Herblore
Druid’s are well known for their healing prowess with natural herbs, be it from a leafy patch-up or reattaching a freshly removed limb, it is said that in terms of medicinal herb work that the druid’s abilities go unmatched. This art is incredibly interesting as it works hand-in-hand with the knowledge of herbalist alchemy and the druids natural magic.
Whilst the druids are best known within the realm of healing with their unparalleled usage of herbs, even those who are not adept at performing the magic are able to use the wonderful remedies that are created by other druid to astounding effects. It is common for the druids to build clinics nearby herb gardens to house their bandages, poultices, salves and potions, that others are able to benefit from in emergencies.
Tier 1:
The druid has learned much of herbology and has begun to use this knowledge to enhance herbs in the creation of salves and poultices, however due to their lack of experience not only is it very exhausting for them but whenever they attempt to enhance new herbs, the chance of it becoming enhanced incorrectly is quite high and while the augmentations only last barely an hour, their side-effects can be quite disastrous when the herb is enhanced incorrectly.
Tier 2:
The druid finds themselves able to utilize their gift of enhancement for much longer than before, allowing the druid to be able to practice upon herbs they have yet to actively use and able to keep the augmentations to last up to two days, however their chance of enhancing a herb incorrectly has barely decreased.
Tier 3:
The druid’s knowledge on the art of herbology has increased to the point that they would find all simple herbs a breeze to enhance and turn into salve at a whim, the augmentation lasting up to a week and their chances of enhancing herbs incorrectly drastically drops and would have the rare amount of trouble with simple herbs, however still having some trouble with the more rare herbs.
Tier 4:
The druid is able to enhance poultices without meditating with the plants, and are able to pass on their knowledge to other druids as to learn. At this point, the chances of the druid incorrectly enhancing a herb has all but left them, and their ability to enhance even the most rare of herbs has begun to shine through as the druids training has clearly paid off. Most if not all augmentations lasting up to a month at most.
Tier 5:
The druid has mastered the art of herblore and is able to enhance most all herbs with a very rare chance of it going wrong, and their augmentations lasting nearly indefinitely as they have mastered their potential. Some druid spend their entire lives creating remedies for other druids to use, and when something bad happens, it is these druids salves that everyone tries to get their hands on. Their knowledge of herbs and on how to enhance them has become a lasting legacy.
Points and Red Lines:
Direct healing has never fit with the theme of how druid’s rely purely upon nature around them, and as such has been officially removed in this ‘rework’.
Since the magic is able to be used in both a positive way and a negative way, changing the name officialy from ‘Natures Healing’ to ‘Herblore’ seems much more appropriate considering that it revolves all around herbs and enhancing them.
Wooden replacement limbs are created through blight healing (bringing the wood alive) and nature’s control (growing the limb into the druid), the only part herblore comes into place is to stop the bleeding which can be done by other magical and non-magical medics.
For tier 1 and 2, when trying to figure out whether a herb was correctly enhanced or not, a roll out of twenty decides and if the roll ends up being lower than fifteen, then the enhancement is done incorrectly and the herbs side-effect is instead enhanced.
For tier 3 and 4, when using a herb that has never been used before and when trying to figure out whether a herb was correctly enhanced or not, a roll out of twenty decides and if the roll ends up being lower than ten, then the enhancement is done incorrectly and the herbs side-effect is instead enhanced.