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Thoak_Sludgefist

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About Thoak_Sludgefist

  • Rank
    Aquiring Minas
  • Birthday 10/16/1998

Contact Methods

  • Discord
    Cindervein#1790
  • Minecraft Username
    Thoak
  • Email
    jharris4450@gmail.com

Profile Information

  • Gender
    Male
  • Location
    Japan
  • Interests
    Website creation, marketing, & branding.

Character Profile

  • Character Name
    Thoak Goldhand
  • Character Race
    Dwarf

Recent Profile Visitors

6,527 profile views
  1. Thoak_Sludgefist

    Returning to Stone

    Death – Returning to Stone The sounds of battle and metal clashing echoed throughout Garrond’s Vale. Smoke risen high from the gates of Kal’Tarak as the Crownhold had been breached and claimed by the Empire of Man for the first time in history. High above the valley of Garrond’s Vale facing southwest, an old and wounded dwarf made his way through the unforgiving bitter cold of the mountains high above the clouds. Resting was not an option at the altitudes he had climbed, for at every moment of stopping, the snapping wind would have surely made quick work of him, freezing his ancient blood, or even tossing him off the edge of the path he took sending him down the slopes to a certain unfortunate death. The path to his destination was narrow and old. The way only marked by loose cobble that were at times, flooded with snow. When the path was not clear, the old dwarf would keep his covered hand to the rigid walls of the mountain, feeling for old runes he used as guidance to ensure he didn’t get lost along the way. Several hours passed before he made it to his destination, an entrance hidden to the naked eye. He felt his way to the hidden stone doorway before he placed his fingers snugly into the grooves of the rock, as if the grooves were made for his fingers only. After gaining momentum, the old dwarf managed to counterbalance the slab with his weight and push it to the side where it comfortably slid into a crevice. The warm air, compared to the outside rushed past him, creating a slight breeze that threw his snow-white hair back, and the old familiar smell of mildew and must filling his nostrils. He then turned and closed the stone entrance behind him, concealing himself in total darkness before descending further into the cavern. He hastily made his way down a narrow flight of stairs, moving at a speed which felt fast to the old dwarf. Soon he entered a large cavern space, shrouded in complete darkness, but for the readers sake, was a great antechamber in the making with pillars chiseled from solid stone, partially decorated with runework, and adorned with intricate carvings depicting events of the past. Several wooden ladders hewn together by rope rest upon the pillars, placed there from when he was last at work. Lastly, a stone table sat in the center of the room between the four unfinished pillars with a open jar filled with blackened sand, and a leather bound utility belt equipped with the tools of a stonemason resting on top of it. Directly Below the table sat a purple and gold pillow, mostly used for meditation and comfort when resting on the hard floor. The darkness did not pose a threat for the old blind dwarf as darkness was something he had been used to for over a hundred years. He approached the table and laid out various objects from his travel sack, including a box of matches, and an old keepsake box. Producing several sticks of incense, he placed each one upright in the jar of sand before lighting them. The smell of mildew soon dissipated as the strong smell of incense filled the air. Satisfied, the dwarf soon disrobed, shedding his bloodied heavy furs and leather coat, leaving only a linen shirt and his plated battered leggings which were suspended by a pair of suspenders that rested over his broad shoulders. Lastly, the dwarf slid off his ring, a band that reminded him of his wife, Yula. Somebody that he hasn’t seen since the fall of Aegis, though his grief would soon subside as he thinks about ascending to the halls of Khaz’A’Dentrumm to be with her once more. Moving a hand over the wound that lacerated his side, the bleeding would subside momentarily, though not enough to fully stop the bleeding. He would turn and prop himself up against the table as his mind begins to drift off, thinking over his long life and the choices he had made along the way. From the simple halls of Kal’Urguan to the Crownhold of Kal’Tarak, the dwarves had changed greatly during this time. It would feel as if he’d been living in a completely different timeline than the one that he’d been used to. The meaning of honor and oaths were completely disregarded. The beardlings of today could only hope to reflect what their ancestors had once done, and by attempting to do so, will only fail miserably. Thoughts of how great Urguan once was soon faded to how Urguan spiraled into failure and decadence. Of course, an old dwarf born within Urguan and loyal to the Grand Kingdom for so many lifetimes wouldn’t have sided with ‘wrongful usurpers’, though he did. Unfortunately Kaz’Ulrah followed in the footsteps of Urguan but at a much more rapid pace leaving the kingdom to only be a shell of what it once tried to represent. As the kingdom declined, it’s lovely image had done so as well, and its purpose soon became meaningless among the people that resided within it. Voices of the dark would begin beckoning the dwarf, calling out to him. Many of these voices would be recognized as his father, mother, brothers and sisters all lost in conflict, and lastly his beloved wife. The old dwarf would find reassurance as he spoke to these voices, a grin spreading across his face as he lets in his last breath of air before moving onto the realm of his ancestors, finally united with his true kin he’d known and loved.
  2. Thoak_Sludgefist

    Capturing leaders

    Tbf that was during a skirmish scheduled due to boredom and the hunger for PVP with no RP leading up to it. I wouldn’t mind PKing if it was a huge warclaim that involved the total destruction of a kingdom etc
  3. Thoak_Sludgefist

    [✓]It's not over

    Cindervein#1790
  4. Thoak_Sludgefist

    How do siege towers work.

    If that was actually reflected in the actual build. No different than Timmy building a dirt pile and saying it depicts a Treb from 1488 A.D
  5. Thoak_Sludgefist

    How do siege towers work.

    If we are using any logic on mineman server, you’d think that because of how tall those towers were they’d fall over if a paper plane hit them.
  6. Thoak_Sludgefist

    We Gathered Few - A War Comes

    - Thoak grins as his points within his speech are being proven.
  7. Thoak_Sludgefist

    We Gathered Few - A War Comes

    “The barren halls of Kal’Tarak had been silent for too long. The smog of industry and progress had slowly filtered out of the great cavern, leaving a blanket of old soot and ash upon the old stones as a reminder to what the Crownhold and the great kingdom used to be. The splintering of many clans and the lack of agreed interests had left the kingdom in a state of ineptitude and dis-proportionalized chaos as rulers had come and gone like bad fashion. Although the halls of the once great city sat in silence, many khazadmar still made a living within the desolate halls. The Deep Court of the Crownhold still operate with impunity in a minimalistic fashion, and those still loyal to the Crown worked and provided the kingdom with their skills and presence within the streets of the Crownhold. As war raged on in distant lands, the Khazadmar of the various holds had sat on the sidelines watching, praying for that the war may go away and not come to their halls. A far cry from the ancestors that once prayed to Dungrimm for a great war to occur before heading headstrong into battle, clad in dwed-crafted plate, standing shoulder to shoulder with loyal kinsmen under the same banner. Unfortunately these days had passed. The previous ancestors had damned the future of their race for their bids in power and refused to nurture their sons and daughters in the ways provided by the High Ancestor Lords, the Brathmordakin, resulting in a great divide among all khazadmar. It is truly a shame to have lived this long to see these days come to fruition. - Words of an old Dwed” Within the halls of Kal’Tarak, the High King gathers his council to accompany him during his speech to those still residing within the halls. Standing proud yet frail due to his age, watches over the gathered crowd of the twenty-few hardworking dwed who spend most of their days laboring away to provide just enough to sustain their families and the Crownhold. “Kinsmen of the Crownhold, and the Kingdom of Kaz’Ulrah, Your High King speaks to you. Many years have passed since our proud kingdom has entered a state of disarray due to separatism and lack of common interests among Clans. Yemekar, Anbella, and the Brathmordakin wheep as our kin remain separated due to hatred spurred from past grudges that have not been put to rest. Stubborn elders wish to keep power to themselves under the guise of unity, but in actuality they simply wish to further their own personal agenda. While their allies cry for help, they remain in solitude in an effort to keep their power from falling into the hands of the Empire of Man and other entities deemed twice-fold powerful as themselves. A shameful example set by elders that are considered role models for most of our young! Slander and lies have been spread throughout our holds, some that are disgustingly false, though most fall victim to the sniveling perpetuated by those who did not get their way in the past. The waters of which the beardling drinks from has been tainted, addling their minds and turning us against each other. Even after this speech is made known to them, they will consult with their mentors and be fed lies in which they will feast upon and ascend down upon us with a flurry of asinine remarks which further us from them. For us of Kaz’Ulrah and the Crownhold of Kal’Tarak, these times have come to an end. An age of progress and Unity is soon upon us as promised. The drums of war grow ever louder and the clamoring of poleaxe striking stone in a rhythmic pattern can be heard as kings push their pawns upon one another. Us of Kaz’Ulrah will not be trampled over as we will stand our ground like we’ve done so in the past. Instead of hiding beneath every rock and stone, we will rise up and stand behind our oaths, defending our allies against the hordes of miscreation. I offer every dwed this chance in coming together, united, to face our enemies and defend the allies of our race in hopes that we quell all oppressors of the khazadmar. Otherwise, be crushed beneath the machinations of war as you fruitlessly cling onto power like a scheming rat. The Gathered Few shall carry out Yemekar’s Will with or without the honorless! Narvak oz Yemekar, Narvak oz Khazadmar, Narvak oz Kaz’Ulrah!” The crowd enters into a euphoric chant as expressions of doubt and anguish turn into something of uplifting joy. Those gathered begin to chant in a barrowtone manner, chanting the Litany of Ancestral Courage:
  8. Thoak_Sludgefist

    Pact of Steel and Salt

    Thoak signs away at the document.
  9. Thoak_Sludgefist

    A plea to forgive

    “Wounds will never heal when the elders of certain clans continue to spread lies and slander about our great kingdom and the proud khazadmar living within. A great shame it is.” states Thoak as he tosses the letter aside into the nearby brazier resting beside his throne.
  10. Thoak_Sludgefist

    The First Trade Festival of Kal'Tarak

    Throughout the lands of Kaz’Ulrah and the neighboring territories, ornate and finely crafted posters; enough to catch the attention of any, are found posted on the various noticeboards of each city. The poster would state the following: - The First Great Trade Fair of Kal’Tarak - From the Office of the Conclave & High Council “By Order of the Grand Overseer and High Council, A trade fair is to be hosted in the name of our great Merchant High Ancestor Lord Armakak, and Tungdil Goldhand, the first grand merchant from our lineage. All merchants interested in selling their goods at the fair should contact Coinmaster Jakhatir Irongut or High Treasurer Yunmat Starbreaker. A temporary shop will be given to those who are accepted and given permission to sell during the fair. Alternatively, all merchants will be free to barter and sell their goods in the streets without the use of a shop. The Coinmaster encourages all to come and bring their rarest of goods to sell. This event is open to everyone of all race or nationality. The event shall be held within three stone days from now within the Crownhold of Kal’Tarak.”
  11. Thoak_Sludgefist

    Dwarves - Age of Heresy

    Players/Group Requesting: Kaz’Ulrah dwarves + Any other dwarves/people interested in participating What kind of Event are you looking for?: We are looking for a series of events that pertain to the dwarven clergy and cults/heretics within Kaz’Ulrah and the surrounding lands. I’ve written material that ET can base the events off of that can be found on the forums and given if requested. Old school dungeon / Monster killing preferred. Actors may fill in the roles of fanatics and heretics if wanted. Event areas can be built by me in SP if needed and placed on the server in game by staff. Approximately, what time/date you want the Event to take place?: Starting November 3rd – 4th and progressing every weekend after. Organizer's Discord: Cindervein#1790
  12. - Onor ur Kron - “Book of Civilization” The Law Code of the Crownhold of Kaz’Ulrah Table of Contents * Preface * Regarding the nature, limitations, authority, and enforcement of the statutes within. * Section I * Regarding the enjoyment of Citizenship and the rights thereof. * Section II * Regarding the categories of crime and punishment. * Section III * Regarding Degrees of Criminality and their maximum and minimum sentences. * Section IV * Crimes Against Property. * Section V * Crimes Against Persons. * Section VI * Crimes Against the Public. * Section VII * Crimes Against the State. * Section VIII * Crimes Against the Divine. * Section X * Legal Defenses. * Section IX * Oaths and Blood-Oaths. Preface Regarding the nature, limitations, authority, and enforcement of the statues within. 1. These laws shall be held as executory throughout the territory of the Crownhold of Kaz’Ulrah, by virtue of the promulgation made thereof by the High King and his representatives. 2. The laws of police and public security shall bind all inhabitants and visitors of the territory of the government of the Crownhold. 1. Immoveable property such as real estate or improvements upon the land, even in the possession of foreigners, is governed by the laws of the Crownhold. 2. Laws relating to the privileges of the citizen shall govern any citizen of Kaz’Ulrah, even those residing in foreign nations. 3. Those who inhabit, or shall continue to inhabit, the Crownhold or lands of Kaz’Ulrah, shall be held to have submitted to the authority of these laws and agreed to be bound thereby. 4. The power to pronounce guiltiness of criminality shall be vested solely within the Conclave and Clanlords, who alone are recognized as Arbiters by the state. 5. Private agreements shall not contravene the Code of Law. Section I Regarding the designation of Citizenship and the rights thereof. 1. Every citizen of Kaz’Urlah is entitled to the rights outlined herein. 1. Every person born to a citizen of Kaz’Ulrah is a citizen of the Realm. 2. Khazadmar may recieve full citizenship immediately upon taking up residence within the confines of the Realm. 3. All other races are permitted to apply for citizenship only at the discretion of the High Council and Conclave. 4. All folks may bypass the waiting period with a written voucher from two prior citizens of the Realm and can apply for immediate citizenship to Kaz’Ulrah. 2. No Citizen of Kaz’Ulrah shall be denied the right to be tried publicly by the Conclave. 1. This right may be waived by the citizen in return for an automatic minimum sentence, with the approval of the Arbiter. 3. No Citizen of Kaz’Ulrah shall be denied the right to propose their candidacy for public office. 4. No Citizen of Kaz’Ulrah shall be detained without being lawfully charged of a crime. Section II Regarding the categories of crimes and retributions. 1. The Crownhold divides violations of the law into five categories: Crimes Against Property, Crimes Against Persons, Crimes Against the Public, Crimes Against the State, & Crimes Against the Divine. 1. Only the Conclave possesses the power to arbitrate over cases involving citizens. 2. The power to arbitrate over cases concerning Crimes Against the Divine is vested solely in the High-Prelate of Kaz’Ulrah 2. The Crownhold divides punishments for criminality into seven categories: Fine, Imprisonment, Branding, Revocation of Citizenship, Mutilation, Banishment, and Execution. 1. All executions, banishments, and mutilations must be publicly approved in advance and in writing by the High King of Kaz’Ulrah, except in cases of Crimes Against the Divine. 2. The proceeds of all fines must be delivered directly to a representative of the Conclave to be properly distributed by the High Treasurer. 3. Fines which the criminal cannot pay in gold may be paid with an amount of goods or labor equal in value to the fine, at the Conclave’s discretion. A fine of one hundred gold coins or less may be waived in exchange for a brand with the convicted’s assent and approval by the Arbiter. 4. Consecutive imprisonment shall not exceed the length of three tendays without trial or the written permission of the High King. Section III Regarding degrees of criminality and their maximum and minimum punishments. 1. The Crownhold of Kaz’Ulrah divides violations of the law into four Degrees of Criminality, based on the severity with which they offend justice. 2. The sentence for an individual crime shall never exceed the maximum sentence for its degree of severity. 1. The sentence for multiple crimes may cumulatively exceed the maximum sentence for each individual crime, as determined at the discretion of the Arbiter. 2. The sentence for a crime shall never fall below the minimum sentence for its Degree of Criminality. 3. Delinquencies, or Fourth Degree Crimes 1. No criminal of the Fourth Degree may be subject to branding or any sentence of greater severity. 2. The maximum period of imprisonment for a Delinquency is five days. 3. The minimum fine for a Delinquency is one hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. The maximum fine for a Delinquency is two hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. Misdemeanors, or Third Degree Crimes 1. No criminal of the Third Degree may be subject to Revocation of Citizenship or any sentence of greater severity. 2. The maximum period of imprisonment for a Misdemeanor is one tenday. 3. The minimum fine for a Misdemeanor is two hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. The maximum fine for a Misdemeanor is four hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 5. Felonies, or Second Degree crimes 1. No criminal of the Second Degree may be subject to Mutilation or any sentence of greater severity. 2. The maximum period of imprisonment for a Felony is two tendays. 3. The minimum fine for a Felony is five hundred gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 4. The maximum fine for a Felony is one thousand gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 6. Atrocities, or First Degree crimes 1. A First Degree criminal must be subject to Mutilation or a sentence of greater severity. 2. The minimum period of imprisonment for an Atrocity is two tendays. 3. The maximum period of imprisonment for an Atrocity is three tendays. 4. The minimum fine for an Atrocity is five thousand gold coins, or an amount of material wealth or labor judged as equal the crime by the discretion of the Arbiter. 5. The maximum fine for an Atrocity is unlimited, being whatever is judged equal the crime by the discretion of the Arbiter. 6. Some First Degree crimes are judged to be of such a horrific nature the only lawfully permitted sentence is immediate execution upon conviction. These crimes are labeled as "First Degree Barbarism". Section IV, Crimes Against Property 1. Burglary 1. Burglary is the crime of accessing a storage container without the prior permission of its owner. 2. Burglary is a Fourth-Degree crime. 2. Trespassing 1. Trespassing is the crime of being present on private or restricted land despite visual or verbal warning on the part of the government or the property’s owner. 2. Trespassing is a Fourth-Degree crime. 3. Theft 1. Theft is the crime of removing property from the the ownership of its lawful possessor without prior permission. 2. Theft is a Third-Degree crime. 3. In addition to punishment levied by the court, the guilty thief will also be required to return the stolen property to its owner, plus donate an amount of gold determined by the Conclave to the Holy Order of Grimdugan. 1. In cases where the stolen property cannot be returned, the thief will provide remuneration of double its value. 4. Vandalism 1. Vandalism is the crime of unlawful destruction or defacement of property. 2. Vandalism is a Third-Degree crime Section V, Crimes Against Persons 1. Harassment 1. Harassment is the crime of persistent harrying of or hostility towards a citizen of the Crownhold despite verbal warnings. 2. Harassment is a Fourth-Degree crime. 1. In cases where a fine is levied by the court, the criminal will pay an equal amount to the victim in remuneration. 2. Impersonation 1. Impersonation is the crime of assuming the identity of a citizen of the Crownhold with or without their permission. 2. Impersonation of a Citizen is a Third-Degree crime. 3. Slander 1. Slander is the crime of spreading known mistruths about a citizen of Kaz’Ulrah. 2. Slander is a Third-Degree crime. 4. Assault 1. Assault is the crime of physically and unlawfully accosting a citizen of the Crownhold. 2. Assault is a Second-Degree crime. 5. Fraud 1. Fraud is the crime of breaking the terms of a contract which was lawfully inspected and approved by a representative of the Conclave, the unlawful manipulation of a contract's terms, or the willful deception of an individual when devising the contract's terms. 2. Fraud is a Second-Degree crime. 6. Impersonation of a Guardsman 1. Impersonation of a Guardsman is the crime of assuming the role and/or identity of an official Guardsman of the Crownhold. 2. Impersonation of a Guardsman is a Third-Degree crime. 7. Impersonation of an Official 1. Impersonation of an Official is the crime of assuming the role and/or identity of an approved representative of the Deep Court. 2. Impersonation of an Official is a Second-Degree crime. 8. Impersonation of the Nobility 1. Impersonation of the Nobility is the crime of assuming the identity of a nobleman or woman of Kaz’Ulrah or another recognized government, assuming a title to which one does not have right, or falsely acting as a representative of a noble of Kaz’Ulrah or another government. 2. Impersonation of the Nobility is a Second-Degree crime. 9. Kidnapping 1. Kidnapping is the crime of unlawfully holding a citizen of Kaz’Ulrah against their will. 2. Kidnapping is a First-Degree crime. 10. Murder 1. Murder is the crime of unlawfully taking the life of another, with or without their permission. 2. Murder is a First-Degree crime. Section VI, Crimes Against the Public 1. Indecency 1. Indecency is the crime of intentionally or negligently offending a citizen of Kaz’Ulrah by expressing non-political speech which a reasonable person may consider morally repugnant. 2. Indecency is a Fourth-Degree crime. 2. Vigilantism 1. Vigilantism is the crime of undertaking duties of law enforcement without legal authority. 2. Vigilantism is a Third-Degree crime. 3. Vulgarity 1. Vulgarity is the crime of public lewdness. 2. Vulgarity is a Third-Degree crime. 4. Slaving 1. Slaving is the crime of unlawful possession, transport, sale, or purchase of enslaved persons. 2. Slaving is considered to be First-Degree Barbarism. Section VII, Crimes Against the State 1. Insolence 1. Insolence is the crime of disrespect of or insufficient reverence for legitimate authorities of the Crownhold of Kaz’Ulrah. 2. Insolence is a Fourth-Degree crime. 2. Unlawful Possession 1. Unlicensed Possession is the crime of use or ownership of restricted substances under circumstances unapproved of by the Deep Court. 2. Unlawful Possession is a Fourth-Degree crime. 3. Unlicensed Vending 1. Unlicensed vending is the crime of ownership or operation of a place of business either without the direction of a relevant and licensed corporate body or outside of the jurisdiction of such a body. 2. Unlicensed vending is a Fourth-Degree crime. 4. Tax Evasion 1. Tax Evasion is the crime of failing to pay a tax or tariff as lawfully instituted by the Deep Court. 2. Tax Evasion is a Third-Degree crime. 5. Perjury 1. Perjury is the crime of intentionally lying while under interrogation by a representative of the Deep Court. 2. Perjury is a Second-Degree crime. 6. Regal Insolence 1. Regal Insolence is the crime of disrespect of or insufficient reverence for the High King of Kaz’Ulrah, including assaults against the personage or character of the High King. 2. Regal Insolence is a Second-Degree crime. 7. Sedition 1. Sedition is the crime of spreading literature of speech intended to provoke revolution or other treason. 2. Sedition is a First-Degree crime. 8. Treason 1. Treason is the crime of attempting the subversion of state authority or the assassination of a representative of the Deep Court. 2. Treason is a First-Degree crime. 9. High Treason 1. High Treason is the crime of attempting the subversion of state authority or the assassination of the High King. 2. High Treason is considered to be First-Degree Barbarism. 10. Conspiracy 1. Conspiracy is the crime of conspiring to commit any other crime listed within the Code of Law. 2. Conspiracy is a crime of a Degree one lesser than the crime of which the guilty intended to commit. 11. Insubordination 1. Insubordination is the crime of failing to fully accomplish the punishment for a crime as laid down by the Conclave or its representatives. 2. Insubordination is a crime of one Degree greater than the crime for which the punishment was issued. Section VIII, Crimes Against the Divine 1. Irreverence 1. Irreverence is the crime of disrespect of or insufficient reverence for legitimate authorities of the Great Order of the Divine (the Dwarven Church). 2. Irreverence is a Third-Degree crime. 2. Blasphemy 1. Blasphemy is the crime of disrespect of or insufficient reverence for the Morndinsamman and/or the Dwarven Faith, including assaults against the personage or character of any and all of the Ancestors. 2. Blasphemy is a Second-Degree crime. 3. Desecration 1. Desecration is the crime of the unauthorized or dishonorable interaction with a Holy Site of the Dwarven Faith. 2. Desecration is a Second-Degree crime. 4. Sacrilege 1. Sacrilege is the crime of the unauthorized or dishonorable interaction with an item of the Dwarven Faith. 2. Sacrilege is a Second-Degree crime. 5. Heathenry 1. Heathenry is the crime of engaging in evangelization and/or proselytization of a heathen faith, or the unapproved establishment of a public or private facility for such worship. 2. Heathenry is a First-Degree crime. 6. Heresy 1. Heresy is the crime of engaging in the worship of any faith or power defined as "Evil" by the Great Order of the Divine, or the establishment of a public or private facility for such worship. 2. Heresy is a First-Degree crime. 7. High Heresy 1. High Heresy is the crime of engaging in active or passive direct opposition to the Brathmordakin and/or the Great Order of the Divine, or by the act of committing Crimes Against Property or Persons upon an ordained clergyman or woman of the Dwarven Faith. 2. High Heresy is considered to be First-Degree Barbarism. Section IX, Legal Defenses 1. Legal defenses may only be presented once the accused is found to have committed the crime, but before they begin to fulfill their punishment. If a presented legal defense is found to be salient and reasonable by the presiding official, they may choose to reduce or even negate the punishment levied against the accused, but are in no way obligated to do so. 2. Defense of Property 1. The accused acted only as was necessary to defend their property from being defaced or carried away, exhausting every other method before resorting to lawbreaking, and not acting with excessive or unnecessary disrespect for the law or public order. 3. Defense of Self 1. The accused acted only as was necessary to defend their life or health, exhausting every other method before resorting to lawbreaking, and not acting with excessive or unnecessary disrespect for the law or public order. 4. Duress 1. The accused was forced to commit the crime under the threat of significant and probable damage to body, soul, or livelihood. 5. Equal Fault 1. Both the accused and the victim were equally at fault for the breach of law, and so it is impossible to say which deserves to be punished more than the other. 6. Willful Injury 1. The victim of the crime, without being coerced, deliberately placed themselves in a situation where they might be injured with the intention of extracting benefit from the crime. Section X, Oaths and Blood-Oaths 1. Oaths 1. Oaths are established through a petition put before the Low Council. If an Oath is considered worthy, shown by an approving vote of no less than three Grandmasters of Kaz’Ulrah, it will be entered into the High Record of the Crownhold by the Loremaster. Oaths must be entered into willingly by all parties, and the willful breaking of an Oath is considered a First-Degree Offense. 2. Blood-Oaths 1. Blood-Oaths are established through a petition put before the Low Council. If a Blood-Oath is considered worthy, shown by an unanimous approving by all Grandmasters of Kaz’Ulrah and the written consent by a member of the Conclave, it will be entered into the High Record of the Crownhold by the Loremaster. A Blood-Oath may only be considered worthy if disputed by a minimum of two parties, displays a clear infringement of the oathbearer’s honor on the part of the Blood-Oath's recipient, and must provide a manner in which the Blood-Oath may be compensated for and dismissed. Any and all Crimes Against Property and Persons by one party upon the other are considered legal if bound under the Blood-Oath.
  13. Thoak_Sludgefist

    Pact of Hammers

    The High King signs, ready to continue the alliance Ulrah has had with the orcs for years.
  14. Khor'Kunnek ur Kaz'Ulrah - The High Kingdom of Kaz’Ulrah - Capital City: - Ok Rulkahd ur Kal’Tarak - “The Crownhold of Unity” Form of Government: - Nerroth Barel’Thrumm - “The Deep Court” - Elective Monarchy The Deep Court The Deep Court is the name of Kaz’Ulrah’s governmental structure. Divided into three separate parts; the Low Council, the Crownhold’s legislative ministry; the High Council, the Crownhold’s primary judiciary and secondary legislative ministry and secondary executive ministry, and the Conclave, the Crownhold’s primary executive ministry, the Deep Court acts with impunity in serving the Khazadmar of Kaz’Ulrah with Yemekar watching over their actions. The Low Council: The Low Council is the primary legislative body of the Crownhold. It is the Low Council that writes up and proposes the vast majority of all new laws within the Crownhold. The Low Council is vast, composed of the Clanmasters of the Common Clans, the Clan Elders of the Noble Clans, the Prelates of the various Clergies of the Brathmordakin, all official Guildmasters and Fellowship Captains, various respected community leaders, nobles, and officials, as well as any other notable citizens granted the title as a reward for their services. All Councilors, as they are known, receive a single vote, and the Low Council is nominally led by a "High Speaker" elected from among the body of the Council who receives a second vote and the ability to break all ties. The High Speaker speaks on behalf of the High Council. The High Council: The High Council is composed entirely of the Grandmasters, who are the leaders of the many ministries and guilds that make up the governmental and regulatory bodies of Kaz’Ulrah . The High Council is in charge of all judicial matters within Kaz’Ulrah, with inter-clan disputes and crimes settled by three randomly selected Grandmasters. Any proposals made by the Low Council first goes to the High Council to determine its validity and make any necessary changes before sending it onwards for approval and implementation by the Conclave. All Grandmasters receive a single vote in the Assembly and can only hold a single position with it. The sole exception to this is the High-Prelates, who may hold their ecclesiastical rank, and Clanlords who hold their ancestral titles in addition to a position as a Grandmaster. As with the Low Council, the High Council is headed by an elected "Grand Speaker" a second vote and the ability to break all ties. The permanent positions for Grandmaster goes as followed: Overseer: - Directs all public works, civil organizations and domestic affairs across Kaz’ulrah. The Grand-Marshal: - Directs all military efforts and organizations. The Loremaster: - Directs all scribes and historical organizations. The Forgemaster: - Directs all primary industry organizations, including crafting efforts, craft-guilds, and related organizations. The Lodemaster: - Directs all miners and official delving efforts. The Brewmaster: - Directs all farming efforts and agricultural efforts The Coinmaster: - Directs all secondary industry organizations (minus the forging guild which leads the primary industry organizations) including trading and, mercantile efforts and organizations hence, the marketing economy of Kaz’ulrah, including foreign and domestic trade and businesses, including the business within the Tavern The Clanlords: - Direct all works and organizations pertaining to their clan. The Conclave: The Conclave fulfills the executive duties of Kaz’Ulrah and is one of its most powerful branches of government. The Conclave has ultimate authority over all aspects of life within the Crownhold, being composed of the High King, the Justice Hammer of Yemekar, the High Embassador, and the High Treasurer; collectively known as the Highlords of Kaz’Ulrah. Each title garners its bearer a single vote, with a maximum of three votes permitted in per dwarf. In cases of a tie the right to determine the outcome of a vote is vested in the High King. The High King: - The king is the head of state of Kaz’Ulrah, the High King is also considered to be the Lord of Kal’Tarak, and Clanlord of his ancestral clan. As such, the High King always has a minimum of three votes within the Conclave, and cannot claim any additional positions. The High King has the power to break all ties in their favor, and personally appoints the Justice Hammer of Yemekar, High Master, and High Treasurer their positions. The High King’s position is elected according to the laws and constitution put in place at the time of the election. The Justice Hammer of Yemekar: - The Justice Hammer serves as the High King's personal guard, and acts as the Herald of Kaz’Ulrah. The Justice Hammer also oversees all military, security, and law enforcement related affairs throughout the Crownhold and beyond. It is the Justice Hammer's duty to maintain a strong border against the enemies of the dwarves, and to ensure that the lands of Kaz’Ulrah are secure from threats both domestic and foreign through the use of a guard force and prison system. Finally, the Justice Hammer of Yemekar plays an important role in the judiciary of Kaz’Ulrah, acting as the Court Representative during judicial proceedings, as well as the official State Executioner. The High Prelate: - The High Prelate oversees the affairs of the dwarven church throughout Kaz’Ulrah as well as any missionary work done by the the kingdom. Additionally the High-Prelate is in charge of rooting out and exterminating heresy in all its forms both within and without the Crownhold. To this end the High-Prelate maintains the ability arrest, try, and punish heretics through the implementation of the Justice Hammer. The High Prelate is always the High Prelate of the Ar Yemarin Anaros assigned to Kaz’Ulrah. The High Chancellor: - The High Chancellor oversees all domestic and foreign affairs concerning the Crownhold and acts as the Lord-Regent whenever the High King is otherwise unavailable. It is the duty of the High Chancellor to ensure the day-to-day operation of Kaz’Ulrah proceeds smoothly and according to law, as well as to the management of all local fellowships. In addition, the High Chancellor maintains the Ministry of Diplomacy, which itself is made up of the kingdom's various diplomats and ambassadors The High Treasurer: - The High Treasurer oversees all financial and trade related affairs both within and without Kaz’Ulrah. It is the duty of the High Treasurer to, with the aid of the clans and the High Master, establish and maintain the necessary trade routes, caravans, and agreements to ensure the Crownhold's economy remains stable and its people prosperous. The High Treasurer is in charge of the management of Kaz’Ulrah's guilds and clan companies, and maintains the Ministry of Banking throughout the kingdom.
  15. Thoak_Sludgefist

    Coronation of a High King

    Coronation of High King Thoak Goldhand Sixth High King of Kaz’Ulrah - Official Seal of the holy Clergy, Ar Yemarin Anaros - 17th of Deep Cold, 1684 Finely printed letters are sent out to the citizens, allies, and neighbors of Kaz’Ulrah. Posters would be put up throughout Kal’Tarak and the settlements throughout the kingdom. Each letter and poster would be stamped with the iconic symbol of the holy clergy, the Ar Yemarin Anaros. The letter would be titled “Coronation of High King Thoak Goldhand”, and the following would detail the events planned for the Coronation of the High King. “Attention High Khazadmar of Kaz’Ulrah, Allies, and Neighbors: The Coronation of High King Elect Thoak Goldhand is upon us. For those who wish to attend, the Coronation shall be held on the 15th of The Grand Harvest, 1684. Exactly 86 days from now. Those attending shall gather outside the entrance to the Throne Hall to await further instructions. It is not required, but recommended to come with gifts to wish the newly elected High King a prosperous reign, and to please Armakak for he may offer his blessing. Armor and weapons will not be permitted within the Throne Hall. Those seen with weapons will be escorted out of Kal’Tarak. Following the procession into the Throne Hall, a sacred ceremony and ritual will be held in service to Yemekar, the Forgefather, where the Crown of Kaz’Ulrah will be revealed and officially passed down to the High King Elect. It is asked that reverence is paid during these sacred ancestral traditions. Following the ceremonies, a grand feast will be held for all attending. Food, beer, and desserts made by our famous cooks and chefs will be offered for all to eat, free of charge. The Grand Melee shall be held following the grand feast. For those interested, we will proceed to the arena just outside the gates of Kal’Tarak where the Melee will occur. For those looking to participate, please send a letter of intent to the Throne Hall of Kal’Tarak to be officially put into a bracket. All races are welcome to come and test their strength. This Melee is a fight to the death, so it is up to the victor whether or not their opponent dies, or is carried out on a stretcher! All equipment and weapons will be allowed, including the magical ones. The winner of this Melee shall receive the following: 5,000 Mina Reward A Grand Weapon, forged by the Khazadmar Forges of Kal’Tarak The title ‘Champion of Kazdran’ (Khazadmar Only) consideration for the position of Justice Hammer of Yemekar Please note that if you are killed, you will not be given your equipment back! ( The Coronation will be held on Saturday, October 13th at 3:00 PM EST ) If you wish to participate in the Grand Melee, fill out the app and comment it below
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