty crazy idea, but at the same time it requires ST manager approval meaning anything the big wigs don't like can and will be shot down as they see fit and it makes it much more difficult. Imo all magics deserve a top level, top difficulty spell/ability to make big group statements and for seer a massive illusion which has no impact on life other than possibly conveying information and riling speculation is perfect. -Clarified that invisible hands of god cannot be used in combat and that objects cannot be made invisible until after a fight. Also clarified it can manipulate and apply force, allowing for things like freely manipulating cloth or opening/closing doors. -Added to ritual of identity that a second guise can be unlocked after 2 additional cultivate fallacy completions, allowing for a maximum of 2 guises. Also added that guises can be of other genders and that missing limbs can't be disguised but replacement limbs/parts can be. -Added to piercing gaze that seers may see through single layer cloth as to see hidden objects on a person as well as see through hoods or helms to see faces. I have mixed feelings about its inclusion but it was requested and supported by the seer community. It is appropriate for the theme but I am wary that it may require future amendments to iron out its application. Also no outright seeing through clothes you creeps. -Added to cultivate fallacy that the successfully cultivated individual remains treated as sown for it and related abilities but does not count towards the seer's maximum number of sown individuals. This design is intended to reward seers for pursuing the intended fantasy of the magic: spread lies and delusion. -Clarified that sow fallacy is unlocked at tier 3 and not tier 4. The premise of the origin is that Vaasek has insight into how Iblees stole lightning, a backfacing (hidden due to relevance to events) lore topic, and here is committing a similarly severe cosmic crime by attacking another deity and stealing their domain. The rationale behind it which is a completely vague and arbitrary factor we don't have a way to measure and is probably best we don't even try to lest writers have big **** contests like we did 2011-2014 is: Vaasek is more powerful and has the wherewithal. It doesn't get deeper than that beyond OOC reasoning which is that Lyes is an obscure deity only used once and is low on the totem pole of OOC importance - in a way is bloat on the canon - and having her functionally dominated and replaced but not killed is viable in my mind. Her infrastructure still exists, dreams and whatnot all operate the same, but the whole structure is being shadow led. Very much appreciated, a number of your points have been incorporated. Thank you! (I never take offense to critique, especially for player lore when numbers and shit are involved. I am not a fan of having to accommodate my ideas for the lowest-low of roleplayers and worry about redlining so writing this stuff is acutely stressful. I dread being responsible for enabling poor roleplay.) Amended. Thank you! Oversight on my part. I agree however my philosophy on the matter is in the preface. The seer feat is not meant to be an escape from blindness completely, it is a complication to a character and becomes a very significant part of their life, if it weren't both a boon above outright blindness but still a handicap beneath regular sight it wouldn't be as impactful as intended. I see (hah) feat seers being too casual and blasé about the condition currently, even forgetting the limit or ignoring it, and I want to reel that in to make taking seer a significant path to walk rather than the cheapest, most effortless OOC solution to an IC problem and therein a crutch to poor roleplayers. In that same vein is why I added that feat seers are the most vulnerable people to seer magic. People focus on the literal blindness too much rather than value the themes and intended story avenues of all this: indoctrination, sowing lies, delusional beliefs, cults, manipulative cabals, etc. I see this iteration of feat seer to be better aligned with that vision because it is more punishing compared to the original.
  4. vamps having a heyday rn 

  5. A sealed parcel is nailed beneath the posting addressing the Vojvodz. If opened it reveals a yellowed parchment bearing finely practiced monastic script and a pale, thinner paper with a torn top as if ripped from its own posting. They read: Good Vojvodz Casimir of Vilkomirs Banner, I am Sumaja de Caelo, governor of Fort Myrine in the sands of Savoy and write to direct your band to the burrowing plague of Niseep, my peoples' previous home. It is an immense beast whom three bands have hunted but none have proven successful. A bounty of one thousand minae will be awarded to the company responsible for its slaying. It is a great foe requiring many men to defeat but claiming its demise would award you equally great renown. Seek my lord the Duke Remus Ashford or myself in Myrine - a short northeasterly walk from the southern landing - for details. You will recognize me by my inert eye. I have included a previous bounty posting for the beast. Bask in light The second paper reads thus. [[Zarsies#6396]]
  6. Apologies for outsourcing but could someone send me @Song Druid's Discord? He is elusive.

    1. Zarsies

      Zarsies

      Update: I had to revive my ancient exiled Facebook to find him. It panned out. Thanks for the folks who searched :P

  7. Huge fan, mighty comm at some point. +1 keep up the good work
  8. @Nug's shitposts get me through the day

    1. Nug

      Nug

      its meta commentary but yasss

  9. I am certainly surprised and glad to hear it. To my understanding yes, everything around staff mergers (can't remember the name of it but when lore, event, magic, etc. became ST, media team was nuked and eventually shuffled into application team and wiki team folks for CT, forum mods and game mods became one, etc., building duties became its own team and quickly layered on new duties) is labeled as your creation. This post reminded me of @Xarkly's long, long feedback thread(s) from ~4 years ago about the subject which for the most part I stand by today. The existence of WT gave us Grool and Junar which led to the floundering and wasting of this map which could have been avoided completely by having our usual aforementioned A team of invested folks. It also speaks volumes to the situation it put us in when - I say this 'professionally' and with heart because he's a dear friend - Heero was the best option for admin. Didn't pan out great. I'm glad we're streamlining but also hope we can see more general admins with longevity.
  10. 👁⃤

    1. Deer__

      Deer__

      The **** do this mean

    2. wowj

      wowj

      COUNTRY ROADS

    3. Nug

      Nug

      ohhh so true bestie

  11. Lore preface: Feat preface: Seers Cozeners of Vaasek The Eye Of Providence [Feat] Origin “Ignorance is bliss they say, to only know darkness; pray, to never be sobered by truth; Stay blind, never sleuth; Yet I open my eyes and look, to see but cannot be mistook, that I gaze into my eyelids. I live a dark fever dream; An onyx and unseen sunbeam; Light felt but not observed, a cruel fate undeserved; Where I see black they see white, they see dawn but I, midnight; Sight is my enlightenment.” -Woes, a braille poem by an unknown monk Societies are built on fundamental lies: justice is inevitable, love always endures, time heals all wounds, the gods care, the future is bright. History. Fairness. Peace. Crime. Sovereignty. Good and evil. Binding lies, protective lies. In this domain one wallows and slavers above all others, Vaasek the Clandestine, a divine utterly consumed by his own fear and delusions thereof who projects them into the world to muddy the waters for his core conviction is that mortalkind will unravel him and only he and his agents can prevent it through deceit, illusion, fallacy, and distraction. This daemon’s proclivity inspires his methods for he wishes to see all, know all, and his kabalees are his eyes. They roam the many worlds and the mortal realm in particular to spy and scrutinize to feed Vaasek’s insatiable hunger for more insights so he may spiral ever further into raving, frothing mad conspiracy to weave his own in retaliation. In time he learned his interventions were not intimate enough; the appearance of a Canonist angel, the mimicked voice of nature, a vision of Belka, a madman, an insurgent, a prophet. They were not entwined enough to satisfy his want for influence, the kabalees failed to operate on personal, micro scale plots. As such Vaasek began to court the very things that conspired to find and end him, mortals, and he would be their font of knowledge to wield as poison and prods. Unwavering in his quest to delude and distract, Vaasek offers himself only to his preferred prey: the desperate, the weak, the yearning, and especially the blind. Those without sight and the vulnerable, especially in union, make fervent servants and fertile ground for his kabalees (dubbed witnesses hereinafter) to become their eyes and their truths, their strength, and Vaasek their faceless patron. Milky trails of incense smoke licked up the stone walls of the abbot’s chamber as he moaned in the shadows. He strained forward on his knees, sniveling and hoarse as he repeated verse after verse of prayer and counted his beads. His cataract-clouded eyes wept; his coveted scriptures were yellow blurs and his memory had long been failing him, he could not complete his favorite lines without written aid and was now stranded. God had shown him mercy for decades until now. He was failing Him, the abbot no less, and the shame ate him alive. He trembled and wheezed through his cries as he prayed for guidance and strength but his only company was the smoldering of frankincense and copal resin. His prayer melted into pleading. The abyss around him was cold and unanswering. His desperation and sorrow coalesced through strain into enervated sulking and hopelessness. Defeated for the night, he slid over his prayer cushion and faded into sleep at his private altar. A fever dream struck him, hot and vivid. He saw the likeness of Exalted Siegmund flanked by an angel with mottled wings masked by a red veil. Siegmund ‘s lips parted and he spoke in the abbot’s voice, old and thin. “C̱̺̺̤̅́o͇̬̻̱͚̻͚̅̾͂͋ͭ̎́v̡̺̻̲̳̠͍̹̐ͧ̽ͣͮͣ’ͬ̏̽̎r̴̆ ̉͐̉͋̒ͧ̃͜y̶̬͎̱͖ͮ͊̃̒o̘̟̤͈͚͚̺̊ͫ͠ư̿͗͐̋̌ṟ̲̼̘̉̾͌̉̀ ̖̩͔̜ͥ̏̌ͨe͔͗̃́y̫̭̝̟ͯͥͭ͋̔̑e͚̠ͩ̇̍̎̉s̭̰̠͎͚̫̲.̽́̓ͫ” He awoke in a sweat, feeble and weary. His marbled eyes strained and he lifted to a shaky stand, hands scouring the altar for his beads and ritual handkerchief. What was this? More deterioration of age? A message from God? He swallowed his doubt and shivered as he lifted the red embroidered cloth to his face. Was he a fool? No, this was the salvation he asked for. He wore it like a veil, a red bride like the angel, and he gasped. A glimpse of a witness. Explanation When a blind individual becomes overcome with anguish and desperation to gain sight - be they born blind, injured, diseased, or elderly - and plead or beg they may have their prayer answered by the ever vigilant Vaasek. He sees opportunity in vulnerability and grants the blind individual a witness to bond with them in their sleep. The witness feeds the individual their vision which is interpreted by their mortal soul and mind to create an imperfect translation so long as they embrace their own blindness and cover their eyes, a symbolic act of surrendering truth and embracing an unknown deception. This newfound vision is called secondsight and is the defining trait of seers. The vision which begins this relationship is made by the player and tailored to their character; a wood elf may see an fae-like owl who grants them its sight on behalf of the Aspects whereas a dwarf might see Ogradhad of the Brathmordakin gift them runic glass lenses. The player has creative freedom in what this vision is and how the character understands it. Seers have a degree of control over the witness where they seamlessly direct its vision which makes their eye movements feel natural, however this is littered with errors and shortcomings as mortals cannot easily experience let alone comprehend the degree to which witnesses perceive. This manifests through anomalies which cloud and distort their vision, sometimes causing intense psychedelic hallucinations as their mind and soul fumble the translation of alien perception. Because a seer views the world through the translation they remain physically blind and as such cannot have eyesight trigger magical effects outside seer abilities; they are immune to visual illusions, a silit’s rite of restraints (”thralling”), shamanic farseer visions, and other such effects affecting sight. Seers can be taught to strengthen and refine their connection to their witness which is described in the magic section after this feat section. Feat seers are themselves the most vulnerable to seer magic among all mortalkind as they have already committed themselves to allowing Vaasek and the fabrications of his agents into their minds and souls. As such, all feat seers automatically consent to all seer magic abilities which require OOC consent and are automatically sown by the Sow Fallacy ability to all bonded seers. Lastly, feat seers adhere to only one tenet, the only clause by which Vaasek holds them. Their vision is their secret. A feat seer cannot disclose to anyone that they can see while blinded and must act the part of remaining blind; they may use implements to support their actions e.g. a cane or pet, excuse their keen senses through magic or faith e.g. Voidal sensing or an Aspect’s blessing, or otherwise create ruses that explain how they navigate and interact with the world but they cannot equivocate the excuse to outright sight nor can they say they see. Feat seers typically lean on the culture they hail from or the place they reside in to construct these excuses. Conversely, a feat seer whose blindness was never known by others or otherwise unsure (i.e. they were wounded and whether or not their sight would return was unknown) may avoid the requirement to act blind by always wearing a translucent covering as outlined in secondsight; heavily tinted glasses, a thick veil, an inserted ocular prosthetic, etc. They must then keep their blindness a secret and play the part of a sighted individual, the opposite of the above. Feat seers who break this tenet are rejected by Vaasek and lose seer and therein secondsight. Due to Vaasek’s intimate influence on the vulnerable minds of these seers they will interpret the loss as a personal, possibly moral failing and they will grieve it as though due to a flaw or shift in their character, a guilt or shame they carry. If a character is blind and at some point succumbs to despair and desperation to make the plea then you may write a forum roleplay post describing the event and apply to self-teach the seer feat with a link to the post put in the last question’s field. Upon acceptance the next time the character wakes up they will have received a dream of your own design that they interpret to understand covering their eyes in order to see and that it must be hidden. The seer feat is compatible with all magics and creatures so long as they meet the prerequisite of being blind (creatures who can regenerate their bodies/organs do not qualify as they will not stay blind nor do creatures which cannot be blind due to a lack of conventional eyes); Vaasek has no opinion on any art deific, voidal, dark, or otherwise as well as creature and therefore does not block anything on those bases. This includes: A blind ecclesiastic reading vapors. Abilities Secondsight - Combative - Passive In an unwitting act of surrender to their unknown, formless, faceless god of lies the blind may blind themselves with an opaque or translucent covering and in doing so enable their strange vision. Seers are commonly ambivalent about their blessed perception, especially when it becomes disturbing. An example of what a seer may see during a botched translation. Red Lines -Only the blind may become feat seers through an act of hopelessness and pleading to a higher power. To self-teach the seer feat you must write a roleplay thread detailing this event and link it in the last field of the feat application. -Feat seers cannot reveal that they see while blinded and at most can excuse their ability to walk, interact with objects, etc. with competence through ruses they create such as a helpful pet, a tool like a cane, or magical sensation such as a blessing or magic. The excuse cannot work around blindness (i.e. magical) completely; the seer must come across as still impaired. -Absolutely no one understands or knows of Vaasek’s intervention in becoming a seer and to use his name or lore, the name or lore of kabalees / witnesses, and even the word seer as a term for this arrangement rather than strictly the word’s definition in-character is explicit metagaming. The dream will not reveal any of this other than the possible influence of crows and the bonded witness does not and cannot speak or otherwise be communicated with. -An individual can cease to be a feat seer in the situation where their eyes are somehow restored / their blindness is cured or they break the secrecy tenet. When this happens the individual can never be a seer again as Vaasek sees their rejection of his gift as blasphemous, an insult he doesn’t forgive. However, this restoration cannot be forced and the seer player may choose OOCly for the act to magically fail and the seer’s vision is not restored. Magic preface: [Magic] Origin The first account of a seer harnessing the magic of a witness beyond secondsight is unclear among the very, very few scholars there are on the subject, seers themselves. Lady Eldecia is thought to be the first, starting in Anthos, however some records do note of Mori’Quessir who possessed strange sight and clairvoyance as well as the once-famous Nawari gypsies of Aegis, some of whom were blind in a similar fashion. Likely a machination of Vaasek’s influence on muddying the annals of history, a subtle throughline exists; the daemon’s agents have existed alongside and outside the descendent races and do to this day. Regardless of wherever or whenever the use of seer magic originated it persists still. Any blind individual desperate enough can make the plea but not so easily are seers granted the arsenal of their witness; teachers of the craft have quietly passed through history, a secret themselves. In more recent years the gifts have evolved due to an unknown development in the spaces in-between. Vaasek’s many eyes, the witnesses, scattered upon their creation like roaches fresh from their ootheca and have since continued to roam, scout, and explore in their obsession to bear witness to all things. Among numerous discoveries one in particular attracted the paranoid daemon, that of a lonesome spirit trapped and bare in a prison of her own making. First a pang of sympathy twitched in him for he too was isolated in a cage-fortress of his own design and he knew her solitude but the compassion was fleeting and quickly spoiled into contempt as he listened to her soundless song and saw the dreamy visions that roiled inside her home. He reveled in his nigh-omniscience and was wracked with suspicion in that she too must be a hoarder of secrets, a secluded mastermind, and therein a threat and a treasure trove. Swarms of unseen, unfelt, and unheard witnesses gathered at the edges of her prison and with unparalleled acuity and scrutiny they learned all there was to know about her. This lonely woman was Lyes, a god of sleep, imagination, and inspiration and she dwelled within her uniquely transient plane named after its swirling collection of bubbles filled with mortal dreams, the Nebula. She glimpsed every wink of sleep mortal minds embraced and fed them color and confusion, a power Vaasek began to relish as his amorphous bodies stalked the edges of her domain. This savoring of her hypnagogic magic recalled a harrowing memory in Vaasek which roused worry and schemes in him; he recalled Iblees in the dawn time of history in his devout servitude to the Creator and the corruption that befell him, the lusting for another’s power that led to his thieving of lightning and his Fall. While there was indeed risk - discovery by the hosts of higher powers would invariably lead to consequence - he was confident in his ability thus far to hide and lie and this dream daemon’s power was ripe for the picking. Once no longer paralyzed by indecision and plotting, Vaasek’s spawn crept through the boundaries of the Nebula and drifted towards their prey like phantoms descending upon a feeble mind ripe for possession. Lyes’ horror came suddenly and crescendoed into an unheard scream at the atrocity forced upon her by the witnesses. Unseen, unfelt, and unheard as they are, they ambushed her amidst her garden of dreams and ensnared and gagged her with their many arms. Aureus, Ectorius, Idalia, and Unwin, servants of the dream daemon, seemed none the wiser for the swarm of kabalees enshrouded her in a cloak of divine invisibility and silence. Bound and helpless, Lyes became the first to behold the screaming cliffs of Pax as the witnesses tethered her together into a bubble of Vaasek’s making after her Nebula, a black mirror prison of arms and eyes entrenched in divine silence as to bury her in his home. Around her black cage he erected obsidian walls and concealed her as yet another monolith to entrance and entrap invaders whose whispers and hypnosis befell her too. Like the dreaming Dragur he dearly admires Vaasek cast over Lyes a dream of her own, a quiet and pleasant thing to delude her into pacification and coma-like peace. The servants followed shortly and were hidden within obelisks gagged and bound by witnesses where the paranoid and hungering daemon could enchant them to sleep and siphon their power. For his sin Vaasek operates the Nebula and holds dominion over dreams in addition to his aspects of fear and lies and through them grants his unwitting agents great illusions and the tools to delude mortalkind. Protective lies. Poisonous lies. Lies to bind, lies to distract, lies to instigate, lies to vitiate. A witch and her seeing stone. Explanation To harness the deeper powers of a witness a seer must be graced by a teacher through the ritual of sanctioning. By giving their blessing they give Vaasek’s blessing to let the seer further bond with their witness (magic-having seers referred to as bonded seers and any mention of ‘seer’ implies bonded seer hereinafter). In both teaching the magic and allowing existing users to increase their devotion, seers do so at the expense of their mind and soul. Upon acceptance of their first sanction the bonded seer’s psyche wanes under the stressful clarity the witness provides and the presence of Vaasek bleeds through in manifestations of anxiety and fallacy. For each sanction the seer becomes afflicted by a form of fear or false belief. As well, accepting the bond is permanent and should Vaasek ever relinquish his gift the seer loses however many slots they had dedicated; above all they belong to him. Seers who delve into Vaasek’s art become subject to his desires, namely that of great misdirection. He is enraptured with his fear of death at the hands of mortals from his vision ages ago and uses his seers to occupy and distract or infiltrate and disrupt mortal affairs, inclining bonded seers to enter underground organizations, secret societies, guilds and orders, companies, cults and churches, towns and cities, governments, and so forth (or create them) to steer them towards one another to incite tension or to enthrall them with distractions. Bonded seers seek to either inspire drama to degrade mortal unity or to mislead and entertain to occupy idle minds. Seers are not inherently malevolent but are capable of wickedness; to Vaasek schisms, coups, and disasters are just as meaningful as misled scholars, dogmatic zealots, fabricated legends and customs, confusing prophecies, and fearful peasants. If mortals are not struggling against one another he at least prefers them preoccupied. In this pursuit seers take on an array of guises including but not limited to: sages or scholars who muddy truth and weave lies into written works and author histories or feed lies to seekers, prophets or clerics who preach new gods or validate known ones to lead others in any direction - arbitrarily like imposing taboos against halflings or Void magic or dyed hair or meaningfully like sowing the groundwork for a schisms or war - or that of oracles or muses who spin myths and foretell grand events. A seer could pose as a medium, a wizard, a witch, a natural shaman, an eldritch monk, a servant of the Aspects, a champion of Tahariae, the hand of the Brathmordakin, and so on: anything they choose as their angle of attack to poison the minds of mortalkind and delude them. As such, seer is what the player makes of it and how much others will play along. TENETS Vaasek’s spies are everywhere and he gives little stock in what individuals he has leashed as he inherently distrusts mortals and as such his tenets are universal, known to all seers via dreams they interpret, and punishable by harsh abandonment. They are: By breaking any of these tenets Vaasek will immediately abandon the seer who then loses their magic and feat permanently as well as the number of dedicated slots. The detachment of the witness removes the seer’s memories of their associates and activities with it. Disconnected seers struggle to interpret this loss of time and feel a sense of shame around their amnesia and who they were during that time, often choosing to run from their past but the exact interpretation is up to the player. Because of the absolute quality of witnesses’ divine invisibility not even the gods can detect them allowing seers to infiltrate other deific groups which then becomes their guise. A druid seer takes on the presentation and associations of the druids but at heart remains an agent of Vaasek and operates under his influence. In these cross-deity situations the seer must carefully dance to abide by their seer tenets while also obeying the tenets of their secondary deity and under no circumstance can they be disconnected on the grounds of being a seer alone, it must be caused by their behavior. While at times difficult and requiring the seer to choose inaction to avoid breaking the tenets they will always be inclined to break their oath to their secondary god over Vaasek (elaborated on below). EFFECTS Fidelity: Foremost in the mind of a bonded seer has their world changed. Their attunement with their witness, the dreams which teach them their powers, and this newfound circle of peers and their shared motives become absolutely core to their character. They become consumed with these goals and hold no allegiance higher than that of the innermost cabal, the seers themselves, and oftentimes suffer personally under this indoctrination by their lying god. A seer will struggle and fail to hold their loyalty to their family, nation, order, etc. above their loyalty to lies and their cause. Therein, betrayal among seers is very rare as they opt to instead distance themselves when at odds if unable to resolve their differences. Much more commonly do seers feel the burn of this passion; it fuels them and for it they may make incredibly shrewd decisions in times of crisis where complications mean the seer will make sacrifices. No child, state, or oath trumps the cabal. Not all conspiracies are flawless and when seers must flee and reinvent themselves they make cuts. Living lies: Another aspect of this absolute consumption is Vaasek’s greatest entertainment and greatest annoyance; a vexing flaw of mortal agents. Some bonded seers become eaten by the very lies they spread and as such become “living lies”, individuals who wholeheartedly believe in the cause or identity they have crafted and do not see deeper into their nature as a seer nor do they fully understand their peers. Living lies operate in a strange and constant state of cognitive dissonance where they may heed the call of their peers, conspire with others, and engage in hypocritical and paradoxical behaviors yet at the same time completely believe their personal conspiracy. As such, living lies typically commit their entire lives to a single conspiracy they have crafted and never relent or alter course. Bonded seers are usually put off by such characters as their indoctrination has become so absolute the blessed blind have become blind again and even while participating in the conspiracies of others they default to their own fabrications. Recognition: The witnesses within bonded seers possess extreme levels of sight, magically so, and while bonded seers never fully harnesses their source’s powers they are granted slivers. One such ocular feat allows bonded seers to recognize one another solely through eye contact as well as have an inkling of connection merely through hearing names. A list of bonded seer aliases and usernames is privately recorded for players to reference should they stumble upon one another. Vaasek allows them this measure to avoid accidental betrayal; if a paladin-seer is informed of the identity of a mystic-seer they will recognize the individual is a seer and therein a protected peer to help them dance around the conflict and either ignore them or cooperate and spin a scheme. Casting tell: Bonded seers are magical chameleons and through their witness disguise their casting. They may possess any form of casting tell aesthetic (also referred to as casting aesthetic throughout the lore) so long as it abides by the guise by which they operate and may have a maximum of three should they be peddling different conspiracies with different explanations. An astrological oracle who reads the stars for portents of the future may mutate their casting tell to consist of thin, swirling clouds, blankets of darkness studded by starfields, and/or rays of twinkling starlight. An Aspectist hermit-sage who imbibes the chemicals of nature to scry and see magic may cast through flitting clouds of mushroom spores, ethereal leaves and forceless summer winds, and/or a psychedelic green light. A sea hag who invokes her ocean goddess may cast through rumbling storm clouds, ethereal sea water glowing with brine, and/or streaks of lightning. A Brathmordakin cleric may use magically apparating runes. A blessed priest may conjure rays of daylight. A fortune teller may summon smoke and geometric shapes befitting their tarot. A necromancer may dance with black clouds of lifeforce. The list goes on and on as the casting tell is itself freeform so long as their casting is obviously magical, is not any more hidden or disguised than normal casting can be, is not overly realistic (e.g. a casting tell cannot be realistic swarms of bugs, it would have to blatantly appear magical and ethereal), and does not impair vision or otherwise create a mechanical effect (meaning smoke, etc. would be thin, elements like fire, lightning, etc. would be ethereal) as it is purely illusory. Similarly, the tell can include a sound and/or smell effect that has no mechanical impact. Casting tells cannot hide the threat or severity of magic when compared to its original form. E.g. fire always has the form of fire but not necessarily the color, texture, particle effect, etc. This aesthetic may be used to disguise any and all magic and magical CA abilities the bonded seer use meaning one posing as a Canonist priest may use fire evocation yet reskin it to be thin, golden, and sunny or a sea witch may use water evocation and have it glow with bioluminescent algae and surge with electricity. Similarly a frost witch seer could reskin their frost manipulation to fit the presentation of a bug-obsessed bog witch through browns and greens but would not change any sensation or mechanical features of their CA abilities. Because the tell is so freeform it is required the bonded seer be advised by a knowledgeable ST to approve their casting tell which is privately recorded to maintain a proper list. Seers sharing casting aesthetics to blend together and support conspiracies is elaborated on under Ritual of Consecrating. Mental effects: Lastly, bonded seers experience the residual effects of their witness and Vaasek through a proclivity for fear and delusion. For each sanction the bonded seer undergoes (for each slot the character dedicates to seer) they experience manifestations of this connection. EXHAUSTION Bonded seers possess a wide array of powers which Vaasek encourages them to wield yet his fervor does not accommodate the frailty and limitations of mortals and their comparatively puny souls. For each casting of a spell beyond its allotted uses (defined at the end of each spell’s mechanic description) the seer accumulates a headache. If a seer accumulates 3 headaches through extensive casting in a 24 IRL hour window they experience a botched translation as outlined in the feat section however for bonded seers this exhaustion does not pass through merely an hour of rest, instead the bonded seer must not engage in strenuous physical activity for another 12 IRL hours during which they cannot cast magic of any sort due to unrelenting visual and mental stimulus that preoccupies their mind. A feat seer becoming a bonded seer must link their feat application in their magic application. ST must comment on bonded seer magic applications to denote when they have dedicated a second slot to the magic. Teacher application-having seers must comment on the teacher application of those they sanction for a third time to verify the roleplay occurred. The upside down sign of the horns, one of many furtive gestures. Abilities Any spell with a [S] denotes that it requires a sown object as a casting implement. Elaborated on under Sow Fallacy. Dilated Secondsight - Combative - Passive A seer’s sight expands once bonded with their witness and this dilation refines their perception to surpass mundane vision and insight. Caecic - Combative - T1 - 1 Emote Seers operate in silence and shadow necessitating their own liars’ cant. Caecic is the invisible written word of such frauds, a medium for argot and esoteric symbology. Polyglot - Combative - T1 - Passive On behalf of their nameless, faceless, mute god, seers master language act as his cogent mouthpieces. Panoramic Spy - Combative - T1 - 1 Emote By channeling their witness a seer can see through their perspective outside of themselves. Appraise - Non-combative - T2 - 3 Emotes Using a witness’s penetrating gaze more thoroughly than for simple translations, seers may cast appraise upon objects in order to derive its details and sometimes its past. Charade- Non-combative - T2 - Freeform With this simple trick seers sell their conspiracies and plots with the vague validation of magic. Spot Energy - Combative - T2 - 2 Emotes By channeling their witness, a seer beholds surface level active energies of the world around them. [S] Eyebite - Non-combative/Combative - T2 - 2 Emotes Through visual illusion per seers’ affinity for fallacy they may afflict others with fleeting forms of blindness. [S] Hypnotic Gaze- Non-combative/Combative - T3 - 2 Emotes With a flood of psychedelic images and kaleidoscopic effects a seer can use their gaze to overwhelm an individual into a hypnotic stupor or immobilizing daze Reading - Non-combative - T3 - 6 Emotes Minimum Witnesses see with immense detail; their unseen watch pierces many aspects of the mortal world otherwise thought private and personal. Seers can carefully read what the witness sees given the intimacy of their subject. Sow Fallacy - Non-combative - T3 - 5-6 Emotes Seers sow seeds of deception in mortalkind like a poison which they may foster to later exploit, making individuals more susceptible to their lies. [S] Cultivate Fallacy - Non-combative - T4 4-5 Emotes With fallacy sown, a seer may cultivate it into a living blossom of manipulation. The following spells are accessible to 2 slot seers, requiring a second use of the Ritual of Sanctioning. To be eligible for a second slot the seer must have successfully used cultivate fallacy on 2 individuals to fruition. [S] Dreamstride - Combative - T4 - 3 Emotes Vaasek understands that all creatures dream, even the sleepless ones. In his exploitation of Lyes he grants to his followers the power to invade the wandering minds of the waking or the vulnerable minds of the slumbering. Invisible Hands of God - Non-combative - T4 Passive / 1 Emote Once committed in their second sanction, seers can easily coordinate with the witness and operate it an extension of their body. Veil in Lies - Combative - T4 - 3 Emotes Once a power of Vaasek and his disembodied eyes alone, seers may mimic their invisibility through a union of divine illusion and the blur of daydreams. [S] Scry - Non-Combative - T4 - 3 Emotes By turning their third eye inward in deep meditation a seer may see through their witness to glimpse people, events, locations, or objects and drift through the memories or current vision of the whole witness hivemind to find and view their subject in the past or present. [S] Ritual of Divining - Non-combative - T5 - 5 Emotes By honing their prying eyes in unison a cabal of seers may divine the path to someone or something they seek. [S] Ritual of Consecrating - Non-combative - T5 - 3 Emotes To enable seer espionage Vaasek grants cabals the ability to establish altars through which they may spy and share their deceptions. [S] Ritual of Mendacity - Non-combative - T5 - Freeform Cabals, when intensified by the lens of a plot, may craft miracles and author fate. [S] Ritual of Identity - Non-combative- T5 - 4 Emotes The greatest illusions can fool even their weavers. A masterwork of deception, seers may adopt new guises at the risk of losing themselves. The following spell is accessible to 2 slot seers who have undergone the Ritual of Sanctioning for a third time. [S] Ritual of Sanctioning - Non-combative - T5 Last is the coveted touch of the nameless, faceless, mute god the blessed blind crave. To know and see all is addictive to the anxious. Red Lines -Feat seers must undergo the ritual of sanctioning to become a bonded seer. An individual blinded in the ritual to become a bonded seer may forego the seer feat. -Absolutely no one understands or knows of Vaasek’s intervention in becoming a seer and to use his name or lore or the name or lore of kabalees in-character is explicit metagaming. The dream will not reveal any of this other than the possible influence of crows and the bonded witness does not and cannot speak or otherwise be communicated with. Similarly, the term seer is an OOC construct made for this lore and absolutely no one understands or knows of it as a term for users of this blurred magic and to use it as a term as it is in this lore instead of its dictionary definition is explicit metagaming. -An individual can cease to be a seer if they break a tenet. When this happens the individual can never be a seer again as Vaasek sees their rejection of his gift as blasphemous, an insult he doesn’t forgive. Unlike feat seers, bonded seers whose eyes are restored do not permanently lose the magic but instead it is made inaccessible until they are once again blinded. This restoration cannot be forced and the seer player may choose OOCly for the act to magically fail and the seer’s vision is not restored. -Upon a Seer revealing secretly bound information they are immediately halted midway through their speech as their mind draws a blank, leading to a temporary week-long loss of magic. (Recorded on MA). If done again, the disconnection happens as soon as the first sentence is spoken -If a seer accrues 3 headaches (meaning the seer has used more than the maximum number of castings any ability 3 times) in a 24 IRL hour period then they experience a botched translation and undergo the related psychedelic distortions until they rest for 12 IRL hours during which they cannot cast magic of any sort and must avoid strenuous physical activity lest the resting period be delayed. -Casting aesthetics cannot be convincing or realistic and appears obviously magical, cannot impair vision meaningfully (i.e. a light mist effect is all that’s intended, it cannot hide or disguise things), and otherwise creates no mechanical effect. Elements manifested are ethereal, smoke has no heat or sting, etc. Casting aesthetics must be approved by knowledgeable ST to ensure seers do not misuse the creativity of how they choose to represent their magic. -While seers can inherently recognize other seers by name or eye contact they do not derive any information about the identity, likeness, affiliations, etc. of the seer and are only aware that they are kin and cannot be crossed unless plotted mutually. -Seer magic requires a large amount of OOC consent as to avoid any unwanted, lore-approved metagaming. As such, seer players must be VERY DILIGENT on getting approval from ANY players necessary for spells and rituals which require it and VERY DILIGENT on documenting what they learn, when, and all relevant screenshots. -No forms or attempts towards forced or non-forced romantic roleplay can be derived from anything within Seer magic. This means that you are unable to force someone to have affectionate feelings towards ones character(s) via any seer spell or item, regardless of OOC consent. Tier Progression Unlike conventional magics, Vaasek’s art is taught to the seer through their witness in dreams, the same dreams as visions seers experience tailored to their character which informs them about their tenets and how to behave. As such in-character lessons are not required of teachers and they need only teach their students OOCly to understand the mechanics of the magic. Because of this the only time a seer student becomes inactive and would stop progressing through tiers is if they stop playing the character. Beyond unlocking spells over time, seers must be sanctioned by a teacher to dedicate another slot to learn more spells and therein must be sanctioned a third time to gain a TA (requiring T5 progression). For a one slot seer to be eligible for 2 slot they must have successfully used cultivate fallacy on 2 individuals to fruition. Tier timeframes are: Tier 1: Lasts for 2 weeks. Tier 2: Lasts for 3 weeks. Tier 3: Lasts for 3 weeks. Tier 4: Lasts for 4 weeks. Tier 5: Mastered seer. 12 weeks (3 months) in total. When a seer gains a new slot of the magic they immediately have access to abilities respective to their tier. One slot: Tier 1: Dilated Secondsight, Blindsight, Caecic, Polyglot, Panoramic Spy Tier 2: Appraise, Charade, Spot Energy, Eyebite Tier 3: Piercing Gaze, Hypnotic Gaze, Reading, Sow Fallacy Tier 4: Cultivate Fallacy Two slot: Tier 4: Invisible Hands, Dreamstride, Scry, Truesight, Consecration, Divination Tier 5: Ritual of Mendacity, Ritual of Identity, Ritual of Sanctioning (requiring third sanction) Purpose Citations Seer Amendment 1 Amendment 2 Vaasek Lyes Kabalees Credits: Callum / Callumhz (Consultation) EdenCringe (Consultation) NotAPan (Consultation) _Princeton_ (Consultation) Rudical (Consultation) Twinwolf1 (Consultation) Venomous_Pup (Consultation) WonkManBad (Writing) ZachoSnacho (Writing) Zarsies (Author)
  12. Amen. RIP, the team was arbitrarily made by Telanir in the age of consolidation and compartmentalizing and I hope we've learned from it.
  13. I'm 1 rep away from 5000, who would like the honor?

    1. Ramon

      Ramon

      There u go

    2. tasty_cheesecake

      tasty_cheesecake

      this is why we need downvotes back, so such brazen requests can be rejected by the community at large

    3. Zarsies

      Zarsies

      God bless

  14. Ancient terrors stir. Hrmph.
  15. One particularly ancient, disembodied bastard ensnared in the occult trappings of a devilish man weeps into the mind of his host as the parcel is read simultaneously in their minds. He wails from the moon, "Gal - a - har! Alstion! Sol - ace, Sal - vus! Woe, woe, ill-begotten, roil in the pit! B A R R O W!"
  16. Merry womb escape day!!!! Happy 33rd!!

    1. UnBaed

      UnBaed

      NOOOOOOOOOOOOOOOO

  17. Excuse me...

    1. Goldrim

      Goldrim

      bonjour, you creepy genius

  18. how long should I wait to submit the blood magic addition that's plagiarized from elden ring 

    1. Spinzir

      Spinzir

      bet you won't

    2. Nug

      Nug

      just post it now, might as well accept the elden ring-ening thats to come :^3

  19. GOOD ANSWER What aspect(s) of fantasy attract you most? What does writing fulfill for you? All your characters are PKed. What's the next character you craft? What crowd/community have you always wanted to break into but have yet to?
  20. An ancient evil vacationing out from its glass coffin seethes and malds over today's news. The bloodline must grow.
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