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Werew0lf

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  1. ORIGIN History As was the caste system of most human kingdoms, aristocrats brought a wealth of knowledge, wisdom, and culture; an august and patrician breadth of composure varied from their person. Kriemhild, a woman of an aristocratic family, ran with swelling tears dribbling across a snow-craven land. Sorrow grasped a tight fold around her heart; so pained she was, that her cries echoed out into the mountainside, where her emotions frenzied in distraught, looking to put silence to her suffering. All dispositions of endearment, love, and morality wept out from her undulating tears, until she lay collapsed in ice, no longer able to muster that same compassion, nor force out any tears. This, she lay, in sorrow. In the cold wastes of Skjoldier, where Ondnarch manifested as a peerlessly black and corrupt deity, his soul ebbed with the concordant sorrow manifesting in the soul of Kriemhild. Know that in this congruent state of hatred, did Ondnarch cry over the grieving noble-lady, his tears whisking onto her form as a torrent of hail. Kreimhild walked on barefoot, as snow, flakes, and ice took hold of her languid and tiresome form. This blessing, or so Ondnarch thought, came in vile and evil ways. It may have been due to his corruption, or simply the nature of her demise, but the woman came to be first of the frost mothers; an innate sorcery, a desire for descendant flesh, and a cruel, icy glare at the world. PERSONALITY Characteristics The frost-witches are cruel, conniving, and cold-hearted races that live out in snowy tundras, isolated from the presence of those not within their small coven. Due to their obnoxious ferality and wild, ritualistic nature, most blessed of Wyvrun are not welcome in compact nations where horror-spawn are considered anathema. As cunning as they are wicked, the Fjarrigua look to provide their coven with protection, either by ensaring their victims, or by showing an outward and violent force with their ice-sorcery. Know, though known as the favoured of the Aengul of Sorrow, they are nothing short of accursed; they lack empathy, the same warmth you would find in mortals, and should it not be a feigned ignorance or theatrical display, a lack of joy outside of their fiendish cannibalism. Every so often, a frost-witch will have this senseless craving for descendant flesh, and this sways their personality, as listed below. ➵ Fed; a fed frost witch will act as someone that is vastly intelligent, cunning, yet still deprived of their mortality - as listed above, this would be summarised by their cruel, sorrowful approach. ➵ Hungry; an esurient frost witch may retain their same intelligence, and their cunning, but will have this senseless desire and obsession to feast. Knowingly, they can use their charm, and their cruelty, to trick, or otherwise ensnare their chosen victim. ➵Starved; a starved frost witch normally loses all their mortal senses, and grows into a hungered, feral and wild beast that seeks to hunt their victim. This does not mean they are incapable of understanding risk and danger, but may not see it as their priority. Yet, there exists a higher echelon in the coven’s of a fjarrigua; august, immortal, and lacking any warmth in their body, they are known as first kin of Kriemhild, daughters of Ondnarch, and ice-maidens. Although much the same in personality as their daughters and sisters, the frost-mothers lack the same mortality found in any common descendant or frost-witch. So perverse is their view on the natural world, that they see it in such an obsolete and unnatural way. First and foremost, their mental health takes a heavy toll; a theme that is most familiar to a frost-mother consists of personality disorders, hallucinations at random intervals, or self-actualisation (the point in being when you remember your post). The most powerful asset for a frost-witch would be their ambition, which stems from their hatred and pain. A concurrent theme is drawing from the deepest pit of their worries, or an event that caused them the most grief, so as to why they relinquished their mortality. For example, a frost-witch that was once cast out of their homes for declining noble marriage, may come to find themselves incessantly obsessed with regicide. ⤜ Due to suffering numerous mental ailments, a frost witch will find it hard to ever return to a semblance of their old life, and will struggle with being able to properly adjust to their curse in any normal descendant society, due to their particular inclination for their flesh. ⤜ A lot of this personality allows for a frost-witch to draw from certain aspects and themes. Usually, as written in their backstory. This lore provides event-team the tools to create an engaging eventline out of common issues that a normal person could reasonably assent from. ⤜ Covens are a large part of frost-witch culture and they will stick together to some capacity should they be capable of doing so. A frost-witch hails a frost-mother, as written, in a parental, guider, or teacher sort of way. PHYSICAL Appearance A frost-witch, as per its moniker, usually appears less-descendant and draws from their icey, snow-based themes. Most of this includes looking pale, having icey-skin, and looking feral or inhuman. However, this is different based on their state, diet, and general attitude on how they are to be played. ➵ Fed (disguised); a frost-witch that has been amply fed is able to disguise as a normal descendant, usually embracing their old appearance. However, this is but a facade of their true appearance. In this state, a frost-witch is unable to cast any of their spells without morphing back into their real, icey-person. Even when disguised, a frost-witch will appear cold to touch unless they use certain items as advised in the latter sections. ➵ Fed (real); a frost-witch without their disguise looks more fierce and monstrous; as Ondnarch was once corrupted by the hands of Iblees, his curse too passed on the same ferocious and disgusting appearance that he donned in this time. A frost-witch will usually grow a foot in size, with large, prickly fingers that have claw-like nails; their teeth may protrude out from their maw, flaunting hideous canines, and their skin will lack any warmth or colour, growing into different shades of blue that resemble ice. In most cases, their hair turns white, and it grows longer, like tendrils whipping around. Their face may retain some of its former beauty, but will not be likeable to watch. ➵ Hungry (real); a frost-witch that is in the process of starving will no longer be able to maintain their disguise, too focused on keeping their mind from the brink of collapse. Usually, a hungry frost-witch will retain most of their real appearance, but some distinguishing features that may differ in this form includes slight wrinkles in their flesh, blisters, or the tearing of skin. ➵ Starved (real); a frost-witch that has starved in full will never be able to maintain any sort of disguise, as they care too little of their appearance. Due to their lack of nourishment, a frost-witch will grow pale, with blisters, spots, rough-acne, and poor-quality skin-care as many signs. They may start to look older due to their skin sagging, and their bones might hunch to give an old-lady, witch-esque appearance. Their hair will begin to frizzle and their general appearance will look unkempt; a noticeable feature in this will be their tongue, which has grown larger as to make it easier in the eating-process when salivating raw descendant flesh. Unlike frost-witches, a frost-mother will fall in line with most of the same characteristics as above. A noticeable change will be their greater height, which increases by two-feet, and that their body looks as though it has been carved out of ice. Although written that frost-witches begin to lose quality in their skin, a frost-mother will not, and they will usually maintain the same appearance throughout the three different-stages due to their body being as stiff as ice. ⤜ A frost witch will be seen to lose their appearance once they have: casted, grown hungry, or have been stabbed by implements such as aurum, salt, thanhium, argentum, or brightsteel. ⤜ A frost-mother maintains their fed-appearance throughout all four stages, but their personality still differs in each. This is only because they are made to look as though they are carved from ice, and maintain that stiff, firm disposition. ⤜ A frost-mother is made from cursed-ice, and so this means that they will avoid places where flames or heat is present. ⤜ Most of these aesthetics are free-form for the event-team member in question, so long as they follow that same theme. ICE-SORCERY Abilities This section is written with less-detail so as to provide event-team and those using this world-lore some sort of guidance on what can be achieved, and what may be overstepping their usual powers. ➵ Sabbaths (rituals); frost-witch covens are capable of coming together in order to hail large rituals either through sacrifice or use of their ice-sorcery. This includes, but is not limited to, conjuring ice-storms, conjuring creatures made of ice (ice-spiders, ice-golems), conjuring ice-spikes, making ice-buildings, or causing devastating destruction. ➵ Casting (spells); a frost-witch can use ice-spells through incantations, normal spell-casting, or otherwise through conduits made of cursed-ice (such as staves) in order to cast ice-based spells. This is up to event discretion, but can be something similar to: ice-spikes, ice-shards, ice-walls, ice-shields, conjuring ice-swords and so on. ➵ Hexes (curses); a frost-witch can curse descendants with a plethora of different ailments. This is up to event discretion, but can include: cursing someone to feel cold, cursing someone to have shaky hands, cursing someone to have a desire for raw meat, and so on. ➵ Enchanting (spells); a frost-witch can enchant cursed-ice weaponry only in order to provide it with cool ice-attributes. This is up to event discretion, but can include: ice-swords that create a patch of ice in a certain area that is hit, ice-stave that can cast ice-spells, and so on. These are simply a few examples of what a frost-witch or frost-mother could achieve, and should be up to event-team wholly as long as it thematically fits the current themes listed on this world-lore. ⤜ They are heavily weak to fire, especially dragonsflame or flames with higher intensity that normal. However, normal fire will hurt them. ⤜ The frost-witches are weak to aurum, argentum, thanhium, brightsteel and weapons enchanted with fire-attributes due to their nature as darkspawn. Of course, this is always up to the event-team to emote. ⤜ A frost-mother is made from cursed-ice, and so this means that they will avoid places where flames or heat is present. They are heavily weak to fire, especially dragonsflame or flames with higher intensity than normal. However, normal fire will hurt them. PURPOSE Explanation This lore serves to shelve all current renditions of frost-witch lore and reverse all current frost-witches into their normal descendant self. After much discussion with numerous frost-witch players, they feel that the lore is not being served the proper justice or narrative, and that it would be a greater piece on the server if it should serve as world-lore that can be used by story-team to create narratives without restricting their abilities to minute ice-casting as some sort of poor, shoddy voidal ice-evocation ripoff. The frost-witches have attempted to rewrite their lore on (3) separate occasions or more, and each time, it has failed to pass and has been left subscribed as this very underplayed and damaged piece that does not fit current-day lore on the server. I believe that we should let current frost-witch players choose whether or not they wish to shelve their CA (by sleeping them) for the foreseeable future, to PK them, or to revert them back to their normal descendant left. I do not propose a legacy-CA as the current lore is poorly written. I hope lore-team takes this into consideration. I also understand a lot of frost-witch players will see this and may not find this to be an acceptable end to their CA; there will be no unanimous agreement ever on this server, but I feel that this would be the best outcome at the moment. With the nature of this lore-piece, it will still allow frost-witches to be written at a later date should story-team feel it is appropriate and well-met for them to be reintroduced as a playable CA. At the moment, we have had a lot of issues with frost-witches, primarily with the fact that many do not know what to do with their characters, feel that some mechanics are too much for them to handle, and that a lot of their power scaling is underplayed. I do not agree or disagree with any of this, and am only looking to make this into world-lore. I understand there will be whiny comments below crying about their lore. I won’t be answering to any of them as I understand the frustration with your CA being forcefully ripped away from your hands. However, I only care for the greater narrative on this server, and I feel that the event-team would do a much better job at playing frost-witches than the current playerbase that uses them, and also feel that the event-team could do way more with them. Credits: Werew0lf - Writer Milenkhov - Images & Ideas Zarsies - Small clarifications (not apart of the lore or decision) Diogen - Small clarifications (not apart of the lore or decision)
  2. [!] Across the mortal continent, all those connected to the light of the Sunlit Lord came upon an odd premonition in their sleep. The large mountainside, marred by flames and burned forestry, stood tall beyond the horizon. Canopies of trees are left without leaves; no birds flocked the skies, and no animal coasted the land. It was night-time - the sky was without clouds, and showed the breadth of all stars in the vast cosmos. Sapphire streaks of light claimed the atmosphere; it was a ruthless display. The stars shivered; they burst into vast explosions of celestial light; yellows, crimson reds, blues and blacks, whites and golds. As time continued to wade, something rose from the horizon. It was the sun, furiously blinding your sight. So teeming, powerful and radiant; it seemed enraged, displeased, but aware, and watching. Once the sun rises over the horizon, and takes its place in the sky, the vision ends with those awakening. They felt this closeness, this sense of Order, and as if the world had been etched with an unfiltered, wrathful gaze.
  3. BEFRIEND XAN. KILL XAN. BEFRIEND XAN. KILL XAN. BEFRIEND XAN. KILL XAN. IBLEES XAN IS ALLY OF IBLEES OF GREAT IBLEES XAN FRIEND OF EVIL. AZDROMOTH IS IBLEES IS XAN.

    1. _Sug

      _Sug

      RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN RUIN 

  4. "A festival to honour me, one of the Gods," Malik the Freak declared, ready to descend onto the foolish mortals who loved him verily.
  5. just sucks to see man. the rp mood on this server is going to be sour for a while until this blows over. i dont want people to weaponize good-faith views from both sides (valid concerns from satinkira and others) in order to become toxic hope people continue to do cool shit. also quick advertisement but heard azdromoth and xan be wilding? maybe people should get involved with that eventline haha
  6. To be real. Canonism has no real focus on sexuality or homosexuality. In my time doing the roleplay, it’s never really been brought up, to be honest. Sure, if they come across it in roleplay, they admonish it and tell you not to do it, but I haven’t once (maybe just me) come across any canonist that’s actively gone out of their way to be homophobic. In all honesty, the only times it’s really been brought up and mentioned is when OOC threads such as this (and the canonist prince thread) demanded a response from the church. People have been roleplaying gay stuff (don’t know why people are infatuated with sexual roleplay on this server) for a long time, even in the church, and in human culture. There’s also this very broad and boring response saying that @Amayonnaise just gave saying that canonism can focus on so much more, such as saints, and their cool culture. It’s true, they can, and they do. Being homophobic has nothing to do with canonism, it’s only brought up when people bring it up. There is no priest that goes around every hour of the day screaming that being gay is wrong. Nobody even roleplays attacking homosexuals on this server. I get that people want to escape from their real life traumas. They don’t want to go through what they did online and in-real life. Sweet man, that’s fair. I think it will be much more easier for you to deal with this by simply realising that people behind their screens aren’t actively looking to cause you harm or attack you for your sexuality. Some people are, genuinely, malicious in that regard. Those guys normally end up getting banned, or nobody likes them. We had this whole argument where racism and homophobia should be put at the same level. That’s true, that’s valid, that’s fair. It’s not against the rules, though, unless if they’ve changed it. If they’ve changed it, then valid, don’t nitpick characteristics. But I don’t think moderation team is going to warn or ban me if I roleplay a high-elf and point at that wood elf and call him a dirty mud-skin. I think it’s also just social prejudice. A lot of people hyper fixate on race more than they do sexuality, because a lot of war and conflict is raised due to skin and culture, less than it is homosexuality. Not saying it means that being racist is worse than being homophobic, but you could sensibly see that they might have over prioritised something that has had a more global effect on people. If they choose to ban homophobic roleplay, I don’t expect it to mitigate much of what people are doing. I think people have just made it a huge issue by writing these long OOC posts. This isn’t starting a conversation to get stuff banned. It’s just starting some sort of OOC conflict, in a very underhanded way, to point fingers and call people who are doing this roleplay (even if it is split apart from their real views) as homophobic. I know you said @satinkirathat everyone who does this roleplay isn’t homophobic. However, that’s the sort of view everyone is going to get and spread. Cull romance rp and cull the weirdos who want to hyperfocus on their sex and kissing on a children’s game. Focus on some cool stuff, let’s stop writing OOC posts and write some cool RP posts.
  7. I got called homophobic because I denied someone’s story team req. Please help me.
  8. To my teacher, I write to you this missive in regards to the third task that was set. Through my ventures, I crossed a narrow valleyway and came across an injured wolf. To show mercy and restraint, I killed the wolf, and spread its blood across my body, so that I could strengthen myself. Yet again, I spoke to my local seer, and this was foretold: ᚤᛟᚢ ᚹᛁᛚᛚ ᚠᚨᛚᛚ ᛁᚾ ᛒᚨᛏᛏᛚᛖ. ᛞᛖᚨᛏᚺ ᚹᛁᛚᛚ ᚲᛟᛗᛖ ᚢᚾᛏᛟ ᚤᛟᚢ, ᛏᚺᛟᚱ, ᛋᛟᚾ ᛟᚠ ᛗᚨᚾ. ᚺᛟᚹᛖᚡᛖᚱ, ᛁᚾ ᛏᚺᛖ ᚠᚨᚲᛖ ᛟᚠ ᚨᛞᚡᛖᚱᛋᛁᛏᚤ, ᚤᛟᚢ ᚹᛁᛚᛚ ᚠᛁᚾᛞ ᚷᚱᛖᚨᛏ ᛈᛖᚨᚲᛖ ᚨᚾᛞ ᛈᚱᛟᛋᛈᛖᚱᛁᛏᚤ, ᚨᚾᛞ ᚾᚨᛏᚢᚱᛖ ᚹᛁᛚᛚ ᚲᛚᚨᛁᛗ ᚤᛟᚢ ᛟᚾᚲᛖ ᚨᚷᚨᛁᚾ. So impatient is the son of Odin, that he would instead risk his life to find balance in nature. Know, Thor, that your place remains in the skies, where the clouds are white, and you shall wield hammer, and smite with hammer. This will be your unbecoming, and know that Valhalla will be open to you no more. Please decipher this wisdom for me. For my third task, you spoke of how I was impatient, and how I should live amongst the animals, observe it, and watch its growth, without taming it, without nurturing it, and to join their family. You asked me to understand nature, to help guard this animal, and to help it grow. Know, teacher, that I attempted this so verily. I returned to the basilisk, for I could see in it what may be a bond, a friendship, even if it impaled my arms, and attempted to slaughter me whole. Instead of brawling with the basilisk, I would send into the caves sacks of meat and sheep herded fresh out of the groves; the basilisk would accept this willingly, and it did not know who it was that was serving this. The basilisk only knew to feast, and so it did. At first, so foolishly, did I think of this as acceptance - I would not dislodge it from its habitat, and would instead seek to learn its way. Verily, did my father once say, “Never walk away from your home, Thor,” Ah - but my foolish father Odin knew only philosophical dung-talk. I did this for weeks, and for months, until I showed myself. At first, the feral animal - who I thought had my trust - seemed estranged, watching me, with its pelting fierce eyes, as if it was in a state of confusion, or pride. How could I bring it food so brazenly? How could I feed it, much like a pet? That is what it likely thought. However, the foolish beast would not accept me into his family. I misjudged the trial, as the basilisk promptly attacked me. I did not take kindly to injuring it, as it attempted to swallow me whole, and I had to keep its mouth pried open and ripped its fang out, before stabbing it directly back into its cranium. The basilisk survived, and I lost three fingers in the process. Truly, I did try, but I have failed. Please bestow onto me another trial, or forfeit me from this journey. I was not ready to handle animals. They are unruly, much like dragons. Signed, Thor.
  9. Verily, did the Aengul Raguel stand at the forefront of the gates of heaven. In his right-hand, lay the blade that looked to slaughter the evil of Iblees. He remain a fervent admirer to the pious growth of humanity, an observer from paradise, so ready to sacrifice himself in the name of the Lord GOD.
  10. Beset in eternal flames, surrounded by a line of aurum and salt, a skull lay seated at the steps of the church in the Apostolic City. It was the crowning skull of a lich, left in full display, burning in golden-fire. “This is justice,” was scribed in an elegantly-wrapped scroll next to the skull. Once the skull had been discovered by any, the flames would no longer maintain themselves, and simmered out. [OOC Notice: Anyone who wishes to have this vision may do so, and if you do not, you can ignore the below]. For the next coming day, loyal canonists found themselves being drawn into an odd-dream in their night. In the dream, they saw themselves as an observer, watching a skeletal lich, besmirched in fire, fleeing out towards the wood. In the skies, the clouds broke apart, and the observer could see a grey-robbed angel, with flaming, white-feathered wings, and brandishing an angelic carbarum-sword, descending onto the lich. After a fierce, yet quick battle, the lich was culled, broken into pieces, with only its skull left to claim. “This is justice, this is vengeance,” drawled Raguel, the Aengul of Justice. With the pontiff-slayer culled, the vision ends with Raguel departing back into the sky, returning to his stern duties of guarding the gates of paradise.
  11. "Disgusting vampyric rodent must rot in the deepest pits of hell. Hopefully, it was as as excruciating as it was humiliating. Curse ye, foul darkspawn! Curse ye!" Alric Weiss screamed from within a fortress, raising his longsword up into the air.
  12. “Yes, I am the Archlich known as Alkhayin, and Haus is a formidable ally that is supporting us in our endeavour to see the rise of our beloved Iblees,” wrote a skeletal hand, before having a few ghoul send this around to each nation, even in their rotting appearance.
  13. “The Pontiff speaks lies. I saw him - he’s the actual lich, there was no ‘Johanes’. He stabbed himself with a necromancy bone-knife and then blamed an innocent guard! The Pontiff is in cahoots with demons and liches! I was there when it happened! I saw it all!” The Archlich, Alkayin, wrote on a missive, and sent ghouls to post them on notice boards around the world, disguised as messengers and soldiers of Lurin.
  14. Spear, or lance. At the peaks of scraggly opaline clouds, seated on a radiant golden throne, he ruminated. “It’s all the same,” Who?
  15. Be it the farthest of realms, or the emptiest of conquered worlds, all knew. In the highest peaks of heaven, his mind was claimed with one premonition. The madness, and reckoning to follow.
  16. To my teacher, I write to you this missive in regards to the second task that was set for me. However, during my perilous journey in order to find an absolute place of building, there it was - a giant serpent, at no size greater than the tallest canopies, looking to battle me. As both of us were injured, desecrating my garden, I fled. Same again, I was met by the old seer, who afforded me this wisdom. ᚤᛟᚢ ᚨᚱᛖ ᛏᚺᛖ ᚠᛁᚱᛋᛏ ᛟᚠ ᚴᛁᚾ, ᛏᛟ ᚷᛟ ᛞᛟᚹᚾ ᛋᚢᚲᚺ ᛈᚨᛏᚺ ᛟᚠ ᚾᚨᛏᚢᚱᛖ ᚨᚾᛞ ᛈᛖᚨᚲᛖ. ᚤᛖᛏ, ᛁ ᚲᚨᚾ ᛋᛖᛖ ᛁᚾ ᚤᛟᚢᚱ ᛖᚤᛖᛋ, ᛏᚺᚨᛏ ᛒᛚᛟᛟᛞ ᚨᚾᛞ ᛏᚺᚢᚾᛞᛖᚱ ᚹᛁᛚᛚ ᛒᛖ ᚤᛟᚢᚱ ᚢᚾᛒᛖᚲᛟᛗᛁᚾᚷ. You are the first of kin, to go down such path of nature and peace. Yet, I can see in your eyes, that blood and thunder will be your unbecoming Yet again, please draw from this strange wisdom. My favoured teacher, you set onto me the path to find purpose in nature. You said to understand it, and in order to do so, you wished for me to grow a garden, a wreath of strawberries that would be for me to claim afterwards. At first, I saw this as menial labour, and went up to the highest of hills, where roots would dwindle, and where water would stream. I chopped logs, and planted my farm, expecting nothing more but success. At first, it looked wonderful, seeds plucked in, and ready to grow. For the first coming months, I returned, watered, and waited. Nothing occurred, nothing grew, it simply stood there. I went out to find someone absorbed in nature, and soon realised that the canopies of the surrounding trees blocked out sunlight, a fundamental aspect of growth. In doing so, I placed down sources of light, enough to bask my seeds in. I saw miniscule growth, a small festering, a bud. A few more months went by, and nothing had changed. I watered, and waited, and watered, and waited. However, I soon realised that it was not enough to water it once a week. My comrades, vikings and all, told me that vegetables and fruits must be watered daily! How could I do this, to go up and down hill every day, in order to water this plant? So, I decided to make a camp nearby, and then it started. Every day, for the past month, I watered, until strawberries had grown in the weeks. Upon tasting them, they were sweet, and wonderful. And from this lesson, I have learned: Nature is a pain in the ass, man. Signed, Thor.
  17. In the far heavens, something espied in mad reckoning.
  18. hahahahahahahahaahha 

    1. Borin

      Borin

      hahahhahahahahahahhahahaha

    2. Shiredom

      Shiredom

      hshshhahahahaa

  19. To my teacher, I write unto you this missive in regards to the first task that was set. In my journeys, I came across another undead to brawl, but as cursed in battle, I was struck by a bolt of lightning yet again, onto the same arm. During my venture, an oracle spoke unto me cursed fortune, described and listed as below. ᚤᛟᚢ ᚹᛁᛚᛚ ᚠᚨᛚᛚ ᛁᚾ ᛒᚨᛏᛏᛚᛖ. ᛞᛖᚨᛏᚺ ᚹᛁᛚᛚ ᚲᛟᛗᛖ ᚢᚾᛏᛟ ᚤᛟᚢ, ᛏᚺᛟᚱ, ᛋᛟᚾ ᛟᚠ ᛗᚨᚾ. ᚺᛟᚹᛖᚡᛖᚱ, ᛁᚾ ᛏᚺᛖ ᚠᚨᚲᛖ ᛟᚠ ᚨᛞᚡᛖᚱᛋᛁᛏᚤ, ᚤᛟᚢ ᚹᛁᛚᛚ ᚠᛁᚾᛞ ᚷᚱᛖᚨᛏ ᛈᛖᚨᚲᛖ ᚨᚾᛞ ᛈᚱᛟᛋᛈᛖᚱᛁᛏᚤ, ᚨᚾᛞ ᚾᚨᛏᚢᚱᛖ ᚹᛁᛚᛚ ᚲᛚᚨᛁᛗ ᚤᛟᚢ ᛟᚾᚲᛖ ᚨᚷᚨᛁᚾ. You will fall in battle. Death will come unto you, Thor, son of man. However, in the face of adversity, you will find great peace and prosperity, and nature will claim you once again. If you can find your peace, death will turn a blind-eye. Please draw from this strange wisdom. In my journey to speak to the druii, there was substantial information to absorb. First and foremost, I have been made aware that there are ‘circles’, which are considered ‘hubs’ for different druii with their own sects, faiths and cultures. Asceptism is a faith derived from the Aspects, however, some do not worship them and simply venerate mani and the kin fae-spirits instead. I was versed about totems, which designate a druii their name, normally associated with an animal. You probably knew this, teacher, but I was informed that other faiths are worshipped in the secular covenant of druii. For example, the Acaelianite worship GOD, but this does not mean they are against nature. The Vale is apparently a theocracy of aspectic druii that are selfish, cowardly, political and serve no purpose but to linger in something known as ‘fae-rings’, making cahoots and causing grave-danger to nature. To each druii spoken, they spoke of their kindred as cowardly and that they run in the face of danger. To surmise my experiences, druii are cowardly, political, selfish, and serve no purpose. They should be hung on trees and dangled like fruits, removing rind from their seeds, and left on display as a gruesome and brutal example of nature's embrace. Signed, Thor.
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