There's absolutely no need to have this mentality. Allow me to demonstrate what I mean when I'm addressing the absolute banana-crazy nut-blasting power of void mages by crafting a few Top Tier™ Characters.
Fobman, the Mage - Archon, Tier 5 Alterationist, Tier 5 Telekinetic, Tier 4 Mental Magic, Tier 4 Voidal Shifting, Tier 3 Trans
locationist, + Golemancer, Cognitist, Displacement, and Feeling. In addition, why not throw in an MArt for a shield that weighs less and is warded against.. idk.. Necromancy
This character can turn into energy; create literal floating castles; lift almost cars; turn stone to dust; ward against most magical properties; abjure incoming magical attacks; develop enchantments at their will; summon daggers, spears, swords from the void to then use as weapons; read minds; create singular illusions, delete, edit, and restore memories; teleport short distance; teleport long distances; store books or trinkets in the void for access at any time; create living stone servants; read their own mind; discover secrets about the world; discover secrets about any item they want; use those secrets to make more enchants; and for some ******* reason, have an anti-necro shield.
Cuccboi, the Paladin - Keeper, T5 Xannite.
This character can use tendrils of light; heal most wounds at great cost of their energy; create shields, armor, weapons, and arrows of starlight that hurt spooks and dragons; and shoot dragons down from the sky.
Failing Example #3, the Druid - Arch-Druid, T5 Control/Communion, T5 Healing, T4 Blight Healing, T4 Shapeshifting
This character can control nature to fight or grow in their favor; remove blights upon the world and cleanse taints; can heal many mortal wounds; speak to animals; can turn into an animal.
Don't give void mages anything else, please?
EDIT: "EDIT: And basically, I think we need to fixate less on 'they have too much!' and more on 'we have too little!'. Instead of trying to block out the potential of expanding existing magics, one should perhaps make attempts to make all magics further defined and given greater ability or purpose. You think your magic group is becoming lacking? Write some proposals to expand it."
It's so much easier to write lore for Voidal magic than it is for deific magics. Please don't continue to Batman-Belt Voidal Magic and then look at failingly weak holy magics and other things and go "lmao nerds haha just WrItE lOrE"
Also please don't refer to another group as 'someone else's' magic group - all magic groups belong to the server as a whole, and balancing them is in everyone's best interest.