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Unwillingly

Realm Leader
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Everything posted by Unwillingly

  1. hello

    I want holy magic

     

    1. Spoopy_Duck

      Spoopy_Duck

      Hello Unwillingly,
      I offer you holy magic

  2. Cauróst Notice of Hiring Issued by the Caurósian Council, circa 195 S.A. The Widow’s Wine & Inn and Clinic of the Princedom of Cauróst is hiring! If you’ve a talent for bartending, culinary service, medical, or herbal skills and meet the criteria below, pen a letter to the appropriate contacts below. The Widow’s Wine & Inn Available Positions: - Bartender - Chef Job Criteria & Information: - Must be of elven descent - Must be a citizen of Cauróst (you may apply for residency) - You keep 100% of your earnings - Relaxed, casual work environment Duties & Expectations: Bartenders & Chefs of the Widow’s Wine & Inn are expected to serve patrons in both food and drink, as well as host routine events and festivities as to foster an amicable environment among the community. You are expected to be able to dedicate consistent and reliable time and work ethic towards the upkeep of the tavern and its business. The Clinic Available Positions: - Physician - Herbalist Job Criteria and Information: - Must be of elven descent - Must be a citizen of Cauróst (you may apply for residency) - Must have prior work experience in either field Duties & Expectations: Physicians and Herbalists of the clinic are expected to be readily available and capable of both basic first aid, advanced first aid, and other forms of healing, as well as host routine lessons and lectures at your leisure. If you’re interested in either of these positions, you may contact Galahad of Ílumrin (Unwillingly). We look forward to your services.
  3. holy magic is so back

    1. alexmagus

      alexmagus

      why tf are you status posting, get reading 

    2. Unwillingly

      Unwillingly

      1 hour ago, alexmagus said:

      why tf are you status posting, get reading 

      40112bb07f801faed794e767c3e8e573.jpg

  4. "Steadfast work from the Ingesøn tribe. May they be the shepherds of the land others failed to be." softly praises Galahad from the Eldertree.
  5. >boring forum post

    >boring forum post

    >holy **** someone wrote lore approved trans potion

    >boring forum post

    1. mothsthetic

      mothsthetic

      we almost had lore approved transitions im so sad rn

  6. I'm 6'7 btw

    1. Coronate

      Coronate

      wdym i cant play a 6'7 280lbs of pure lean muscle looksmaxxing noble in treated fullplate + tradcath based schizopilled  rizzparty human :(

    2. ferdaboy
    3. ThatFunkyBunch

      ThatFunkyBunch

      11 hours ago, ferdaboy said:

      Rosetta Stone - Wikipedia

      The first shit post..

  7. it's finally here

  8. I think it's interesting how OOC plotting or metaplay is universally hated and anyone you ask will tell you that it's undesirable when asked upfront, yet remains so prevalent and lasting on the server and these same groups will proceed to participate in it/enable it. but I don't at all think this can be attributed to hypocrisy or people just trying to save face, even though it certainly might be true for some people, but instead the fact that actually adhering to the spirit of RP puts you at a significant disadvantage. you're roleplaying and fostering narratives while your enemies are getting the upper hand over you in their private chats, scheming with each other in vc for 3 hours while you're online engaging with people. you cannot keep up with the game unless you stoop to their level. were this not an issue I think we'd see a lot more sincere interactions between community leaders I can also attest to there being some situations where people will forgo RP if it means you won't acknowledge them OOCly. I've had people try to reach out to me through unnecessary discord means, and when I defer them to contact me in-RP, they never follow up with it. if they cannot talk to you on discord they will not talk to you at all lol
  9. this guy eats mayo and banana bagels

    1. Nectorist

      Nectorist

      give it a try!!!

  10. >ender vip btw

    1. Coronate

      Coronate

      pern of the shimmering halls 😈

    2. helldiving

      helldiving

      those who know, those who don't know 

  11. Galahad awaits the future to be shared with these friends of Horen.
  12. "Glory and fortune to our people, my friend." softly declares Galahad.
  13. “No Strength without Grace, No Valor in Cowardice, No King but Malin” Issued by High Prince Galahad of Ílumrin & the War Council of Cauróst 6th of Snow’s Maiden, Year 194 S.A. The Order Clause Any conduct which may be considered detrimental to public unity, morality, harmony, wellbeing, or strength, or which debases the honor and dignity of Elvendom, will be subject to discipline and reprisal from the state. Section I. Laws of the Commoner I. To be considered a citizen of the Princedom, one must be of pure Elven descent and reside within Cauróst. II. All citizens of Cauróst who are not members of the Vanguard are automatically enrolled in the Caurósian Militia and are required to carry weapons on their person, by the Law of Myumier. The only exception is users of Kani. IIa. The Caurósian Militia are considered members of the populace who are not members of the Vanguard, but are expected to defend Cauróst in times of distress. III. Association with enemies of the State will result in banishment until one’s trial. IIIa. This includes, but is not limited to: political enemies, Ibleesians, and traitors. IV. Any who own property within Cauróst will be subject to yearly tax to help fund improvements and endeavors of the State. V. All citizens are obliged to aid fellow citizens whose lives are threatened. Failure to do so is considered an act of weakness. VI. Only citizens may own residential or commercial property. Small commercial property, such as stalls, may be rented by non-citizens. VII. Denial of one’s citizenship or Elven heritage will result in the revocation of citizenship and a designation as an enemy of the State. VIII. All half-breeds born within Cauróst are to be designated as non-citizen wards of the State and placed under its protection until the age of eighteen. IX. All citizens may summarily conduct a citizen's arrest upon bandits, traitors, exiles, and other immediate dangers to Elvendom. This is only lawful when there exists insurmountable evidence that this individual is one of these— namely, and only, when an official missive has been released by the War Council regarding such. Section II. Laws of the Vanguard I. Vanguard members must continue to uphold the Laws of the Commoner in order to remain an active member of the esteemed military. II. Vanguard members are forbidden from refraining from joining combat or withdrawing from it unless given orders otherwise by a superior. III. In order to progress in Cauróst, one must be a member of the Vanguard. All members of the government are active members of the Vanguard. IV. The Vanguard is to be led by the Lord Commander, superseded in authority only by the High Prince. V. Vanguard members are forbidden from showing mercy to a foe who has not earned it while in active combat. VI. Vanguard members must report all acts of weakness that they have witnessed. Failure to do so shall be deemed an act of weakness itself and be punished accordingly. Section III. Laws of the Crown I. The High Prince is a democratically elected member of an established royal bloodline. If he wishes to resign or is otherwise incapacitated, another must be elected in his place. Ia. Only citizens of Cauróst may participate in the election of the High Prince. II. The Lord Commander is appointed by the High Prince. III. The War Council are appointed by the Lord Commander and High Prince and may be relieved of their position if they are found ineffective. IV. The Lord Commander and War Council have the authority to enforce or alter this codex at any time. V. The Lord Commander and the High Prince possess complete legal immunity. Section IV. Laws of the Duel I. Duels are State sanctioned combat between two members of Cauróst who have agreed to settle their differences through a trial of arms. II. The terms of a duel must be negotiated between the parties. If no compromise can be reached, it will default to a duel of the yield, fought with blades of equal length and material. III. Prior to the duel, the Lord Commander must be notified of its occurrence and the demands of satisfaction of both parties. IIIa. The Lord Commander reserves the right to forbid any duel from occurring. IIIb. Any duel to the death must be permitted by the Lord Commander, and is otherwise forbidden. IV. Non-citizens may not challenge a citizen to a duel, but they may be challenged. V. Citizens who engage in excessive, unreasonable dueling may have their citizenship revoked. VI. Refusal to partake in a duel is considered an act of weakness. Section V. Laws of Weakness I. Weakness is refined as any act that is deemed unbecoming, disgraceful, or insulting to Caurósian creeds by a citizen of Cauróst. Ia. Weakness may include, but is not limited to: incompetence in combat, cowardice in combat, dishonor in combat, refusal to partake in combat, using poison, retreating without orders, and showing mercy to a defeated foe who has not earned it. II. Those found to have committed an act of weakness are to be subjected to a Trial of Endurance. III. The Trial of Endurance may take place no later than one year after the act of weakness has been committed. IV. The Trial of Endurance will consist of three stages, determined by the Lord Commander and the High Prince, for the offender to complete. All three stages must be completed successfully. V. No assistance is permitted to be given to the offender during a Trial of Endurance. VI. Each Trial of Endurance will pertain to the specific weaknesses displayed by the offender. VIa. eg. A battle-fleer may be forced to run until they have collapsed from exhaustion, self-inflict the wounds suffered by their comrades as they escaped harm, and face down a bear to prove their valor. VII. Those who successfully complete the Trial of Endurance will be allowed to retain their citizenship and will not have their honor questioned. VIII. Those who fail or refuse the Trial of Endurance will be permanently stripped of their citizenship. Section VI. Laws of Magic I. The combative utilization of the Voidal Arts is strictly forbidden, unless it is mandated by a member of the War Council, the Lord Commander, or the High Prince himself. Other forms of magic, not including the darker arts, are able to be utilized, though may still warrant arrest in specific situations should they break other creeds. Ia. The Law of Myumier does not apply to magic in any form, with the exception of Kani, even if not truly considered a magical art. All magic-users must still carry arms at all times, if they are citizens of Cauróst. II. General utilizations of magic are heavily discouraged and scrutinized. Any public performance of magic warrants arrest, as it is a form of antisocial behavior that goes against the creeds of Cauróst. The only exception to this is that of the magic of bards, and the household kind. III. All forms of Dark Magic are strictly forbidden, punishable to the highest degree. IV. All forms of item, whether they be weaponry or mundane, that possess magical enchantments cannot be adorned or utilized in excess by Non-Citizens. V. Those with heavily excessive signs of magic upon their person, such as limbs wrought of sorceries, eyes that indicate Voidal presence, or anything that might be deemed as excessive or unbecoming of Caurósian customs, are to be considered unnatural. These peoples, deemed “Draoi”, may be removed from the city at any point, or otherwise arrested, if deemed anti-social. Va. Those who are deemed too “far gone” in their devotion to the Void shall never be granted Citizenship within the Princedom, for it cannot be made certain that their loyalty to the ideals and the High Prince exceeds that of their own self-serving avarice. VI. The utilization of magical arts of any kind within the sacred duels is strictly forbidden, including both enchanted items and the magical article itself. The only exception to this is when both fighters possess the same ability within the identical magical art, at the same level of prowess, or possess the same enchantment. VII. Magical or otherwise unnatural man-made creations include those of Automatons, Sorvians and Homunculi are considered “less than people” within Cauróst and are not subject to basic rights. This extent also applies to those who are excessively bound with clockwork or metal limbs. VIIa. This also applies toward Cursed Children, who do not possess basic rights and are deemed less than people. They are subject to the law as any other, but they may promptly be removed if deemed antisocial and may additionally be subject to routine investigation or examination for signs of Ibleesian meddling. Section VII. Laws of Morality I. Those of various faiths are permitted and respected within their own doctrines within Cauróst, but none are permitted to attempt to spread their faith freely to other peoples within the Princedom itself. The only true faith within Cauróst is that of the ancestral faith. Ia. This includes any form of preaching or otherwise public discussion or condemnation of faith that might lead one to attempt to convince others of the truth of their faith. As well as this, publicly sharing literature or missives pertaining to their faith is forbidden. II. The Law of Myumier dictates that it is the duty of the people that they are always capable of defending the needy, suppressed ones, and to defend the righteousness and freedom of expression of their very people, in defense against the enemies of the Princedom - both in body and in mind. It is for this reason that all Citizens of Cauróst are required to bear arms at all times. III. The sanctity of the Ancestral Faith is without any other within the Princedom of Cauróst. The observation of this faith is required of those who are citizens, as it is all-encompassing. All holy places are to be protected from desecration or harm, ensuring these spaces remain sacred. IV. The rights and well-being of children must be safeguarded, and it is them that must be protected above all others. Excessive and unlawful force against a child is prohibited, alongside subjecting them to unlawful treatment, including abuse or neglect, when they are below the age of eighteen. V. The unlawful sale, purchase, hiring or active condonation of the immoral slave trade is strictly forbidden. This does not apply to man-made beings, who are viewed as less than people. VI. Interspecial relationships and breeding denote when an individual engages in a relationship with one of another species, or sires children of mixed species heritage. VIa. The children born of these relationships must be protected beneath the state until the age of eighteen, at which point they are released, but will never be allowed any form of citizenship within Cauróst.
  14. while I've always felt like seer kinda touches on that fortune-teller niche, this REALLY hits the nail on the head and doesn't hold back. hope this gets passed
  15. yall are focusing on the wrong kind of relations. tell a family member you love and care about them :)

    1. Show previous comments  1 more
    2. Frisket

      Frisket

      True, I do this everyday 

    3. ydegirl

      ydegirl

      what if i dont like my family

    4. graveyard_bones

      graveyard_bones

      i do this everyday already

  16. Please Read ⊰· History ·⊱ There are domains whose upbringings are said to have been unanticipated, that their blossom from community to kingdom struck them blindsided and entirely unforeseen. Sometimes, it’s a consequence of either fortunate or calamitous circumstances, a roll of fate’s dice, while others find themselves thrusted into glory, unbidden and unsought. However, there are elves who are said to have not hesitated before glory, but chased after it, whose blades aimed resolutely and pointed towards their future and anything that might hinder it. They chased with zeal hot and radiant as the sun, burning and fierce and bold, and with a sort of passion known only to the dreams and myths of their progenitors, one that challenged the curse of apathy known to Malin’s descendants. In a time long before a mighty vanguard or great southern wars, there dwelled a little exodus faction deep in the northern gales, led by young Galahad of Ilumrin. It was a way of life many wouldn’t deign to live, but these elves were people of humility. Patience. They searched not for material gratitude, but something worth dreaming and bleeding for, creeds worth living and dying by. It was at the benevolent hand of Ravenmire that these elves would make a temporary home, one of shoddy tents, cobbled ruins, and a vision stark and vibrant. From dozens to ten dozens would these elves bloom, all in the comfort of such a simple encampment and each other’s likemindedness, but for as content their situation seemed, a meager camp could not bide them forever lest they wither into obscurity once more. They sought a legacy of their own, a resplendent domain by which their dreams of glory might be had. As whispered word spread of this itinerant faction and their needs, it was Autarch Daahd’Lur of Lurak who pursued them. He and Galahad’s people arranged an audience, albeit regarded one another with evident coarseness and distrust. The past had been unforgiving and bloody, and history would not demand either of them to forget it so readily. Daahd’Lur knew well of their struggle in the north and the fortune they sought, while in contrast, his people faced challenges of their own. He recited a great plight in the southern jungles, an ecosystem destroyed at the hand of greedy Vikelan settlement and the great Spirits’ displeasure. It was no price that would go unpaid, and for it, he desired their utter annihilation, and issued the promise: were Galahad and his people to rally alongside Luraki warband, they would be sworn territorial acquisition in victory. A home known only to them and their dream. Galahad and his people stalled the accord in order to mull over the opportunity among themselves. For as desirable and alluring the Autarch’s words were, it was equally something to be distrusted, feared, and eluded all the same. Some warned of orcish deception and bloodlust, a bargain to be distrusted, while others entertained the prospect of such an offer and the fortune it would beget. It was a time of great tension for the camp, who had dubbed themselves the Ilumrin Vanguard by then, and an even greater decision for young Galahad to make. He soon returned to the Autarch once their mind had been made. “I think you were wise to consult your people. It’s the way of a true leader.” “How do we know you won’t renege your promise after the war?” “There is no honor in deception.” “Would our domain be granted independence from your warband? “To the absolute.” “Then our blades are with you.” With an accord struck, the elvish and orcish factions declared war on the Queendom of Vikela, which was followed by three terse sieges upon their fortresses: Maehr’nor, Ubuntu, and the reclaimed Hallowcliffe. Each attack came with rapid victory, with remarkably little elvish and orcish deaths, and the complete destruction of the Vikelan forces. While their morale withered with each assault, the Luraki and Ilumrin warbands— who sometimes regarded themselves as the Dominion— basked in the glory to come, before the Queendom’s eventual surrender after the siege on Hallowcliffe. War was no such thing the Ilumrin elves reveled in or hungered after, but it was no less a time of great pride and triumph. As each victory came swifter than the last, so too did tensions quell among the Dominion forces. The orcs and elves regarded one another not with distrusting hesitation, but mutual respect for the warriorship of one another and a likemindedness that had not been there before. While Vikela proved to be of ill-consequence to the Dominion forces, it was the Grand Duchy of Brabant who proved particularly stubborn in light of the conquest. As allies, they had not only provided martial forces to the Queendom, but refuted the Ilumrin settlement of the Ivorywoods to the degree of attempting to settle the land quicker than they would. It was through an array of diplomatic exchanges that the Duchy eventually ceded to the Dominion’s demands, thus granting them the promised land they sought and the end of the War of Southern Dominion. ⊰· Geography & Architecture·⊱ Cauróst is located on a peninsula in one of the many lakes of the Silent Valley, which they’ve come to dub the Ivorywoods in respect to the pale birch trees that blanket the land. The city itself is comparable to a fortress, particularly in regard to the array of fortifications intertwined with the architecture such as archer towers, gate checkpoints, and narrow streets. It’s said that during Cauróst’s construction, the elven architects worked closely with orcish war leaders in order to construct more efficient defensive points. Due to the limited space the peninsula would afford, the architects elected for verticality instead. Many of Cauróst’s structures stand on elevated tiers of stonework and trees, which house government buildings and common living spaces. Near the posterior of the city, the docks are known to underground “burrow” type homes and a district typically inhabited by fishers and waterfarers. Elsewhere, an abundance of flora and plant life can be seen throughout the citadel, including a variety of trees. During the city's construction, the elves of Ilumrin worked tediously alongside the Watcher's Roost druids in order to protect the existing ecosystem, allowing them to replant displaced birch trees and wildlife during the process. ⊰· Culture & Beliefs·⊱ The Princedom of Cauróst is built upon the many vast numbers of tributaries and rivers of ideas that come together to form the very sea that is that of the culture itself - namely, these tributaries, values essential to all citizens of the Princedom, preside around that of a strict, militant code of honor and ethics. The values of the warrior stand above all, wherein valor, fortitude, honor and the reverence of one’s ancestors as well as one’s very brethren, through the eternal bonds of kinship, shine above all things. Yet, it must be made known that the Princedom is, itself, a vast conglomerate of every breed of Elf. Those of Cauróst adore their very brethren, while those who are not of the elven lineage are rejected from the Princedom - they may not live there, nor may they truly consider themselves one of the people. Blood and pride are intertwined into one, unified beneath a singular idea - that of equal standing and brotherhood. Yet, it is their unlikely friendship with that of the warriors of Lurak, the Uruk, that defines an unbroken bond exceeding that of the back-stabbing political realm - not only are they bound in name and in loyalty to one another, but in the very ideals of their shared people. This bond is the very crux of what led the Princedom to its standing today, wherein both their way of living and their shared love of honor and the disciplined ways of the militant man unify. It may even be said that there are whisperings amongst the trees, that a dialect wrought of the very unified tongues of the Elven and Uruk people have come to join unto one. The perception of the people of Cauróst lies within their exceptional, honor-bound state. The Duel is held sacred, a blood-bound rite of valor and fortitude alike, suffering and renewal, that brings about a rebirth of each man involved, and is frequently seen utilized within the Princedom for all forms of decision making. Yet, whilst they are honor-bound still, the foreign sorceries that exist beyond the material plane, such as that of the elusive realms that encompass the Void, are perceived with great skepticism - whilst not entirely banished, its use is thoroughly discouraged, and may be met with great scrutiny. Users of the Voidal Arts must remain wary that they are not arrested by the very people that surround them - for it is not one singular guardforce that encompasses the militant state of Cauróst, but the very people themselves, each and every man unifying to form an army of the community itself, a people’s army. Those who choose to revere the Mani or other forms of deific spirits, that which might grant unto their users magick considered to be ‘holy’, are tolerated without issue, lest they choose to stand against the Princedom and all it stands for. The great pretender exists within that of the darkness within the hearts of men, all those who choose to forsake their spirits unto wickedness in the name of evil things - for this reason, dark magic is strictly forbidden. The Sacredness of the Body is maintained throughout the Princedom of Cauróst, being that which is tantamount to the betrayal of one’s race if an action is enacted that betrays that sacredness - this being, namely, the rejection of one’s elvendom by the removal of their very ears. This action is frowned upon, and will cause one to be rejected - though, there are examples seen within Cauróst wherein an action such as kinslaying, patricide, infanticide or other forms of wanton murder may warrant the permanent removal of one’s elven ears. The Sacredness of the Body is also maintained in one’s personal beauty - all are allowed to flourish beneath the vast branches of the Tree of the Elder and the might of Cauróst, and thus, appearances may be vast and are rarely uniform, outside of the basic codes of dress that are expected of all in that denizens are to dress modestly. The sacredness of one’s body is regarded as a respect to both those who surround you, but also to yourself - and thus, the final unspoken law of the Sacredness of the Body is that of the Law of the Myumier (meaning ‘to carry’) - all citizens of Cauróst most be required to be armed at all times, with at least some form of weapon, for those of Cauróst are represented in this way by their embodying of the qualities of their ancestors - the truly brave, those who fight for the deprived. It is the duty of the people that they are always capable of defending the needy, suppressed ones, and to defend the righteousness and freedom of expression of their very people, in defense against the enemy - both in body and in mind. The exception to this lies within those who are utilisers of the sacred arts of Kani, oft referred to by the Oyashi as Ryū, for only they are truly capable of fighting in this way without possessing a weapon upon them. ⊰· Government & Politics ·⊱ The government of Cauróst, established under the rulership of founder Galahad Ilumrin, follows the system of an elective monarchy. The elected High Prince’s family - currently the house Ilumrin - is considered the ruling house with all of its associated responsibilities, but no single heir within that house is guaranteed heirship. Instead, when a new High Prince is deemed to be needed either by the death or abdication of the previous, the other members of the ruling house present themselves as candidates to be voted upon. Their value in military activity make a High Prince’s death a credible possibility, but Cauróst’s citizens suffer near-eternal lives. Thus, there are other conditions by which the reigning monarch is considered unfit or a monarchical election is otherwise deemed appropriate, listed below: The High Prince or Princess has decided to abdicate from the throne. The High Princess or Princess has committed crimes against Cauróst’s citizens deemed inexcusable by the War Council. The High Prince or Princess is indisposed either from illness, injury, or age. The military, typically referred to as the Vanguard, is second to the monarch, and conducts both militaristic and everyday operations within the princedom. In the name of the Vanguard and its leading monarch, they act as the foremost part of the city as a whole by protecting the people and enforcing laws found within the princedom’s codex. The members of the War Council are hand selected by that of the High Prince and the Lord Commander of Caurost. ⊰· Folklore & Symbology ·⊱ THE TRIUNE TREE A unison betwixt that of the Tree of the Elder, the Tree of the Daughter and the Tree of the Son unifies the Triune Tree into that which unifies the very land of Caurost itself, made by the hands of Druids who aided the founding members in the rise of the trees themselves from the once desolate land within the Valley of Silence. The Tree of the Elder represents the parentage of the father and the mark of the ancients and ancestors upon the culture of the Princedom, whilst also being the home of the High Prince and where all meetings with them and their War Council may occur. The Tree of the Daughter represents the values of mercifulness and beauty that are taken with importance amongst those of the Princedom, alongside the responsibility represented by the parentage and elderhood of the Tree of the Elder. The Tree of the Son represents the values of militancy and discipline that, alongside that of the values of the Tree of the Daughter, are of great importance to every member of the Princedom, being a militant nation in itself. SANCTUM OF THE FOREFATHER The Sanctum rests as a constant reminder of the importance of the Forefathers themselves, those who, were any to be absent, the Princedom of Caurost would have never been able to truly come to fruition. They are made up of the statues of the High Prince himself, Galahad Nullivari, as well as Rex’Khan Daahd’Lur. Alongside the two stand other figures of importance, such as the War Council - namely Marywen Tudorix, Avagis af Ingesøn and Veluc Strixxi. The Swordwright, Vyllaenen, as well as The Elder, Hurin, also stand present. ANCESTOR’S DAIS The very object of reverence itself, the Dais of the Ancestor exists at the frontmost part of the city, within the center of the city-square itself. It's a representation of all forms of adulation toward elven ancestors themselves - whether it be one’s very lineage that one may stand toward the Dais in worship, or the greater ancestors themselves, all forms of collective worship stand at the Dais, being an outlet for such practices. Alongside the Dais, however, exist various forms of murals and statues by which various figures of importance and ancestors venerated by the Princedom stand, with these being located all throughout the city alongside lecterns that stand alongside them, detailing their history and why they are esteemed. ⊰· Location ·⊱ Caurost is closest to the Dunfarthing-Vikela warp at coordinates [1860, 1050].
  17. cooperative RP is being able to deal with RP that doesn't always go in your favor, not scriped OOC consent clauses that ensure everyone is comfortable and permissive and doesn't have to (god forbid) engage in RP that's unfavorable to them OOCly. this mentality horseshoes back around into enabling the behavior that's becoming more and more prevalent and equally loathed, where people will do everything in their power to refuse conflict encounters and make it as insufferable for their attackers as possible by instantly modreqing, guilt tripping people OOCly, and dragging on the combat purely out of spite. this behavior is a product of coddling people into thinking they have the right to refuse RP if it's just something they don't want to happen to their character, which, if that's something you believe people should have the right to do, then it's just a fundamentally different playstyle from what I believe in people are allowed to not want stuff to happen, that's fine. if you're being killed in RP and are bummed OOCly, it's an objective way to feel, but people need to be taught not to project that onto the players around them, not validated through OOC bubblewrap rules that are designed to prevent RP that would otherwise be feasible we need to stop asking for rules that only exist to limit RP freedom and tell people who they can/cannot interact with. if people want to schedule a conflict encounter then go for it, whatever, but there are a lot of people who aren't inclined towards that playstyle and it doesn't make them insane evil assholes who are just here to ruin peoples' days or w/e you'd label them as if they don't want to
  18. I'll be cold in the ground before you catch me OOCly asking my enemy for permission to attack them in RP bro
  19. I think I'd be more forthcoming to CRP if I knew that almost every encounter wasn't going to be a 3-6 hour slog, bc not everyone has the time or energy for that. if you're dealing with a crp shitter, you're stuck with them for hours regardless of the circumstances or number of participants because they can take as long as they want to emote, stall, or ask silly pedantic questions in looc. if you're dealing with a pvp shitter, you'd only have to deal with them for a few seconds or an hour at most for larger-scale pvp. and you can just be on with your night in relatively little time after that. it's silly to weaponize peoples' reluctance to do 8 ******* hour long combat sessions against them my reservations about defender default/pvp are that I think it's fine if you want pvp because you're short on time or don't want to do multi-hour long CRP. but if you just want to click people to death bc you otherwise wouldn't be able to win in CRP it's cringe. I don't know how much I agree with the "roleplay server so we are here to write not click" sentiment but I otherwise agree with what christman said above in how some players' reasonings for not wanting to CRP are so silly
  20. you are a liar and I see through your lies, insolent fool.
  21. food for thought, what makes creative writing written by chat GPT so recognizable compared to human writing? how would you describe it as a writing style, and what makes it stick out like a sore thumb in contrast to a platform built on human creativity? 

    1. Show previous comments  16 more
    2. ThatFunkyBunch

      ThatFunkyBunch

      The subtle nuances of how it talks. Like it doesn't properly grip emotion yet. 

    3. Cobbler

      Cobbler

      Taking all of this info to update my AI-writing software, thanks!

    4. squakhawk

      squakhawk

      it’s just a general feel i think as others have said. There is a double edged sword where most ai checkers are checking (by ai) for correct punctuation and perfect sentence structure. If you’re writing professionally or with intended works, it will flag as AI. I remember at map start people ran random maplore through ai gen when i spent hours writing various pieces in calls and with the help of people editing, but checkers would confidently boast high percentages of ai fact checking. 

       

      It’s not foolproof, it’s just a general way you can tell. Most people don’t write with a rigid and consistent tone and often speed up and slow down mid paragraph to display something. Chat GPT seems to stay at a general broad range if that makes sense and doesn’t tend to show variation or much else other than a focused topic when writing. Personally i don’t think gpt could fully shake that general reading feel it has to it because it’s so instantly identifiable in its current state, whenever it upgrades i think it’s new style will just replace the old in recognizability. 

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