Your argument falls apart when you start leaning on examples that are multiple years old. If anything, this bolsters the argument of a general stagnation of apolitical villainy roleplay — that is, banditry without a greater political purpose — due to the fact that you’ve had to paw back through multiple major conflicts to find an example of muh mean goons.
I understand the blue-sky thinking about this point, especially as it’s a sentiment that Telanir has tried to encourage. However, this level of foregoing in-character tensions to develop greater story arcs has not worked so far. You may be able to beat your chest and point at examples such as bandits agreeing to egregious 5 versus 20 nation-raids, victorious or otherwise, but to posit that as anything but the fruit of players trying to find any conflict in the current villainy drought pointedly confusing.
The mutual agreement between nations and parties does not work. The most glaring case-in-point is that warring nations agree on raid rules etc. to allow players to have a differing regulation of raids during wartime. Parties refuse to agree to any differing terms from the banditry default as there is no benefit to increasing or modifying the cap. Organising it beforehand with a wink and a nudge is not a tenable means of villainy on a server where players see threats to their roleplay nations as direct attacks on themselves as out-of-character individuals.
The Rubern-Oren war ran from November to April (I may be wrong, but around then) and had no agreed war-time raid rules, so the peace-time banditry terms were used.
The Sutica-Oren war ran from June to August and had no agreed war-time raid rules, so the peace-time banditry terms were used.
Outside of the 8-day Orc-Dorf war, the mutual-agreement principle of war raid rules hasn’t been touched since its initial inception.
Players in roleplay conflict have little intention nor desire to mediate the extant conflict’s terms; they instead want to mediate its existence outright.
This is 😞 and not 🙂 to server roleplay as something greater than individual actions, resulting in a server culture where bandits are castigated out-of-character for being sources of in-character conflict.
God forbid stress. Consider why people attack you each time the cooldown is off and try to address this problem. Is there some inherent weakness with your city? Is there an in-character problem between these nominal bandits and your settlement? These are problems that can, and should, be addressed in character. The out-of-character fuelling of banditry should be punished if you can find something to qualify it as such, but there is no reason to not remove sources of potential in-character conflict. People bounced to Sutica when it was a weak nation and would rotate banditing within minutes of the cool-down coming off and tiring of this, Sutica has developed both a military and greater intranational political alliances that managed to outrally and cow the single largest nation of the server into surrendering from an offensive war. There are ways to fix these problems that are far more amicable to roleplay and community-building than banning the idea of non-consentual conflict.
I’m not going to mock you by asking if you have “talked to the bandits ooc :-D” to reach a mutual agreement on how and when raids should occur, especially if they’re becoming such a consistent problem that they are disrupting server events and roleplay at the national level outside of the multiple-day cooldowns that these twenty minute incursions cause.
If you feel like something is harassment or not justified in roleplay and you can’t handle it yourself, call a moderator. If you feel like your nation can’t defend itself in-roleplay, hire sell-swords and provide some greater roleplay to players looking for conflict RP that wouldn’t otherwise defend , nor otherwise engage with, your community. Don’t castrate villainy when the problem is entirely your response to your situation and your own inability to shield yourself from frowny-face scenarios outside of seething until it’s removed from the server.
I’m excited to be called “evil bandit >:(” for defending banditry, especially as my post history circles around 45% Oren law posts, having shadow-written countless others. I am by no means a road bandit, but that is not to say that I don’t enjoy bandit roleplay.
The shared agreement backstage handshake-and-wink concept of “mutually assured banditry” cannot exist in a server where in-character hostilities are out-of-character affronts.
🤔🍹
booyakasha