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About Aelsioln

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Character Profile

  • Character Name
    Magara Vulnir - Ihx-San
  • Character Race
    Izkuthii - Goblin

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  1. Thank you, Dev Team. Not only for all the work you do for us but also for taking the time to write this out.
  2. #RemoveTahn
  3. Anything except solution A. Solution A completely fucks over a large portion of players from places like Suitca, Veris, and of course other charters and settlements while anyone on Tahn gets to just relax and laugh. Why should the two most active islands have to completely move? Don't punish those players just because staff made a messed up map. Either keep us on Axios until the new map is ready or toss everyone on a temp map so everyone's on equal footing with starting over.
  4. Can I reply to the br you posted? Got something to add

    1. Show previous comments  2 more
    2. Chorale_


      Make a separate BR! ^-^

    3. overlord2305


      Why would I make a seperate Br and  created more work for staff if I have information relevant to one already made

    4. Aelsioln


      Sorry, I was at work !-! 
      Go ahead and post @overlord2305

  5. Sky has gone through the Hell that is being staff yet back at it again. Accept this man already. +1
  6. If you vote while offline I'm guessing it goes to whatever persona you were on last?
  7. Houdini rocks his hot pink harness and matching leash.
  8. This makes 2 transfig students and 2 mental students still getting lessons.
  9. Yes this is mine now.
  10. MC Name: Aelsioln Character's Name: Magara Vulnir Character's Age: 189 Character's Race: Izkuthii Link to your accepted MA: What magic(s) will you be teaching?: Transfiguration Summarise the Lore of this magic(s): Transfiguration is also known as alteration and requires a large amount of research to properly use. In order to work with a material the mage must understand the material first. From there the magic is split into three sections: Transmutation, warding & abjuration, and finally enchanting. Transmutation is the magical art of manipulating the physical properties of the material you’re working with, such as melting a piece of iron. The mage must know information however about the material they’re working with such as what temperature it melts at, what it is made of, freezing point, etc. If the mage does not understand the material then the spell will fail. Transmutation follows the law of equivalent exchange thus making something smaller would make it more dense while making something bigger stretches out and thins the structure. Equivalent exchange also restricts us from changing one material into another, unrelated material. For example, a mage cannot turn lead into gold but they could melt ice into water. Transmutation does not work on living organic matter such as skin or a tree. Warding and abjuration both accomplish the same basic thing yet do so in different ways. A ward is more of a stationary shield that the mage makes to block themselves from magic while abjuration is a small “puff” of magic that can be quickly shot (after two or three casting emotes) at another spell to mess with it. To use these spells the mage must first understand the magic they’re trying to mess with. Then it is simply a matter of shaping some of their own mana to disrupt the other magic’s spell. Depending on the strength of each mage this can result in either the warding/abjuration weakening or dispelling the opponent's magic. Strong transfiguration mages can even learn with enough time to make reflective wards/abjurations and thus divert the opposing magic elsewhere instead of it simply going back to nothingness. No ward/abjuration is perfect and no ward/abjuration can protect you from all magics. You’re also capable of being messed up by your own wards if you then try to use the magic you’re blocking. Finally we have enchanting which is the art of binding magical properties into otherwise normal objects. Typically this takes the form of either a combative, defensive, or utility enchantment but really a creative enchanter can come up with much more. Each enchantment needs mana to fuel it and this typically comes from a mana gem though it is possible to make one-time enchantments that the mage then puts their own mana directly into. A mana gem is simply a gemstone that has had mana forced inside for it to store. Size, purity, and rarity all factor into how much mana a gem can hold and it is possible for the mana to leak out or even combust if too much has been put inside. You cannot drain a mana gem to refuel your own mana. To imbue an enchantment the mage must shape their mana within the object or gem into a programmed spell that then once activated performs the function the mage wished for. Enchantments can be programmed to constantly be activated or to have some form of switch that causes them to build up and then cast. Just like normal spells these enchantments can be distorted by wards, abjurations, and/or Fi’ magic. When the enchantment has run out of mana, as all enchantments will at some point, it can simply be refilled by any transfiguration mage who understands how the enchantment has been programmed. However, if the enchantment has been left depleted for too long it can go dormant or outright fade away. Write up a lesson that your character would give to a student: Magara leads her student out to the coast just as the sun is setting, the air chill due to it being the midst of winter and some of the water closest to the shore already showing broken shards of ice where the waves wouldn’t let it fully freeze. “Ma’am, why are we out here?” Magara pauses finally before a large bowl that has been left on the ground. The water within it now frozen solid and a dark shape sitting within. “You studied water and its forms as I instructed?” “Yes, ma’am.” “Good, then today you will finally use that information. Within this ice is a ball of pure iron that will become the next object you study. However, before you can study the iron you have to get to the iron. Melt the ice.” She sits down on the cold pebbles and gestures for him to get to work. When the student stares at her in confusion she sighs and explains. “Remember what you have learned. You should know how warm ice must be to melt… Pour your mana within and heat it up to the correct temperature. I will however make you grab the iron the moment it is uncovered so you better hope you don’t make it too hot.” The student gulps as he too sits down and tugs the bowl closer so that he can place one gloved hand against the ice. His brows furrow and after a moment the ice begins to slowly grow moist as the surface just barely begins to melt. In frustration the student pours more of his mana into the ice so that it starts to slightly steam and melt much more quickly. His skin soon covered in sweat despite the cold air and by the end of it he’s left panting. Magara watches with an amused smile and the moment the iron ball finally comes free she snarls out “Grab it!” Knowing better than to disobey the student grasps at the metal only to make a shocked yelp at the warmth it collected. He stubbornly pouts as his teacher starts to laugh. “I warned you. Now that ball is yours, don’t lose it. You need to do just as you did with water and ice, study it. Melt it, hit it, throw it around, do whatever you feel you need to find out.” Content in the lesson Magara then gets up and leaves. Do you have a magic(s) you are dropping due to this app? If so, link it: Nope. Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yup. Have you applied to teach this magic on this character before, and had it denied? If so, link the app: Nope.
  11. MC Name: Aelsioln List in Question: Arcane Magic & Creatures Error in Question: Need Cheza's name changed to Magara Vulnir on her various apps. Link to Magic Application (If Relevant): Izkuthii app is hidden but I'm on the Creature list with a link to it there.
  12. MC name: Aelsioln Forum name: Aelsioln Discord Name and Tag: Aelsioln#5500 What is your timezone?: EST How do you wish to work on the wiki? (Writing, updating lore, etc): Personally I enjoy all the aspects of it, from editing and updating to writing out new pages. Have you worked on the, or any wiki before?: Yep, used to be on our wiki team last year when my username was Tiliena. Still able to get onto my wiki account from then. Which lore are you most familiar with?: Izkuthii, most voidal magics, druidism which I'm currently refreshing myself on, basic understanding of world and racial lore, alchemy, some rather old cleric stuff, a few of the IC religions, as well and a quick learner for new topics. Please provide an example of a wiki page you are not satisfied with and list aspects that could be improved: https://wikia.lordofthecraft.net/index.php?title=Mechanical_Alchemy While this page has a good amount of information on it I feel as if it's difficult, especially for a newer player, to really process or keep their attention. The text could be better divided up, such as giving Herbalism its own section instead of just mashing it into one where it's hard to notice at a mere glance. I'd even recommend having the different herb types set up as links to their wiki pages so new alchemists can then read that information for tips on where they can get the MC herb for the profession. Perhaps include in the section about Non-Potions that these are the easiest way to quickly grind exp when you're first starting out so that newer alchemists don't waste harder to find ingredients when they're too low of level and will just fail. I'm rather unhappy now with this page that I had worked on previously: https://wikia.lordofthecraft.net/index.php?title=Mental_Magic Since then mental magic has had an update and while the link to the lore was updated on this page the writing itself hasn't been. While the change wasn't too drastic from the previous lore it is still a bit bothering to have a now out of date page. I'd like to get rid of the levels/tiers section and instead give each possible spell a nice description both for the mage's side of casting and how someone having it used upon them would experience things. Please provide an example of a wiki page you see as a model example and list your reasoning: https://wikia.lordofthecraft.net/index.php?title=Fishing I actually find this page rather pleasing. The images add some color and catch the eye without being obnoxious. It has a great amount of information from the summary to listing useful enchantments. The racial benefits and buddy skills sections save time so you don't have to then look up other pages for that information. I actually hadn't known that you could enchant the fishing nets or the fishing from a boat part. My only real complaint is that the "Improved Rare Drop chance. Lower Junk Drops." in the level rewards gets repetitive. Please showcase your abilities: My wiki account name is Tiliena when you look in the revision history. https://wikia.lordofthecraft.net/index.php?title=Nature's_Communion - Like the mental magic page I'd greatly like to update and improve this one. https://wikia.lordofthecraft.net/index.php?title=Mental_Magic - Needs updating and improvements. https://wikia.lordofthecraft.net/index.php?title=Serpents_Stalk - Helped to update Herb pages to a new format. https://wikia.lordofthecraft.net/index.php?title=Aqua_Nymph https://wikia.lordofthecraft.net/index.php?title=Athin https://wikia.lordofthecraft.net/index.php?title=Shops https://wikia.lordofthecraft.net/index.php?title=Lumberjacking https://wikia.lordofthecraft.net/index.php?title=Leatherworking https://wikia.lordofthecraft.net/index.php?title=LWC_Protections That's all my contributions from Feb. 23rd, 2016 to March 30th, 2016.
  13. A mali'ker chokes on her tea when she hears the news. "They lost the one that was just elected already?"
  14. Personally I think the team is alright course I'm not extremely active and tend to keep to my own stuff so I couldn't say if events are common, uncommon, or what. Thomas however seems to think the team is horrible so I was curious as to why he didn't do anything about it during his time as admin if he felt that way.