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Monkee

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Everything posted by Monkee

  1. “Or, dead languages just tend to have really small vocabularies that limit naming options."
  2. “I miss t’e days when Urguan ‘ad strength, honor, an’ unity,” laments Thorrak Ireheart. “Bastion wos t’e last o’ t’e Dwed kings. T’ose who followed ‘im were eit’er shoite, or in’erited a shoite kingdom.”
  3. “This notion seems hypocritical,” thinks Aelthir.
  4. “Sorry but you were actually the only incompetent Ivae’fenn. Explains why you had to resort to second rate assassins and poison instead of doing anything yourself. Yikes. But, by all means, keep sending them so we can keep farming them,” says Aelthir to no one in particular, I guess. “We already drove an axe through your skull and killed you once. The fact that you are now undead and refuse to stay dead is far better, for we now have the pleasure of doing it over and over again."
  5. Aelthir watches as a second body is strung up next to the first, its sign reading, “Try a third time, I guess.”
  6. Glub’glub grins and sharpens his club-club.
  7. dirty mike shudders in his cardboard box as the empire gears up for war against a few hobos from a long-disbanded company
  8. Aren’t you tired of fighting the same singular war over and over again? How many coalition vs empire wars have we had at this point lmao. There’s nothing dynamic about that, it’s just the same **** over and over again w/ virtually nothing changed In some cases, sure. In other cases, entire cultures were snuffed out b/c they were disagreed with, and that’s put playerbases to death. I’m not saying there might not be legitimate reasons for a conqueror to try to snuff out a culture, but I think it’s common sense that this destroys roleplay, rather than creates it – especially when the snuffed out culture did nothing to warrant a war against them in the first place.
  9. Disappointingly little here about making wars less decisive. If a group wants to state “total conquest” as their war goal, there’s nothing stopping them. Also fabricating CB’s is, and always will be, massively dumb.
  10. is this thread bait
  11. Probably because both pages were written by contributors from their respective playerbases, and it isn’t the responsibility of the Wiki Team to write everybody’s pages for them. Almost like the argument that staff bias is behind it wouldn’t hold up :thinking: But yeah, basing justification for wars on arbitrary groupings of staff members has already proven to be a **** idea lmao, no such thing as precedents as far as that system’s concerned.
  12. CB’s should probably be changed, but their complete removal is a pretty bad idea
  13. Concerned about not enough snow in the nation ring and lack of LC. Other than that looks fine
  14. Probably because it calls for launching raids only from nations or major freebuilds, instead of minor freebuilds, despite the fact that bandit raiders typically don't live in either b/c - wait for it - they're bandits, and that's against the law? This eliminates camps, small forts, and other sorts of minor freebuilds, which are the only places where bandit raiders can rally. Better? ?
  15. Not sure how many times we have to keep repeating the same objections that u just keep ignoring but it's getting pretty annoying 1.1 Personally I'm opposed to any broadcast, but if we're really going to do it, it should be 20 minutes ahead of time at the absolute max. 1.2 Restricting where raids can be launched from is dumb and contrary to roleplay. 1.3 This is very subjective, and I guarantee it'll be over-enforced in some scenarios, and not enforced at all in others. 1.4 Sounds like a good way for nations to get around cb rules by raiding and executing every NL they can get their hands on. 1.5 You're going to have so many repeats of the same individuals' heads/bodies, and it's going to make no sense. Never has been a good explanation for what happens when someone sees their own body/head, which is why any taken bodies/heads should be vague generals instead of individuals (ie. a dead orc, instead of the dead body of khorgak the orc). 2.3 Battering rams are a **** idea that discourage defenses. The argument used to be that if a settlement wanted to protect its roleplay from raids, it actually could through valid means. You've now removed that and made every settlement penetrable. Keep that **** to warclaims and stop trying to make raids something they're not. 2.5 All of these trap limitations are aggressively dumb. You're discouraging innovative defenses. As long as a trap doesn't have a chance to randomly ensnare/kill randos (ie. has to be activatable) and is realistic (can be explained in-rp), it should be allowed. 4.1 Uncapped raids are cancer and unrealistic. Once again, mini-warclaims. Stop trying to make raids something they're not. Nobody wants to get swarmed by 50-100 raiders that's literally just a warclaim lmao 4.2 A 2 day cooldown for uncapped raids (victory or not) is absolute aids seriously who wrote this 5.3 Unlimited 4-man raids is absolute cancer and whoever thought of this is delusional. Should be 2-man at absolute most. This is going to be massively abused. 5.5.1 **** subjective rule, scrap it These rules are absolutely terrible. There was literally nothing wrong with the old rules, and they were generally well-liked.
  16. I'd say that's fairly ignorant, seeing as the only thing they have in common is white skin. Their statures/builds are entirely different, and their cultures are nothing alike.
  17. so b/c snow elves aren't a dnd or tolkienesque ripoff, they serve no purpose? hm interesting
  18. If you want my honest opinion, integrate into an existing active nation/settlement and gain status as a district or something. Really don't care who, but High Elven rp is too small to survive on its own, and if anything further unification of Elven rp could do the server some good.
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