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GoodGuyMatt

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  1. Brandt smiles lightly as he prays both GOD and Saint Tylos find his firstborn son (@Frymark) a lass to take into wedlock already, then going to prepare his good clothes for the Ruthern wedding "Ah, to be young again" he says as he picks up one of his older, though well-kept attires.
  2. Brandt Barclay gives a thumbs up fior his fellow elven squire as he awaits for his own trial to be announced "Let's hope none of us die"
  3. "Finally someone took the time to update the guide one." says Brandt Barclay as he makes a copy of the guide just in case.
  4. Brandt Barclay attempts to hide his chuckle with a cough "Well, there go the Alimars."
  5. Brandt Barclay returns to Haense with his sons after escorting the delegation, proud of his son's achievement "Simply built different" he repeated what he had said before.
  6. THE LOCATIONS OF KAROSGRAD Newcomer's Guide to the City of the Crows By Brandt Barclay | Jula and Piov, 352 ES _____________________________________________________________________________________ [Painter’s depiction of Karosgrad, adapting a slightly darker and more dramatic outlook, as a Haeseni Squire re-enters te city after finishing his trials.] As you begin exiting the chilly and snowy roads on the way to Haense, before you you notice tall, saturated red walls stretching between a small hill to the right, and the rest of the city walls to the left. Moving further in, you feel the cold wind blowing more gently, the sound of bleating sheep filling your left ear and the sight of the pale yellowish wheat growing on the farms to the right, mixing in with the red of the city walls to the left, where you also see the second gate. In you go! The busy city noise increases, making the sound of the sheep outside unhearable. With merchants selling around their shops, errand boys running around, and the occasional HRA soldier dressed in black and yellow moving about casually, you find yourself in Karosgrad, the City of the Haeseni Crows. To the immediate left as the city gates are passed, a notice board rests, with notices and pamphlets ready for the taing. One of these seems to be a guide to the rest of the city, letting you know where you want to go. [Another painter's depiction of the city of the Crows, showing off the icy Haeseni mountains of the north and its busy alleys] _____________________________________________________________________________________ RESOURCE GATHERING LOCATIONS Mines The central Haeseni mines, filled with ores and other minerals. Accessible only to Haeseni citizens, for one to gain access to these mines they must contact the Lord Seneschal of Haense, currently Mio Mackensen; and it must be kept in mind that trespassing into it without permission is a crime. Location: To the back of the farms, due West after exiting the main gates. _____________________________________________________________________________________ Farms The public farms of Haense, accessible to anyone and everyone who has the skill of gathering the agricultural yields of the northern region that is Haense. Mostly composed of wheat, carrots and potato farms. In the middle rests Karolina Flour Mill, named in memory of Dame Karolina Barclay, who died fighting bravely during the Scyfling War in 1768. Location: Right outside the city’s western and main gate. _____________________________________________________________________________________ Lumberyard Standing outside of the main gates, the lumberyard includes a mix of natural oak and spruce wood coming from the local region. Found around a sawmill, the wood can be collected and processed to be later transported. Additionally, a location where mapletree grow can be found on the road between Haense and the northern hub, Rimeveld, for the skilled carpenters looking to harvest. Location: Lumberyard: To the side of the main road just outside Karosgrad’s outer wall Maple Tree: To the side of the main road near the bridge at Haense’s border _____________________________________________________________________________________ Cotton As happens in most cases, Cotton can be seen growing around the sides of the main roads, with some being closer to Haense, and another good lot near the Maple tree spot near Haense’s northern road. Additionally, another group of these soft materials has been spotted growing to the South-East of Karosgrad near the shore Location: First spot: To the side of the main road near the lumberyard. Second spot: North of the maple tree, just as the terrain lowers. Third spot: North-west of the mines, continue north until you reach the shore, then go north until you see the cotton. _____________________________________________________________________________________ Hunting Spot - Boars Though not many bears have been spotted near the city of Karosgrad, a spot to which some appear attracted to can be found South-west of the capital, above a hill. Conveniently enough, near this hunting spot for the beasts that are the northern bears, a mining spot of Coarse Alum is also found, further confirming the theory of bears being attracted to this material. If you happen to have a plan to come hunt here, don’t forget to get a Ferrum pickaxe with you, so to also mine the alum. Furthermore, it is recommended that quality arms and armor are brought to hunt the bears around this area, as should be obvious to the experienced hunter Location: The large hill southwest of Karosgrad. Go to the mines, take the road south until it ends, then climb up the hill to the top. _____________________________________________________________________________________ Hunting Spot - Bears & Coarse Alum Though not many bears have been spotted near the city of Karosgrad, a spot to which some appear attracted to can be found South-west of the capital, above a hill. Conveniently enough, near this hunting spot for the beasts that are the northern bears, a mining spot of Coarse Alum is also found, further confirming the theory of bears being attracted to this material. If you happen to have a plan to come hunt here, don’t forget to get a Ferrum pickaxe with you, so to also mine the alum. Furthermore, it is recommended that quality arms and armor are brought to hunt the bears around this area, as should be obvious to the experienced hunter Location: The large hill southwest of Karosgrad. Go to the mines, take the road south until it ends, then climb up the hill to the top. _____________________________________________________________________________________ NIKIRALA PRIKAZ - THE ROYAL PALACE Being the singular most impressive and remarkable architectural build in the city of the Crows, Kikirala Prikaz, the royal palace, and the main residence of House Barbanov rests to the east side of the city. Taking a good portion of the capital’s whole size, this palace is debatably the most beautiful and majestic in all of Almaris, whilst including within it a great range of space to be used for different utilities, other than acting as residence for the Royal Family, some of its most notable locations are listed below Location: Walk straight into the city square as you enter Karosgrad from the main gates, then continue walking straight and up the stairs. _____________________________________________________________________________________ The Duma Hall The main wall in which the Haeseni legislative body, the Royal Duma, gathers every year to present, discuss, and vote on bills to improve the Haense and its laws Location: Staircase directly to the right as you enter the palace - be careful to take the staircase that’s to the right of the Gallery, rather than the most visible one, then go up. _____________________________________________________________________________________ The Royal Ballroom The official room in which the royal court holds balls and other celebratory events, featuring a piano and other instruments for quality Haeseni music, and a bar to serve quality Haeseni Carrion Black Location: Enter the throne room by going straight as you enter the palace, then take the door to the left. _____________________________________________________________________________________ The Feast Hall The go-to room for communal feasts, during which the feast is likely to get filled with Carrion Black and other delicious dishes from the Haeseni cuisine. In other cases, the hall may also be used for different meeting places, such as the Knights’ Gatherings for example. Location: Enter the throne room by going straight as you enter the palace, then take the door to the right. _____________________________________________________________________________________ Royal Art Gallery Being still a work in progress as more crates are awaiting arriving from Arcas, the Royal Art Gallery is used to commemorate some of the greatest and significant Haensemen, their companions and their stories; with an example being the magnificent Buckstallion I, Buck Dirtgrub’s trusty steed Location: First door to the right as you enter the palace _____________________________________________________________________________________ The Royal Tiltyard Being positioned right behind the palace, the Tiltyard features three podiums in total, one being utilized by the Crown and other important guests, while the other two podiums to the right and left of the main one allow for the jousting horses to be kept below the seats, and come out in a rather unique way. Location: Take the stairs to the right before entering the palace, then continue the road to get into the royal garden, follow the road to circle around the palace until you find the tiltyard. _____________________________________________________________________________________ The Royal Crypts The underground Crypts at the Palace’s Garden where the royal remains of the Kings of Yore rest; being placed as a place of memorial and commemoration towards the old and bold leaders of Hanseti-Ruska, so that they may forever rest in the land of the realm they helped build. Location: Take the stairs to the right before entering the palace, then continue the road to get into the royal garden, follow the road a bit more until you see a branch leading to the underground crypt. _____________________________________________________________________________________ Palace Library Main Contact: Grand Librarian, Father Alfred Barclay | @repl1ca One of the three major libraries in Haense, the other two located in the NGS Museum and the Academy. It is run by the Grand Librarian of the Royal Court, the library is still waiting to be filled with national books and texts of the Haeseni history, as well as other tomes of different subjects. Location: First door to the left as you enter the palace. _____________________________________________________________________________________ PROPERTIES OF THE CROWN The HRA Barracks Main Contact: Lord Marshal Manfred Barclay | @Coolcod77 The main location of operation of the Haeseni Royal Army and the Brotherhood of Saint Karl , in which the unified military of Haense joins together to hold training, rally, or for the officers and higher-ups to hold meetings, discuss strategies, etc. Featuring a smithy, a killhouse, stables, rooms and beds for the soldiers to sleep in, armory, and many other locations to serve the army. It also serves as one of the main places where the Lord Marshal of Haense can be found, and where those looking to enlist will most likely want to head over to. Location: Take the first turn right once you enter the city, then continue the path. _____________________________________________________________________________________ Bank and Auction Hous Other than simply hosting the only bank and auction house in Karosgrad that are currently operating, the building near the city’s square also serves as a place for the Lord Seneschal and his stewards to occasionally check up with citizens and answer their questions relating their properties Location: Go to the town square by continuing straight from the main entrance, then turn to the right road, the bank is the building to the right _____________________________________________________________________________________ Karosgrad’s City Hall Main Contact: Lord Maer Karl Amador | @Sander / Lord Seneschal Mio Mackensen | @Mio_ Serving as the main centre of operations for both the Maer and Stewards of Karosgrad, their offices can be found in the city hall. Also functioning as a main hub for people to find out who to contact, the Archives of Karosgrad can be found in the City Hall as well Location: The last building to the left as you continue straight from the city’s entrance _____________________________________________________________________________________ Saint Amyas Hospital Main Contact: Surgeon General Eleanor Amador | @madysenb Having saved the lives of many Haeseni in both the older and more recent past of the realm’s history, the main hospital of Karosgrad serves the same purpose as the ones before it, to save lives and cure people of their illnesses. The ideal place for physicians, medics and doctors to put their skills to use towards the wellness of the Kingdom, or for prospective apprentices in such a field to be trained Location: Go to the town square by continuing straight from the main entrance, then turn right and continue the road until you pass the gate arch, the hospital’s to the righ _____________________________________________________________________________________ Juliard Academ Main Contact: Hauchdragus Konstantin | @Xarkly Being a place in which knowledge, skill and information is spread to the younger generation, or at least the more curious of people, the academy Juliard Academy offers classes and courses of many kinds, namely Law, Medical, Music, etc. Truly a great place to get a proper Haeseni education, whether or not they decide to live in the city or the indoor dorms. The academy also offers a grand theatre, in which not only academy events will be hosted once the place is up and running again as we settle better into Almaris, but also public events, such as electoral debates are held every so often. Location: Go to the town square by continuing straight from the main entrance, then turn right and continue the road all the way, the Academy’s to the left _____________________________________________________________________________________ MERCHANT STORES AND STALLS The Old Stout Crow Pub Main Contact: Tarathiel Asul’onn | @altiar1011 The main tavern in which the Haeseni and the visitors of Karosgrad may gather for drinks and food. At times being the most crowded building in all of Haense, it’s the go-to place to find the best Carrion Black in town, filled with the exaggerated strut of the Haeseni culture Wares/ Services Food, drinks, etc. Location: Go to the town square by continuing straight from the main entrance, the tavern’s to the right corner in front of you. _____________________________________________________________________________________ Barclay Bargain Main Contact: Brandt Barclay | @GoodGuyMatt Ran by the Noble House of Barclay, “Barclay Bargains” consists of three main businesses: the “Barclay Waffen”, Smithers the “Edelweiss Diamante”, Jewlerers the “Barclay Weizenbrauerei”, Brewerers As of the migration to Almaris, the store main store is ran by the house in general, trading in a variety of goods whilst the participating businesses have been molten together and trade as one entity. Wares/ Services General goods, weapons, armors, commissioned smithed goods, beverages, jewelry, etc. Location: Fourth shop to the left of the main gates. _____________________________________________________________________________________ Wittenbach Warenhaus and Restaurant Main Contact: Otto Wittenbach | @Etow Wittenbach Warenhaus, The place for quality Liquor in Haense since the year 1761 of the first age! One of Karosgrads largest shops, with all kinds of liquor, foods, leatherwares, books, handcrafted items, gifts, plushies and much much more Wares/ Services Liquor, custom food, custom items, raw materials ,Leather products, books & more Location: Third shop to the left of the main gate. _____________________________________________________________________________________ Ruthern Co. Ltd Main Contact: Maric var Ruthern | @GMRO The stall ran and managed by the Noble Haeseni House of Ruthern. Wares/ Services Plushies, drinks. Location: To the left side of the city square, right beside the city hall. _____________________________________________________________________________________ HRA Army Good Main Contact: Lord Marshal Manfred Barclay | @Coolcod77 Consisting of a small cart located near the centre of the city, the official stall in which the HRA sell their products, such as the soldiers’ ale or other foods is a great way for the average citizen to both donate and help out the local army and soldiers, while also acquiring themselves some quality goods. Wares/ Services Ale, food, etc. Location: To the left side of the square just before climbing the stairs to the palace ____________________________________________________________________________________ The Serpent’s Bite Apothecary Main Contact: Joshua Sirsk | @InkGolem3k Though currently not trading on goods as the members of House Sirsk await for the alchemical tools to come from Arcas and the rest of the things used in such craft to be found in Almaris, the store appears to be interested in trading apothecary wares. Truly a unique business seen in Haense, and surely to be a needed one. Wares/ Services Potions, medical herbs, and other goods one can find at an apothecary. Location: Fourth shop to the right of the main gate. _____________________________________________________________________________________ Mondblume Wild Ware Main Contact: Ozark Mondblume | @0zark / Hildebrand Mondblume | @Zachary725 To the adventurous, a call is made to come on down to Mondblume Wild Wares where we have all your adventure gear for your exploration adventures through Almaris! The wilderness can be harsh and unforgiving, but a well stocked adventurer can conquer mother nature. Wares/ Services Wilderness exploration equipment, bows, strings, arrows, medical herbs, and more Location: Second building to the left of the main gate _____________________________________________________________________________________ Ludovar Mining Company Main Contact: Kazimar Ludovar | @HogoBojo With the stall belonging to the noble House of Ludovar, trading mainly in mining, as they go by the motto “We mine it, you buy it.” Wares/ Services Ores Location: First stall to the right once you enter the square. _____________________________________________________________________________________ Stafyr Färberei Main Contact: Damron Stafyr / Aldrik Kortevich | @Z3r05t4r Following up on the previous establishment of the Stafyr Färberei founded by Altaron II. Stafyr on Axios, the Stafyr family returns to the dye trade. Colors of all kinds and of exquisite quality to suit all your needs for dyes. Wares/ Services Dyes and food supplies Location: Last stall to the left of the square. _____________________________________________________________________________________ Schattenburg Farmed Good Main Contact: Franz Leopold | @Gusano Schattenburg Farmed Goods and Farm Supplies is the #1 vendor of food and other farm supplies to the people of Karosgrad. Wares/ Services Foods, bone meal, cotton, wool. Location: First stall to the right once you enter the square, at the very end corner. _____________________________________________________________________________________ Vykk Co. - Haense Branc Main Contact: Diome Indoren Orlanth | @Orlanth The Vykk Co. Haense Branch serves to provide cheap and easy access to supplies that are often in high demand. If a major order needs to be placed then any branch of Vykk Co. may be contacted, and the request shall be forwarded to the Vykk Co. main branch located in Norland. Wares/ Services Food, Tools and miscellaneous items available at all times. Just about anything on request. Location: First stall to the left once you enter the square _____________________________________________________________________________________ d’Arkent Deal Main Contact: Victoria Anne d'Arkent | @AnonymousAlexa Ran by the Orenian House d’Arkent, their business sells a variety of goods, going with the motto “Almaris Runs on d'Arkent” Wares/ Services Raw materials, tools, custom items and goods Location: At the corner of the first right turn from the gates, facing the gates. _____________________________________________________________________________________ Buckfort’s Anything and Everything Main Contact: William Buckfort | PlagueDocling A general goods store in which you are guaranteed to find something you like, offering anything from toys and sweets to alternative medicine and weaponry Wares/ Services Great variety of goods, including bandages, chocolates, jewelry, flower bouquets, wooden toys, etc. Location: Second shop to the right of the main gate. _____________________________________________________________________________________ PLACES OF INTEREST The City Square Being the center in which the rest of the city is based on, the square consists of a main circle in the middle, in which the Haeseni flag and its black crow has been painted, with market stalls surrounding it in almost every side, and the place right by it. It is usually the busiest outdoors location in Karosgrad during normal days, with people moving about and merchants selling their goods. During the Krugmas season a decorated tree is placed in the middle of the centre circle. Location: Straight ahead from the main gates. _____________________________________________________________________________________ Saint Henrik’s Basilica Main Contact: Bishop Benedict| @Piov Resting in a rather accessible and obvious location, the Saint Henrik’s Basilica, named after the Haeseni Saint Henrik Bihar. Aside from its spiritual value, the Catherdral is also an impressive architectural build. Whilst being possibly one of the biggest and most impressive Basilicas Haense has ever seen; with a beautifully crafted glass floor, it makes this place of worship appear almost as if it’s built twice. With masses being held occasionally, so far this has been the go-to Basilica for all of the spiritual rituals held in Haense Location: Left of the city’s square. _____________________________________________________________________________________ The Northern Geographical Society Museu Main Contact: Celestine | @AndrewTech Although not yet filled with the relics and memories of old, still awaiting full transportation from Arcas, the exterior and interior of the Museum ran by the National Geographic Society has already found itself furnished and ready to accept the history of Haense into it. Having served previously as one of the best places for someone to learn more of and witness the old history of Haense first hand, the current museum is likely to have the same, or at least a similar function. With a considerable amount of space, aside from exhibitions new and old, the building also features an extensive library, able to hold a considerable amount of books and knowledge. This truly has to be a scholar’s dream on a good day. Location: Take the road to the right of the city’s square, pass by the arched gate and then turn left _____________________________________________________________________________________ The Harbor Serving as the most accessible and direct connection of Karosgrad to the largest body of water near it, the Southern harbor, as expected, is a place frequented by sailors, traders, travelers, workers, and a different variety of people. With a weak amount of the south wind blowing inwards the city, the harbor tends to be a rather calm and warm place most days. With warehouses where wood, food, or other materials are stored, the place is filled with boats in and out of it, most of which appear to be Haeseni. The lighthouse found further down the southern road of the harbor offers the wandering ships and boats a guiding light in the dark, whilst also being a rather cozy looking structure. Somewhat oddly enough, the fresh, sweet and interesting scent of natural sugar can be inhaled to those around the harbor, with the source of such smell being the sugarcanes growing along the water-touched land, allowing the locals to harvest them once they’re grown properly. Location: Simply follow the road to the right of the square until you reach the harbor. For the lighthouse, follow the road right once you’re inside the harbor _____________________________________________________________________________________ The Northern Hollow Mountains Stretching along the northern regions of the Haeseni land, white, icy mountains rise up above, making the road to going north both hard and one of the most wondrous views in Almaris. As these mountains grow tall, they also appear to have been growing empty on the inside. Though icy and empty, the land formation seems to be stable enough for now, with structures already constructed to allow for transportation in and out of the mountains safely. Spikes grow off these icy giants, slippery though climbable, allowing for the wandering sightseer to find themselves a truly majestic sight. As normally happens, with ice and snow comes the cold of the mountains, and these ones are no exceptions, differently, these feel even colder, almost like the one where GOD imprisoned Iblees in the time before man. Thus, as goes for the rest of the Haeseni regions, it is recommended that warm clothing is worn around these landscapes. Location: North of Karosgrad (Building at -7, -2800) _____________________________________________________________________________________ CREDITS
  7. Brandt Barclay appears to have been hit by a wave of shock as he just witnessed his fifteen years old son publish a whole academic thesis "This kid ist simply built different... or Saint Tylos has blessed him with such knowledge!"
  8. "Let's hope the new army brings in new numbers, und high ones at that" said Brandt Barclay with the smile of a proud Haeseni and soldier.
  9. Brandt Barclay enters the Wittenbach Warenhaus and buys some quality Waldenian foods and drinks
  10. Brandt Barclay gave a thumbs up to finally seeing wardship become official, chuckling a bit soon after "Good thing Siegmund Corbish ist nicht one of the options."
  11. "Ohn dlum zwy kongzem" Brandt would state to no one in particular as he read the notice with a smile on his face "Gott bless those who were brave enough to offer their lives."
  12. Brandt blinked a couple times as the Kortevich would be escorted out "How and why the hell do people keep getting in here" he paused a bit with huff "Next time I'm calling Saint Tylos"
  13. Brandt nodded to Ailred's statement as he'd seem to furrow his brows, his face almost in a bit of a cringing shape "Didn't even wait a bit for the man to settle in his grave properly" he grunted before letting out a huff "Truly a steal of prestige"
  14. idk man i've watched all the battle scenes in vikings and game of thrones, it's common sense that my 12 year old kid can fight like ragnar and the hound combined. Tho in seriousness I feel like a system where you apply both the methods (though moreso the skill one) would be more efficient, honestly when you find a person that can be fair and let their character get hit when it's fair without having to roll is very respectable, always been telling that to the people i've given CRP lessons to. However I reckon the problem with making skill CRP reliable is that you'd probably want a viable, server-wide system of recording your characters' skill, kind of like a character sheet. Tho that may have it's problems as it can still get abused by powergamers, I feel like setting a bit of a better definition to CRP everyone can follow will make the process smoother and actually make sense, instead of letting everything up in the air.
  15. Brandt Barclay lowers his head as he hears of the veteran's death, his teeth gritting "Fought many battles, and yet it was his own heart that got to him" he paused a bit then "Saint Tylos deliver him."
  16. A single tear falls off Brandt's face as he reads the poem in the Barclay manor, sitting by the fire as he'd then fold the paper up "GOD bless their souls" he'd say lightly
  17. Brandt Barclay gives a satisfied smile to a new publication on the Knight Paramounts, not knowing he needed something like this until he got it. The squire gave a thumbs up to the Kortrevich publisher before starting to read the study.
  18. Brandt Barclay perks a brow towards the Erdhardt and the Barrow candidates "Ser Marcus und Ser Ivan produced some gutt lads" he'd say with a smile before putting the transcript down.
  19. Brandt Barclay gives a thumbs up, wondering where they found the iron to make the accord as he gets ready to give some handshakes to Dwarves and Norlanders.
  20. Brandt Barclay prepares his darker-toned clothes as silent tear drips down from his blinded eye, the man remembering all those who gave their lives for Haense.
  21. "Hm... Ich didn't know we could elect Lord Marshals" Brandt Barclay would ponder, scratching his beard as he'd read the notice, unable to help himself but chuckle a bit before holding it in.
  22. As a player who doesn't live in a seperate tile and has no connection to it whatsoever I highly approve of this 👍
  23. Brandt Barclay prepares his vote for the elderly Viktor Barclay
  24. Brandt Barclay smiles as he sees his nephew's wedding invitation, going to prepare his good attire in the Barclay manor in Karosgrad. "He took less time to marry than his Vater at least" the Barclay jested with a slight chuckle.
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