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DISCOLIQUID

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Everything posted by DISCOLIQUID

  1. The magic you've proposed is unnecessary and is a part of a worrying and continual trend of power creep by voidal lore. This magic brings little to the server except to cushion your character fantasy more and empower your odd fascination with being able to do literally anything as a mage. If you truly cared about this power in specific, and not being some broken collection of annoyingly strong all-purpose 'limited only by your imagination!!!!' laundry list of game-cucking imbalances, you would commit to making it take up a full slot. But you don't, and you won't. I might consider supporting this if it was designed not as an expansion of the already bloated corpse of a magic that is alteration, but if it was under the head of voidal translocation: a flavorful and interesting magic that doesn't receive enough credit for being a beautiful intersection of utility and voidal arcana. #StopVoidalPowerCreep2k17
  2. Quick reminder that a redline in a guide is absolutely a red-line. The guide on medeusculors specifically says that they cannot be enchanted or modified to do stupid ****.
  3. STOP BUFFING VOIDAL MAGIC WE WENT OVER THIS YOU DON'T NEED MORE TRASH, YOU'RE ALREADY OP AS **** holy god.
  4. Dude the breakdown on different types of souls is genius Alright so this lore's ******* CASH, I love it and see difficulty in critiquing it. It's absolutely ballin'. Maybe some other people will have issues with parts, but I can't think of any that aren't superfluous criticisms.
  5. check check TESTINg

    1. Scuba

      Scuba

      wow that's a nice green

  6. https://en.wikipedia.org/wiki/Magi:_The_Labyrinth_of_Magic It's an excellent anime featuring a young Alladin, a Magi, as the main character. Simplistic and kind, and blessed with natural control of Rukh, he must select a king as a candidate and fight for them and himself to better the world. Wooo.
  7. Guck off with your Magi: Kingdom of Magic spiritus mundi **** JK, +1
  8. You know, I considered that point when writing those lists, but I didn't bother, because the current guide for mental magic is like 6 pages of text whereas the guide for Druidism is like 2 - I think framing mental magic as being more robust than Communion/Control is a completely fair game. I suppose you could break it down like 'control roots, control plants, control trees, control grass', but I could also 'rewrite memories from the age of 6, rewrite memories from the age of 7, rewrite memories from the age of 8', and I didn't. (also I didn't include **** like soultrees because keepers, archon, and soul-tree druids are all immortal anyway) Again, you're batman-belting voidal magic - stop. It's easier to write Voidal Lore than holy lore, as EVIDENCED BY THE SHEER LAUNDRY LIST OF **** YOU CAN DO AS A VOIDAL MAGE, take it upon yourself to help other failing magics instead of controlling the means of production. Like I said in my post above - it's the server as a whole's job to make sure magic is balanced. Edit - Proof
  9. There's absolutely no need to have this mentality. Allow me to demonstrate what I mean when I'm addressing the absolute banana-crazy nut-blasting power of void mages by crafting a few Top Tier™ Characters. Fobman, the Mage - Archon, Tier 5 Alterationist, Tier 5 Telekinetic, Tier 4 Mental Magic, Tier 4 Voidal Shifting, Tier 3 Trans locationist, + Golemancer, Cognitist, Displacement, and Feeling. In addition, why not throw in an MArt for a shield that weighs less and is warded against.. idk.. Necromancy This character can turn into energy; create literal floating castles; lift almost cars; turn stone to dust; ward against most magical properties; abjure incoming magical attacks; develop enchantments at their will; summon daggers, spears, swords from the void to then use as weapons; read minds; create singular illusions, delete, edit, and restore memories; teleport short distance; teleport long distances; store books or trinkets in the void for access at any time; create living stone servants; read their own mind; discover secrets about the world; discover secrets about any item they want; use those secrets to make more enchants; and for some ******* reason, have an anti-necro shield. Cuccboi, the Paladin - Keeper, T5 Xannite. This character can use tendrils of light; heal most wounds at great cost of their energy; create shields, armor, weapons, and arrows of starlight that hurt spooks and dragons; and shoot dragons down from the sky. Failing Example #3, the Druid - Arch-Druid, T5 Control/Communion, T5 Healing, T4 Blight Healing, T4 Shapeshifting This character can control nature to fight or grow in their favor; remove blights upon the world and cleanse taints; can heal many mortal wounds; speak to animals; can turn into an animal. Don't give void mages anything else, please? EDIT: "EDIT: And basically, I think we need to fixate less on 'they have too much!' and more on 'we have too little!'. Instead of trying to block out the potential of expanding existing magics, one should perhaps make attempts to make all magics further defined and given greater ability or purpose. You think your magic group is becoming lacking? Write some proposals to expand it." It's so much easier to write lore for Voidal magic than it is for deific magics. Please don't continue to Batman-Belt Voidal Magic and then look at failingly weak holy magics and other things and go "lmao nerds haha just WrItE lOrE" Also please don't refer to another group as 'someone else's' magic group - all magic groups belong to the server as a whole, and balancing them is in everyone's best interest.
  10. Damn dude that would be sick, tbh - do it, you could also write like lore for Fi' mages to "corrupt" or "chain" voidal horrors and make them their pets that rejected voidal magic, making them like anti-mage pets dope ideas here noggin's officially joggin'
  11. I think we're giving too much unchecked utility to arcane users, just my two cents. Edit: I'd rather see this in something like Druidism or Shamanism - Magics that recently, have not had a huge range of utility added to them, unlike voidal magic what with MArts and Feats. There's absolutely no reason to keep adding self-sufficient tools to the arcanist's toolbelt. You're making Alteration a stupidly OP spec. Edit-Edit: Or even like, Anti-Mages. I just don't think Voidal mages need any more buffs, there's nothing they can't take care of right now.
  12. I could get behind it. It's certainly interesting. Would 'Far Side' creatures be able to perhaps be played by ET members?
  13. Tsu I really do like this lore but why do you rip so much **** from dark souls ffs boi +.66 u lost .33 points cause ur a ds junkie
  14. i made more pixel art
    i call this one monster hunter

     

    VcnlugP.gif

    1. UnBaed

      UnBaed

      Looks v nice

    2. Cooliomafia

      Cooliomafia

      gasp, do solan! 

    3. TinyBiceps

      TinyBiceps

      when i saw you're earlier ones it inspired me to get going on pixel art again so now i'm making a snowy cabin. :)  nice art again btw

  15. wwkghoe.png

    This is like 45 minutes of work and he looks a little diseased but lmao I did it

  16. I tried my hand at pixel art today, and drew a young farfolk defending the road to his city on a windy day

     

    DHApMp9.gif

     

     

  17. 'Cause almost every other magic arche-type has some silly ugraded version of itself, like shades and daevas and whatnot, and Druids really don't have much power behind themselves. Not to mention there are atronachs, golems, paleknights, dreadknights.. and whatnot? There are so many things like this, why not give Druids one?
  18. I'm throwing a -1 at this. This magic just serves to make someone a more potent anti-mage. I know you can say that this magic only has a few anti-magic parts, but overall the magic itself is a magic counter. We already have Fi.
  19. Please remember! Feedback on the defender default thread!

  20. Terrible lore, as always. You never fail to disappoint. -1
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