It's still pretty good in my opinion. Although I only stop by occasionally. I think many changes have emerged since 2011-13 or whatever. Content provided by Minecraft itself, the growing number of players, and attempting to build upon something repeatedly starting with LoTC's inception can be complex. Most apparent, is that there is a lot less "skin in the game" so to speak. The cities are larger, the lore more well though out, it isn't just a crap shoot anymore. People take time into doing all of this, and that's fantastic. But, there was a certain charm to the "wild west" style of play we used to have. I think a big part of this is trying to balance routine, and returning players. Everyone wants to feel involved, after so many years I think we ended up with larger maps, with less direct involvement, and that's okay. But you have to recognize you're catering to many many more players, most of which won't be on every single day, and they want some feeling of permanence too.
Personally, my favorite was in Asulon, or end of Aegis. Both were good, but definitely didn't always have the same high-quality RP you see from people nowadays.
Things are different, that's alright. The only real suggestion I could give? Maybe a smaller world map, it could make things more dynamic, not everyone needs a mansion.