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Werew0lf

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  1. need 2 more people for terraria calamity mod NOW!

    (u need to be better than me idk how to make buildings n stuff). 

    1. kuebiko

      kuebiko

      wanna see my last terraria playthrough town

    2. HugoAntero

      HugoAntero

      sorry bro im all booked out

    3. Werew0lf

      Werew0lf

      Quote

      kuebiko

      wanna see my last terraria playthrough town

       

      ye

  2. No real purpose, to be honest. I just thought they worked as a good conduit to match the druid count and scale. They're pretty useless outside of giving players a way to stop / destroy ritual sites. Personally for me, a lot of lore pieces (a bane of repetition) allow rituals with minimum requirements. I would have usually added more to the ritual requirements if they had a grander affect to the playability of players, but it does not.
  3. ORIGIN The first aspirants of the druidic arts, bereft in wisdom, or guidance, took to praying in large circles in the fae-wilds. At all hours of the day, the peripatetic nature of these wayfaring druids continued in their long journey across the continents. They knelt before their patrons in wind, in snow, in rain and fog; when the sunlight basked the canopies of their forests, or when moonlight roused fireflies in the night. In their dances and liturgies, they moulded in practice, and learned to mesh their powers in rhythm to achieve great feats of nature. When the forests remained silent, they ebbed trees across wastelands, and when the sky brought floods and storms, they paved the way for sun and warmth. With slow and articulate practice over the centuries, the druids were able to wield their ceremonial rites and tap balance into its dutiful course. EXPLANATION This lore achieves to bring in player-driven, story-narrative ritual abilities for druids without requiring other supplement feats that are restricted or not as open to the playerbase. Furthermore, one of the goals in this feat is to allow more cohesion between circles in order to accomplish great druidic feats, where they are currently unable to do so. A lot of these rituals are not combat-heavy and do not look to cause or create implements whereby druids will be able to grief the world. It is to bring more aesthetic flare. Due to the fact that druidism requires a wealth of time and dedication, ceremonial rites will be restricted to [T3] and above. ☆ The redlines and requirements for each ritual will be noted in red. ☆ As a general consensus, all rituals will require one partaking to be T3 or above. ☆ Certain rituals may have further requirements in order to complete, which will be noted in them. ☆ All druids [T3] and up can be automatically taught these rituals. Source: Anastelfy - Pinterest (???) RITUALS As of writing this lore piece, the below rituals may be accomplished with a group of druids. However, this lore opens the opportunity for druids to write other rituals in the future, either through additions or MArts. This also opens more rituals for specific subsets of druidism that have not already been written into the lore. ✯ Meteorology [Ritual] - Requirement: This requires [5] druids that are [T3] or above in order to accomplish. However,[3] druids of [T3] and above with [1] Treelord to supplement may also work. A circle of druids must set [3] kuila crystal on an area surrounded by a heath of wildlife and plants in order to complete this ritual. They must carve druidic runes in rows around the crystals so that all are connected together. Once the area has been set, druids may share their powers and endow it into the crystals, causing the runes to charge, unleashing their fae-energies to scatter into the air, warping the weather. ✯ Fishing Grounds [Ritual] - Requirement: This requires [3] druids that are [T3] or above in order to accomplish. However, [1] druid who is [T3] and above with [1] Treelord to supplement may also work. A circle of druids must set [1] kuila crystal near the shores of a lake or oceanside beach in order to complete this ritual. They must carve druidic runes around the kuila crystal in one great loop, forming a circle. Once the ritual site has been set, druids may share their powers and endow it into the crystal, causing the runes to glow and charge, unleashing fae-energies into the oceans. Immediately, the area will hum songs into the waters, and draw in sea-life. ✯ Hunting Grounds [Ritual] - Requirement: This requires [3] druids that are [T3] or above in order to accomplish. However, [1] druid who is [T3] and above with [1] Treelord to supplement may also work. A circle of druids must set [1] kuila crystal in an area filled with an abundance of wildlife, such as a forest or mountain, in order to complete this ritual. They must carve runes around the kuila crystal in one large circle. Directly next to the kuila crystal, within the same rune, one must set bait - this can be vegetation, or slabs of meat, depending on what the druid is hunting for. Once the ritual site has been fixed, druids may share their powers and endow it into the crystal, causing the runes to glow, fester, flit and charge, unleashing fae-energies that will carry the aroma of the bait across said wildlife. Immediately, wildlife will be drawn to it. Source: The Legend of Korra - Harmonic Convergence ✯ Forestation [Greater Ritual] - Requirement: This requires [10] druids that are [T3] or above in order to accomplish. However, Treelords may supplement the number of druids as per redlines. A circle of druids must set [10] kuila crystals in an area lacking or victim of deforestation, usually in places where lumber has been chopped, or where forest-fires have been rid of nature. Due to the size of the ritual-site, each crystal will usually be supplemented by [1] druid each. Runes must be carved across each crystal, which is a long and arduous process, before all druids must supplement this ritual-site. From within the druid, their energies will ebb into the deforested area, and will begin to grow roots and sprout plants and treelife. ✯ Tree Sealing [Greater Ritual] - Requirement: This requires [8] druids that are [T3] or above in order to accomplish. However, Treelords may supplement the number of druids as per redlines. A circle of druids must set [8] kuila crystals around [1] tree. The area in which the crystal is set does not matter, nor does the tree, as long as it is large enough to contain whatever attempts the druids are making. The beast, person, or creature they are attempting to contain must be able to fit inside the trunk of the tree; this can be artificially created via carving it open and making room-space within. The beast, person, or creature must be unable to escape during the time in which the ritual site is being set, if it hasn’t been done so already. When prepared, druids will endow their process into the kuila crystal and the runes carved around the tree; a thicket of energies will create brambles that latch around the haft of the tree, blocking exit for whatever is contained within. PURPOSE I wanted to write rituals. Also Vaatu from TLOK being trapped in a tree was funny, even though TLOK sucks. ART CREDITS: Figure 1 Source: Benjamin Giletti - Chroniques oubliées compagnon Figure 2 Source: Anastelfy - Pinterest (???) Figure 3 Source: The Legend of Korra - Harmonic Convergence CREDITS: Werew0lf - Writer
  4. d.d.d.d.d.druid

    1. wooz

      wooz

      what day of being a druid are you on wwolf? 

    2. Werew0lf

      Werew0lf

      think im reaching 40 

    3. wooz
  5. Friend 5: Malik the Freak I was birthed when GOD decided that freaks must exist. For that reason, I am an immortal freak lord who is timeless. I live in my own realm called “da Zu” where Jenny and Qard hail from. I cannot wait to freak on people with you, brother. Inshallah!
  6. it’s time for all the ST to nerd emoji on your post whilst crying in the staff chat btw 🤓 erhm. and im joining in on making fun of you.
  7. d

    r

    u

    i

    d

    ...

    1. Traveller

      Traveller

      hey druid! can you grow flowers yet?

    2. FloralHedgehog

      FloralHedgehog

      Getting coherent again I see

  8. FFvVvl3yL8NzAXaixFkL3hg65bi6+HYb+U5jn2WmvbTBDS8uHsjiW3+wuPn4bhOMkOi4GaCdCXlxRjgJjHrLl5w9vGOg/zi9cy8zrl0E4h7jwzOtP0HF96IP/lSYzi0I

    1. Traveller

      Traveller

      Druidism. Not even once.

  9. Hey man! Leave her alone! Yo… like.. leave her alone! Dude!
  10. .

    1. Show previous comments  2 more
    2. PhilosopherBear
    3. Traveller

      Traveller

      plant magic rotted his brain 

    4. Child Neglecter

      Child Neglecter

      druidism day 31 has brought his mind to ruin

  11. druidism day 30.

     

    ...

    1. satinkira

      satinkira

      he's flatlining

    2. Turbo_Dog
  12. druidism day 29

     

    im going to come find you...

     

     

     

  13. druidism day 28

     

    i should be dead... but im not...

     

    ive been living in shadows..

     

    there is only thing left to do now...

    1. satinkira
    2. FloralHedgehog

      FloralHedgehog

      Death is only the beginning

    3. Nug

      Nug

      go into the fae ring?

  14. druidism day 26. 
     

    something is wrong with me.

     

    i feel… different… i feel….

     

    purple.

    1. Morigung-oog

      Morigung-oog

      One could say you're not faering well...

    2. Zarsies

      Zarsies

      he's TREEmbling!

    3. Xarkly

      Xarkly

      something has changed within him

      something is not the same

      he's sick of playing by

      the rules of someone else's game

  15. druidism day 24.

     

    something has changed in me.

     

    i feel ... - ergh.. *holds his head, larping in status update*

     

    purple. 👿

    1. Fireheart

      Fireheart

      probably just the taco bell

    2. FlemishSupremacy

      FlemishSupremacy

      fae ring, not even once

    3. Traveller
  16. Raguel raised his angelic carbarum-sword and cleaved down towards the metaphysical title, Duke of Adria, made manifest as a blood-thirsty vampire who drained the life out of all narratives, so that it ceased to exist. Once completed, he returned to guard the gates of heaven.
  17. the man behind the slaughter

  18. Malik the Freak stands on top of the Hexicanum, staring down towards the battlefield. He is covered in flames and looks like a scary silhouette. "Heh,"
  19. "I will hunt you instead." Malik spoke to himself in a ball-pit, a freak of nature.
  20. Thor reads his own missive for some reason.
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