-
Posts
302 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines Comments
- Roleplay Leadership Guidelines Reviews
Forums
Everything posted by Drak3
-
The figure of an individual sits in one of the many seats adorned at the large table. Listening on without a word spoken, Stella's left eye would give a few subtle twitches while observing at all who have been summoned. Ears perked only by a hair under the hood as the conversation carries on. She would lean back into the seat further, allowing both shoulders to slump against the backrest.
-
I'd like to ask on what kind of creatures it would be able to purge in details. Just ghosts and such as incorporeal beings,. Or actual people who have been tainted by dark art usage over long periods of time. Such as soul puppeteers, Frost Witches and Wraiths.
-
Whimsy's Magical Super Adorable Chibi Shop of Infinite Squees {Minas}
Drak3 replied to Runabarn's topic in Vailor OOC Archive
Reserved. -
The Gorkil Clan "Ang Gijak-Ishi" - Iron in the Blood! “Mirdautas vras” - It is a good day to kill! Wargoth: Duruh’Gorkil Elders: Elphaba'Gorkil Members: Grothmar'Gorkil Gor'Thoren'Gorkil Aguk'Gorkil Garakh'Gorkil Glumpuz'Gorkil Krogak'Gorkil Vrug'Gorkil Uhburtz'Gorkil Grobie'Gorkil Brugash'Gorkil Margosh'gorkil Deceased members: Krogut'Gorkil Damila'Gorkil History of clan Gorkil: Ugluk. The Gorkil Clan, originated from Angbad son of Gorkil. A direct descendant of Krug, Gorkil was the second eldest son of Krug, alongside his true brothers and sister; Rax, Lur and Dom. Gorkil was known for his strength and valor. The Gorkil Clan has participated in all the Wars and played a crucial role in Orcish History. The Gorkil Clan has deep Orcish roots and generally used an example for the “Prime Orc”. They symbolise all strengths of the Orc, as well as all the flaws of the Orcs. The Gorkils suffer from severe bloodlust. In battle, sometimes going on a berserker's rage and frenzy, feeling little pain and fighting without exhaustion. Within Orcish Society, the Gorkil Clan has contributed from the beginning. Mostly providing the Orcish Nation with Warriors, Commanders and Leaders. The Gorkil Clan has had the most Rex’s than any other clan. The Clan is traditionally viewed as the leading clan of the Orcs. The Gorkil Clan has it’s own mount, unique to their clan, the infamous Orcish Warboar. Large, powerful creatures with speed and mass. The Gorkils breed the best Warboars and Jabbernaks within the Orc Nation, and are renowned for their ability to control these beasts and effectively fight on them. Gorkils are raised to be Warriors, Commanders and Leaders. The Gorkils bare distinct features, they have dark green skin, darker than most clans. Every Gorkil Cub is born with a unique eye colour not seen with other Orcs, they bare roaring red eyes that is something that Gorkils are born with. Gorkils also bare more scars than most Orcs, this is due to self mutilation as a means to show strength and resistance to pain. Gorkils tend to mutilate themselves before battle and sometimes when they greet other Orcs to show their strength and how much pain they can withstand. The Gorkils hold a deep hatred for magic, during the Rax-Dom wars the Gorkils sided with Clan Dom, due to their discontent towards Rax rulership in Orc lands. Once the Doms began slowly losing the war, they began delving into Dark Magic to help aid them. The Gorkils despised magic and those who used it and withdrew from the War. The Gorkils tend to worship no spirits, they have not done so$but will usually only follow in the steps of Krug and their forefathers. They sometimes rely on Shamans to guide them spiritually although they$do not play a crucial role in Gorkil rulership. From Clan Gorkil descends two clans, Clan Azog and Clan. Chant of the Gorkils: "Oh uz rand agh roar lyke true Gorkil warriorz Uz rand agh roar foh all dat uz be Uz marsh bak frum fah all da Uzg uz plundah Oh wud tryzuarz, wad plyzurz, den latz peep. Gugye agh hosh’ye tu latz ugly feorcs Gugye agh hosh-ye tu latz feorcs ob strig Uz takyn lyken tu mayhym agh kloompen Oah zultz be brynign duwn agh sharpen agyen. Uz Gasher agh plundah agh den uz sundeh Dere ‘eads frum dere nykz dere guld frum dere pouch Uz myyt dem in battaleh agh flat dem lyke kattle Uz drynk dere ale dry den da pooh baztardz curze Da ash’er Uzg uz peepd uz peep nuut toweh uz crypt yn darknezz agh zet id tu gash! Uz tuuk da zilfah agh dere guld foah uz be boruen dem malice Agh dem bettah nyxzd sezzon dem nub dere agyin Nuw led ebbery Gorkil warrioh tyke iz fyll tykenard Nuw led ebbery Gorkil warrioh drynk dyyp ob hosh ale Wed oah cryde zult uz skewer'em lyke bub-joyntz Foah rycher agh fattah da Gorkil pryvail!" Traditions: When a Gorkil cub is born, he fights a poisonous scorpion to prove his strength and worth of life. If the cub does not survive, or does not show a killing instinct. Then it is deemed that the cub is useless and is discarded. If two Gorkil members are in a quarrell a Gorkil elder may put them through the process of becoming blood brothers by binding the two by blood. Before going to battle, or doing certain acts, Gorkils mutilate and Scar themselves. The Gorkils mark themselves with clan tattoos, symbolising their kills. A tattoo of the blood crescent shows that the Orc bearing the tattoo is part of the Gorkil Clan. Application: MC Name: RP Name: Teamspeak (Y/N): Mic (Y/N): Skype (PM it if you want): (( I’d ask for any current or past members to sign up so I may fill in the ranks. This goes for any elders there were in the past please.Thank you.))
-
I'm going to have to go with what Tsu said. As for the instakill power people talk of, maybe have it so the effects take longer when one is using a tether compared to touch-based draining. Giving the victim time to try and escape or fight back against such.
-
An Era Of Industry - An End To Slavery
Drak3 replied to CosmicWhaleShark's topic in Vailor Roleplay Archive
Wargoth Duruh'Gorkil nods in acceptance after hearing the Rex's speech. "Bub'hozh daht tik'z ahm khayng'hn. Dah Urukz hab tu teynd tu ull ub dere un tazkz frum nuw un. -
Farming daht rep!
-
A figure standing nearby listens to the speech after arriving. It's head covered in a thick hood. From the darkened depths of the cloak glow two pale blue eyes. After hearing the lone one speak, the hooded figure would then talk with that of a woman's voice. "I've waited some time for the first stage of this.. Organization to flourish. Know that I myself am very interested in seeing the progress of all our plans take root and expand across these lands." After finishing the quick conversation to those gathered, the hooded woman would go silent again. ((Cneyele / Stella))
-
Duruh'Gorkil would make her way by the newly built . Stopping to take in the details put into the shrine. "Mhi hab peep'd ag zhryne lyke dhiz un dah pazt muunz. Ihd ahm bub'hozh tu peep ihd ughun."
-
A Warning From The Aeroch Nor Council
Drak3 replied to Nation of Aeroch Nor's topic in Vailor Roleplay Archive
Duruh'Gorkil sharpens the a large battleaxe after hearing of undead walking the land in hordes. "Tik to rhi'flat dah nub'ded." -
Across the arid landscape of the desert. A faint wisp of a breeze would carry across to lift particles of sand around. Tossing them continuously without any notice from a single silhouette. Basking in the midday sun. Duruh’Gorkil, the newly appointed Warchief sat nestled in the sand. Eyes fixated across the barren landscape while thinking out loud, as if to let her own voice reassure the nervousness that gnawed away at the back of her mind. “Dhiz ahm nub dah tik tu ghit wurri’d. Dah Gorkil klan nhiid ag nuw lhiidur. Agh dah Urukz whu ahm nub un ag klan ahm nhii’dn tu gruk dah wyez ub dah anzeyzturz agh zpirutz. Dah tik ahm hiyr tu ztaynd. Agh zuppurt mhi bruddahz agh zizturz. Tu nub ztand bahk agh peep dem full un rhun. Ihd ahm tik fur mhi tu zhuw mhi popo tu. Daht mhi ahm rhiddi tu tayke dhiz mhantul. Agh lhiid dah Gorkulz. Standing up to her full height, with flaring nostrils. The feuruk removed a large two handed warhammer from her back to hold it up in the air. And with a loud, guttural warcry she released a mighty roar across the lands that are deemed worthy of a place to live under Krug's teachings.
- 2 replies
-
4
-
- Warchief Duruh
- Gorkil
-
(and 1 more)
Tagged with:
-
This is actually a pretty interesting idea. Though I personally think it could use some more fleshing to it's details. Maybe a listing of the pros and cons of being turned into a puppet. The do's and don'ts. What kinds of magic they can use and so forth.
-
A Call To All Clans - A New Goi
Drak3 replied to CosmicWhaleShark's topic in Vailor Roleplay Archive
Duruh'Gorkil looks upon those gathered while speaking at the meeting. "I'd ahm tik tu ghit dah Urukz un muhtun aghun. Mhi ahm gunna nhiid ag chezt wib ag luck tu ztazh mhi gaddur'nz fur dah bhiild'ng." -
MC Name: Cneyele RP Name: Duruh'Gorkil Teamspeak (Y/N):Y Mic (Y/N):N Skype (PM it if you want):Will be in contact.
-
Recent Memory Removal - Mind Magic Addiction
Drak3 replied to Jistuma's topic in Outdated Lore Archives
My mistake on how I worded my last post. What I meant was for the affected individual suffering such. Would to have a sort of mental block put up, which could either be pecked away over time by a strong-willed mind. A good example of them actually breaking the spell would be them hunting down vital clues that lead up to the point in which their mind was altered. Or have a mental mage remove such a barrier by peering into the person's mind and tweaking it back. I'm not against this idea, though it could use just a little alteration in making it more balanced, instead of abolishing the memory altogether. -
Recent Memory Removal - Mind Magic Addiction
Drak3 replied to Jistuma's topic in Outdated Lore Archives
I don't think this would cause too many problems in game. Though the only thing I have to say of this possible addition is that Mental Magic's effects are only to be temporary. The permanent removal of memories seems to cross the line IMO. Even if only limiting to an Elven hour. Perhaps if a mage could somehow suppress them as ttwesten had made a remark on. That would give room for their character to slowly make sense of the cloud that's held over such memories. Or have it so it could be reverted so the character could make sense of things. -
Amen.
-
Gorkil Oath Of Loyalty To Rex Vrogash'gorkil
Drak3 replied to PhluXx's topic in Vailor Roleplay Archive
Dura'Gorkil watches for a time before leaving the Throne area. "Mi nub ehvin gruk whu daht ahm." She grunts while moving down the rugged steps. -
I love the concept of melding the skin, though with the price of how it scars whoever is being sewn back up. +1 from me.
-
Stella remains seated for some time after listening to the Elder Frost Mother. Only to stand after receiving an order to begin packing her belongings. Moving from the table, she heads deeper into the caverns, which ultimately lead to her room. Which she then begins to pack her few possessions up for travel. "I wish we all could have stayed longer.. The view is so nice up top.." Alone in the room, the Frostie mutters with a gloomy voice to herself. ((Stella Evaglno // Cneyele))
-
[Playable] Fjarriauga - The Deadly Frost Witches (Remastered Lore)
Drak3 replied to Urahra's topic in Outdated Lore Archives
The changes and tweaks done to the Frostie lore look excellent. +1- 59 replies
-
- fjarriauga
- frost witches
-
(and 1 more)
Tagged with:
-
A wordless scowl is all that's brought to the mouth of a single Frost Witch in hearing of the revitalization of the Scions.
-
Name: Aeltis Des'nox Age: Mid 50's Gender: Female Race: Mali'Ker Are you moving in alone or with family? If so, how many? I'll be moving in with the Des'nox clan. Do you swear to abide by the laws of this hollow? I do.
-
The Unity Of Malin's People
Drak3 replied to Aelu / Rel (Combustionary)'s topic in Athera Roleplay Archive
Stella snickers with glee from a cavernous room she sits in after hearing of the news.- 14 replies
-
- Laurehlin
- Wood Elves
-
(and 1 more)
Tagged with:
-
Congrats and good luck to the three additions of the GM team!
